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/*
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msnprotocol.h - Kopete MSN Protocol Plugin
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Copyright (c) 2002 by Duncan Mac-Vicar Prett <duncan@kde.org>
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Copyright (c) 2002-2003 by Martijn Klingens <klingens@kde.org>
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Copyright (c) 2002-2003 by Olivier Goffart <ogoffart @ kde.org>
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Copyright (c) 2005 by Michaël Larouche <michael.larouche@kdemail.net>
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Kopete (c) 2002-2003 by the Kopete developers <kopete-devel@kde.org>
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*************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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*************************************************************************
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*/
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#ifndef __msnprotocol_h__
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#define __msnprotocol_h__
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#include <tqmap.h>
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#include <tqstringlist.h>
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#include "kopeteprotocol.h"
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#include "kopeteonlinestatus.h"
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#include "kopetecontactproperty.h"
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#include "msnsocket.h"
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class TQImage;
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class KAction;
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class KActionMenu;
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class MSNContact;
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class MSNAccount;
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class MSNNotifySocket;
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class MSNSwitchBoardSocket;
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class MSNChatSession;
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class MSNInvitation;
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namespace Kopete { class ChatSession; }
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namespace Kopete { class MetaContact; }
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namespace Kopete { class Contact; }
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namespace Kopete { class Message; }
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namespace Kopete { class Group; }
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/**
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* @author duncan
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* @author Martijn Klingens <klingens@kde.org>
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* @author Olivier Goffart <ogoffart @ kde.org>
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*/
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class KOPETE_EXPORT MSNProtocol : public Kopete::Protocol
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{
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Q_OBJECT
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TQ_OBJECT
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public:
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MSNProtocol( TQObject *tqparent, const char *name, const TQStringList &args );
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/**
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* SyncMode indicates whether settings differing between client and
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* server should be propagated to keep them in sync.
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* SyncToServer - Ignore the server setting when sent. Instead, push
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* the local setting to the server. Used when changing
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* settings offline.
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* SyncFromServer - Update locally stored settings with the value sent
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* by the server. Used when connecting to the server if
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* no offline changes are pending to force a sync.
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* SyncBoth - Changes are updated both ways. This is truly a
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* 'first come, first serve' scenario, which breaks if
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* the 'old' value is sent by one peer before the other
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* end is able to push the new value. An example of this
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* is changing the MSN nickname offline - the server can
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* only be updated after it has sent the old value to
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* the client during connect, destroying the new setting.
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* Once connected this is often the most useful setting.
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* DontSync - Do not sync values at all. This is used if settings
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* are overridden locally, but should not be sent to the
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* server, nor should the client update server-pushed
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* values. This can be useful for e.g. contact lists.
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*/
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enum SyncMode
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{
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DontSync = 0x00,
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SyncToServer = 0x01,
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SyncFromServer = 0x02,
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SyncBoth = 0x03
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};
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/**
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* The possible MSN online statuses
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*/
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const Kopete::OnlineStatus NLN; //online
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const Kopete::OnlineStatus BSY; //busy
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const Kopete::OnlineStatus BRB; //be right back
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const Kopete::OnlineStatus AWY; //away
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const Kopete::OnlineStatus PHN; //on the phone
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const Kopete::OnlineStatus LUN; //out to lunch
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const Kopete::OnlineStatus FLN; //offline
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const Kopete::OnlineStatus HDN; //invisible
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const Kopete::OnlineStatus IDL; //idle
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const Kopete::OnlineStatus UNK; //inknown (internal)
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const Kopete::OnlineStatus CNT; //connecting (internal)
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const Kopete::ContactPropertyTmpl propEmail;
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const Kopete::ContactPropertyTmpl propPhoneHome;
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const Kopete::ContactPropertyTmpl propPhoneWork;
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const Kopete::ContactPropertyTmpl propPhoneMobile;
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const Kopete::ContactPropertyTmpl propClient;
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const Kopete::ContactPropertyTmpl propGuid;
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const Kopete::ContactPropertyTmpl propPersonalMessage; // it's the equivalent of away message.
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enum List
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{
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FL, // forward
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AL, // allow
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BL, // blocked
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RL, // reverse
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PL // pending
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};
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// Enums used to build the Kopete's MSN ClientId.
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enum MSNClientInformationFields
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{
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WindowsMobile = 0x1,
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InkFormatGIF = 0x04,
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InkFormatISF = 0x08,
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SupportWebcam = 0x10,
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SupportMultiPacketMessaging = 0x20,
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MSNMobileDevice = 0x40,
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MSNDirectDevice = 0x80,
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WebMessenger = 0x100,
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SupportDirectIM = 0x4000,
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SupportWinks = 0x8000,
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MSNC1 = 0x10000000,
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MSNC2 = 0x20000000,
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MSNC3 = 0x30000000,
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MSNC4 = 0x40000000
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};
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enum PersonalMessageType
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{
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PersonalMessageNormal,
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PersonalMessageMusic,
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PersonalMessageGame,
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PersonalMessageOffice
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};
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virtual Kopete::Contact *deserializeContact( Kopete::MetaContact *metaContact,
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const TQMap<TQString, TQString> &serializedData, const TQMap<TQString, TQString> &addressBookData );
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virtual AddContactPage *createAddContactWidget( TQWidget *tqparent , Kopete::Account *i);
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virtual KopeteEditAccountWidget *createEditAccountWidget(Kopete::Account *account, TQWidget *tqparent);
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virtual Kopete::Account *createNewAccount(const TQString &accountId);
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static MSNProtocol* protocol();
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static bool validContactId(const TQString&);
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TQImage scalePicture(const TQImage &picture);
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private slots:
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void slotSyncContactList();
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private:
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static MSNProtocol *s_protocol;
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signals:
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/**
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* A new msn invitation has been arrived. plugins can connect this signal to handle invitations.
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* if the invitationID match to their internal id. they can create a new MSNInvitation and pass it via invitation
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*
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* @param invitation should be set by the plugin to the new invitaiton. plugin should check it is equal to 0L before
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* @param bodyMSG is the whole invitation message
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* @param cookie is the invitation cookie
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* @param msnMM is the message manager
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* @param c is the contact
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*/
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void invitation(MSNInvitation*& invitation, const TQString &bodyMSG , long unsigned int cookie , MSNChatSession* msnMM , MSNContact* c );
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};
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#endif
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// vim: set noet ts=4 sts=4 sw=4:
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