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/**
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@mainpage The TDevelop %Debugger Support Library
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This library contains classes to implement debugger support for a programming language.
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<b>Link with</b>: -llang_debugger
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<b>Include path</b>: -I\$(kde_includes)/tdevelop/languages/debugger
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\section usingdebugger Where to use this library
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Each debugger support plugin must interact with an editor to set breakpoints,
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jump to execution points, etc. This kind of interaction is implemented in
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@ref Debugger class. Your debugger support plugin just need to create
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an instance of @ref Debugger class and connect its signals, for example:
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@code
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m_debugger = new Debugger( partController() );
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connect( m_debugger, TQ_SIGNAL(toggledBreakpoint(const TQString &, int)),
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debuggerBreakpointWidget, TQ_SLOT(slotToggleBreakpoint(const TQString &, int)) );
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connect( m_debugger, TQ_SIGNAL(editedBreakpoint(const TQString &, int)),
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debuggerBreakpointWidget, TQ_SLOT(slotEditBreakpoint(const TQString &, int)) );
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connect( m_debugger, TQ_SIGNAL(toggledBreakpointEnabled(const TQString &, int)),
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debuggerBreakpointWidget, TQ_SLOT(slotToggleBreakpointEnabled(const TQString &, int)) );
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@endcode
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Then m_debugger instance can be used for example, to jump to the execution point:
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@code
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m_debugger->gotoExecutionPoint(fileUrl, lineNumber);
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@endcode
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or to set a breakpoint:
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@code
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m_debugger->setBreakpoint(fileName, lineNumber, id, enabled, pending);
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@endcode
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*/
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