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tdenetwork/kopete/libkopete/ui/contactaddednotifydialog.h

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/*
Copyright (c) 2005 Olivier Goffart <ogoffart@ kde.org>
Kopete (c) 2005 by the Kopete developers <kopete-devel@kde.org>
*************************************************************************
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
*************************************************************************
*/
#ifndef KOPETE_UICONTACTADDEDNOTIFYDIALOG_H
#define KOPETE_UICONTACTADDEDNOTIFYDIALOG_H
#include <kdialogbase.h>
#include "kopete_export.h"
namespace TDEABC {
class Addressee;
}
namespace Kopete {
class Group;
class Account;
class MetaContact;
namespace UI {
/**
* @brief Dialog which is shown when a contact added you in the contactlist.
*
* This dialog asks the user to give authorization for the addition to the
* person who added the user and also asks the user if the contact who you've
* received the notification for should be added to the user's contact list
*
* example of usage
* @code
Kopete::UI::ContactAddedNotifyDialog *dialog =
new ContactAddedNotifyDialog(contactId, TQString(),account);
TQObject::connect(dialog,TQT_SIGNAL(applyClicked(const TQString&)),this,TQT_SLOT(contactAddedDialogApplied()));
TQObject::connect(dialog,TQT_SIGNAL(infoClicked(const TQString&)),this,TQT_SLOT(contactAddedDialogInfo()));
dialog->show();
* @endcode
*
* and in your contactAddedDialogApplied slot
* @code
const Kopete::UI::ContactAddedNotifyDialog *dialog =
dynamic_cast<const Kopete::UI::ContactAddedNotifyDialog *>(sender());
if(!dialog)
return;
if(dialog->authorized())
socket->authorize(contactId);
if(dialog->added())
dialog->addContact();
* @endcode
*
* Note that you can also use exec() but this is not recommended
*
* @author Olivier Goffart
* @since 0.11
*/
class KOPETE_EXPORT ContactAddedNotifyDialog : public KDialogBase
{
TQ_OBJECT
public:
/**
* All widget in the dialog that may be hidden.
*/
enum HideWidget
{
InfoButton = 0x01, /**< the button which ask for more info about the contact */
AuthorizeCheckBox = 0x02, /**< the checkbox which ask for authorize the contact */
AddCheckBox = 0x04, /**< the checkbox which ask if the contact should be added */
AddGroupBox = 0x08 /**< all the widget about metacontact properties */
};
/**
* @brief Constructor
*
* The dialog is by default not modal, and will delete itself when closed
*
* @param contactId the contactId of the contact which just added the user
* @param contactNick the nickname of the contact if available.
* @param account is used to display the account icon and informaiton about the account
* @param hide a bitmask of HideWidget used to hide some widget. By default, everything is shown.
*
*/
ContactAddedNotifyDialog(const TQString& contactId, const TQString& contactNick=TQString(),
Kopete::Account *account=0L, uint hide=0x00);
/**
* @brief Destructor
*/
~ContactAddedNotifyDialog();
/**
* @brief return if the user has checked the "authorize" checkbox
* @return true if the authorize checkbox is checked, false otherwise
*/
bool authorized() const;
/**
* @brief return if the user has checked the "add" checkbox
* @return true if the add checkbox is checked, false otherwise
*/
bool added() const;
/**
* @brief return the display name the user has entered
*/
TQString displayName() const;
/**
* @brief return the group the user has selected
*
* If the user has entered a group which doesn't exist yet, it will be created now
*/
Group* group() const;
public slots:
/**
* @brief create a metacontact.
*
* This function only works if the add checkbox is checked, otherwise,
* it will return 0L.
*
* it uses the Account::addContact function to add the contact
*
* @return the new metacontact created, or 0L if the operation failed.
*/
MetaContact *addContact() const;
signals:
/**
* @brief the dialog has been applied
* @param contactId is the id of the contact passed in the constructor.
*/
void applyClicked(const TQString &contactId);
/**
* @brief the button "info" has been pressed
* If you haven't hidden the more info button, you should connect this
* signal to a slot which show a dialog with more info about the
* contact.
*
* hint: you can use sender() as parent of the new dialog
* @param contactId is the id of the contact passed in the constructor.
*/
void infoClicked(const TQString &contactId);
private slots:
void slotAddresseeSelected( const TDEABC::Addressee &);
void slotInfoClicked();
void slotFinished();
private:
struct Private;
Private *d;
};
} // namespace UI
} // namespace Kopete
#endif