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tdepim/kalarm/lib/buttongroup.cpp

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/*
* buttongroup.cpp - QButtonGroup with an extra signal and KDE 2 compatibility
* Program: kalarm
* Copyright (c) 2002, 2004 by David Jarvie <software@astrojar.org.uk>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "kalarm.h"
#include <qlayout.h>
#include <qbutton.h>
#include <kdialog.h>
#include "buttongroup.moc"
ButtonGroup::ButtonGroup(QWidget* parent, const char* name)
: QButtonGroup(parent, name)
{
connect(this, SIGNAL(clicked(int)), SIGNAL(buttonSet(int)));
}
ButtonGroup::ButtonGroup(const QString& title, QWidget* parent, const char* name)
: QButtonGroup(title, parent, name)
{
connect(this, SIGNAL(clicked(int)), SIGNAL(buttonSet(int)));
}
ButtonGroup::ButtonGroup(int strips, Qt::Orientation orient, QWidget* parent, const char* name)
: QButtonGroup(strips, orient, parent, name)
{
connect(this, SIGNAL(clicked(int)), SIGNAL(buttonSet(int)));
}
ButtonGroup::ButtonGroup(int strips, Qt::Orientation orient, const QString& title, QWidget* parent, const char* name)
: QButtonGroup(strips, orient, title, parent, name)
{
connect(this, SIGNAL(clicked(int)), SIGNAL(buttonSet(int)));
}
/******************************************************************************
* Inserts a button in the group.
* This should really be a virtual method...
*/
int ButtonGroup::insert(QButton* button, int id)
{
id = QButtonGroup::insert(button, id);
connect(button, SIGNAL(toggled(bool)), SLOT(slotButtonToggled(bool)));
return id;
}
/******************************************************************************
* Called when one of the member buttons is toggled.
*/
void ButtonGroup::slotButtonToggled(bool)
{
emit buttonSet(selectedId());
}