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tdelibs/kspell2/plugins/ispell/sp_spell.h

61 lines
2.0 KiB

/* vim: set sw=8: -*- Mode: C; tab-width: 8; indent-tabs-mode: t; c-basic-offset: 8 -*- */
/* enchant
* Copyright (C) 2003 Dom Lachowicz
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* In addition, as a special exception, Dom Lachowicz
* gives permission to link the code of this program with
* non-LGPL Spelling Provider libraries (eg: a MSFT Office
* spell checker backend) and distribute linked combinations including
* the two. You must obey the GNU Lesser General Public License in all
* respects for all of the code used other than said providers. If you modify
* this file, you may extend this exception to your version of the
* file, but you are not obligated to do so. If you do not wish to
* do so, delete this exception statement from your version.*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef SPELL_H
#define SPELL_H
/*
TODO stuff we need to do for this spell module:
eliminate all the stderr fprintfs
rip out the support for ICHAR_IS_CHAR
*/
#ifdef __cplusplus
extern "C"
{
#endif
typedef struct _sp_suggestions {
int count;
short *score;
unsigned short **word;
} sp_suggestions;
int SpellCheckInit(char *hashname);
void SpellCheckCleanup(void);
int SpellCheckNWord16(const unsigned short *word16, int length);
int SpellCheckSuggestNWord16(const unsigned short *word16, int length, sp_suggestions *sg);
#ifdef __cplusplus
}
#endif
#endif /* SPELL_H */