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tdepim/kode/kwsdl/wscl/conversation.cpp

123 lines
2.5 KiB

/*
This file is part of KDE WSCL Parser
Copyright (c) 2005 Tobias Koenig <tokoe@kde.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "conversation.h"
using namespace WSCL;
Conversation::Conversation()
{
}
Conversation::~Conversation()
{
}
void Conversation::setName( const QString &name )
{
mName = name;
}
QString Conversation::name() const
{
return mName;
}
void Conversation::setVersion( const QString &version )
{
mVersion = version;
}
QString Conversation::version() const
{
return mVersion;
}
void Conversation::setDescription( const QString &description )
{
mDescription = description;
}
QString Conversation::description() const
{
return mDescription;
}
void Conversation::setNameSpace( const QString &nameSpace )
{
mNameSpace = nameSpace;
}
QString Conversation::nameSpace() const
{
return mNameSpace;
}
void Conversation::setSchema( const QString &schema )
{
mSchema = schema;
}
QString Conversation::schema() const
{
return mSchema;
}
void Conversation::setInitialInteraction( const QString &initialInteraction )
{
mInitialInteraction = initialInteraction;
}
QString Conversation::initialInteraction() const
{
return mInitialInteraction;
}
void Conversation::setFinalInteraction( const QString &finalInteraction )
{
mFinalInteraction = finalInteraction;
}
QString Conversation::finalInteraction() const
{
return mFinalInteraction;
}
void Conversation::setInteractions( const Interaction::List &interactions )
{
mInteractions = interactions;
}
Interaction::List Conversation::interactions() const
{
return mInteractions;
}
void Conversation::setTransitions( const Transition::List &transitions )
{
mTransitions = transitions;
}
Transition::List Conversation::transitions() const
{
return mTransitions;
}