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74 lines
3.1 KiB
74 lines
3.1 KiB
15 years ago
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/*
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managedconnectionaccount.h - Kopete Account that uses a manager to
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control its connection and respond to connection events
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Copyright (c) 2005 by Will Stephenson <lists@stevello.free-online.co.uk>
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Kopete (c) 2002-2005 by the Kopete developers <kopete-devel@kde.org>
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*************************************************************************
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Lesser General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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*************************************************************************
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*/
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#include "connectionmanager.h"
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#include "kopeteuiglobal.h"
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#include "managedconnectionaccount.h"
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namespace Kopete
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{
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ManagedConnectionAccount::ManagedConnectionAccount( Protocol *parent, const QString &acctId, uint maxPasswordLength, const char *name )
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: PasswordedAccount( parent, acctId, maxPasswordLength, name ), m_waitingForConnection( false )
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{
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QObject::connect( ConnectionManager::self(), SIGNAL(statusChanged(const QString&, NetworkStatus::EnumStatus ) ),
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SLOT(slotConnectionStatusChanged(const QString&, NetworkStatus::EnumStatus ) ) );
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}
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void ManagedConnectionAccount::connectWithPassword( const QString &password )
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{
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m_password = password;
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NetworkStatus::EnumStatus status = ConnectionManager::self()->status( QString::null );
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if ( status == NetworkStatus::NoNetworks )
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performConnectWithPassword( password );
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else
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{
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m_waitingForConnection = true;
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// need to adapt libkopete so we know the hostname in this class and whether the connection was user initiated
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// for now, these are the default parameters to always bring up a connection to "the internet".
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NetworkStatus::EnumRequestResult response = ConnectionManager::self()->requestConnection( Kopete::UI::Global::mainWidget(), QString::null, true );
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if ( response == NetworkStatus::Connected )
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{
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m_waitingForConnection = false;
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performConnectWithPassword( password );
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}
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else if ( response == NetworkStatus::UserRefused || response == NetworkStatus::Unavailable )
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disconnect();
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}
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}
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void ManagedConnectionAccount::slotConnectionStatusChanged( const QString & host, NetworkStatus::EnumStatus status )
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{
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Q_UNUSED(host); // as above, we didn't register a hostname, so treat any connection as our own.
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if ( m_waitingForConnection && ( status == NetworkStatus::Online || status == NetworkStatus::NoNetworks ) )
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{
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m_waitingForConnection = false;
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performConnectWithPassword( m_password );
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}
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else if ( isConnected() && ( status == NetworkStatus::Offline
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|| status == NetworkStatus::ShuttingDown
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|| status == NetworkStatus::OfflineDisconnected
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|| status == NetworkStatus::OfflineFailed ) )
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disconnect();
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}
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} // end namespace Kopete
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#include "managedconnectionaccount.moc"
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