You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
tdetoys/ktux/spritepm.h

86 lines
2.1 KiB

//---------------------------------------------------------------------------
//
// spritepm.h
//
// Copyright (c) 1999 Martin R. Jones <mjones@kde.org>
//
#ifndef SPRITEPM_H
#define SPRITEPM_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <tqdict.h>
#include <tqpixmap.h>
#include <tqcanvas.h>
#include <tdeconfigbase.h>
#include <ksimpleconfig.h>
//---------------------------------------------------------------------------
//
// SpritePixmapManager stores the frames used in animations.
//
class SpritePixmapManager
{
public:
SpritePixmapManager();
virtual ~SpritePixmapManager();
void setPixmapDir(const TQString &dir)
{ mPixmapDir = dir; }
void reset()
{ mPixmapDir = "."; mPixmaps.clear(); }
const TQPixmap *load(const TQString & img);
const TQPixmap *pixmap(const char *img) const
{ return mPixmaps.find(img); }
static SpritePixmapManager *manager();
public:
TQString mPixmapDir; // get pixmaps from here
TQDict<TQPixmap> mPixmaps; // list of pixmaps
static SpritePixmapManager *mManager; // static pointer to instance
};
//---------------------------------------------------------------------------
//
class SpritePixmapSequence : public TQCanvasPixmapArray
{
public:
SpritePixmapSequence(TQPtrList<TQPixmap> pm, TQPtrList<TQPoint> hs, TQMemArray<int> d);
int delay(int i) const { return mDelays[i]; }
protected:
TQMemArray<int> mDelays;
};
//---------------------------------------------------------------------------
//
// SpriteManager stores the animation sequences
//
class SpriteSequenceManager
{
public:
SpriteSequenceManager();
~SpriteSequenceManager();
SpritePixmapSequence *load(TDEConfigBase &config, const TQString & name);
SpritePixmapSequence *sprite(const char *name)
{ return mSprites.find(name); }
static SpriteSequenceManager *manager();
protected:
SpritePixmapSequence *read(TDEConfigBase &config);
protected:
TQDict<SpritePixmapSequence> mSprites;
static SpriteSequenceManager *mManager;
};
#endif // SPRITEPM_H