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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* copyright (C) 2003-2006 *
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* Umbrello UML Modeller Authors <uml-devel@uml.sf.net> *
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***************************************************************************/
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#ifndef UMLROLE_H
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#define UMLROLE_H
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#include "umlobject.h"
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class UMLAssociation;
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/**
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* This class contains the non-graphic representation of an association role.
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*
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* @author Brian Thomas <brian.thomas@gsfc.nasa.gov>
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* @see UMLObject
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*/
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class UMLRole : public UMLObject {
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Q_OBJECT
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TQ_OBJECT
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public:
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/**
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* Sets up an association.
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*
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* @param parent The parent (association) of this UMLRole.
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* @param parentUMLObject The Parent UML Object of this UMLRole
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* @param role The Uml::Role_Type of this UMLRole
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*/
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UMLRole (UMLAssociation * parent, UMLObject * parentUMLObject, Uml::Role_Type role);
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/**
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* Overloaded '==' operator
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*/
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bool operator==(UMLRole & rhs);
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/**
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* Standard deconstructor.
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*/
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virtual ~UMLRole();
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/**
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* Returns the UMLObject assigned to the role.
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* @return Pointer to the UMLObject in role.
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*/
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UMLObject* getObject();
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/**
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* Returns the Changeablity of the role.
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*
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* @return Changeability_Type of role.
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*/
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Uml::Changeability_Type getChangeability() const;
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/**
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* Returns the multiplicity assigned to the role.
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*
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* @return The multiplicity assigned to the role.
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*/
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TQString getMultiplicity() const;
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/**
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* Sets the UMLObject playing the role in the association.
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*
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* @param obj Pointer to the UMLObject of role.
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*/
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void setObject(UMLObject *obj);
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/**
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* Sets the changeability of the role.
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*
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* @param value Changeability_Type of role changeability.
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*/
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void setChangeability (Uml::Changeability_Type value);
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/**
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* Sets the multiplicity of the role.
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*
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* @param multi The multiplicity of role.
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*/
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void setMultiplicity ( const TQString &multi );
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UMLAssociation * getParentAssociation ();
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/** get the 'id' of the role (NOT the parent object). This could be
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* either Uml::A or Uml::B. Yes, it would be better if we
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* could get along without this, but we need it to distinguish saved
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* umlrole objects in the XMI for 'self' associations where both roles
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* will point to the same underlying UMLObject.
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*/
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Uml::Role_Type getRole();
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/**
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* Make a clone of this object.
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* Not yet implemented.
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*/
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UMLObject* clone() const { return NULL; }
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/**
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* Creates the <UML:AssociationEnd> XMI element.
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*/
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void saveToXMI(TQDomDocument& qDoc, TQDomElement& qElement);
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protected:
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/**
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* Loads the <UML:AssociationEnd> XMI element.
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* Auxiliary to UMLObject::loadFromXMI.
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*/
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bool load(TQDomElement& element);
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private:
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/** do some initialization at construction time */
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void init (UMLAssociation * parent, UMLObject * parentObj, Uml::Role_Type r);
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UMLAssociation * m_pAssoc;
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Uml::Role_Type m_role;
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TQString m_Multi;
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Uml::Changeability_Type m_Changeability;
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};
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#endif
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