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tdenetwork/kopete/libkopete/kopeteaway.h

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/*
kopeteaway.h - Kopete Away
Copyright (c) 2002 by Hendrik vom Lehn <hvl@linux-4-ever.de>
Copyright (c) 2003 Olivier Goffart <ogoffart @ kde.org>
Kopete (c) 2002-2003 by the Kopete developers <kopete-devel@kde.org>
*************************************************************************
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
*************************************************************************
*/
#ifndef KOPETEAWAY_HI
#define KOPETEAWAY_HI
#include <tqstring.h>
#include <tqobject.h>
#include <tqvaluelist.h>
#include "kopeteawaydialog.h"
#include "kopete_export.h"
class TQStringList;
struct KopeteAwayPrivate;
class KopeteGlobalAwayDialog;
class KopeteAwayDialog;
namespace Kopete
{
/**
* @class Kopete::Away kopeteaway.h
*
* Kopete::Away is a singleton class that manages away messages
* for Kopete. It stores a global away message, as well as
* a list of user defined away messages.
* This class is used by KopeteAwayDialog, which gets it's
* list of user-defined away messages from this. Protocol
* plugins' individual away dialogs should also get away
* messages from this object.
*
* It also handle global Idle Time, and all auto away stuff
*
* @author Hendrik vom Lehn <hvl@linux-4-ever.de>
* @author Chris TenHarmsel <tenharmsel@users.sourceforge.net>
* @author Olivier Goffart <ogoffart @ kde.org>
*/
class KOPETE_EXPORT Away : public TQObject
{
Q_OBJECT
friend class ::KopeteAwayDialog;
public:
/**
* @brief Method to get the single instance of Kopete::Away
* @return Kopete::Away instance pointer
*/
static Away *getInstance();
/**
* @brief Gets the current global away message
* @return The global away message
*/
static TQString message();
/**
* @brief Gets the current global auto away message
* @return The global auto away message
*/
static TQString autoAwayMessage();
/**
* This method sets the global away message,
* it does not set you away, just sets the message.
* @brief Sets the global away message
* @param message The message you want to set
*/
void setGlobalAwayMessage(const TQString &message);
/**
* This method sets the global auto away message,
* it does not set you away, just sets the message.
* @brief Sets the global auto away message
* @param message The message you want to set
*/
void setAutoAwayMessage(const TQString &message);
/**
* @brief Sets global away for all protocols
*/
static void setGlobalAway(bool status);
/**
* @brief Indicates global away status
* @return Bool indicating global away status
*/
static bool globalAway();
/**
* @brief Function to get the titles of user defined away messages
* @return List of away message titles
*
* This function can be used to retrieve a TQStringList of the away message titles,
* these titles can be passed to getMessage(TQString title) to retrieve the
* corresponding message.
*/
TQStringList getMessages();
/**
* @brief Function to get an away message
* @return The away message corresponding to the title
* @param messageNumber Number of the away message to retrieve
*
* This function retrieves the away message that corresponds to the ringbuffer index
* passed in.
*/
TQString getMessage( uint messageNumber );
/**
* @brief Adds an away message to the ringbuffer
* @param message The away message
*
* This function will add an away message to the ringbuffer of user defined
* away messages.
*/
void addMessage(const TQString &message);
/**
* time in seconds the user has been idle
*/
long int idleTime();
private:
Away();
~Away();
/**
* @brief Saves the away messages to disk
*
* This function will save the current list of away messages to the disk
* using TDEConfig. It is called automatically.
*/
void save();
/**
* @brief Check for activity using X11 methods
* @return true if activity was detected, otherwise false
*
* Attempt to detect activity using a variety of X11 methods.
*/
bool isActivity();
//Away( const Away &rhs );
//Away &operator=( const Away &rhs );
static Away *instance;
KopeteAwayPrivate *d;
private slots:
void slotTimerTimeout();
void load();
public slots:
/**
* @brief Mark the user active
*
* Plugins can mark the user active if they discover activity by another way than the mouse or the keyboard
* (example, the motion auto away plugin)
* this will reset the @ref idleTime to 0, and set all protocols to available (online) if the state was
* set automatically to away because of idleness, and if they was previously online
*/
void setActive();
/**
* Use this method if you want to go in the autoaway mode.
* This will go autoaway even if the idle time is not yet reached. (and even if the user
* did not selected to go autoaway automaticaly)
* But that will go unaway again when activity will be detected
*/
void setAutoAway();
signals:
/**
* @brief Activity was detected
*
* this signal is emit when activity has been discover after being autoAway.
*/
void activity();
/**
* @brief Default messages were changed
*/
void messagesChanged();
};
}
#endif