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/*
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Copyright (C) 2000 Stefan Westerfeld
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stefan@space.twc.de
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2001, 2002 Matthias Kretz <kretz@kde.org>
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2003 Arnold Krille <arnold@arnoldarts.de>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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/*
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* DISCLAIMER: The interfaces in artsgui.idl (and the derived .cc/.h files)
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* DO NOT GUARANTEE BINARY COMPATIBILITY YET.
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*
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* They are intended for developers. You shouldn't expect that applications in
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* binary form will be fully compatibile with further releases of these
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* interfaces.
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*/
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module Arts {
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// MayGrow = 1,
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// ExpMask = 2,
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// MayShrink = 4
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enum SizePolicy {
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spFixed = 0,
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spMinimum = 1,
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spMaximum = 4,
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spPreferred = 5,
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spMinimumExpanding = 3,
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spExpanding = 7,
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spIgnored = 2
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};
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interface Widget {
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readonly attribute long widgetID;
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attribute Widget parent;
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attribute long x,y,width,height;
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attribute boolean visible;
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attribute SizePolicy hSizePolicy;
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attribute SizePolicy vSizePolicy;
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void show();
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void hide();
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};
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enum Shape {
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NoFrame = 0,
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Box = 0x0001,
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Panel = 0x0002,
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WinPanel = 0x0003,
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HLine = 0x0004,
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VLine = 0x0005,
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StyledPanel = 0x0006,
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PopupPanel = 0x0007,
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MenuBarPanel = 0x0008,
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ToolBarPanel = 0x0009,
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LineEditPanel = 0x000a,
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TabWidgetPanel = 0x000b,
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MShape = 0x000f
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};
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enum Shadow {
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Plain = 0x0010,
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Raised = 0x0020,
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Sunken = 0x0030,
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MShadow = 0x00f0
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};
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interface Frame : Widget {
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void constructor( Widget parent );
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attribute long margin;
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attribute long linewidth;
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attribute long midlinewidth;
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attribute long framestyle;
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attribute Shape frameshape;
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attribute Shadow frameshadow;
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};
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/**
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Some alignmentflags used by various widgets.
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Taken from Qt. (akrille)
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*/
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enum Align {
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AlignAuto=0,
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AlignLeft=1,
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AlignRight=2,
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AlignHCenter=4,
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AlignJustify=8,
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AlignTop=16,
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AlignBottom=32,
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AlignVCenter=64,
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AlignCenter=68
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};
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/**
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Directions. From Qt. (akrille)
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*/
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enum Direction { LeftToRight, RightToLeft, TopToBottom, BottomToTop };
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/** The LayoutBox. - Arrange your widgets vertical or horizontal.
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Usage is quite simple: Add the widgets you have in the right order
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to the layoutbox by calling addWidget().
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Thats it, no ._addChild or .parent with this widget.
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For more information see QBoxLayout.
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(akrille)
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*/
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interface LayoutBox : Frame {
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/// Sets the direction of the widgets. Can be changed on-the-fly.
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attribute Direction direction;
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/// Adds a widget with the stretch-factor and the alignment.
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void addWidget( Widget widget, long stretch, long align );
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void addWidget( Widget widget, long stretch );
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void addWidget( Widget widget );
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/// Inserts the Widget at the given position
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void insertWidget( long position, Widget widget, long stretch, long align );
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void insertWidget( long position, Widget widget, long stretch );
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void insertWidget( long position, Widget widget );
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/// Adds a stretch with stretch-factor.
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void addStretch( long stretch );
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void addStretch();
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/// Adds a Spacer the given width or height according your direction.
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void addSpace( long space );
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/** [From QBoxLayout]
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Limits the perpendicular dimension of the box (e.g. height if the
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box is LeftToRight) to a minimum of size. Other constraints may
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increase the limit.
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*/
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void addStrut( long size );
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/// Adds a separator (a horizontal/vertical line)
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void addSeparator(long stretch, long align);
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void addSeparator(long stretch);
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void addSeparator();
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/// Adds a line with width and space left/right (top/bottom)
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void addLine(long width, long space, long stretch, long align);
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void addLine(long width, long space, long stretch);
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void addLine(long width, long space);
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/// The spacing between all widgets.
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attribute long spacing;
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/// The margin at the outsideborder.
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attribute long layoutmargin;
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};
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/** IMHO (akrille) this should be removed and everywhere replaced with the LayoutBox... */
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interface HBox : Frame {
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attribute long spacing;
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};
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interface VBox : Frame {
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attribute long spacing;
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};
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/** The PopupBox. - It can hide the widgets inside or show them as an own window.
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Usage is quite simple: Create the Widget you want to be hidable inside
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a container like LayoutBox or a normal widget. Then create the PopupBox
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and call <Name_of_PopupBox>.widget( <Name_of_your_Container> ).
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Thats it, no ._addChild or .parent with this widget.
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(akrille)
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*/
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interface PopupBox : Frame {
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/// The direction of the PopupBox.
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attribute Direction direction;
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/// The name of the box, this gets shown inside the titlebar if its not inside but an own toplevel-widget.
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attribute string name;
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/// Sets the widget that is shown/hidden.
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attribute Widget widget;
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};
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interface Button : Widget {
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void constructor( Widget parent );
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void constructor( string text, Widget parent );
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attribute string text;
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attribute boolean toggle;
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readonly attribute boolean pressed;
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readonly attribute boolean clicked; //clicked( true ) is emitted whenever the button
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//is pressed an released with the mouse cursor
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//still above the button
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};
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interface Poti : Frame {
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attribute string caption, color;
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attribute float min, max, value;
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attribute float logarithmic;
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attribute long range;
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};
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interface Fader : Widget {
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void constructor( Widget parent );
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attribute string caption, color;
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attribute float min, max, value;
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attribute float logarithmic;
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};
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interface LineEdit : Widget {
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void constructor( Widget parent );
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attribute string caption;
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attribute string text;
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};
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interface SpinBox : Widget {
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void constructor( Widget parent );
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attribute string caption;
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attribute long min, max, value;
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};
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interface ComboBox : Widget {
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void constructor( Widget parent );
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attribute string caption;
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attribute sequence<string> choices;
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attribute string value;
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};
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interface Graph : Widget {
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void constructor( Widget parent );
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attribute string caption;
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attribute float minx, maxx, miny, maxy;
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};
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struct GraphPoint {
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float x, y;
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};
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interface GraphLine {
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attribute Graph graph;
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attribute boolean editable;
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attribute string color;
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attribute sequence<GraphPoint> points;
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};
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enum TextBottom { South, North, West, East };
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interface Label : Frame {
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/// The text to show.
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attribute string text;
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/// The alignment of the text. See enum Align
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attribute long align;
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/// Fontsize [pixel]
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/*writeonly*/ attribute long fontsize;
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/// Fontfamily
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/*writeonly*/ attribute string fontfamily;
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/// Direction of the text in normal L-R-mode. Is used to rotate the text accordingly.
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attribute TextBottom bottom;
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};
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/// Some Notes:
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// - The calculation of the peak is very easy, but it can be changed without changing all styles..
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/** * Styles for the LevelMeter. *
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In Detail:
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- lmNormalBars: <count> colored Bars.
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- lmFireBars: One Bar moving up and down.
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- lmLineBars: One Bar moving up and down, color depends on the invalue.
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substyle:
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- 0: various colors
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- 1: one color (blue) with clipping (red). The old aRtsControl style.
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- lmLEDs: <count> but not more than [height|width]/15 LEDs. (not yet implemented)
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So minimum size of the LED's is 15 pixel.
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substyle (first tree belong together others are to be or'ed):
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- 1: Flat
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- 2: Raised
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- 3: Sunken
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- 4: Circular (otherwise Rectangular)
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- 8: SingleColor (otherwise in colors green/yellow/red)
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- lmAnalog: An old-style analog VU-Meter. (not yet implemented)
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- lmSmall: One Bar with the color depending on the invalue.
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*/
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enum LevelMeterStyle { lmNormalBars, lmFireBars, lmLineBars, lmLEDs, lmAnalog, lmSmall };
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/**
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One LevelMeter
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*/
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interface LevelMeter : Frame {
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/**
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The Style of the LevelMeter.
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*/
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attribute LevelMeterStyle style;
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/**
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A substyle. Is different on every style;-)
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*/
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attribute long substyle;
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/**
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How many Bars/LEDs it should have. If the size is smaller than
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this count it will have only that many Bars. So set Count to something
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very high for smooth vu-meters.
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Note: not every Style will honor this.
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Note2: Perhaps this could be integrated into substyle.
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*/
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attribute long count;
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/**
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Sets the peakfalloff. Set to 0 to deactivate peaks.
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Is used for weighting the average.
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Peak is evaluated: ( peakfalloff * oldpeak + invalue ) / ( peakfalloff + 1 )
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*/
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attribute long peakfalloff;
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/**
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Minimum and minimum dB for the LevelMeter.
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Maximum should always be 0dB.
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*/
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attribute float mindB, maxdB;
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/**
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The incomming signal...
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This attribute always returns 0.0, altough it processes all its input.
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*/
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/*writeonly*/ attribute float invalue;
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/**
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The Direction of the levelmeter from null-value to highest value.
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*/
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attribute Direction direction;
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};
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/// Some positions.
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enum Position { posLeft=0x0001, posRight=0x0002, posTop=0x0004, posBottom=0x0008 };
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/// Tickmarks for LevelMeter / Fader / etc.
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interface Tickmarks : Frame {
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void constructor( float min, float max, Direction dir, long pos );
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/// Minimum/Maximum shown value.
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attribute float min, max;
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/// The minimal stepsize for numbers, and substep for smaller marks.
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attribute float minstep, substep;
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/// Direction from min to max.
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attribute Direction direction;
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/**
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* The position of the levelmeter/fader/etc which gets the marks.
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* Only Left/Right are needed. As if direction is Up/Down...
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* For stereotickmarks set this to posLeft|posRight.
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*/
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attribute long position;
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};
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/// A Fader specially for volumes
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// Maybe something can be ported to the normal Fader.
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interface VolumeFader : Frame {
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void constructor( float dbmin, float dbmax, Direction dir );
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/// Minimum/Maximum values in dB
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attribute float dbmin, dbmax;
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/// Direction from min to max
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attribute Direction direction;
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/**
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*The actual volume (calling this value only changes the gui and not the
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* underlying/connected objects ie. doesn't send a change notification.)
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*/
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attribute float volume;
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/// The actual volume in dB (no change notification)
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attribute float dbvolume;
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};
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/**
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* A gui factory is an object that can create a Widget which provides a
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* user interface for a running object (for instance, you might have an
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* effect running somewhere, and a gui factory
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*
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* TODO: do we need another argument (or other arguments) to specify
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* style or other parameters?
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*/
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interface GuiFactory {
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Widget createGui(object runningObject);
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};
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/**
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* Convenience gui factory, which knows how and whether to
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*
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* - build a gui out of hints?
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* - create an artsbuilder built gui?
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* - create a gui composed of other widgets?
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* - create a completely custom gui?
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*/
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interface GenericGuiFactory : GuiFactory {
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};
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};
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// vim: sw=4 ts=4
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