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tdenetwork/kopete/protocols/meanwhile/meanwhileaccount.h

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/*
meanwhileaccount.h - meanwhile account
Copyright (c) 2003-2004 by Sivaram Gottimukkala <suppandi@gmail.com>
Copyright (c) 2005 by Jeremy Kerr <jk@ozlabs.org>
Kopete (c) 2002-2004 by the Kopete developers <kopete-devel@kde.org>
*************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
*************************************************************************
*/
#ifndef MEANWHILEACCOUNT_H
#define MEANWHILEACCOUNT_H
#include <kopetepasswordedaccount.h>
#include "meanwhileprotocol.h"
#include "meanwhileplugin.h"
class MeanwhileSession;
/**
* A class to handle a single Meanwhile Account.
*/
class MeanwhileAccount : public Kopete::PasswordedAccount
{
Q_OBJECT
public:
/**
* Create a new Meanwhile account
* @param protocol The MeanwhileProtocol that this acccount is for
* @param accountID The (meanwhile) account id of this account
* @param name The name of this account
*/
MeanwhileAccount(MeanwhileProtocol *protocol, const QString &accountID,
const char *name = 0L);
~MeanwhileAccount();
virtual bool createContact(const QString &contactId,
Kopete::MetaContact *parentContact);
virtual void connectWithPassword(const QString &password);
virtual void disconnect();
virtual void disconnect(Kopete::Account::DisconnectReason reason);
virtual KActionMenu *actionMenu();
/** Get the server host name */
QString getServerName();
/** Get the server port */
int getServerPort();
/** Set the server host name */
void setServerName(const QString &server);
/** Set the server port */
void setServerPort(int port);
/** Provide an information plugin for this account */
void setPlugin(MeanwhilePlugin *plugin);
/** Set the client identification parameters for the sametime connection */
void setClientID(int client, int major, int minor);
/* returns true if custom IDs are in use, and populates the args */
bool getClientIDParams(int *clientID, int *verMajor, int *verMinor);
/** Reset client identification parameters to their defaults */
void resetClientID();
MeanwhilePlugin *infoPlugin;
/**
* Save the current contact list to the server
*/
void syncContactsToServer();
/**
* Get a reference to the meanwhile session object, if one exists
*/
MeanwhileSession *session();
/**
* Get the meanwhile id for this account
* @return The meanwhile ID for the account
*/
QString meanwhileId() const;
public slots:
/**
* Called by the session to notify that the state has changed
*/
void slotSessionStateChange(Kopete::OnlineStatus status);
/**
* Called by the session when a notification message has been received
*/
void slotServerNotification(const QString &mesg);
/** Reimplemented from Kopete::Account */
void setOnlineStatus(const Kopete::OnlineStatus& status,
const QString &reason = QString::null);
void setAway(bool away, const QString&reason = QString::null);
private:
/** Current online status */
Kopete::OnlineStatus status;
/** A meanwhile session */
MeanwhileSession *m_session;
/* The user id for this account */
QString m_meanwhileId;
};
#endif