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HOW TO WRITE A PLUGIN
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=====================
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we need a audio cd player and a grabber and <insert your cool plugin here>
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The Plugin approach is minimalistic.
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The plugin interface only supports one thing:
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* open a stream play it and then close it.
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nothing more.
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For this you have a class "decoderPlugin.cpp" derive your decoder
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from this class and then overwrite the decoder_loop method.
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Thats it.
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The typical structure in decoder loop look like this:
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void decoder_loop() {
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1. make instance of decoder and connect it to the input/output
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2. go in loop and check sometime a few mutex variables
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3. leave loop and destroy your decoder
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}
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For this your have 3 examples how it can be done.
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I think splayPlugin.cpp and mpegPlugin.cpp are clean/good
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examples for "education".
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If your decoder supports "seek" you are a bit on your own.
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You can look in splayPlugin.cpp how it is handled there.
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If your decoder supports seek you must overwrite the seek method.
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Ok, now you have your raw plugin.
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If you want to make it a real KDE compliant player with arts integration
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you need to write an arts plugin.
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further readings
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======================
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* This interface doesn´t offer a gui based config dialog
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To my mind a configuration dialog does not belong into a decoder plugin.
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And that´s the main reason why other solutions are not portable:
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The plugin interface depend on a widget lib.
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* This version has a completely reworked plugin interface.
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I removed the C bindings. And now the interface is C++.
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This made it much more readable.
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This should make it a bit easier to inlcude new decoders.
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For example look in the directories for mainXYZ.cpp
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inputPlugin:
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inputInterfaces like file,http,buffered(loopback) ,cdi
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outPlugin :
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output for audio/video
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playerPlugin:
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this is the base class fo new decoders
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splay :
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mpeg I Layer 1,2,3 audio decoder
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mpegplay :
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mpeg I video decoder
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mpgplayer :
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mpeg I audio/video decoder
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tplay :
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wav decoder
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vorbisPlugin:
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vorbis decoder.(GPLed mp3 replacement, better compression,
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better sound ->www.xiph.org)
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