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tdetoys/kweather/weather_icon.cpp

443 lines
8.9 KiB

#include <tqpair.h>
#include <kstandarddirs.h>
#include <kiconloader.h>
#include <kdebug.h>
#include "weather_icon.h"
WeatherIconPrivate* WeatherIconPrivate::s_instance = 0;
WeatherIconPrivate::WeatherIconPrivate()
{
iconLoader = new TDEIconLoader("kweather");
}
WeatherIconPrivate::~WeatherIconPrivate()
{
delete iconLoader;
}
WeatherIconPrivate* WeatherIconPrivate::instance()
{
if ( s_instance == 0 )
s_instance = new WeatherIconPrivate();
return s_instance;
}
void WeatherIconPrivate::useIconTheme( bool use )
{
m_useIconTheme = use;
}
bool WeatherIconPrivate::usingIconTheme()
{
return m_useIconTheme;
}
/** Returns the name of the best matching icon, either from the icon theme or the KWeather icons */
struct WeatherSingleIconData WeatherIconPrivate::findIcon(TQStringList fallback, uint size)
{
struct WeatherSingleIconData iconData;
kdDebug(12006) << "[findIcon] Use icon theme? " << m_useIconTheme << endl;
if (m_useIconTheme)
{
// Check in theme
for (TQStringList::Iterator icon = fallback.begin(); icon != fallback.end(); ++icon)
{
kdDebug(12006) << "[findIcon] Searching for `" << *icon << "` in theme" << endl;
TQString iPath = iconPath(*icon, size, true);
if (!iPath.isNull())
{
kdDebug(12006) << "[findIcon] Found `" << *icon << "` in theme: " << iPath << endl;
iconData = { *icon, iPath, true, size };
return iconData;
}
}
}
// Check in kweather fallback
for (TQStringList::Iterator icon = fallback.begin(); icon != fallback.end(); ++icon)
{
kdDebug(12006) << "[findIcon] Searching for `" << *icon << "` in kweather icons" << endl;
TQString iPath = iconPath(*icon, size, false);
if (!iPath.isEmpty())
{
kdDebug(12006) << "[findIcon] Found `" << *icon << "` in kweather icons: " << iPath << endl;
iconData = { *icon, iPath, false, size };
return iconData;
}
}
return WeatherIcon::unknown(size);
}
TQString WeatherIconPrivate::iconPath( TQString icon, uint size, bool inTheme )
{
TQString path = TQString::null;
if (inTheme) {
path = iconLoader->iconPath(icon, size, true);
if (path.isEmpty()) {
// maybe there is a scalable icon?
path = iconLoader->iconPath(icon, 0, true);
}
}
else {
path = locate( "data", "kweather/" + icon + ".png" );
}
return path;
}
TQString WeatherIconPrivate::iconPath( TQString icon, uint size )
{
return iconPath(icon, size, m_useIconTheme);
}
WeatherIcon::WeatherIcon( int condition, bool night )
{
switch( condition )
{
case Sunny:
{
if( night )
{
fallback << "weather-clear-night"; //xdg, kweather
}
fallback << "weather-clear"; // xdg, kweather
break;
}
case Fog:
{
if( night )
{
fallback << "weather-fog-night"; // themes, kweather
}
fallback << "weather-fog"; // xdg, kweather
break;
}
case Mist:
{
if( night )
{
fallback << "weather-mist-night"; // themes, kweather
}
fallback << "weather-mist"; // themes, kweather
if( night )
{
fallback << "weather-fog-night"; // themes, kweather
}
fallback << "weather-fog"; // xdg, kweather
break;
}
case Overcast:
{
fallback << "weather-overcast"; // xdg, kweather
break;
}
case Hail:
{
fallback << "weather-hail"; // themes
fallback << "weather-freezing-rain"; // themes, kweather
fallback << "weather-snow"; // xdg, kweather
break;
}
case LightRain:
{
fallback << "weather-showers-scattered"; // xdg, kweather
break;
}
case Sleet:
{
fallback << "weather-snow-rain"; // themes, kweather
fallback << "weather-snow"; // xdg, kweather
break;
}
}
}
WeatherIcon::WeatherIcon( int condition, bool night, unsigned int strength )
{
switch ( condition )
{
case Cloudy:
{
switch ( strength )
{
case 1:
{
if( night )
{
fallback << "weather-few-clouds-night"; // xdg, kweather
}
fallback << "weather-few-clouds"; // xdg, kweather
break;
}
case 2:
{
if( night )
{
fallback << "weather-moderate-clouds-night"; // kweather
}
fallback << "weather-moderate-clouds"; // kweather
if( night )
{
fallback << "weather-few-clouds-night"; // xdg, kweather
}
fallback << "weather-few-clouds"; // xdg, kweather
break;
}
case 3: {
if( night )
{
fallback << "weather-clouds-night"; // themes, kweather
}
fallback << "weather-clouds"; // themes, kweather
if( night )
{
fallback << "weather-few-clouds-night"; // xdg, kweather
}
fallback << "weather-few-clouds"; // xdg, kweather
break;
}
case 4:
{
if( night )
{
fallback << "weather-ample-clouds-night"; // kweather
}
fallback << "weather-ample-clouds"; // kweather
fallback << "weather-many-clouds"; // themes, kweather
fallback << "weather-overcast"; // xdg, kweather
break;
}
case 5: {
fallback << "weather-many-clouds"; // themes, kweather
fallback << "weather-overcast"; // xdg, kweather
break;
}
default: {
fallback << "weather-clouds"; // themes, kweather
fallback << "weather-few-clouds"; // xdg, kweather
break;
}
}
break;
}
case Showers:
{
switch ( strength )
{
case 1:
{
if( night )
{
fallback << "weather-showers-scattered-night"; // themes, kweather
}
else
{
fallback << "weather-showers-scattered-day"; // themes, kweather
}
fallback << "weather-showers-scattered"; // xdg, kweather
break;
}
case 2:
{
if( night )
{
fallback << "weather-showers-night"; // themes, kweather
}
else
{
fallback << "weather-showers-day"; // themes, kweather
}
fallback << "weather-showers"; // xdg, kweather
break;
}
case 3:
default:
{
fallback << "weather-showers"; // xdg, kweather
break;
}
}
break;
}
case Snow:
{
switch( strength )
{
case 1:
{
if( night )
{
fallback << "weather-snow-scattered-night"; // themes, kweather
}
else
{
fallback << "weather-snow-scattered-day"; // themes, kweather
}
fallback << "weather-snow-scattered"; // xdg, kweather
fallback << "weather-snow"; // workaround for some themes
break;
}
case 2:
{
if( night )
{
fallback << "weather-snow-moderate-night"; // kweather
}
else
{
fallback << "weather-snow-moderate-day"; // kweather
}
fallback << "weather-snow-moderate"; // kweather
if( night )
{
fallback << "weather-snow-scattered-night"; // themes, kweather
}
else
{
fallback << "weather-snow-scattered-day"; // themes, kweather
}
fallback << "weather-snow-scattered"; // xdg, kweather
fallback << "weather-snow"; // workaround for some themes
break;
}
case 3:
{
if( night )
{
fallback << "weather-snow-ample-night"; // kweather
}
else
{
fallback << "weather-snow-ample-day"; // kweather
}
fallback << "weather-snow-ample"; // kweather
fallback << "weather-snow"; // xdg, kweather
break;
}
case 4:
{
fallback << "weather-snow-scattered"; // xdg, kweather
fallback << "weather-snow"; // workaround for some themes
break;
}
case 5:
default:
{
fallback << "weather-snow"; // xdg, kweather
break;
}
}
break;
}
case Thunderstorm:
switch ( strength )
{
case 1:
{
if( night )
{
fallback << "weather-storm-night"; // themes, kweather
}
else
{
fallback << "weather-storm-day"; // themes, kweather
}
fallback << "weather-storm"; // xdg, kweather
break;
}
case 2:
{
if( night )
{
fallback << "weather-storm-moderate-night"; // kweather
}
else
{
fallback << "weather-storm-moderate-day"; // kweather
}
fallback << "weather-storm-moderate"; // kweather
if( night )
{
fallback << "weather-storm-night"; // themes, kweather
}
else
{
fallback << "weather-storm-day"; // themes, kweather
}
fallback << "weather-storm"; // xdg, kweather
break;
}
case 3:
default:
{
fallback << "weather-storm"; // xdg, kweather
break;
}
}
break;
}
}
// Unknown weather conditions
WeatherIcon::WeatherIcon() {
fallback << "weather-none-available";
}
WeatherIcon::~WeatherIcon()
{
}
struct WeatherSingleIconData WeatherIcon::iconData(uint size) {
return WeatherIconPrivate::instance()->findIcon(fallback, size);
}
struct WeatherSingleIconData WeatherIcon::unknown(uint size) {
WeatherIcon *unknown = new WeatherIcon();
struct WeatherSingleIconData unknownData = unknown->iconData(size);
delete unknown;
return unknownData;
}
// convenience functions
TQString WeatherIcon::name(uint size) {
return iconData(size).name;
}
TQString WeatherIcon::path(uint size) {
return iconData(size).path;
}