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############ GQmpeg skin specifications file. ############
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(A quick reference of what is required in the image files
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for each widget type is located at the end of this document )
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Skins are simply a directory which contain image files and
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a skindata file (named skindata).
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All skin features are configured in the skindata file.
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Note: when using an alternate skin, it's specs go into a file named
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skindata_alt, it uses the same format as the skindata file. Pressing
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the Alt_Skin_Button button switches between the two skins.
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(each skin must contain an Alt_Skin_Button if you want the alternate
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skin feature to work)
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Any line can be made into a comment by prefacing it with a '#' symbol.
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All image files can be any size, GQmpeg will calculate the drawing data
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for you. Skins can have any size buttons, display items, digits,
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fonts, etc. The files can be of any type supported by gdk-pixbuf (xpm, png,
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jpeg, gif, etc.) The recommended file format is png.
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Prelights are optional on all items that support them. A prelight is an
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alternate image that is displayed when the mouse is over a pressable
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item (button, slider, dial). For example, the default skin includes prelights
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for all buttons, notice the buttons 'brighten' when the mouse moves over
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them.
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Every image within a file must have the same width and height, for example
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if the play button was 30 by 20, the resulting image file would be
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180 by 20. (6 button states total, including status lights and prelights)
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Addendum: If the above button was specified with the status light and
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prelight options as false, the resulting image file would be
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60 by 20. (2 button states total, 1 for normal, 1 for pressed)
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Note that images for buttons and numbers contain the items horizontally,
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the images for items contain the items vertically, the image for a font
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contains 3 rows of 32 items, and the slider contains the background and
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handle horizontally or vertically (depending if a slider is horizontal
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or verticle, respectivley).
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Only the background image is required, all other elements are optional
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(although it would be nice to always have a play button :)
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If you do not want an item displayed, comment out the line with
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a '#' symbol.
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IMPORTANT:
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Slots enclosed in "[]" are optional, but are so only to retain backward
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compatibility of skins. Please specify all options for each type as in the
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future the options enclosed in "[]" may no longer be "optional". Please
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separate each option with a single space, and do not add extra characters
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at the end of the line, as the extra info may be mistaken for expanded
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options in the event that options are added to the skin spec in the future.
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PROPER TRANSPARENCY:
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The main background image uses a threshold of 1 (out of 256 levels) for the
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window shape, the rest is used for partially overwiting the background when
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the Transparency option is true.
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Portions of items, buttons, sliders, numbers, and text that never change and
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are the same as the background image should be set transparent so that the
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'force transparent' option works properly.
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############# skindata file format #################
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Note: For an example skindata file see the file skindata-template.
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x and y are always the position in the window (use the -skinhelp command line
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option to have GQmpeg print out the mouse coordinates as the mouse moves)
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And finally, to what is available:
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==========================
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Main options
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==========================
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Background: filename
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filename
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The background image file, the window will be the same size as this image.
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Add transparency to this image for shaped skins, the cutoff threshold for
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transparency is 1 on images with muli-level alpha (like in png).
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Transparency: flag
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flag
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True or False, this specifies if the background image (above) has a multiple
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level alpha channel (as in png files) to apply when overwriting the root
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window's background.
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Mask: filename
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(this is DEPRECATED!, for transparent skins just add transparency to the
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Background image, Mask remains merely for backwards compatibility)
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filename
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The mask image file, only needed for skins which are shaped windows (not
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rectangular). Contains a transparency mask for the main window.
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==========================
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Text display
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==========================
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Title/Album/Artist/Genre: filename length [extended] x y
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filename
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Should contain a fixed font. With 3 or 6 lines of 32 characters each,
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these are the characters, they are listed in three rows so you can copy
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and past them into you graphics program. (first character in the top line
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is a space)
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!"#$%&'()*+,-./0123456789:;<=>?
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@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_
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`abcdefghijklmnopqrstuvwxyz{|}~
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When extended is TRUE these are the 3 addition lines of international chars
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XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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XXXXXXX FIXME! TO DO! XXXXXXXXXX
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XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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length
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Maximum number of characters to display in window.
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extended
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(optional, absence defaults to FALSE)
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When TRUE, the image contains 3 additional lines for internation
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characters. The result is 6 lines of 32 characters each.
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==========================
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Buttons (that optionally include an 'active' mode)
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==========================
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Play/Pause/Stop/Shuffle/Repeat/
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Time_Remaining/Time_Total_Button: filename prelight status_light x y [clip_filename]
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filename
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Image file. Contains the buttons horizontally in this order:
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normal, normal pressed, normal active, normal active pressed, prelit, prelit active
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(the actual number of images may vary, see next two options)
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prelight
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TRUE or FALSE, specifies whether or not prelight buttons are available, If
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FALSE, do not include the last two prelight buttons in the image file.
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status_light
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TRUE or FALSE, specifies whether or not button lights are available. If FALSE,
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do not include the 'lit up', 'lit down', and 'prelight lit up' buttons in the
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image file.
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clip_filename (optional)
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When specified, defines an image with transparency to be used as the button's
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draw clip mask. The clip mask is placed at location x, y The transparency is used to
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indicate the portions of the button that should be visible (drawn) and respond to
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mouse clicks. If the image contains a multiple level alpha channel, the mask is reduced
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such that levels above 50% are visible and those below 50% are not visible.
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==========================
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Buttons (standard)
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==========================
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Next/Prev/FF/RW/Playlist/Config/Iconify/Mixer/Exit/Alt_Skin/Volume_Up/Volume_Down/
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Balance_Left/Balance_Right_Button: filename prelight x y [clip_filename]
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Preset_1_/.../Preset_10_Button: filename prelight x y [clip_filename]
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filename
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Image file. Contains the buttons horizontally in this order:
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normal, normal pressed, prelit
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(the actual number of images may vary, see next option)
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prelight
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TRUE or FALSE, specifies whether or not prelight buttons are available. If
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FALSE, do not include the last prelight button in the image file.
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clip_filename (optional)
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When specified, defines an image with transparency to be used as the button's
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draw clip mask. The clip mask is placed at location x, y The transparency is used to
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indicate the portions of the button that should be visible (drawn) and respond to
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mouse clicks. If the image contains a multiple level alpha channel, the mask is reduced
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such that levels above 50% are visible and those below 50% are not visible.
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==========================
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Items (with fixed number sections)
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==========================
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Stereo/Shuffle/Repeat/Mpegversion/Mpeglayer/Mpegmode/Status/
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Minus/Total_Item: filename x y
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filename
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Image file. Contains the items vertically in the order below:
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Stereo_Item: blank, mono , stereo
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Shuffle_Item: off, on
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Repeat_Item: off, on
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Mpegversion_Item: blank, 1, 2
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Mpeglayer_Item: blank, 1, 2, 3
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Mpegmode_Item: blank, stereo, joint-stereo, dual-channel, single-channel
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Status_Item: stop, pause, play
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Minus_Item: time counts up, time counts down
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Total_Item: time refers to current song only, to total playlist, to live
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==========================
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Items (animation oriented)
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==========================
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Load_Item: filename sections x y
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filename
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Image file. Contains animations for the following items:
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Load_Item: Animation for loading playlist in background.
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sections
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The total number of sections in the image file. The first section is always
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blank (animation is off), the subsequent images are cycled through to create
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the animation. This number is a total count, so it will be 1 (first is always
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blank) plus the number of animation frames.
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==========================
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Items (value oriented)
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==========================
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Position/Volume/Balance_Item: filename sections x y
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filename
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Image file. Contains images vertically in the order representing the lowest to
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highest values.
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sections
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The number of images within the file, recommended number of images is 16 to 32.
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The most possible usable images is 101 for volume and blance (from volume=0%
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to volume = 100%).
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Note:
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These items must be listed before their respective sliders:
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(see Position/Volume/Balance_Slider).
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==========================
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Digit placeholder (for convenience, less memory usage with many similar numbers)
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==========================
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Digit_Large/Digit_Small_Default: filename
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filename
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Image file. Contains digits horizontally from 0 to 9, and a blank space.
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These two digits are a convenience function, if you want to use a digit more than
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once it is quicker to load it into on of these two slots. Then when using the digit
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in the number item type below, use the words 'Large' or 'Small' in place of the
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filename.
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==========================
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Numbers
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==========================
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Hour/Minute/Second/Song/Total/In_Rate/In_Hz/Out_Bits/Out_Hz/
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Song_Minute/Song_Second/Frame/Frame_Total/CPU/
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Hour_Total/Minute_Total/Second_Total_Number: filename [length center] x y
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filename
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Image file for the number's digit, or the word 'Large' or 'Small' (see above).
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If a filename is specified, the image should contain the digits horizontally
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from 0 to 9, and a blank space.
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length (optional)
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The number of digits to display, if not present the default is assumed.
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center (optional, but if specified length is required too)
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TRUE or FALSE, specify to center the number.
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==========================
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Sliders
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==========================
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Position/Volume/Balance_Slider: filename prelight [verticle reversed] length x y
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filename
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Image file. Contains images horizontally in this order:
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slider background, handle normal, handle pressed, handle prelit
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(handles must have the same dimensions)
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prelight
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TRUE or FALSE, specifies whether or not a prelight handle is available, if FALSE,
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do not include a 'handle prelit' in the image file.
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verticle
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TRUE or FALSE. If false the slider is horizontal, if true, verticle.
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reversed
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TRUE or FALSE. If true, the slider works opposite than normal. For example
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when false the slider moves from left to right, when true the slider moves
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from right to left. On a verticle slider and reversed is false, the slider
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moves from top to bottom.
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length
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The width of the slider's background, this is the complete width the slider will
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be in the window, and must match the length of the 'slider background' in the
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image file.
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==========================
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Dials (AKA knobs)
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==========================
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Position/Volume/Balance_Dial: filename has_press_image has_prelight_image reversed
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angle_start angle_end handle_offset_x handle_offset_y center_x center_y
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x y w h [clip_filename]
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filename
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Image file. Contains images for the dial's handle vertically in this order:
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normal
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pressed (being dragged with mouse, optional)
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prelit (mouse over highlight, optional)
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has_press_image
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TRUE or FALSE, specifies whether or not handle has a pressed image (above)
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has_prelight_image
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TRUE or FALSE, specifies whether or not handle has a pressed image (above)
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reversed
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TRUE of FALSE, normally a dial works clockwise with angle_start being the
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lowest (zero) value and angle_end being the highest value. When TRUE the dial
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works counter-clockwise with angle_end being the lowest (zero) value to
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angle_start being the highest position.
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angle_start
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angle_end
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The start and end angles define the end points of the dial's rotation in integer
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degrees, the degrees count from 0 located right of center axis increasing clockwise
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to a value of 359. (360 is equivelent to 0, but the only accepted numbers are 0 - 359.
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This (admittedly poor) figure might help:
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270 ____ center axis
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_|_ /
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/ /
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/ / \
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180 -| + |- 0 (360)
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\ /
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\_ _/
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90
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handle_offset_x
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handle_offset_y
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The x and y coordinates into the handle image that represents the handle center
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of rotation (pivot point), this does not have to actually be within the image size.
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center_x
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center_y
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The x and y coordinates on the skin image for the handle center of rotation.
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x, y, width, height:
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Marks the clipping region to draw the dial, basically the handle is not drawn
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outside this region. (width and height will be ignored if a clip mask image
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is specified (see next option).
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clip_filename (optional)
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When specified, defines an image with transparency to be used as the dial's
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draw clip mask. The clip mask is placed at x, y (above) and the image's dimensions
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are used in place of width, height (above). The transparency is used to indicate the
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portions of the dial that should be visible (drawn) and respond to mouse clicks.
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If the image contains a multiple level alpha channel, the mask is reduced such that
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levels above 50% are visible and those below 50% are not visible.
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==============================================================================
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************ Quick reference tables **************
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==============================================================================
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Note: All example values below set (*)coordinates x=1 and y=1, and filename to fn.png.
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(*) Except Dials.
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--------------------------
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Buttons (all button images contained horizontally)
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--------------------------
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Play/Pause/Stop/Shuffle/Repeat_Button: filename prelight status_light x y
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Time_Remaining/Time_Total_Button: filename prelight status_light x y
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Option line: | # images | Normal | Pressed | Lit | Lit | Prelit | Prelit |
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| total | | | Normal | Pressed | Normal | Lit Normal |
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-----------------------+----------+--------+---------+--------+---------+--------+------------+
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fn.png TRUE TRUE 1 1 | 6 | X | X | X | X | X | X |
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fn.png TRUE FALSE 1 1 | 3 | X | X | | | X | |
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fn.png FALSE TRUE 1 1 | 4 | X | X | X | X | | |
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fn.png FALSE FALSE 1 1| 2 | X | X | | | | |
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Next/Prev/FF/RW/Playlist/Config/Iconify/Mixer/Exit/Alt_Skin_Button: filename prelight x y
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Volume_Up/Volume_Down/Balance_Left/Balance_Right_Button: filename prelight x y
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Option line: | # images | Normal | Pressed | Prelit |
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| total | | | Normal |
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-----------------------+----------+--------+---------+--------+
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fn.png TRUE 1 1 | 3 | X | X | X |
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fn.png FALSE 1 1 | 2 | X | X | |
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--------------------------
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Items (all item images contained vertically)
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--------------------------
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Stereo/Shuffle/Repeat/Mpegversion/Mpeglayer/Mpegmode/Status/Minus/Total_Item: filename x y
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Item: | # images | Image 1 | Image 2 | Image 3 | Image 4 | Image 5 |
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| total | | | | | |
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-----------------------+----------+---------+---------+---------+---------+---------+
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Stereo_Item | 3 | blank | mono | stereo | | |
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Shuffle_Item | 2 | off | on | | | |
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Repeat_Item | 2 | off | on | | | |
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Mpegversion_Item | 3 | blank | ver 1 | ver 2 | | |
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Mpeglayer_Item | 4 | blank | layer 1 | layer 2 | layer 3 | |
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Mpegmode_Item | 5 | blank | stereo | j-stereo| dual-ch |single-ch|
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Status_Item | 3 | stop | pause | play | | |
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Minus_Item | 2 | normal |remaining| | | |
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Total_Item | 2 | normal | total | live | | |
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Load_Item: filename section_count x y
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(These are special Animation items, any number of sections can be included)
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Option line: | # images | Image 1 | Image 2 | ....... | Last Image |
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| total | | | | |
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-------------------+----------+---------+---------+---------+------------+
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fn.png 8 1 1 | 8 | blank | Frame 1 | F2...F6 | Frame 7 |
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fn.png 4 1 1 | 4 | blank | Frame 1 | Frame 2 | Frame 3 |
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Position/Volume/Balance_Item: filename sections x y
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Option Line: (*) | # images | 1st Image | middle Image | Last Image |
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| total | | | |
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----------------------------+----------+-----------+--------------+---------------+
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Volume_Item fn.png 17 1 1 | 17 | 1 - 0% vol| 9 - 50 % vol | 17 - 100% vol |
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Volume_Item fn.png 31 1 1 | 31 | 1 - 0% vol| 16 - 50 % vol| 31 - 100% vol |
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Balance_Item fn.png 17 1 1 | 17 | 1 - Left | 9 - middle | 17 - Right |
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Balance_Item fn.png 13 1 1 | 13 | 1 - Left | 6 - middle | 13 - Right |
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(*)note: The values (17, 31, 17, 13) above are only examples, any number of images
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can be specified.
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--------------------------
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Sliders (all slider images contained horizontally)
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--------------------------
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Position/Volume/Balance_Slider: filename prelight [verticle reversed] length x y
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Option line: | # images | Background | Normal | Pressed | Prelit |
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| total | width | | | Normal |
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|
-----------------------------------+----------+-------------+--------+---------+--------+
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fn.png TRUE FALSE FALSE 32 1 1 | 4 | 32 pixels | X | X | X |
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fn.png FALSE FALSE FALSE 250 1 1 | 3 | 250 pixels | X | X | |
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--------------------------
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Dials (can be confusing, see detailed description, above)
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--------------------------
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Position/Volume/Balance_Dial: filename has_press_image has_prelight_image reversed
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angle_start angle_end handle_offset_x handle_offset_y center_x center_y
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x y w h [clip_filename]
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Option line: | # images | Normal | Pressed | Prelit |
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|
| total | | | Normal |
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|
|
----------------------------------------------------------+----------+--------+---------+--------+
|
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fn.png TRUE TRUE TRUE 0 180 16 16 200 100 140 40 80 80 | 3 | X | X | X |
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fn.png FALSE TRUE TRUE 0 180 16 16 200 100 140 40 80 80 | 2 | X | | X |
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fn.png FALSE FALSE TRUE 0 180 16 16 200 100 140 40 80 80 | 1 | X | | |
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|
|
--------------------------
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|
Numbers (all number images contained horizontally)
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|
--------------------------
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*_Number: filename [length centered] x y
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Option line: | # images | Images in order (left to right) |
|
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|
|
| total | |
|
|
|
|
---------------------+----------+------------------------------------------------+
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|
fn.png 1 1 | 11 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, " "(blank space) |
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|
|
fn.png 3 FALSE 1 1 | 11 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, " "(blank space) |
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|
|
|
|
|
|
|
--------------------------
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|
Fonts (all font images contained in 3 or 6 rows of 32 columns)
|
|
|
|
--------------------------
|
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|
|
Title/Album/Artist/Genre: filename length [extended] x y
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|
|
Option line: | # images | Images in order |
|
|
|
|
| total | |
|
|
|
|
------------------------+----------+--------------------+
|
|
|
|
fn.png 16 1 1 | 96 | see grid 1 (below) |
|
|
|
|
fn.png 16 FALSE 1 1 | 96 | see grid 1 (below) |
|
|
|
|
fn.png 16 TRUE 1 1 | 192 | see grid 2 (below) |
|
|
|
|
|
|
|
|
+------------------------------------+
|
|
|
|
character grid 1: | |
|
|
|
|
(standard) | !"#$%&'()*+,-./0123456789:;<=>? |
|
|
|
|
| @ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_ |
|
|
|
|
| `abcdefghijklmnopqrstuvwxyz{|}~ |
|
|
|
|
| |
|
|
|
|
+------------------------------------+
|
|
|
|
|
|
|
|
+------------------------------------+
|
|
|
|
character grid 2: | |
|
|
|
|
(international | !"#$%&'()*+,-./0123456789:;<=>? |
|
|
|
|
extended) | @ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_ |
|
|
|
|
| `abcdefghijklmnopqrstuvwxyz{|}~ |
|
|
|
|
| XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX |
|
|
|
|
| XXXXXXX FIXME! TO DO! XXXXXXXXXX |
|
|
|
|
| XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX |
|
|
|
|
| |
|
|
|
|
+------------------------------------+
|
|
|
|
|
|
|
|
#################################
|