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#ifndef _KPILOT_ACTIONQUEUE_H
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#define _KPILOT_ACTIONQUEUE_H
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/*
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**
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** Copyright (C) 1998-2001,2003 by Dan Pilone
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** Copyright (C) 2003-2004 Reinhold Kainhofer <reinhold@kainhofer.com>
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**
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*/
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/*
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** This program is free software; you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation; either version 2 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program in a file called COPYING; if not, write to
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** the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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** MA 02110-1301, USA.
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*/
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/*
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** Bug reports and questions can be sent to kde-pim@kde.org
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*/
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#include <tqptrqueue.h>
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#include "syncAction.h"
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/** @file
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* This file defines the ActionQueue.
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*
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* This used to be called SyncStack, and while a stack is cool
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* for some things, it actually rather confuses the issue because
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* you _use_ this class for specifying "do this, then that, then ..."
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* and in program code you need to reverse that order when adding
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* items to a stack. So now it's a Queue, FIFO, and program
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* code looks more normal.
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*/
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/**
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* The ActionQueue is a meta-action, which handles running a bunch of
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* SyncActions in sequence. It is a SyncAction itself, so it can even
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* be queued on another ActionQueue.
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*
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* An ActionQueue is constructed with a @p device. As usual, you should
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* connect the device's deviceReady() signal with the exec() slot --
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* or something to that effect. The ActionQueue will then run all the
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* actions in the queue in sequence.
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*
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*/
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KDE_EXPORT class ActionQueue : public SyncAction
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{
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Q_OBJECT
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public:
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/**
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* Constructor. Pass in a KPilot device link for it to act on.
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* It is legal to pass in 0 (NULL) as a device. Ownership of
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* the device is unchanged.
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*/
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ActionQueue(KPilotLink *device);
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/** Destructor. */
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virtual ~ActionQueue();
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/** Is the queue empty? Returns @c true if it is. */
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bool isEmpty() const
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{
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return SyncActionQueue.isEmpty();
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};
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/**
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* You can push your own action @p a onto the queue. Ownership
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* of the action is given to the ActionQueue object.
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*/
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void addAction(SyncAction *a)
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{
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SyncActionQueue.enqueue(a);
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};
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public:
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/*
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* Call these queue*() functions to append standard functional
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* blocks. You should at least call queueInit() and
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* queueCleanup() to add the welcome and cleanup actions to
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* the queue (unless you do that yourself.)
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*
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* For queueInit, a WelcomeAction is added.
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* For queueConduits, whatever is relevant for the conduits
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* can be used, usually things in the FlagMask and ActionMask.
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* The list of conduits in @p conduits is queued automatically.
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*/
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/**
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* Initialize the queue. This empties it out and adds a
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* welcome action (see WelcomeAction in actions.h) so that
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* the user knows what is happening when the ActionQueue
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* begins to execute. Equivalent to
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* @code
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* clear(); addAction(new WelcomeAction);
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* @endcode
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*/
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void queueInit();
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/**
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* Queue a (series) of conduits @p conduits with a given
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* sync mode @p mode. Each of the conduits named is called
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* through a ConduitProxy object which handles loading the
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* conduit's shared library and creating the actual SyncAction
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* for that conduit. Actions named "internal_*" are silently
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* ignored since those names are used by KPilot internally
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* for administrative purposes.
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*/
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void queueConduits(const TQStringList &conduits,
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const SyncAction::SyncMode &mode);
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/**
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* Convenience function for adding a cleanup action (see
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* CleanupAction in actions.h) to the queue. Should be the
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* last action added to the queue because a HotSync can only
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* have @em one cleanup.
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*/
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void queueCleanup();
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protected:
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/**
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* Remove all the actions from the queue and delete them
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* (the queue owns the actions, after all).
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*/
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void clear();
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/**
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* Dequeue the next action in the queue, ready for processing.
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* This takes the action off the queue, so remember to delete it
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* eventually.
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*/
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SyncAction *nextAction()
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{
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return SyncActionQueue.dequeue();
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};
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/** Reimplemented from SyncAction. */
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virtual bool exec();
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protected slots:
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/**
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* When one action finishes, start the next one.
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*/
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void actionCompleted(SyncAction *);
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private:
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/** A queue of actions to take. */
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TQPtrQueue < SyncAction > SyncActionQueue;
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};
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#endif
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