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/*
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kopeteemoticons.cpp - Kopete Preferences Container-Class
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Copyright (c) 2002-2003 by Stefan Gehn <metz AT gehn.net>
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Kopete (c) 2002-2004 by the Kopete developers <kopete-devel@kde.org>
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Copyright (c) 2005 by Engin AYDOGAN <engin @ bzzzt.biz>
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*************************************************************************
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Lesser General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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*************************************************************************
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*/
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#ifndef kopeteemoticons_h__
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#define kopeteemoticons_h__
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#include <tqobject.h>
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#include <tqvaluelist.h>
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#include <tqregexp.h>
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#include "kopete_export.h"
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namespace Kopete {
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class KOPETE_EXPORT Emoticons : public QObject
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{
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Q_OBJECT
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public:
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/**
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* Constructor: DON'T use it if you want to use the emoticon theme
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* chosen by the user.
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* Instead, use @ref Kopete::Emoticons::self()
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**/
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Emoticons( const TQString &theme = TQString::null );
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~Emoticons( );
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/**
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* The emoticons container-class by default is a singleton object.
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* Use this method to retrieve the instance.
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*/
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static Emoticons *self();
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/**
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* The possible parse modes
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*/
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enum ParseMode { DefaultParseMode = 0x0 , /** Use strict or relaxed according the config */
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StrictParse = 0x1, /** Strict parsing requires a space between each emoticon */
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RelaxedParse = 0x4, /** Parse mode where all possible emoticon matches are allowed */
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SkipHTML = 0x2 /** Skip emoticons within HTML */
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};
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/**
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* Use it to parse emoticons in a text.
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* You don't need to use this for chat windows,
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* There is a special class that abstract a chat view
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* and uses emoticons parser.
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* This function will use the selected emoticon theme.
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* If nicks is provided, they will not be parsed if they
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* exist in message.
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*/
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static TQString parseEmoticons( const TQString &message, ParseMode = SkipHTML ) ;
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TQString parse( const TQString &message, ParseMode = SkipHTML );
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/**
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* TokenType, a token might be an image ( emoticon ) or text.
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*/
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enum TokenType { Undefined, /** Undefined, for completeness only */
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Image, /** Token contains a path to an image */
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Text /** Token contains test */
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};
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/**
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* A token consists of a TQString text which is either a regular text
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* or a path to image depending on the type.
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* If type is Image the text refers to an image path.
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* If type is Text the text refers to a regular text.
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*/
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struct Token {
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Token() : type( Undefined ) {}
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Token( TokenType t, const TQString &m ) : type( t ), text(m) {}
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Token( TokenType t, const TQString &m, const TQString &p, const TQString &html )
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: type( t ), text( m ), picPath( p ), picHTMLCode( html ) {}
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TokenType type;
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QString text;
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QString picPath;
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QString picHTMLCode;
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};
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/**
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* Static function which will call tokenize
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* @see tokenize( const TQString& )
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*/
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static TQValueList<Token> tokenizeEmoticons( const TQString &message, ParseMode mode = DefaultParseMode );
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/**
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* Tokenizes an message.
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* For example;
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* Assume :], (H), :-x are three emoticons.
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* A text "(H)(H) foo bar john :] :-x" would be tokenized as follows (not strict):
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* 1- /path/to/shades.png
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* 2- /path/to/shades.png
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* 3- " foo bar john "
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* 4- /path/to/bat.png
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* 5- " "
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* 6- /path/to/kiss.png
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*
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* Strict tokenization (require spaces around emoticons):
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* 1- "(H)(H) foo bar john "
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* 2- /path/to/bat.png
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* 3- " "
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* 4- /path/to/kiss.png
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* Note: quotation marks are used to emphasize white spaces.
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* @param message is the message to tokenize
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* @param mode is a bitmask of ParseMode enum
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* @return a TQValueList which consiste of ordered tokens of the text.
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* @author Engin AYDOGAN < engin@bzzzt.biz >
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* @since 23-03-05
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*/
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TQValueList<Token> tokenize( const TQString &message, uint mode = DefaultParseMode );
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/**
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* Return all emoticons and the corresponding icon.
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* (only one emoticon per image)
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*/
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TQMap<TQString, TQStringList> emoticonAndPicList();
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public slots:
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/**
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* reload the current emoticons theme
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*/
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void reload();
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private:
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/**
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* Our instance
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**/
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static Emoticons *s_self;
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/**
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* add an emoticon to our mapping if
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* an animation/pixmap has been found for it
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**/
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void addIfPossible( const TQString& filenameNoExt, const TQStringList &emoticons );
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/**
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* uses the kopete's emoticons.xml for the theme
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* @see initEmoticons
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*/
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void initEmoticon_emoticonsxml( const TQString & filename);
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/**
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* uses the JEP-0038 xml description for the theme
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* @see initEmoticons
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*/
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void initEmoticon_JEP0038( const TQString & filename);
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/**
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* sorts emoticons for convenient parsing, which yields greedy matching on
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* matchText
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*/
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void sortEmoticons();
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struct Emoticon;
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struct EmoticonNode;
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class Private;
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Private *d;
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private slots:
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/**
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* Fills the map with paths and emoticons
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* This needs to be done on every emoticon-theme change
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**/
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void initEmoticons ( const TQString &theme = TQString::null );
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};
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} //END namespace Kopete
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#endif
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// vim: set noet ts=4 sts=4 sw=4:
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