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111 lines
3.2 KiB
111 lines
3.2 KiB
Get rid of SourceElementsNode by integrating its functionality into
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StatementNode.
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==========================================================================
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The hash value of a string could be calculated at creation time and be
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stored in the UString instance for later use by the lookup functions.
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==========================================================================
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Proposal for a new object model. Far from being complete.
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Object Type
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+---------+ +-------------+
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| type | ----------------> | toString() |
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| | | toNumber() |
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| data | | .... |
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+---------+ | construct() |
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| +-------------+
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| | /|\
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\|/ | |
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+---------+ | |
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| type | | |
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| | Shared (optional) \|/ |
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| data | +-------------+
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+---------+ +---------+ | types |
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/|\ | |<------| gc | Interpreter/Environment
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+-------| | | .... |
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| | | excp state |
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+---------+ +-------------+
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Garbage Collector
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Features:
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- offers class static data (nice tqreplacement for pointers to member
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function objects in the prototype object)
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- no more need to pass around ExecState pointers for the C++ user
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(substituted with the need for Object* in the type implementation)
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- simple types are stored simple (no new'ed Imp objects)
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Alternative A: pass around Object by pointer rather than value
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rather than new'ing they should come out of a pool
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Alternative B: instead of virtual functions like toBoolean(), Type could
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have an array of function pointers which can be modified
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on the fly and checked for != 0.
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Limitations: Konqueror's requirement to allow access to other frame's
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interpreter data but flagging errors on the caller's side
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is not satisfied.
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class Interpreter;
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class Type {
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public:
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Type(Interpreter* i, Type *b) : ip(i), bs(b) { }
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virtual UString name() const = 0;
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Type* base() const { return bs; }
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Interpreter* interpreter() const { return ip; }
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virtual bool toBoolean(Object *o);
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// ....
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virtual Object construct(const List &args);
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// factory
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Boolean newBoolean(bool b) { return Boolean(interpreter(), b); }
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private:
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Interpreter* ip;
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Type* bs;
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};
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union Data {
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bool b;
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double d;
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// UString ???
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Shared* sh;
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};
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class Object {
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public:
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// creation
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Boolean newBoolean(bool b) { return Boolean(typ->interpreter(), b); }
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// conversion
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bool to Boolean() const { return typ->toBoolean(this); }
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// this object's "parent"
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Interpreter* interpreter() const { return typ->ip; }
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private:
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Type* typ;
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Data dat;
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};
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class Boolean : public Object {
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public:
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// used by convenience function newBoolean()
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Boolean(Interpreter *i, bool b) {
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typ = i->booleanType();
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dat.b = b;
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}
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Boolean(const Boolean &b) {
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typ = b.typ;
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dat.b = b.b;
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}
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Boolean& operator=(const Boolean &b) {
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type = b.typ;
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dat.b = b.b;
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return *this;
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}
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};
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