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tdelibs/khtml/rendering/render_text.h

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/*
* This file is part of the DOM implementation for KDE.
*
* (C) 1999-2003 Lars Knoll (knoll@kde.org)
* (C) 2000-2003 Dirk Mueller (mueller@kde.org)
* (C) 2003 Apple Computer, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef RENDERTEXT_H
#define RENDERTEXT_H
#include "dom/dom_string.h"
#include "xml/dom_stringimpl.h"
#include "xml/dom_textimpl.h"
#include "rendering/render_object.h"
#include "rendering/render_line.h"
#include <tqptrvector.h>
#include <assert.h>
class QPainter;
class QFontMetrics;
// Define a constant for soft hyphen's unicode value.
#define SOFT_HYPHEN 173
const int cNoTruncation = -1;
const int cFullTruncation = -2;
namespace khtml
{
class RenderText;
class RenderStyle;
class InlineTextBox : public InlineBox
{
public:
InlineTextBox(RenderObject *obj)
:InlineBox(obj),
// ### necessary as some codepaths (<br>) do *not* initialize these (LS)
m_start(0), m_len(0), m_truncation(cNoTruncation), m_reversed(false), m_toAdd(0)
{
}
void detach(RenderArena* renderArena);
virtual void clearTruncation() { m_truncation = cNoTruncation; }
virtual int placeEllipsisBox(bool ltr, int blockEdge, int ellipsisWidth, bool& foundBox);
// Overloaded new operator. Derived classes must override operator new
// in order to allocate out of the RenderArena.
void* operator new(size_t sz, RenderArena* renderArena) throw();
// Overridden to prevent the normal delete from being called.
void operator delete(void* ptr, size_t sz);
private:
// The normal operator new is disallowed.
void* operator new(size_t sz) throw();
public:
void setSpaceAdd(int add) { m_width -= m_toAdd; m_toAdd = add; m_width += m_toAdd; }
int spaceAdd() { return m_toAdd; }
virtual bool isInlineTextBox() const { return true; }
void paint(RenderObject::PaintInfo& i, int tx, int ty);
void paintDecoration(TQPainter *pt, const Font *f, int _tx, int _ty, int decoration);
void paintShadow(TQPainter *pt, const Font* f, int _tx, int _ty, const ShadowData *shadow );
void paintSelection(const Font *f, RenderText *text, TQPainter *p, RenderStyle* style, int tx, int ty, int startPos, int endPos, int deco);
void selectionStartEnd(int& sPos, int& ePos);
RenderObject::SelectionState selectionState();
// Return before, after (offset set to max), or inside the text, at @p offset
FindSelectionResult checkSelectionPoint(int _x, int _y, int _tx, int _ty, const Font *f, RenderText *text, int & offset, short lineheight);
bool checkVerticalPoint(int _y, int _ty, int _h, int height)
{ if((_ty + m_y > _y + _h) || (_ty + m_y + m_baseline + height < _y)) return false; return true; }
/**
* determines the offset into the DOMString of the character the given
* coordinate points to.
* The returned offset is never out of range.
* @param _x given coordinate (relative to containing block)
* @param ax returns exact coordinate the offset corresponds to
* (relative to containing block)
* @return the offset (relative to the RenderText object, not to this run)
*/
int offsetForPoint(int _x, int &ax) const;
/**
* calculates the with of the specified chunk in this text box.
* @param pos zero-based position within the text box up to which
* the width is to be determined
* @return the width in pixels
*/
int widthFromStart(int pos) const;
/** returns the lowest possible value the caret offset may have to
* still point to a valid position.
*/
virtual long minOffset() const;
/** returns the highest possible value the caret offset may have to
* still point to a valid position.
*/
virtual long maxOffset() const;
/** returns the associated render text
*/
const RenderText *renderText() const;
RenderText *renderText();
int m_start;
unsigned short m_len;
int m_truncation; // Where to truncate when text overflow is applied.
// We use special constants to denote no truncation (the whole run paints)
// and full truncation (nothing paints at all).
bool m_reversed : 1;
unsigned m_toAdd : 14; // for justified text
private:
// this is just for QVector::bsearch. Don't use it otherwise
InlineTextBox(int _x, int _y)
:InlineBox(0)
{
m_x = _x;
m_y = _y;
m_reversed = false;
};
friend class RenderText;
};
class InlineTextBoxArray : public TQPtrVector<InlineTextBox>
{
public:
InlineTextBoxArray();
InlineTextBox* first();
int findFirstMatching( Item ) const;
virtual int compareItems( Item, Item );
};
class RenderText : public RenderObject
{
friend class InlineTextBox;
public:
RenderText(DOM::NodeImpl* node, DOM::DOMStringImpl *_str);
virtual ~RenderText();
virtual bool isTextFragment() const;
virtual DOM::DOMStringImpl* originalString() const;
virtual const char *renderName() const { return "RenderText"; }
virtual void setStyle(RenderStyle *style);
virtual void paint( PaintInfo& i, int tx, int ty );
virtual void deleteInlineBoxes(RenderArena* arena=0);
DOM::DOMString data() const { return str; }
DOM::DOMStringImpl *string() const { return str; }
virtual InlineBox* createInlineBox(bool, bool);
virtual void layout() {assert(false);}
virtual bool nodeAtPoint(NodeInfo& info, int x, int y, int tx, int ty, HitTestAction hitTestAction, bool inBox);
// Return before, after (offset set to max), or inside the text, at @p offset
virtual FindSelectionResult checkSelectionPoint( int _x, int _y, int _tx, int _ty,
DOM::NodeImpl*& node, int & offset,
SelPointState & );
unsigned int length() const { if (str) return str->l; else return 0; }
TQChar *text() const { if (str) return str->s; else return 0; }
unsigned int stringLength() const { return str->l; } // non virtual implementation of length()
virtual void position(InlineBox* box, int from, int len, bool reverse);
virtual unsigned int width(unsigned int from, unsigned int len, const Font *f) const;
virtual unsigned int width(unsigned int from, unsigned int len, bool firstLine = false) const;
virtual short width() const;
virtual int height() const;
// height of the contents (without paddings, margins and borders)
virtual short lineHeight( bool firstLine ) const;
virtual short baselinePosition( bool firstLine ) const;
// overrides
virtual void calcMinMaxWidth();
virtual short minWidth() const { return m_minWidth; }
virtual int maxWidth() const { return m_maxWidth; }
void trimmedMinMaxWidth(short& beginMinW, bool& beginWS,
short& endMinW, bool& endWS,
bool& hasBreakableChar, bool& hasBreak,
short& beginMaxW, short& endMaxW,
short& minW, short& maxW, bool& stripFrontSpaces);
bool containsOnlyWhitespace(unsigned int from, unsigned int len) const;
ushort startMin() const { return m_startMin; }
ushort endMin() const { return m_endMin; }
// returns the minimum x position of all runs relative to the parent.
// defaults to 0.
int minXPos() const;
virtual int inlineXPos() const;
virtual int inlineYPos() const;
bool hasReturn() const { return m_hasReturn; }
virtual const TQFont &font();
virtual short verticalPositionHint( bool firstLine ) const;
bool isFixedWidthFont() const;
void setText(DOM::DOMStringImpl *text, bool force=false);
virtual SelectionState selectionState() const {return m_selectionState;}
virtual void setSelectionState(SelectionState s) {m_selectionState = s; }
virtual void caretPos(int offset, int flags, int &_x, int &_y, int &width, int &height);
virtual bool absolutePosition(int &/*xPos*/, int &/*yPos*/, bool f = false) const;
bool posOfChar(int ch, int &x, int &y);
virtual short marginLeft() const { return style()->marginLeft().minWidth(0); }
virtual short marginRight() const { return style()->marginRight().minWidth(0); }
virtual void repaint(Priority p=NormalPriority);
bool hasBreakableChar() const { return m_hasBreakableChar; }
const TQFontMetrics &metrics(bool firstLine) const;
const Font *htmlFont(bool firstLine) const;
DOM::TextImpl *element() const
{ return static_cast<DOM::TextImpl*>(RenderObject::element()); }
/** returns the lowest possible value the caret offset may have to
* still point to a valid position.
*/
virtual long minOffset() const;
/** returns the highest possible value the caret offset may have to
* still point to a valid position.
*/
virtual long maxOffset() const;
/** returns the number of inline text boxes
*/
unsigned inlineTextBoxCount() const { return m_lines.count(); }
/** returns the array of inline text boxes for this render text.
*/
const InlineTextBoxArray &inlineTextBoxes() const { return m_lines; }
#ifdef ENABLE_DUMP
virtual void dump(TQTextStream &stream, const TQString &ind) const;
#endif
/** Find the text box that includes the character at @p offset
* and return pos, which is the position of the char in the run.
* @param offset zero-based offset into DOM string
* @param pos returns relative position within text box
* @param checkFirstLetter passing @p true will also regard :first-letter
* boxes, if available.
* @return the text box, or 0 if no match has been found
*/
InlineTextBox * findInlineTextBox( int offset, int &pos,
bool checkFirstLetter = false );
protected: // members
InlineTextBoxArray m_lines;
DOM::DOMStringImpl *str; //
short m_lineHeight;
short m_minWidth;
int m_maxWidth;
short m_beginMinWidth;
short m_endMinWidth;
SelectionState m_selectionState : 3 ;
bool m_hasReturn : 1;
bool m_hasBreakableChar : 1;
bool m_hasBreak : 1;
bool m_hasBeginWS : 1;
bool m_hasEndWS : 1;
ushort m_startMin : 8;
ushort m_endMin : 8;
};
inline const RenderText* InlineTextBox::renderText() const
{ return static_cast<RenderText*>( object() ); }
inline RenderText* InlineTextBox::renderText()
{ return static_cast<RenderText*>( object() ); }
// Used to represent a text substring of an element, e.g., for text runs that are split because of
// first letter and that must therefore have different styles (and positions in the render tree).
// We cache offsets so that text transformations can be applied in such a way that we can recover
// the original unaltered string from our corresponding DOM node.
class RenderTextFragment : public RenderText
{
public:
RenderTextFragment(DOM::NodeImpl* _node, DOM::DOMStringImpl* _str,
int startOffset, int endOffset);
RenderTextFragment(DOM::NodeImpl* _node, DOM::DOMStringImpl* _str);
~RenderTextFragment();
virtual bool isTextFragment() const;
virtual const char *renderName() const { return "RenderTextFragment"; }
uint start() const { return m_start; }
uint end() const { return m_end; }
DOM::DOMStringImpl* contentString() const { return m_generatedContentStr; }
virtual DOM::DOMStringImpl* originalString() const;
private:
uint m_start;
uint m_end;
DOM::DOMStringImpl* m_generatedContentStr;
};
} // end namespace
#endif