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Kde scons template quickstart
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Author: Thomas Nagy
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Date: 2005-04-04
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This README file explains basic concepts necessary
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for starting with this application template.
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** Building and installing **
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* To configure the application run "scons configure"
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In some rare cases you may need to add flags:
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scons configure qtincludes=/usr/include/qt3/include kdeincludes=/usr/lib/trinity/include
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* After building, launch the application and test the dcop
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interface by using the command (search a bit) :
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dcop
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dcop appname-...
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dcop appname-... instancenumber
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dcop appname-... instancenumber switch_colors
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dcop appname switch_colors
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Or launch kdcop and search in the menus for your program
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name and double-click on 'switch_colors()'
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* The usual targets call the following scons commands :
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make -> scons
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make clean -> scons -c
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make install -> scons install
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make uninstall -> scons -c install
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make dist -> scons dist
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* To build apps, use TDEprogram, TDEshlib, etc.
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these functions are documented at the bottom of kde.py
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More information can be found in the QUICKSTART
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* The scons scripts for building kde applications originate
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from the 'bksys' distribution. It contains several other examples
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that detail the kpart building and the dcop interface
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processing :
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http://www.kde-apps.org/content/show.php?content=19243
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* Extending the scons scripts for building the application :
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The scons scripts are actually python scripts, so all the
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usual tricks apply : 'for' and 'while' loops, 'if', 'else' ..
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consult :
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http://www.python.org for more information about python
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http://www.scons.org for more informationabout scons
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* Simplify your life : install the project in your home directory for
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testing purposes.
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scons configure prefix=/home/user/dummyfolder/
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In the end when you finished the development you can
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rm -rf /home/user/dummyfolder/
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without fear.
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** Technologies **
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* Build the menus of your application easily
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kde applications now use an xml file (*ui.rc file) to build the menus.
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This allow a great customization of the application. However, when
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programming the menu is shown only after a "make install"
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For more details, consult :
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http://devel-home.kde.org/~larrosa/tutorial/p9.html
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http://developer.kde.org/documentation/tutorials/xmlui/preface.html
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* Use TDEConfig XT to create your configuration dialogs and make
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them more maintainable.
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For that, you will need to write two simple configuration files
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in the src directory : <myproject>.kcfg and a <settings>.kcfgc
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The configure.in.in will need to be modified : change the line #MIN_CONFIG(3.0.0)
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into #MIN_CONFIG(3.2.0)
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Take an example on the many apps found in the tdegames source package and consult :
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http://developer.kde.org/documentation/tutorials/tdeconfigxt/tdeconfigxt.html
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* With KParts, you can embed other kde components in your program, or make your program
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embeddable in other apps. For example, the kmplayer kpart can be called to play videos
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in your app.
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For more details, consult :
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http://www-106.ibm.com/developerworks/library/l-tdeparts/
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http://developer.kde.org/documentation/tutorials/dot/writing-plugins.html
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http://developer.kde.org/documentation/tutorials/developing-a-plugin-structure/index.html
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* With dcop, you can control your app from other applications
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Make sure to include K_DCOP and a kdcop: section in your .h file
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http://developer.kde.org/documentation/tutorials/dot/dcopiface/dcop-interface.html
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** Documentation **
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* For the translations :
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refer to the file po/SConscript and po/messages.sh
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1. Download a patched gettext which can be found at:
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http://public.kde.planetmirror.com/pub/kde/devel/gettext-kde/
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2. Install that gettext in ~/bin/
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3. cd ~/yourproject, export PATH=~/bin:$PATH, export
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TDEDIR=/where_your_TDE3_is
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4. make -f admin/Makefile.common package-messages
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5. make package-messages
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6. Translate the po files (not the pot!!) with kbabel or xemacs
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* Do not forget to write the documentation for your kde app
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edit the documentation template index.docbook in doc/
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