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%{CPP_TEMPLATE}
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#include "%{APPNAMELC}.h"
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#include "settings.h"
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#include "prefs.h"
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#include <tqdragobject.h>
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#include <kprinter.h>
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#include <tqpainter.h>
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#include <tqpaintdevicemetrics.h>
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#include <tdeconfigdialog.h>
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#include <tdeglobal.h>
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#include <tdelocale.h>
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#include <kiconloader.h>
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#include <tdeversion.h>
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#include <tdemenubar.h>
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#include <kstatusbar.h>
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#include <kkeydialog.h>
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#include <ktip.h>
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#include <kedittoolbar.h>
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#include <tdestdaccel.h>
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#include <tdeaction.h>
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#include <kstdaction.h>
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%{APPNAME}::%{APPNAME}()
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: TDEMainWindow( 0, "%{APPNAME}" ),
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m_view(new %{APPNAME}View(this)),
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m_printer(0)
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{
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// accept dnd
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setAcceptDrops(true);
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// tell the TDEMainWindow that this is indeed the main widget
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setCentralWidget(m_view);
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// then, setup our actions
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setupActions();
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// and a status bar
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statusBar()->show();
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// apply the saved mainwindow settings, if any, and ask the mainwindow
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// to automatically save settings if changed: window size, toolbar
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// position, icon size, etc.
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setAutoSaveSettings();
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// allow the view to change the statusbar and caption
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connect(m_view, TQT_SIGNAL(signalChangeStatusbar(const TQString&)),
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this, TQT_SLOT(changeStatusbar(const TQString&)));
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connect(m_view, TQT_SIGNAL(signalChangeCaption(const TQString&)),
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this, TQT_SLOT(changeCaption(const TQString&)));
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showTipOnStart();
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}
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%{APPNAME}::~%{APPNAME}()
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{
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}
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void %{APPNAME}::setupActions()
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{
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KStdAction::openNew(this, TQT_SLOT(fileNew()), actionCollection());
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KStdAction::quit(kapp, TQT_SLOT(quit()), actionCollection());
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m_toolbarAction = KStdAction::showToolbar(this, TQT_SLOT(optionsShowToolbar()), actionCollection());
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m_statusbarAction = KStdAction::showStatusbar(this, TQT_SLOT(optionsShowStatusbar()), actionCollection());
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KStdAction::tipOfDay( this, TQT_SLOT( showTip() ), actionCollection()
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)->setWhatsThis(i18n("This shows useful tips on the use of this application."));
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KStdAction::keyBindings(this, TQT_SLOT(optionsConfigureKeys()), actionCollection());
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KStdAction::configureToolbars(this, TQT_SLOT(optionsConfigureToolbars()), actionCollection());
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KStdAction::preferences(this, TQT_SLOT(optionsPreferences()), actionCollection());
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// custom menu and menu item - the slot is in the class %{APPNAME}View
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TDEAction *custom = new TDEAction(i18n("Swi&tch Colors"), 0,
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m_view, TQT_SLOT(switchColors()),
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actionCollection(), "switch_action");
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createGUI();
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}
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void %{APPNAME}::fileNew()
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{
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// this slot is called whenever the File->New menu is selected,
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// the New shortcut is pressed (usually CTRL+N) or the New toolbar
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// button is clicked
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// create a new window
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(new %{APPNAME})->show();
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}
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void %{APPNAME}::optionsShowToolbar()
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{
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// this is all very cut and paste code for showing/hiding the
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// toolbar
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if (m_toolbarAction->isChecked())
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toolBar()->show();
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else
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toolBar()->hide();
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}
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void %{APPNAME}::optionsShowStatusbar()
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{
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// show/hide the statusbar
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if (m_statusbarAction->isChecked())
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statusBar()->show();
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else
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statusBar()->hide();
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}
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void %{APPNAME}::optionsConfigureKeys()
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{
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KKeyDialog::configure(actionCollection());
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}
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void %{APPNAME}::optionsConfigureToolbars()
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{
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// use the standard toolbar editor
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saveMainWindowSettings(TDEGlobal::config(), autoSaveGroup());
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}
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void %{APPNAME}::newToolbarConfig()
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{
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// this slot is called when user clicks "Ok" or "Apply" in the toolbar editor.
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// recreate our GUI, and re-apply the settings (e.g. "text under icons", etc.)
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createGUI();
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applyMainWindowSettings(TDEGlobal::config(), autoSaveGroup());
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}
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void %{APPNAME}::optionsPreferences()
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{
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// The preference dialog is derived from prefs-base.ui which is subclassed into Prefs
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//
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// compare the names of the widgets in the .ui file
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// to the names of the variables in the .kcfg file
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TDEConfigDialog *dialog = new TDEConfigDialog(this, "settings", Settings::self(), KDialogBase::Swallow);
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dialog->addPage(new Prefs(), i18n("General"), "package_settings");
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connect(dialog, TQT_SIGNAL(settingsChanged()), m_view, TQT_SLOT(settingsChanged()));
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dialog->show();
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}
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void %{APPNAME}::changeStatusbar(const TQString& text)
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{
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// display the text on the statusbar
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statusBar()->message(text, 2000);
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}
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void %{APPNAME}::changeCaption(const TQString& text)
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{
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// display the text on the caption
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setCaption(text);
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}
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void %{APPNAME}::showTip()
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{
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KTipDialog::showTip(this,TQString(),true);
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}
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void %{APPNAME}::showTipOnStart()
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{
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KTipDialog::showTip(this);
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}
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void %{APPNAME}::switch_colors()
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{
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if (!m_view)
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return;
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m_view->switchColors();
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}
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#include "%{APPNAMELC}.moc"
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