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Slávek Banko
ec47e62bfc
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9 years ago | |
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tests | 13 years ago | |
CMakeLists.txt | 9 years ago | |
LICENSE.setproctitle | 15 years ago | |
Mainpage.dox | 14 years ago | |
Makefile.am | 14 years ago | |
README | 15 years ago | |
README.DCOP | 15 years ago | |
README.autostart | 15 years ago | |
README.wrapper | 15 years ago | |
autostart.cpp | 13 years ago | |
autostart.h | 15 years ago | |
configure.in.in | 14 years ago | |
kdostartupconfig.cpp | 14 years ago | |
kinit.cpp | 9 years ago | |
kioslave.cpp | 14 years ago | |
klauncher.cpp | 13 years ago | |
klauncher.h | 14 years ago | |
klauncher_cmds.h | 15 years ago | |
klauncher_main.cpp | 12 years ago | |
kstartupconfig.cpp | 13 years ago | |
kwrapper.c | 15 years ago | |
lnusertemp.c | 9 years ago | |
setproctitle.cpp | 15 years ago | |
setproctitle.h | 15 years ago | |
shell.c | 15 years ago | |
start_kdeinit.c | 14 years ago | |
start_kdeinit_wrapper.c | 15 years ago | |
wrapper.c | 12 years ago |
README
README kdeinit is a process launcher somewhat similar to the famous init used for booting UNIX. It launches processes by forking and then loading a dynamic library which should contain a 'main(...)' function. Executive summary ================= Using kdeinit to launch KDE applications makes starting a typical KDE applications 2.5 times faster (100ms instead of 250ms on a P-III 500) It reduces memory consumption by approx. 350Kb per application. How it works ============ kdeinit is linked against all libraries a standard KDE application needs. With this technique starting an application becomes much faster because now only the application itself needs to be linked whereas otherwise both the application as well as all the libaries it uses need to be linked. Startup Speed ============= Starting an application linked against libqt, libkdecore and libkdeui in the conventional way takes approx. 150ms on a Pentium III - 500Mhz. Starting the same application via kdeinit takes less than 10ms. (application without KApplication constructor, the KApplication constructor requires an extra 100ms in both cases) Memory Usage ============ An application linked against libqt, libkdecore and libkdeui started in the conventional way requires about 498Kb memory. (average of 10 instances) If the same application is started via kdeinit it requires about 142Kb. A difference of 356Kb (application without KApplication constructor) If we take the KApplication constructor into account, an application started in the conventional way takes about 679Kb memory while the same application started via kdeinit requires about 380Kb. Here the difference is somewhat less, 299Kb. This seems to be caused by the fact that the dynamic linker does "lazy linking". We can force the linker to link everything at startup by specifying "LD_BIND_NOW=true". When kdeinit is started with this option on, kdeinit is back to its full efficiency, an application with a KApplication constructor now uses 338Kb of memory. A difference of 341Kb with the normal case. Adapting programs to use kdeinit. =============================== The sourcecode of a program does not require any change to take advantage of kdeinit. Only the makefile requires an adaption, if the Makefile.am of a normal program looks like this: bin_PROGRAMS = kicker kicker_LDADD = $(top_builddir)/libkonq/libkonq.la kicker_LDFLAGS = $(all_libraries) $(KDE_RPATH) The following lines need to be added to make a library version useable by kdeinit: lib_LTLIBRARIES = kicker.la libkicker_la_LIBADD = $(top_builddir)/libkonq/libkonq.la libkicker_la_LDFLAGS = $(all_libraries) $(KDE_RPATH) -module Disadvantages ============= The process name of applications started via kdeinit is "kdeinit". This problem can be corrected to a degree by changing the application name as shown by 'ps'. However, applications like "killall" will only see "kdeinit" as process name. To workaround this, use "kdekillall", from kdesdk/scripts, for applications started via kdeinit.