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114 lines
4.1 KiB
114 lines
4.1 KiB
15 years ago
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This document describes the design of KDevelop's debugger part. Not that it's
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work in progress, and sometimes describes desired design, not the actual
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one.
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== Components and lifecycle ==
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Debugger part consists of low-lever "controller" that handles talking
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with gdb and guess what state gdb is in, a number of view widgets, showing
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the state of the program, and a number of places where user can click to
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affect the program.
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What makes them all work together are "events" that controller sends
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to all interested parties. They are:
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- Debugger exited. All view classes and actions become disabled and hidden
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- Program exited. All view classes that can't be used without program
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become disabled.
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- Debugger is busy executing a command. All actions become disabled.
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- Debugger is waiting for command. All actions becomes enabled.
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- Program state changed. All views flush all cached data and
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reload the content.
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- Current thread/stack frame changed. All views switch to showing that
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thread/frame.
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The distinction between "program state change" and "thread/frame" changed is
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that the latter does not imply that any *data* changed, and so it's not
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necessary to clear already cached data for other threads.
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== Command execution ==
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The controller has a queue of commands to send to gdb. A command typically
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has a callback (pair of QObject* and a member pointer) to be called when
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command is done.
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When the queue is non-empty, and debugger is not busy executing the previous
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command, the controller will send the command from the queue top to the gdb.
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The command being executed is remembed in the currentCmd_ member variable.
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Gdb will reply with a number of "out-of-band" responses, followed by one
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"done" or "error" response.
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The "done"/"error" response, when using MI interface, is a tree-line structure
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that's parsed with into GDBMI::ResultRecord structure, that is then passed
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to callback assocaited with the current command. Say, for "get me value of
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expression" command, MI response includes textual "value" field that can be
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used by any part of GUI to show the value. After callback is called,
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controller deletes the current command and then tries to execute next one from
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the queue, if there's one.
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The commands related to running program (continue/step/etc) are handled in
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a bit special way. Instead of calling any callbacks, controller performs
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predefined set of steps:
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- Decide what's the reason for stop, and maybe do something special
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- For stop on shared lib load, just continue
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- For stop on breakpoint, run the breakpoint commands if any.
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- Set a flag that program state might have changed, and must be reloaded
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- Since hitting tracepoint adds extra commands, including possibly
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"continue", we don't start reloading widgets immediately, instead
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we wait for all commands currently in queue to get executed.
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- Once there are no commands in queue, and "reload_program_state" flag is
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set, we raise the 'program_state_changed' event. All widgets react to
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that by queueing commands for realoding their state.
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Note that all commands are executed in the order they were queued, so if you
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add several commands at the same time, they are executed "automically". Each
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one sees the gdb state that the previous one has left it in.
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The MI protocol is stateful, that is there are things like current thread
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and current stack that affect the meaning of commands. Take care to never
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switch such "current" variables unless it's explicitly asked by the user.
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This means that if you have to switch thread/frame, always switch it back
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as the last command in a sequences.
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== Breakpoints handling ==
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Whenever a new breakpoint is added, or an existing breakpoint is modified,
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we immediately try to send the proper commands to gdb. Note that we
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don't try to check which properties of breakpoint were modified, we
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just send all breakpoint data.
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This is not always possible, because debugger might be busy, or just
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not started yet. In this case, we set 'pending' flag for breakpoint. Each time
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the debugger becomes free, we try to send the pending breakpoint again.
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