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tdelibs/tdeui/kcommand.h

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/* This file is part of the KDE project
Copyright (C) 2000 Werner Trobin <trobin@kde.org>
Copyright (C) 2000 David Faure <faure@kde.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef kcommand_h
#define kcommand_h
#include <tqptrlist.h>
#include <tqstring.h>
#include <tqobject.h>
#include <kdelibs_export.h>
class KAction;
class KActionCollection;
class TQPopupMenu;
/**
* The abstract base class for all Commands. Commands are used to
* store information needed for Undo/Redo functionality...
*/
class TDEUI_EXPORT KCommand
{
protected:
/**
* Creates a command.
*/
KCommand() {}
public:
virtual ~KCommand();
/**
* The main method: executes this command.
* Implement here what this command is about, and remember to
* record any information that will be helpful for #unexecute.
*/
virtual void execute() = 0;
/**
* Unexecutes (undo) this command.
* Implement here the steps to take for undoing the command.
* If your application uses actions for everything (it should),
* and if you implement unexecute correctly, the application is in the same
* state after unexecute as it was before execute. This means, the next
* call to execute will do the same thing as it did the first time.
*/
virtual void unexecute() = 0;
/**
* @return the name of this command, translated, since it will appear
* in the menus.
*/
virtual TQString name() const = 0;
protected:
virtual void virtual_hook( int id, void* data );
};
/**
* A command which stores its name.
* It is more memory-efficient to use KCommand and to implement the name() method,
* but in some cases it's more simple or more flexible to store the name at creation time.
*/
class TDEUI_EXPORT KNamedCommand : public KCommand
{
protected:
/**
* Creates a command.
* @param name the name of this command, translated, since it will appear
* in the menus.
*/
KNamedCommand(const TQString &name) : KCommand(), m_name(name) {}
public:
/**
* @return the name of this command
*/
virtual TQString name() const { return m_name; }
/**
* Updates the name of this command.
* Rarely necessary.
*/
void setName(const TQString &name) { m_name=name; }
private:
TQString m_name;
protected:
virtual void virtual_hook( int id, void* data );
};
/**
* A Macro Command is a command that holds several sub-commands.
* It will appear as one to the user and in the command history,
* but it can use the implementation of multiple commands internally.
*/
class TDEUI_EXPORT KMacroCommand : public KNamedCommand
{
public:
/**
* Creates a macro command. You will then need to call addCommand
* for each subcommand to be added to this macro command.
* @param name the name of this command, translated, since it will appear
* in the menus.
*/
KMacroCommand( const TQString & name );
virtual ~KMacroCommand() {}
/**
* Appends a command to this macro command.
* The ownership is transfered to the macro command.
*/
void addCommand(KCommand *command);
/**
* Executes this command, i.e. execute all the sub-commands
* in the order in which they were added.
*/
virtual void execute();
/**
* Undoes the execution of this command, i.e. #unexecute all the sub-commands
* in the _reverse_ order to the one in which they were added.
*/
virtual void unexecute();
protected:
TQPtrList<KCommand> m_commands;
protected:
virtual void virtual_hook( int id, void* data );
};
/**
* The command history stores a (user) configurable amount of
* Commands. It keeps track of its size and deletes commands
* if it gets too large. The user can set a maximum undo and
* a maximum redo limit (e.g. max. 50 undo / 30 redo commands).
* The KCommandHistory keeps track of the "borders" and deletes
* commands, if appropriate. It also activates/deactivates the
* undo/redo actions in the menu and changes the text according
* to the name of the command.
*/
class TDEUI_EXPORT KCommandHistory : public TQObject {
Q_OBJECT
public:
/**
* Creates a command history, to store commands.
* This constructor doesn't create actions, so you need to call
* #undo and #redo yourself.
*/
KCommandHistory();
/**
* Creates a command history, to store commands.
* This also creates an undo and a redo action, in the @p actionCollection,
* using the standard names ("edit_undo" and "edit_redo").
* @param withMenus if true, the actions will display a menu when plugged
* into a toolbar.
* @param actionCollection the parent collection
*/
KCommandHistory(KActionCollection *actionCollection, bool withMenus = true);
/**
* Destructs the command history object.
*/
virtual ~KCommandHistory();
/**
* Erases all the undo/redo history.
* Use this when reloading the data, for instance, since this invalidates
* all the commands.
*/
void clear();
/**
* Adds a command to the history. Call this for each @p command you create.
* Unless you set @p execute to false, this will also execute the command.
* This means, most of the application's code will look like
* MyCommand * cmd = new MyCommand(i18n("Capitalized Name"), parameters);
* m_historyCommand.addCommand( cmd );
*/
void addCommand(KCommand *command, bool execute=true);
/**
* @return the maximum number of items in the undo history
*/
int undoLimit() const { return m_undoLimit; }
/**
* Sets the maximum number of items in the undo history.
*/
void setUndoLimit(int limit);
/**
* @return the maximum number of items in the redo history
*/
int redoLimit() const { return m_redoLimit; }
/**
* Sets the maximum number of items in the redo history.
*/
void setRedoLimit(int limit);
/**
* Enable or disable the undo and redo actions.
* This isn't usually necessary, but this method can be useful if
* you disable all actions (to go to a "readonly" state), and then
* want to come back to a readwrite mode.
*/
void updateActions();
public slots:
/**
* Undoes the last action.
* Call this if you don't use the builtin KActions.
*/
virtual void undo();
/**
* Redoes the last undone action.
* Call this if you don't use the builtin KActions.
*/
virtual void redo();
/**
* Remembers when you saved the document.
* Call this right after saving the document. As soon as
* the history reaches the current index again (via some
* undo/redo operations) it will emit documentRestored
* If you implemented undo/redo properly the document is
* the same you saved before.
*/
virtual void documentSaved();
protected slots:
void slotUndoAboutToShow();
void slotUndoActivated( int );
void slotRedoAboutToShow();
void slotRedoActivated( int );
signals:
/**
* Emitted every time a command is executed
* (whether by addCommand, undo or redo).
* You can use this to update the GUI, for instance.
*
* KDE4 TODO: remove
*/
void commandExecuted();
/**
* Emitted every time a command is executed
* (whether by addCommand, undo or redo).
* You can use this to update the GUI, for instance.
* @param command was executed
* @since 3.5
*/
void commandExecuted(KCommand *command);
/**
* Emitted every time we reach the index where you
* saved the document for the last time. See documentSaved
*/
void documentRestored();
private:
void clipCommands(); // ensures that the limits are kept
TQPtrList<KCommand> m_commands;
KAction *m_undo, *m_redo;
TQPopupMenu *m_undoPopup, *m_redoPopup;
int m_undoLimit, m_redoLimit;
bool m_first; // attention: it's the first command in the list!
protected:
virtual void virtual_hook( int id, void* data );
private:
class KCommandHistoryPrivate;
KCommandHistoryPrivate *d;
};
#endif