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866 lines
33 KiB
866 lines
33 KiB
/*
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* This file is part of the html renderer for KDE.
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*
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* Copyright (C) 2000-2003 Lars Knoll (knoll@kde.org)
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* (C) 2000 Antti Koivisto (koivisto@kde.org)
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* (C) 2000-2003 Dirk Mueller (mueller@kde.org)
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* (C) 2002-2003 Apple Computer, Inc.
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* (C) 2004 Allan Sandfeld Jensen
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef render_object_h
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#define render_object_h
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#include <qcolor.h>
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#include <qrect.h>
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#include <assert.h>
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#include <qvaluelist.h>
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#include <kdebug.h>
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#include <kglobal.h>
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#include "xml/dom_docimpl.h"
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#include "misc/khtmllayout.h"
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#include "misc/loader_client.h"
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#include "misc/helper.h"
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#include "rendering/render_style.h"
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class QPainter;
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class QTextStream;
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class CSSStyle;
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class KHTMLView;
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#ifndef NDEBUG
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#define KHTMLAssert( x ) if( !(x) ) { \
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const RenderObject *o = this; while( o->parent() ) o = o->parent(); \
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o->printTree(); \
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qDebug(" this object = %p, %s", (void*) this, kdBacktrace().latin1() ); \
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assert( x ); \
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}
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#else
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#define KHTMLAssert( x )
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#endif
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/*
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* The painting of a layer occurs in three distinct phases. Each phase involves
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* a recursive descent into the layer's render objects. The first phase is the background phase.
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* The backgrounds and borders of all blocks are painted. Inlines are not painted at all.
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* Floats must paint above block backgrounds but entirely below inline content that can overlap them.
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* In the foreground phase, all inlines are fully painted. Inline replaced elements will get all
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* three phases invoked on them during this phase.
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*/
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typedef enum {
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PaintActionElementBackground = 0,
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PaintActionChildBackground,
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PaintActionChildBackgrounds,
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PaintActionFloat,
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PaintActionForeground,
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PaintActionOutline,
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PaintActionSelection,
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PaintActionCollapsedTableBorders
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} PaintAction;
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typedef enum {
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HitTestAll = 0,
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HitTestSelfOnly = 1,
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HitTestChildrenOnly = 2
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} HitTestAction;
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typedef enum {
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PageBreakNormal = 0, // all rules apply
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PageBreakHarder = 1, // page-break-inside: avoid is ignored
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PageBreakForced = 2 // page-break-after/before: avoid, orphans and widows ignored
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} PageBreakLevel;
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typedef enum {
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LowPriority = 0,
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NormalPriority = 1,
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HighPriority = 2,
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RealtimePriority = 3
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} Priority;
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inline PageBreakLevel operator| (PageBreakLevel a, PageBreakLevel b) {
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if (a == PageBreakForced || b == PageBreakForced)
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return PageBreakForced;
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if (a == PageBreakHarder || b == PageBreakHarder)
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return PageBreakHarder;
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return PageBreakNormal;
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}
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namespace DOM {
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class HTMLAreaElementImpl;
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class DOMString;
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class NodeImpl;
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class DocumentImpl;
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class ElementImpl;
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class EventImpl;
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}
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namespace khtml {
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class RenderFlow;
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class RenderStyle;
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class RenderTable;
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class CachedObject;
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class RenderObject;
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class RenderCanvas;
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class RenderText;
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class RenderFrameSet;
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class RenderArena;
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class RenderLayer;
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class RenderBlock;
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class InlineBox;
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class InlineFlowBox;
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class CounterNode;
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/**
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* Base Class for all rendering tree objects.
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*/
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class RenderObject : public CachedObjectClient
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{
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RenderObject(const RenderObject&);
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RenderObject& operator=(const RenderObject&);
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public:
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RenderObject(DOM::NodeImpl* node);
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virtual ~RenderObject();
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RenderObject *parent() const { return m_parent; }
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RenderObject *previousSibling() const { return m_previous; }
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RenderObject *nextSibling() const { return m_next; }
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virtual RenderObject *firstChild() const { return 0; }
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virtual RenderObject *lastChild() const { return 0; }
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RenderObject *nextRenderer() const;
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RenderObject *previousRenderer() const;
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virtual bool childAllowed() const { return false; }
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virtual int borderTopExtra() const { return 0; }
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virtual int borderBottomExtra() const { return 0; }
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virtual RenderLayer* layer() const { return 0; }
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RenderLayer* enclosingLayer() const;
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RenderLayer* enclosingStackingContext() const;
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void addLayers(RenderLayer* parentLayer, RenderObject* newObject);
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void removeLayers(RenderLayer* parentLayer);
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void moveLayers(RenderLayer* oldParent, RenderLayer* newParent);
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RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint,
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bool checkParent=true);
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virtual void positionChildLayers() { }
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virtual bool requiresLayer() const {
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return isRoot()/* ### */ || isPositioned() || isRelPositioned() || hasOverflowClip();
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}
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// ### rename to overflowClipRect and clipRect
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virtual QRect getOverflowClipRect(int /*tx*/, int /*ty*/)
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{ return QRect(0,0,0,0); }
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virtual QRect getClipRect(int /*tx*/, int /*ty*/) { return QRect(0,0,0,0); }
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bool hasClip() const { return isPositioned() && style()->hasClip(); }
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bool hasOverflowClip() const { return m_hasOverflowClip; }
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bool scrollsOverflow() const { return scrollsOverflowX() || scrollsOverflowY(); }
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bool scrollsOverflowX() const { return hasOverflowClip() && (style()->overflowX() == OSCROLL || style()->overflowX() == OAUTO); }
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bool scrollsOverflowY() const { return hasOverflowClip() && (style()->overflowY() == OSCROLL || style()->overflowY() == OAUTO); }
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virtual int getBaselineOfFirstLineBox() { return -1; } // Tables and blocks implement this.
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virtual InlineFlowBox* getFirstLineBox() { return 0; } // Tables and blocks implement this.
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// Whether or not a positioned element requires normal flow x/y to be computed
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// to determine its position.
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bool hasStaticX() const;
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bool hasStaticY() const;
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// Linear tree traversal
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RenderObject *objectBelow() const;
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RenderObject *objectAbove() const;
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// Returns if an object has counter-increment or counter-reset
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bool hasCounter(const QString& counter) const;
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// Calculates the value of the counter
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CounterNode* getCounter(const QString& counter, bool view = false, bool counters = false);
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// Detaches all counterNodes
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void detachCounters();
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protected:
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// Helper functions for counter-cache
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void insertCounter(const QString& counter, CounterNode* value);
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CounterNode* lookupCounter(const QString& counter) const;
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public:
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//////////////////////////////////////////
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// RenderObject tree manipulation
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virtual void addChild(RenderObject *newChild, RenderObject *beforeChild = 0);
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void removeChild(RenderObject *oldChild);
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// raw tree manipulation
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virtual RenderObject* removeChildNode(RenderObject* child);
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virtual void appendChildNode(RenderObject* child);
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virtual void insertChildNode(RenderObject* child, RenderObject* before);
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//////////////////////////////////////////
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//////////////////////////////////////////
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// Helper functions. Dangerous to use!
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void setPreviousSibling(RenderObject *previous) { m_previous = previous; }
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void setNextSibling(RenderObject *next) { m_next = next; }
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void setParent(RenderObject *parent) { m_parent = parent; }
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//////////////////////////////////////////
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public:
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virtual const char *renderName() const { return "RenderObject"; }
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#ifdef ENABLE_DUMP
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QString information() const;
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virtual void printTree(int indent=0) const;
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virtual void dump(QTextStream &stream, const QString &ind = QString::null) const;
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#endif
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static RenderObject *createObject(DOM::NodeImpl* node, RenderStyle* style);
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// Overloaded new operator. Derived classes must override operator new
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// in order to allocate out of the RenderArena.
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void* operator new(size_t sz, RenderArena* renderArena) throw();
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// Overridden to prevent the normal delete from being called.
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void operator delete(void* ptr, size_t sz);
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private:
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// The normal operator new is disallowed on all render objects.
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void* operator new(size_t sz);
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public:
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RenderArena* renderArena() const;
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virtual RenderFlow* continuation() const { return 0; }
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virtual bool isInlineContinuation() const { return false; }
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bool isRoot() const { return m_isRoot && !m_isAnonymous; }
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void setIsRoot(bool b) { m_isRoot = b; }
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bool isHR() const;
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// some helper functions...
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virtual bool isRenderBlock() const { return false; }
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virtual bool isRenderInline() const { return false; }
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virtual bool isInlineFlow() const { return false; }
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virtual bool isBlockFlow() const { return false; }
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virtual bool isInlineBlockOrInlineTable() const { return false; }
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virtual bool childrenInline() const { return false; }
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virtual bool isBox() const { return false; }
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virtual bool isRenderReplaced() const { return false; }
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virtual bool isGlyph() const { return false; }
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virtual bool isCounter() const { return false; }
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virtual bool isQuote() const { return false; }
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virtual bool isListItem() const { return false; }
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virtual bool isListMarker() const { return false; }
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virtual bool isCanvas() const { return false; }
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virtual bool isBR() const { return false; }
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virtual bool isTableCell() const { return false; }
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virtual bool isTableRow() const { return false; }
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virtual bool isTableSection() const { return false; }
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virtual bool isTableCol() const { return false; }
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virtual bool isTable() const { return false; }
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virtual bool isWidget() const { return false; }
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virtual bool isBody() const { return false; }
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virtual bool isFormElement() const { return false; }
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virtual bool isFrameSet() const { return false; }
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virtual bool isApplet() const { return false; }
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bool isHTMLMarquee() const;
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bool isAnonymous() const { return m_isAnonymous; }
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void setIsAnonymous(bool b) { m_isAnonymous = b; }
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bool isAnonymousBlock() const { return isAnonymous() && style()->display() == BLOCK && node()->isDocumentNode(); }
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bool isPseudoAnonymous() const { return isAnonymous() && !node()->isDocumentNode(); }
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bool isFloating() const { return m_floating; }
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bool isPositioned() const { return m_positioned; }
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bool isRelPositioned() const { return m_relPositioned; }
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bool isText() const { return m_isText; }
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bool isInline() const { return m_inline; }
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bool isCompact() const { return style()->display() == COMPACT; } // compact
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bool isRunIn() const { return style()->display() == RUN_IN; } // run-in object
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bool mouseInside() const;
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bool isReplaced() const { return m_replaced; }
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bool isReplacedBlock() const { return isInline() && isReplaced() && isRenderBlock(); }
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bool shouldPaintBackgroundOrBorder() const { return m_paintBackground; }
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bool needsLayout() const { return m_needsLayout || m_normalChildNeedsLayout || m_posChildNeedsLayout; }
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bool markedForRepaint() const { return m_markedForRepaint; }
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void setMarkedForRepaint(bool m) { m_markedForRepaint = m; }
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bool selfNeedsLayout() const { return m_needsLayout; }
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bool posChildNeedsLayout() const { return m_posChildNeedsLayout; }
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bool normalChildNeedsLayout() const { return m_normalChildNeedsLayout; }
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bool minMaxKnown() const{ return m_minMaxKnown; }
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bool overhangingContents() const { return m_overhangingContents; }
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bool hasFirstLine() const { return m_hasFirstLine; }
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bool isSelectionBorder() const { return m_isSelectionBorder; }
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bool recalcMinMax() const { return m_recalcMinMax; }
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RenderCanvas* canvas() const;
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// don't even think about making this method virtual!
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DOM::DocumentImpl* document() const;
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DOM::NodeImpl* element() const { return isAnonymous() ? 0L : m_node; }
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DOM::NodeImpl* node() const { return m_node; }
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/**
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* returns the object containing this one. can be different from parent for
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* positioned elements
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*/
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RenderObject *container() const;
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void setOverhangingContents(bool p=true);
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void markContainingBlocksForLayout();
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void dirtyFormattingContext( bool checkContainer );
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void repaintDuringLayout();
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void setNeedsLayout(bool b, bool markParents = true);
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void setChildNeedsLayout(bool b, bool markParents = true);
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void setMinMaxKnown(bool b=true) {
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m_minMaxKnown = b;
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if ( !b ) {
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RenderObject *o = this;
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RenderObject *root = this;
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while( o ) { // ### && !o->m_recalcMinMax ) {
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o->m_recalcMinMax = true;
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root = o;
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o = o->m_parent;
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}
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}
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}
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void setNeedsLayoutAndMinMaxRecalc() {
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setMinMaxKnown(false);
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setNeedsLayout(true);
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}
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void setPositioned(bool b=true) { m_positioned = b; }
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void setRelPositioned(bool b=true) { m_relPositioned = b; }
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void setFloating(bool b=true) { m_floating = b; }
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void setInline(bool b=true) { m_inline = b; }
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void setMouseInside(bool b=true) { m_mouseInside = b; }
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void setShouldPaintBackgroundOrBorder(bool b=true) { m_paintBackground = b; }
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void setRenderText() { m_isText = true; }
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void setReplaced(bool b=true) { m_replaced = b; }
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void setHasOverflowClip(bool b = true) { m_hasOverflowClip = b; }
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void setIsSelectionBorder(bool b=true) { m_isSelectionBorder = b; }
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void scheduleRelayout(RenderObject *clippedObj = 0);
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void updateBackgroundImages(RenderStyle* oldStyle);
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virtual InlineBox* createInlineBox(bool makePlaceHolderBox, bool isRootLineBox);
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virtual short lineHeight( bool firstLine ) const;
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virtual short verticalPositionHint( bool firstLine ) const;
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virtual short baselinePosition( bool firstLine ) const;
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short getVerticalPosition( bool firstLine, RenderObject* ref=0 ) const;
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/*
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* Print the object and its children, clipped by (x|y|w|h).
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* (tx|ty) is the calculated position of the parent
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*/
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struct PaintInfo {
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PaintInfo(QPainter* _p, const QRect& _r, PaintAction _phase)
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: p(_p), r(_r), phase(_phase), outlineObjects(0) {}
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~PaintInfo() { delete outlineObjects; }
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QPainter* p;
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QRect r;
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PaintAction phase;
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QValueList<RenderFlow *>* outlineObjects; // used to list which outlines should be painted by a block with inline children
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};
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virtual void paint( PaintInfo& i, int tx, int ty);
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void paintBorder(QPainter *p, int _tx, int _ty, int w, int h, const RenderStyle* style, bool begin=true, bool end=true);
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void paintOutline(QPainter *p, int _tx, int _ty, int w, int h, const RenderStyle* style);
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virtual void paintBoxDecorations(PaintInfo&, int /*_tx*/, int /*_ty*/) {}
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virtual void paintBackgroundExtended(QPainter* /*p*/, const QColor& /*c*/, const BackgroundLayer */*bgLayer*/,
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int /*clipy*/, int /*cliph*/, int /*_tx*/, int /*_ty*/,
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int /*w*/, int /*height*/, int /*bleft*/, int /*bright*/, int /*pleft*/, int /*pright*/ ) {}
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/*
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* This function calculates the minimum & maximum width that the object
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* can be set to.
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*
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* when the Element calls setMinMaxKnown(true), calcMinMaxWidth() will
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* be no longer called.
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*
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* when a element has a fixed size, m_minWidth and m_maxWidth should be
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* set to the same value. This has the special meaning that m_width,
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* contains the actual value.
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*
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* assumes calcMinMaxWidth has already been called for all children.
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*/
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virtual void calcMinMaxWidth() { }
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/*
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* Does the min max width recalculations after changes.
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*/
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void recalcMinMaxWidths();
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/*
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* Calculates the actual width of the object (only for non inline
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* objects)
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*/
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virtual void calcWidth() {}
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/*
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* Calculates the actual width of the object (only for non inline
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* objects)
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*/
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virtual void calcHeight() {}
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/*
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* This function should cause the Element to calculate its
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* width and height and the layout of its content
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*
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* when the Element calls setNeedsLayout(false), layout() is no
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* longer called during relayouts, as long as there is no
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* style sheet change. When that occurs, m_needsLayout will be
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* set to true and the Element receives layout() calls
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* again.
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*/
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virtual void layout() = 0;
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/* This function performs a layout only if one is needed. */
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void layoutIfNeeded() { if (needsLayout()) layout(); }
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// used for element state updates that can not be fixed with a
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// repaint and do not need a relayout
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virtual void updateFromElement() {}
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// Called immediately after render-object is inserted
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virtual void attach() { m_attached = true; }
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bool attached() { return m_attached; }
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// The corresponding closing element has been parsed. ### remove me
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virtual void close() { }
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virtual int availableHeight() const { return 0; }
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// Whether or not the element shrinks to its max width (rather than filling the width
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// of a containing block). HTML4 buttons, legends, and floating/compact elements do this.
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bool sizesToMaxWidth() const;
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/*
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* NeesPageClear indicates the object crossed a page-break but could not break itself and now
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* needs to be moved clear by its parent.
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*/
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void setNeedsPageClear(bool b = true) { m_needsPageClear = b; }
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virtual bool needsPageClear() const { return m_needsPageClear; }
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/*
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* ContainsPageBreak indicates the object contains a clean page-break.
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* ### should be removed and replaced with (crossesPageBreak && !needsPageClear)
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*/
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void setContainsPageBreak(bool b = true) { m_containsPageBreak = b; }
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virtual bool containsPageBreak() const { return m_containsPageBreak; }
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virtual int pageTopAfter(int y) const { if (parent()) return parent()->pageTopAfter(y); else return 0; }
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virtual int crossesPageBreak(int top, int bottom) const
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{ if (parent()) return parent()->crossesPageBreak(top, bottom); else return 0; }
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// Checks if a page-break before child is possible at the given page-break level
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// false means the child should attempt the break self.
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virtual bool canClear(RenderObject */*child*/, PageBreakLevel level)
|
|
{ if (parent()) return parent()->canClear(this, level); else return false; }
|
|
|
|
void setAfterPageBreak(bool b = true) { m_afterPageBreak = b; };
|
|
void setBeforePageBreak(bool b = true) { m_beforePageBreak = b; };
|
|
virtual bool afterPageBreak() const { return m_afterPageBreak; }
|
|
virtual bool beforePageBreak() const { return m_beforePageBreak; }
|
|
|
|
// does a query on the rendertree and finds the innernode
|
|
// and overURL for the given position
|
|
// if readonly == false, it will recalc hover styles accordingly
|
|
class NodeInfo
|
|
{
|
|
friend class RenderImage;
|
|
friend class RenderFlow;
|
|
friend class RenderInline;
|
|
friend class RenderText;
|
|
friend class RenderWidget;
|
|
friend class RenderObject;
|
|
friend class RenderFrameSet;
|
|
friend class RenderLayer;
|
|
friend class DOM::HTMLAreaElementImpl;
|
|
public:
|
|
NodeInfo(bool readonly, bool active)
|
|
: m_innerNode(0), m_innerNonSharedNode(0), m_innerURLElement(0), m_readonly(readonly), m_active(active)
|
|
{ }
|
|
|
|
DOM::NodeImpl* innerNode() const { return m_innerNode; }
|
|
DOM::NodeImpl* innerNonSharedNode() const { return m_innerNonSharedNode; }
|
|
DOM::NodeImpl* URLElement() const { return m_innerURLElement; }
|
|
bool readonly() const { return m_readonly; }
|
|
bool active() const { return m_active; }
|
|
|
|
private:
|
|
void setInnerNode(DOM::NodeImpl* n) { m_innerNode = n; }
|
|
void setInnerNonSharedNode(DOM::NodeImpl* n) { m_innerNonSharedNode = n; }
|
|
void setURLElement(DOM::NodeImpl* n) { m_innerURLElement = n; }
|
|
|
|
DOM::NodeImpl* m_innerNode;
|
|
DOM::NodeImpl* m_innerNonSharedNode;
|
|
DOM::NodeImpl* m_innerURLElement;
|
|
bool m_readonly;
|
|
bool m_active;
|
|
};
|
|
|
|
/** contains stateful information for a checkSelectionPoint call
|
|
*/
|
|
struct SelPointState {
|
|
/** last node that was before the current position */
|
|
DOM::NodeImpl *m_lastNode;
|
|
/** offset of last node */
|
|
long m_lastOffset;
|
|
/** true when the last node had the result SelectionAfterInLine */
|
|
bool m_afterInLine;
|
|
|
|
SelPointState() : m_lastNode(0), m_lastOffset(0), m_afterInLine(false)
|
|
{}
|
|
};
|
|
|
|
virtual FindSelectionResult checkSelectionPoint( int _x, int _y, int _tx, int _ty,
|
|
DOM::NodeImpl*&, int & offset,
|
|
SelPointState & );
|
|
virtual bool nodeAtPoint(NodeInfo& info, int x, int y, int tx, int ty, HitTestAction, bool inside = false);
|
|
void setInnerNode(NodeInfo& info);
|
|
|
|
// set the style of the object.
|
|
virtual void setStyle(RenderStyle *style);
|
|
|
|
// returns the containing block level element for this element.
|
|
RenderBlock *containingBlock() const;
|
|
|
|
// return just the width of the containing block
|
|
virtual short containingBlockWidth() const;
|
|
// return just the height of the containing block
|
|
virtual int containingBlockHeight() const;
|
|
|
|
// size of the content area (box size minus padding/border)
|
|
virtual short contentWidth() const { return 0; }
|
|
virtual int contentHeight() const { return 0; }
|
|
|
|
// intrinsic extend of replaced elements. undefined otherwise
|
|
virtual short intrinsicWidth() const { return 0; }
|
|
virtual int intrinsicHeight() const { return 0; }
|
|
|
|
// relative to parent node
|
|
virtual void setPos( int /*xPos*/, int /*yPos*/ ) { }
|
|
virtual void setWidth( int /*width*/ ) { }
|
|
virtual void setHeight( int /*height*/ ) { }
|
|
|
|
virtual int xPos() const { return 0; }
|
|
virtual int yPos() const { return 0; }
|
|
|
|
/** the position of the object from where it begins drawing, including
|
|
* its negative overflow
|
|
*/
|
|
int effectiveXPos() const { return xPos() + (hasOverflowClip() ? 0 : overflowLeft()); }
|
|
|
|
/** the position of the object from where it begins drawing, including
|
|
* its negative overflow
|
|
*/
|
|
int effectiveYPos() const { return yPos() + (hasOverflowClip() ? -borderTopExtra() : kMin(overflowTop(), -borderTopExtra())); }
|
|
|
|
/** Leftmost coordinate of this inline element relative to containing
|
|
* block. Always zero for non-inline elements.
|
|
*/
|
|
virtual int inlineXPos() const { return 0; }
|
|
/** Topmost coordinate of this inline element relative to containing
|
|
* block. Always zero for non-inline elements.
|
|
*/
|
|
virtual int inlineYPos() const { return 0; }
|
|
|
|
// calculate client position of box
|
|
virtual bool absolutePosition(int &/*xPos*/, int &/*yPos*/, bool fixed = false) const;
|
|
|
|
// width and height are without margins but include paddings and borders
|
|
virtual short width() const { return 0; }
|
|
virtual int height() const { return 0; }
|
|
|
|
// The height of a block when you include overflow spillage out of
|
|
// the bottom of the block (e.g., a <div style="height:25px"> that
|
|
// has a 100px tall image inside it would have an overflow height
|
|
// of borderTop() + paddingTop() + 100px.
|
|
virtual int overflowHeight() const { return height(); }
|
|
virtual int overflowWidth() const { return width(); }
|
|
// how much goes over the left hand side (0 or a negative number)
|
|
virtual int overflowTop() const { return 0; }
|
|
virtual int overflowLeft() const { return 0; }
|
|
|
|
/**
|
|
* Returns the height that is effectively considered when contemplating the
|
|
* object as a whole -- usually the overflow height, or the height if clipped.
|
|
*/
|
|
int effectiveHeight() const { return hasOverflowClip() ? height() + borderTopExtra() + borderBottomExtra() :
|
|
kMax(overflowHeight() - overflowTop(), height() + borderTopExtra() + borderBottomExtra()); }
|
|
/**
|
|
* Returns the width that is effectively considered when contemplating the
|
|
* object as a whole -- usually the overflow width, or the width if clipped.
|
|
*/
|
|
int effectiveWidth() const { return hasOverflowClip() ? width() : overflowWidth() - overflowLeft(); }
|
|
|
|
// IE extensions, heavily used in ECMA
|
|
virtual short offsetWidth() const { return width(); }
|
|
virtual int offsetHeight() const { return height() + borderTopExtra() + borderBottomExtra(); }
|
|
virtual int offsetLeft() const;
|
|
virtual int offsetTop() const;
|
|
virtual RenderObject* offsetParent() const;
|
|
short clientWidth() const;
|
|
int clientHeight() const;
|
|
short scrollWidth() const;
|
|
int scrollHeight() const;
|
|
|
|
virtual bool isSelfCollapsingBlock() const { return false; }
|
|
short collapsedMarginTop() const { return maxTopMargin(true)-maxTopMargin(false); }
|
|
short collapsedMarginBottom() const { return maxBottomMargin(true)-maxBottomMargin(false); }
|
|
|
|
virtual bool isTopMarginQuirk() const { return false; }
|
|
virtual bool isBottomMarginQuirk() const { return false; }
|
|
virtual short maxTopMargin(bool positive) const
|
|
{ return positive ? kMax( int( marginTop() ), 0 ) : - kMin( int( marginTop() ), 0 ); }
|
|
virtual short maxBottomMargin(bool positive) const
|
|
{ return positive ? kMax( int( marginBottom() ), 0 ) : - kMin( int( marginBottom() ), 0 ); }
|
|
|
|
virtual short marginTop() const { return 0; }
|
|
virtual short marginBottom() const { return 0; }
|
|
virtual short marginLeft() const { return 0; }
|
|
virtual short marginRight() const { return 0; }
|
|
|
|
virtual int paddingTop() const;
|
|
virtual int paddingBottom() const;
|
|
virtual int paddingLeft() const;
|
|
virtual int paddingRight() const;
|
|
|
|
virtual int borderTop() const { return style()->borderTopWidth(); }
|
|
virtual int borderBottom() const { return style()->borderBottomWidth(); }
|
|
virtual int borderLeft() const { return style()->borderLeftWidth(); }
|
|
virtual int borderRight() const { return style()->borderRightWidth(); }
|
|
|
|
virtual short minWidth() const { return 0; }
|
|
virtual int maxWidth() const { return 0; }
|
|
|
|
RenderStyle* style() const { return m_style; }
|
|
RenderStyle* style( bool firstLine ) const {
|
|
RenderStyle *s = m_style;
|
|
if( firstLine && hasFirstLine() ) {
|
|
RenderStyle *pseudoStyle = style()->getPseudoStyle(RenderStyle::FIRST_LINE);
|
|
if ( pseudoStyle )
|
|
s = pseudoStyle;
|
|
}
|
|
return s;
|
|
}
|
|
|
|
void getTextDecorationColors(int decorations, QColor& underline, QColor& overline,
|
|
QColor& linethrough, bool quirksMode=false);
|
|
|
|
enum BorderSide {
|
|
BSTop, BSBottom, BSLeft, BSRight
|
|
};
|
|
void drawBorder(QPainter *p, int x1, int y1, int x2, int y2, BorderSide s,
|
|
QColor c, const QColor& textcolor, EBorderStyle style,
|
|
int adjbw1, int adjbw2, bool invalidisInvert = false);
|
|
|
|
// Used by collapsed border tables.
|
|
virtual void collectBorders(QValueList<CollapsedBorderValue>& borderStyles);
|
|
|
|
// force a complete repaint
|
|
virtual void repaint(Priority p = NormalPriority) { if(m_parent) m_parent->repaint(p); }
|
|
virtual void repaintRectangle(int x, int y, int w, int h, Priority p=NormalPriority, bool f=false);
|
|
|
|
virtual unsigned int length() const { return 1; }
|
|
|
|
virtual bool isHidden() const { return isFloating() || isPositioned(); }
|
|
|
|
// Special objects are objects that are neither really inline nor blocklevel
|
|
bool isFloatingOrPositioned() const { return (isFloating() || isPositioned()); };
|
|
virtual bool hasOverhangingFloats() const { return false; }
|
|
virtual bool hasFloats() const { return false; }
|
|
virtual bool containsFloat(RenderObject* /*o*/) const { return false; }
|
|
virtual void markAllDescendantsWithFloatsForLayout(RenderObject* /*floatToRemove*/ = 0) {}
|
|
|
|
bool flowAroundFloats() const;
|
|
bool usesLineWidth() const;
|
|
|
|
// positioning of inline children (bidi)
|
|
virtual void position(InlineBox*, int, int, bool) {}
|
|
// virtual void position(int, int, int, int, int, bool, bool, int) {}
|
|
|
|
// Applied as a "slop" to dirty rect checks during the outline painting phase's dirty-rect checks.
|
|
int maximalOutlineSize(PaintAction p) const;
|
|
|
|
enum SelectionState {
|
|
SelectionNone,
|
|
SelectionStart,
|
|
SelectionInside,
|
|
SelectionEnd,
|
|
SelectionBoth
|
|
};
|
|
|
|
virtual SelectionState selectionState() const { return SelectionNone;}
|
|
virtual void setSelectionState(SelectionState) {}
|
|
|
|
/**
|
|
* Flags which influence the appearence and position
|
|
* @param CFOverride input overrides existing character, caret should be
|
|
* cover the whole character
|
|
* @param CFOutside coordinates are to be interpreted outside of the
|
|
* render object
|
|
* @param CFOutsideEnd coordinates are to be interpreted at the outside
|
|
* end of the render object (only valid if CFOutside is also set)
|
|
*/
|
|
enum CaretFlags { CFOverride = 0x01, CFOutside = 0x02, CFOutsideEnd = 0x04 };
|
|
|
|
/**
|
|
* Returns the content coordinates of the caret within this render object.
|
|
* @param offset zero-based offset determining position within the render object.
|
|
* @param flags combination of enum CaretFlags
|
|
* @param _x returns the left coordinate
|
|
* @param _y returns the top coordinate
|
|
* @param width returns the caret's width
|
|
* @param height returns the caret's height
|
|
*/
|
|
virtual void caretPos(int offset, int flags, int &_x, int &_y, int &width, int &height);
|
|
|
|
// returns the lowest position of the lowest object in that particular object.
|
|
// This 'height' is relative to the topleft of the margin box of the object.
|
|
// Implemented in RenderFlow.
|
|
virtual int lowestPosition(bool /*includeOverflowInterior*/=true, bool /*includeSelf*/=true) const { return 0; }
|
|
virtual int rightmostPosition(bool /*includeOverflowInterior*/=true, bool /*includeSelf*/=true) const { return 0; }
|
|
virtual int leftmostPosition(bool /*includeOverflowInterior*/=true, bool /*includeSelf*/=true) const { return 0; }
|
|
virtual int highestPosition(bool /*includeOverflowInterior*/=true, bool /*includeSelf*/=true) const { return 0; }
|
|
|
|
// recursively invalidate current layout
|
|
// unused: void invalidateLayout();
|
|
|
|
virtual void calcVerticalMargins() {}
|
|
void removeFromObjectLists();
|
|
|
|
virtual void deleteInlineBoxes(RenderArena* arena=0) {(void)arena;}
|
|
virtual void detach( );
|
|
|
|
void setDoNotDelete(bool b) { m_doNotDelete = b; }
|
|
bool doNotDelete() const { return m_doNotDelete; }
|
|
|
|
const QFont &font(bool firstLine) const {
|
|
return style( firstLine )->font();
|
|
}
|
|
|
|
const QFontMetrics &fontMetrics(bool firstLine) const {
|
|
return style( firstLine )->fontMetrics();
|
|
}
|
|
|
|
/** returns the lowest possible value the caret offset may have to
|
|
* still point to a valid position.
|
|
*
|
|
* Returns 0 by default.
|
|
*/
|
|
virtual long minOffset() const { return 0; }
|
|
/** returns the highest possible value the caret offset may have to
|
|
* still point to a valid position.
|
|
*
|
|
* Returns 0 by default, as generic elements are considered to have no
|
|
* width.
|
|
*/
|
|
virtual long maxOffset() const { return 0; }
|
|
|
|
virtual void setPixmap(const QPixmap &, const QRect&, CachedImage *);
|
|
|
|
QRegion visibleFlowRegion(int x, int y) const;
|
|
|
|
protected:
|
|
virtual void selectionStartEnd(int& spos, int& epos);
|
|
|
|
virtual QRect viewRect() const;
|
|
void remove();
|
|
void invalidateVerticalPositions();
|
|
bool attemptDirectLayerTranslation();
|
|
void updateWidgetMasks();
|
|
|
|
virtual void removeLeftoverAnonymousBoxes();
|
|
|
|
void arenaDelete(RenderArena *arena);
|
|
|
|
private:
|
|
RenderStyle* m_style;
|
|
DOM::NodeImpl* m_node;
|
|
RenderObject *m_parent;
|
|
RenderObject *m_previous;
|
|
RenderObject *m_next;
|
|
|
|
short m_verticalPosition;
|
|
|
|
bool m_needsLayout : 1;
|
|
bool m_normalChildNeedsLayout : 1;
|
|
bool m_markedForRepaint : 1;
|
|
bool m_posChildNeedsLayout : 1;
|
|
|
|
bool m_minMaxKnown : 1;
|
|
bool m_floating : 1;
|
|
|
|
bool m_positioned : 1;
|
|
bool m_overhangingContents : 1;
|
|
bool m_relPositioned : 1;
|
|
bool m_paintBackground : 1; // if the box has something to paint in the
|
|
// background painting phase (background, border, etc)
|
|
|
|
bool m_isAnonymous : 1;
|
|
bool m_recalcMinMax : 1;
|
|
bool m_isText : 1;
|
|
bool m_inline : 1;
|
|
bool m_attached : 1;
|
|
|
|
bool m_replaced : 1;
|
|
bool m_mouseInside : 1;
|
|
bool m_hasFirstLine : 1;
|
|
bool m_isSelectionBorder : 1;
|
|
|
|
bool m_isRoot : 1;
|
|
|
|
bool m_beforePageBreak : 1;
|
|
bool m_afterPageBreak : 1;
|
|
|
|
bool m_needsPageClear : 1;
|
|
bool m_containsPageBreak : 1;
|
|
|
|
bool m_hasOverflowClip : 1;
|
|
|
|
bool m_doNotDelete : 1; // This object should not be auto-deleted
|
|
|
|
// ### we have 16 + 26 bits.
|
|
|
|
|
|
void arenaDelete(RenderArena *arena, void *objectBase);
|
|
|
|
friend class RenderLayer;
|
|
friend class RenderListItem;
|
|
friend class RenderContainer;
|
|
friend class RenderCanvas;
|
|
};
|
|
|
|
|
|
enum VerticalPositionHint {
|
|
PositionTop = -0x4000,
|
|
PositionBottom = 0x4000,
|
|
PositionUndefined = 0x3fff
|
|
};
|
|
|
|
} //namespace
|
|
#endif
|