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tdemultimedia/noatun/modules/winskin/waSkinModel.h

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/*
Model for winamp skins
Copyright (C) 1999 Martin Vogt
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation.
For more information look at the file COPYRIGHT in this package
*/
#ifndef __WASKINMODEL_H
#define __WASKINMODEL_H
#include <qstring.h>
#include <qobject.h>
#include <qdir.h>
#include "waSkins.h"
enum skin_models { WA_MODEL_NORMAL, WA_MODEL_WINDOWSHADE };
class QChar;
class WaSkinModel;
extern WaSkinModel *_waskinmodel_instance;
class WaSkinModel : public QObject {
Q_OBJECT
public:
WaSkinModel();
~WaSkinModel();
void getDigit(char number, QPaintDevice *dest, int x, int y);
void getText(char text, QPaintDevice *dest, int x, int y);
void bltTo(int id, QPaintDevice *dest, int x, int y);
void bltTo(int id, QPaintDevice *dest, int x, int y, int argument);
void paintBackgroundTo(int mapping, QPaintDevice *dest, int x, int y);
QRect getGeometry(int id);
QRect getMapGeometry(int id);
bool load(QString skinDir);
void setSkinModel(skin_models new_model);
static WaSkinModel *instance() { return _waskinmodel_instance; }
private:
void resetSkinModel();
QString findFile(const QDir &dir, const QString &filename);
QChar deaccent(QChar input);
int getPixmap(const QDir &dir, QString fname, QPixmap * target);
void loadColors(const QDir &dir);
void loadRegion(const QDir &dir);
signals:
void skinChanged();
};
#endif