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3071 lines
99 KiB
3071 lines
99 KiB
/**
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* This file is part of the DOM implementation for KDE.
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*
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* Copyright (C) 1997 Martin Jones (mjones@kde.org)
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* (C) 1997 Torben Weis (weis@kde.org)
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* (C) 1998 Waldo Bastian (bastian@kde.org)
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* (C) 1999-2003 Lars Knoll (knoll@kde.org)
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* (C) 1999 Antti Koivisto (koivisto@kde.org)
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* (C) 2003 Apple Computer, Inc.
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* (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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//#define TABLE_DEBUG
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//#define TABLE_PRINT
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//#define DEBUG_LAYOUT
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//#define BOX_DEBUG
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#include "rendering/render_table.h"
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#include "rendering/render_replaced.h"
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#include "rendering/render_canvas.h"
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#include "rendering/table_layout.h"
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#include "html/html_tableimpl.h"
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#include "html/html_formimpl.h"
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#include "misc/htmltags.h"
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#include "misc/htmlattrs.h"
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#include "rendering/render_line.h"
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#include "xml/dom_docimpl.h"
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#include <tdeglobal.h>
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#include <tqapplication.h>
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#include <tqstyle.h>
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#include <kdebug.h>
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#include <assert.h>
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using namespace tdehtml;
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using namespace DOM;
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RenderTable::RenderTable(DOM::NodeImpl* node)
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: RenderBlock(node)
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{
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tCaption = 0;
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head = foot = firstBody = 0;
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tableLayout = 0;
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m_currentBorder = 0;
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has_col_elems = false;
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hspacing = vspacing = 0;
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padding = 0;
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needSectionRecalc = false;
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padding = 0;
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columnPos.resize( 2 );
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columnPos.fill( 0 );
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columns.resize( 1 );
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columns.fill( ColumnStruct() );
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columnPos[0] = 0;
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}
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RenderTable::~RenderTable()
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{
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delete tableLayout;
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}
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void RenderTable::setStyle(RenderStyle *_style)
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{
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ETableLayout oldTableLayout = style() ? style()->tableLayout() : TAUTO;
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if ( _style->display() == INLINE ) _style->setDisplay( INLINE_TABLE );
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if ( _style->display() != INLINE_TABLE ) _style->setDisplay(TABLE);
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if ( !_style->flowAroundFloats() ) _style->setFlowAroundFloats(true);
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RenderBlock::setStyle(_style);
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// init RenderObject attributes
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setInline(style()->display()==INLINE_TABLE && !isPositioned());
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setReplaced(style()->display()==INLINE_TABLE);
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// In the collapsed border model, there is no cell spacing.
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hspacing = collapseBorders() ? 0 : style()->borderHorizontalSpacing();
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vspacing = collapseBorders() ? 0 : style()->borderVerticalSpacing();
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columnPos[0] = hspacing;
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if ( !tableLayout || style()->tableLayout() != oldTableLayout ) {
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delete tableLayout;
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// According to the CSS2 spec, you only use fixed table layout if an
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// explicit width is specified on the table. Auto width implies auto table layout.
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if (style()->tableLayout() == TFIXED && !style()->width().isVariable()) {
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tableLayout = new FixedTableLayout(this);
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#ifdef DEBUG_LAYOUT
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kdDebug( 6040 ) << "using fixed table layout" << endl;
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#endif
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} else
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tableLayout = new AutoTableLayout(this);
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}
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}
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short RenderTable::lineHeight(bool b) const
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{
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// Inline tables are replaced elements. Otherwise, just pass off to
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// the base class.
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if (isReplaced())
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return height()+marginTop()+marginBottom();
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return RenderBlock::lineHeight(b);
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}
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short RenderTable::baselinePosition(bool b) const
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{
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// Inline tables are replaced elements. Otherwise, just pass off to
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// the base class.
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if (isReplaced())
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return height()+marginTop()+marginBottom();
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return RenderBlock::baselinePosition(b);
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}
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void RenderTable::addChild(RenderObject *child, RenderObject *beforeChild)
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{
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#ifdef DEBUG_LAYOUT
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kdDebug( 6040 ) << renderName() << "(Table)::addChild( " << child->renderName() << ", " <<
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(beforeChild ? beforeChild->renderName() : "0") << " )" << endl;
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#endif
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bool wrapInAnonymousSection = false;
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switch(child->style()->display())
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{
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case TABLE_CAPTION:
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if (child->isRenderBlock())
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tCaption = static_cast<RenderBlock *>(child);
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break;
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case TABLE_COLUMN:
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case TABLE_COLUMN_GROUP:
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has_col_elems = true;
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break;
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case TABLE_HEADER_GROUP:
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if ( !head ) {
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if (child->isTableSection())
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head = static_cast<RenderTableSection *>(child);
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}
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else if ( !firstBody )
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if (child->isTableSection())
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firstBody = static_cast<RenderTableSection *>(child);
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break;
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case TABLE_FOOTER_GROUP:
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if ( !foot ) {
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if (child->isTableSection())
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foot = static_cast<RenderTableSection *>(child);
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break;
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}
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// fall through
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case TABLE_ROW_GROUP:
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if(!firstBody)
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if (child->isTableSection())
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firstBody = static_cast<RenderTableSection *>(child);
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break;
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case TABLE_CELL:
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case TABLE_ROW:
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wrapInAnonymousSection = true;
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break;
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case BLOCK:
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// case BOX:
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case COMPACT:
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case INLINE:
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case INLINE_BLOCK:
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// case INLINE_BOX:
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case INLINE_TABLE:
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case LIST_ITEM:
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case NONE:
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case RUN_IN:
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case TABLE:
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// The special TABLE > FORM quirk allows the form to sit directly under the table
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if (child->element() && child->element()->isHTMLElement() && child->element()->id() == ID_FORM)
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wrapInAnonymousSection = !static_cast<HTMLFormElementImpl*>(child->element())->isMalformed();
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else
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wrapInAnonymousSection = true;
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break;
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}
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if (!wrapInAnonymousSection) {
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RenderContainer::addChild(child, beforeChild);
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return;
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}
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if (!beforeChild && lastChild() && lastChild()->isTableSection() && lastChild()->isAnonymous()) {
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lastChild()->addChild(child);
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return;
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}
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RenderObject *lastBox = beforeChild;
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RenderObject *nextToLastBox = beforeChild;
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while (lastBox && lastBox->parent()->isAnonymous() &&
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!lastBox->isTableSection() && lastBox->style()->display() != TABLE_CAPTION) {
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nextToLastBox = lastBox;
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lastBox = lastBox->parent();
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}
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if (lastBox && lastBox->isAnonymous()) {
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lastBox->addChild(child, nextToLastBox);
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return;
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}
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if (beforeChild && !beforeChild->isTableSection())
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beforeChild = 0;
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RenderTableSection* section = new (renderArena()) RenderTableSection(document() /* anonymous */);
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RenderStyle* newStyle = new RenderStyle();
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newStyle->inheritFrom(style());
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newStyle->setDisplay(TABLE_ROW_GROUP);
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section->setStyle(newStyle);
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addChild(section, beforeChild);
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section->addChild(child);
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}
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void RenderTable::calcWidth()
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{
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if ( isPositioned() ) {
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calcAbsoluteHorizontal();
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}
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RenderBlock *cb = containingBlock();
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int availableWidth = cb->lineWidth( m_y );
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LengthType widthType = style()->width().type();
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if(widthType > Relative && style()->width().value() > 0) {
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// Percent or fixed table
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// Percent is calculated from contentWidth, not available width
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m_width = calcBoxWidth(style()->width().minWidth( cb->contentWidth() ));
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} else {
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// Subtract out any fixed margins from our available width for auto width tables.
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int marginTotal = 0;
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if (!style()->marginLeft().isVariable())
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marginTotal += style()->marginLeft().width(availableWidth);
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if (!style()->marginRight().isVariable())
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marginTotal += style()->marginRight().width(availableWidth);
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// Subtract out our margins to get the available content width.
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int availContentWidth = kMax(0, availableWidth - marginTotal);
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// Ensure we aren't bigger than our max width or smaller than our min width.
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m_width = kMin(availContentWidth, m_maxWidth);
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}
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m_width = kMax (m_width, m_minWidth);
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// Finally, with our true width determined, compute our margins for real.
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m_marginRight=0;
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m_marginLeft=0;
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calcHorizontalMargins(style()->marginLeft(),style()->marginRight(),availableWidth);
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}
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void RenderTable::layout()
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{
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TDEHTMLAssert( needsLayout() );
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TDEHTMLAssert( minMaxKnown() );
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TDEHTMLAssert( !needSectionRecalc );
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if (posChildNeedsLayout() && !normalChildNeedsLayout() && !selfNeedsLayout()) {
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// All we have to is lay out our positioned objects.
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layoutPositionedObjects(true);
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setNeedsLayout(false);
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return;
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}
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if (markedForRepaint()) {
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repaintDuringLayout();
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setMarkedForRepaint(false);
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}
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m_height = 0;
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initMaxMarginValues();
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int oldWidth = m_width;
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calcWidth();
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m_overflowWidth = m_width;
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if (tCaption && (oldWidth != m_width || tCaption->style()->height().isPercent()))
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tCaption->setChildNeedsLayout(true);
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// the optimization below doesn't work since the internal table
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// layout could have changed. we need to add a flag to the table
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// layout that tells us if something has changed in the min max
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// calculations to do it correctly.
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// if ( oldWidth != m_width || columns.size() + 1 != columnPos.size() )
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tableLayout->layout();
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#ifdef DEBUG_LAYOUT
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kdDebug( 6040 ) << renderName() << "(Table)::layout1() width=" << width() << ", marginLeft=" << marginLeft() << " marginRight=" << marginRight() << endl;
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#endif
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setCellWidths();
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// layout child objects
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int calculatedHeight = 0;
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RenderObject *child = firstChild();
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while( child ) {
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// FIXME: What about a form that has a display value that makes it a table section?
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if ( child->needsLayout() && !(child->element() && child->element()->id() == ID_FORM) )
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child->layout();
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if ( child->isTableSection() ) {
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static_cast<RenderTableSection *>(child)->calcRowHeight();
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calculatedHeight += static_cast<RenderTableSection *>(child)->layoutRows( 0 );
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}
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child = child->nextSibling();
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}
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// ### collapse caption margin
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if(tCaption && tCaption->style()->captionSide() != CAPBOTTOM) {
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tCaption->setPos(tCaption->marginLeft(), tCaption->marginTop()+m_height);
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m_height += tCaption->height() + tCaption->marginTop() + tCaption->marginBottom();
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}
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int bpTop = borderTop() + (collapseBorders() ? 0 : paddingTop());
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int bpBottom = borderBottom() + (collapseBorders() ? 0 : paddingBottom());
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m_height += bpTop;
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int oldHeight = m_height;
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if (isPositioned())
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m_height += calculatedHeight + bpBottom;
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calcHeight();
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int newHeight = m_height;
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m_height = oldHeight;
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Length h = style()->height();
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int th = -(bpTop + bpBottom); // Tables size as though CSS height includes border/padding.
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if (isPositioned())
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th += newHeight;
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else if (h.isFixed())
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th += h.value();
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else if (h.isPercent())
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th += calcPercentageHeight(h);
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// layout rows
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if ( th > calculatedHeight ) {
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// we have to redistribute that height to get the constraint correctly
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// just force the first body to the height needed
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// ### FIXME This should take height constraints on all table sections into account and distribute
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// accordingly. For now this should be good enough
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if (firstBody) {
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firstBody->calcRowHeight();
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firstBody->layoutRows( th - calculatedHeight );
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}
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else if (!style()->htmlHacks()) {
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// Completely empty tables (with no sections or anything) should at least honor specified height
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// in strict mode.
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m_height += th;
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}
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}
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int bl = borderLeft();
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if (!collapseBorders())
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bl += paddingLeft();
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// position the table sections
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if ( head ) {
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head->setPos(bl, m_height);
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m_height += head->height();
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}
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RenderObject *body = firstBody;
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while ( body ) {
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if ( body != head && body != foot && body->isTableSection() ) {
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body->setPos(bl, m_height);
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m_height += body->height();
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}
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body = body->nextSibling();
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}
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if ( foot ) {
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foot->setPos(bl, m_height);
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m_height += foot->height();
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}
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m_height += bpBottom;
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if(tCaption && tCaption->style()->captionSide()==CAPBOTTOM) {
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tCaption->setPos(tCaption->marginLeft(), tCaption->marginTop()+m_height);
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m_height += tCaption->height() + tCaption->marginTop() + tCaption->marginBottom();
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}
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if (canvas()->pagedMode()) {
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RenderObject *child = firstChild();
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// relayout taking real position into account
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while( child ) {
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if ( !(child->element() && child->element()->id() == ID_FORM) ) {
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child->setNeedsLayout(true);
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child->layout();
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if (child->containsPageBreak()) setContainsPageBreak(true);
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if (child->needsPageClear()) setNeedsPageClear(true);
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}
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child = child->nextSibling();
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}
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}
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//kdDebug(0) << "table height: " << m_height << endl;
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// table can be containing block of positioned elements.
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// ### only pass true if width or height changed.
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layoutPositionedObjects( true );
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m_overflowHeight = m_height;
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setNeedsLayout(false);
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}
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void RenderTable::setCellWidths()
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{
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#ifdef DEBUG_LAYOUT
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kdDebug( 6040 ) << renderName() << "(Table, this=0x" << this << ")::setCellWidths()" << endl;
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#endif
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RenderObject *child = firstChild();
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while( child ) {
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if ( child->isTableSection() )
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static_cast<RenderTableSection *>(child)->setCellWidths();
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child = child->nextSibling();
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}
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}
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void RenderTable::paint( PaintInfo& pI, int _tx, int _ty)
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{
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if(needsLayout()) return;
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_tx += xPos();
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_ty += yPos();
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#ifdef TABLE_PRINT
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kdDebug( 6040 ) << "RenderTable::paint() w/h = (" << width() << "/" << height() << ")" << endl;
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#endif
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if (!overhangingContents() && !isRelPositioned() && !isPositioned())
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{
|
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int os = 2*maximalOutlineSize(pI.phase);
|
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if((_ty > pI.r.y() + pI.r.height() + os) || (_ty + height() < pI.r.y() - os)) return;
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if((_tx > pI.r.x() + pI.r.width() + os) || (_tx + width() < pI.r.x() - os)) return;
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}
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#ifdef TABLE_PRINT
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kdDebug( 6040 ) << "RenderTable::paint(2) " << _tx << "/" << _ty << " (" << _y << "/" << _h << ")" << endl;
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#endif
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if (pI.phase == PaintActionOutline)
|
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paintOutline(pI.p, _tx, _ty, width(), height(), style());
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|
|
if(( pI.phase == PaintActionElementBackground || pI.phase == PaintActionChildBackground )
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&& shouldPaintBackgroundOrBorder() && style()->visibility() == VISIBLE)
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paintBoxDecorations(pI, _tx, _ty);
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|
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if ( pI.phase == PaintActionElementBackground )
|
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return;
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|
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PaintAction oldphase = pI.phase;
|
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if ( pI.phase == PaintActionChildBackgrounds )
|
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pI.phase = PaintActionChildBackground;
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|
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for( RenderObject *child = firstChild(); child; child = child->nextSibling())
|
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if ( child->isTableSection() || child == tCaption )
|
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child->paint( pI, _tx, _ty );
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|
|
if (collapseBorders() &&
|
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(pI.phase == PaintActionElementBackground || pI.phase == PaintActionChildBackground)
|
|
&& style()->visibility() == VISIBLE) {
|
|
// Collect all the unique border styles that we want to paint in a sorted list. Once we
|
|
// have all the styles sorted, we then do individual passes, painting each style of border
|
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// from lowest precedence to highest precedence.
|
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pI.phase = PaintActionCollapsedTableBorders;
|
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TQValueList<CollapsedBorderValue> borderStyles;
|
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collectBorders(borderStyles);
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#if 0
|
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TQString m;
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for (uint i = 0; i < borderStyles.count(); i++)
|
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m += TQString("%1 ").arg((*borderStyles.at(i)).width());
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kdDebug(6040) << m << endl;
|
|
#endif
|
|
TQValueListIterator<CollapsedBorderValue> it = borderStyles.begin();
|
|
TQValueListIterator<CollapsedBorderValue> end = borderStyles.end();
|
|
for (; it != end; ++it) {
|
|
m_currentBorder = &*it;
|
|
for (RenderObject *child = firstChild(); child; child = child->nextSibling()) {
|
|
if (child->isTableSection())
|
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child->paint(pI, _tx, _ty);
|
|
}
|
|
}
|
|
m_currentBorder = 0;
|
|
}
|
|
|
|
pI.phase = oldphase;
|
|
#ifdef BOX_DEBUG
|
|
outlineBox(p, _tx, _ty, "blue");
|
|
#endif
|
|
}
|
|
|
|
void RenderTable::paintBoxDecorations(PaintInfo &pI, int _tx, int _ty)
|
|
{
|
|
int w = width();
|
|
int h = height();
|
|
|
|
// Account for the caption.
|
|
if (tCaption) {
|
|
int captionHeight = (tCaption->height() + tCaption->marginBottom() + tCaption->marginTop());
|
|
h -= captionHeight;
|
|
if (tCaption->style()->captionSide() != CAPBOTTOM)
|
|
_ty += captionHeight;
|
|
}
|
|
|
|
int my = kMax(_ty,pI.r.y());
|
|
int mh;
|
|
if (_ty<pI.r.y())
|
|
mh= kMax(0,h-(pI.r.y()-_ty));
|
|
else
|
|
mh = kMin(pI.r.height(),h);
|
|
|
|
paintBackground(pI.p, style()->backgroundColor(), style()->backgroundLayers(), my, mh, _tx, _ty, w, h);
|
|
|
|
if (style()->hasBorder() && !collapseBorders())
|
|
paintBorder(pI.p, _tx, _ty, w, h, style());
|
|
}
|
|
|
|
void RenderTable::calcMinMaxWidth()
|
|
{
|
|
TDEHTMLAssert( !minMaxKnown() );
|
|
|
|
if ( needSectionRecalc )
|
|
recalcSections();
|
|
|
|
#ifdef DEBUG_LAYOUT
|
|
kdDebug( 6040 ) << renderName() << "(Table " << this << ")::calcMinMaxWidth()" << endl;
|
|
#endif
|
|
|
|
tableLayout->calcMinMaxWidth();
|
|
|
|
if (tCaption) {
|
|
tCaption->calcWidth();
|
|
if (tCaption->marginLeft()+tCaption->marginRight()+tCaption->minWidth() > m_minWidth)
|
|
m_minWidth = tCaption->marginLeft()+tCaption->marginRight()+tCaption->minWidth();
|
|
}
|
|
|
|
setMinMaxKnown();
|
|
#ifdef DEBUG_LAYOUT
|
|
kdDebug( 6040 ) << renderName() << " END: (Table " << this << ")::calcMinMaxWidth() min = " << m_minWidth << " max = " << m_maxWidth << endl;
|
|
#endif
|
|
}
|
|
|
|
void RenderTable::close()
|
|
{
|
|
// kdDebug( 6040 ) << "RenderTable::close()" << endl;
|
|
setNeedsLayoutAndMinMaxRecalc();
|
|
}
|
|
|
|
void RenderTable::splitColumn( int pos, int firstSpan )
|
|
{
|
|
// we need to add a new columnStruct
|
|
int oldSize = columns.size();
|
|
columns.resize( oldSize + 1 );
|
|
int oldSpan = columns[pos].span;
|
|
// tqDebug("splitColumn( %d,%d ), oldSize=%d, oldSpan=%d", pos, firstSpan, oldSize, oldSpan );
|
|
TDEHTMLAssert( oldSpan > firstSpan );
|
|
columns[pos].span = firstSpan;
|
|
memmove( columns.data()+pos+1, columns.data()+pos, (oldSize-pos)*sizeof(ColumnStruct) );
|
|
columns[pos+1].span = oldSpan - firstSpan;
|
|
|
|
// change width of all rows.
|
|
RenderObject *child = firstChild();
|
|
while ( child ) {
|
|
if ( child->isTableSection() ) {
|
|
RenderTableSection *section = static_cast<RenderTableSection *>(child);
|
|
int size = section->grid.size();
|
|
int row = 0;
|
|
if ( section->cCol > pos )
|
|
section->cCol++;
|
|
while ( row < size ) {
|
|
section->grid[row].row->resize( oldSize+1 );
|
|
RenderTableSection::Row &r = *section->grid[row].row;
|
|
memmove( r.data()+pos+1, r.data()+pos, (oldSize-pos)*sizeof( RenderTableCell * ) );
|
|
// tqDebug("moving from %d to %d, num=%d", pos, pos+1, (oldSize-pos-1) );
|
|
r[pos+1] = r[pos] ? (RenderTableCell *)-1 : 0;
|
|
row++;
|
|
}
|
|
}
|
|
child = child->nextSibling();
|
|
}
|
|
columnPos.resize( numEffCols()+1 );
|
|
setNeedsLayoutAndMinMaxRecalc();
|
|
}
|
|
|
|
void RenderTable::appendColumn( int span )
|
|
{
|
|
// easy case.
|
|
int pos = columns.size();
|
|
// tqDebug("appendColumn( %d ), size=%d", span, pos );
|
|
int newSize = pos + 1;
|
|
columns.resize( newSize );
|
|
columns[pos].span = span;
|
|
//tqDebug("appending column at %d, span %d", pos, span );
|
|
|
|
// change width of all rows.
|
|
RenderObject *child = firstChild();
|
|
while ( child ) {
|
|
if ( child->isTableSection() ) {
|
|
RenderTableSection *section = static_cast<RenderTableSection *>(child);
|
|
int size = section->grid.size();
|
|
int row = 0;
|
|
while ( row < size ) {
|
|
section->grid[row].row->resize( newSize );
|
|
section->cellAt( row, pos ) = 0;
|
|
row++;
|
|
}
|
|
|
|
}
|
|
child = child->nextSibling();
|
|
}
|
|
columnPos.resize( numEffCols()+1 );
|
|
setNeedsLayoutAndMinMaxRecalc();
|
|
}
|
|
|
|
RenderTableCol *RenderTable::colElement( int col ) {
|
|
if ( !has_col_elems )
|
|
return 0;
|
|
RenderObject *child = firstChild();
|
|
int cCol = 0;
|
|
while ( child ) {
|
|
if ( child->isTableCol() ) {
|
|
RenderTableCol *colElem = static_cast<RenderTableCol *>(child);
|
|
int span = colElem->span();
|
|
if ( !colElem->firstChild() ) {
|
|
cCol += span;
|
|
if ( cCol > col )
|
|
return colElem;
|
|
}
|
|
|
|
RenderObject *next = child->firstChild();
|
|
if ( !next )
|
|
next = child->nextSibling();
|
|
if ( !next && child->parent()->isTableCol() )
|
|
next = child->parent()->nextSibling();
|
|
child = next;
|
|
} else if (child == tCaption) {
|
|
child = child->nextSibling();
|
|
} else
|
|
break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void RenderTable::recalcSections()
|
|
{
|
|
tCaption = 0;
|
|
head = foot = firstBody = 0;
|
|
has_col_elems = false;
|
|
|
|
RenderObject *child = firstChild();
|
|
// We need to get valid pointers to caption, head, foot and firstbody again
|
|
while ( child ) {
|
|
switch(child->style()->display()) {
|
|
case TABLE_CAPTION:
|
|
if ( !tCaption && child->isRenderBlock() ) {
|
|
tCaption = static_cast<RenderBlock*>(child);
|
|
tCaption->setNeedsLayout(true);
|
|
}
|
|
break;
|
|
case TABLE_COLUMN:
|
|
case TABLE_COLUMN_GROUP:
|
|
has_col_elems = true;
|
|
break;
|
|
case TABLE_HEADER_GROUP:
|
|
if (child->isTableSection()) {
|
|
RenderTableSection *section = static_cast<RenderTableSection *>(child);
|
|
if (!head)
|
|
head = section;
|
|
else if (!firstBody)
|
|
firstBody = section;
|
|
if (section->needCellRecalc)
|
|
section->recalcCells();
|
|
}
|
|
break;
|
|
case TABLE_FOOTER_GROUP:
|
|
if (child->isTableSection()) {
|
|
RenderTableSection *section = static_cast<RenderTableSection *>(child);
|
|
if (!foot)
|
|
foot = section;
|
|
else if (!firstBody)
|
|
firstBody = section;
|
|
if (section->needCellRecalc)
|
|
section->recalcCells();
|
|
}
|
|
break;
|
|
case TABLE_ROW_GROUP:
|
|
if (child->isTableSection()) {
|
|
RenderTableSection *section = static_cast<RenderTableSection *>(child);
|
|
if (!firstBody)
|
|
firstBody = section;
|
|
if (section->needCellRecalc)
|
|
section->recalcCells();
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
child = child->nextSibling();
|
|
}
|
|
needSectionRecalc = false;
|
|
setNeedsLayout(true);
|
|
}
|
|
|
|
RenderObject* RenderTable::removeChildNode(RenderObject* child)
|
|
{
|
|
setNeedSectionRecalc();
|
|
return RenderContainer::removeChildNode( child );
|
|
}
|
|
|
|
int RenderTable::borderLeft() const
|
|
{
|
|
if (collapseBorders()) {
|
|
// FIXME: For strict mode, returning 0 is correct, since the table border half spills into the margin,
|
|
// but I'm working to get this changed. For now, follow the spec.
|
|
return 0;
|
|
}
|
|
return RenderBlock::borderLeft();
|
|
}
|
|
|
|
int RenderTable::borderRight() const
|
|
{
|
|
if (collapseBorders()) {
|
|
// FIXME: For strict mode, returning 0 is correct, since the table border half spills into the margin,
|
|
// but I'm working to get this changed. For now, follow the spec.
|
|
return 0;
|
|
}
|
|
return RenderBlock::borderRight();
|
|
}
|
|
|
|
int RenderTable::borderTop() const
|
|
{
|
|
if (collapseBorders()) {
|
|
// FIXME: For strict mode, returning 0 is correct, since the table border half spills into the margin,
|
|
// but I'm working to get this changed. For now, follow the spec.
|
|
return 0;
|
|
}
|
|
return RenderBlock::borderTop();
|
|
}
|
|
|
|
int RenderTable::borderBottom() const
|
|
{
|
|
if (collapseBorders()) {
|
|
// FIXME: For strict mode, returning 0 is correct, since the table border half spills into the margin,
|
|
// but I'm working to get this changed. For now, follow the spec.
|
|
return 0;
|
|
}
|
|
return RenderBlock::borderBottom();
|
|
}
|
|
|
|
RenderTableSection* RenderTable::sectionAbove(const RenderTableSection* section, bool skipEmptySections) const
|
|
{
|
|
if (section == head)
|
|
return 0;
|
|
RenderObject *prevSection = (section == foot ? lastChild() : const_cast<RenderTableSection *>(section))->previousSibling();
|
|
while (prevSection) {
|
|
if (prevSection->isTableSection() && prevSection != head && prevSection != foot && (!skipEmptySections || static_cast<RenderTableSection*>(prevSection)->numRows()))
|
|
break;
|
|
prevSection = prevSection->previousSibling();
|
|
}
|
|
if (!prevSection && head && (!skipEmptySections || head->numRows()))
|
|
prevSection = head;
|
|
return static_cast<RenderTableSection*>(prevSection);
|
|
}
|
|
|
|
RenderTableSection* RenderTable::sectionBelow(const RenderTableSection* section, bool skipEmptySections) const
|
|
{
|
|
if (section == foot)
|
|
return 0;
|
|
RenderObject *nextSection = (section == head ? firstChild() : const_cast<RenderTableSection *>(section))->nextSibling();
|
|
while (nextSection) {
|
|
if (nextSection->isTableSection() && nextSection != head && nextSection != foot && (!skipEmptySections || static_cast<RenderTableSection*>(nextSection)->numRows()))
|
|
break;
|
|
nextSection = nextSection->nextSibling();
|
|
}
|
|
if (!nextSection && foot && (!skipEmptySections || foot->numRows()))
|
|
nextSection = foot;
|
|
return static_cast<RenderTableSection*>(nextSection);
|
|
}
|
|
|
|
RenderTableCell* RenderTable::cellAbove(const RenderTableCell* cell) const
|
|
{
|
|
// Find the section and row to look in
|
|
int r = cell->row();
|
|
RenderTableSection* section = 0;
|
|
int rAbove = 0;
|
|
if (r > 0) {
|
|
// cell is not in the first row, so use the above row in its own section
|
|
section = cell->section();
|
|
rAbove = r-1;
|
|
} else {
|
|
section = sectionAbove(cell->section(), true);
|
|
if (section)
|
|
rAbove = section->numRows() - 1;
|
|
}
|
|
|
|
// Look up the cell in the section's grid, which requires effective col index
|
|
if (section) {
|
|
int effCol = colToEffCol(cell->col());
|
|
RenderTableCell* aboveCell;
|
|
// If we hit a span back up to a real cell.
|
|
do {
|
|
aboveCell = section->cellAt(rAbove, effCol);
|
|
effCol--;
|
|
} while (aboveCell == (RenderTableCell *)-1 && effCol >=0);
|
|
return (aboveCell == (RenderTableCell *)-1) ? 0 : aboveCell;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
RenderTableCell* RenderTable::cellBelow(const RenderTableCell* cell) const
|
|
{
|
|
// Find the section and row to look in
|
|
int r = cell->row() + cell->rowSpan() - 1;
|
|
RenderTableSection* section = 0;
|
|
int rBelow = 0;
|
|
if (r < cell->section()->numRows()-1) {
|
|
// The cell is not in the last row, so use the next row in the section.
|
|
section = cell->section();
|
|
rBelow= r+1;
|
|
} else {
|
|
section = sectionBelow(cell->section(), true);
|
|
if (section)
|
|
rBelow = 0;
|
|
}
|
|
|
|
// Look up the cell in the section's grid, which requires effective col index
|
|
if (section) {
|
|
int effCol = colToEffCol(cell->col());
|
|
RenderTableCell* belowCell;
|
|
// If we hit a colspan back up to a real cell.
|
|
do {
|
|
belowCell = section->cellAt(rBelow, effCol);
|
|
effCol--;
|
|
} while (belowCell == (RenderTableCell *)-1 && effCol >=0);
|
|
return (belowCell == (RenderTableCell *)-1) ? 0 : belowCell;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
RenderTableCell* RenderTable::cellLeft(const RenderTableCell* cell) const
|
|
{
|
|
RenderTableSection* section = cell->section();
|
|
int effCol = colToEffCol(cell->col());
|
|
if (effCol == 0)
|
|
return 0;
|
|
|
|
// If we hit a colspan back up to a real cell.
|
|
RenderTableCell* prevCell;
|
|
do {
|
|
prevCell = section->cellAt(cell->row(), effCol-1);
|
|
effCol--;
|
|
} while (prevCell == (RenderTableCell *)-1 && effCol >=0);
|
|
return (prevCell == (RenderTableCell *)-1) ? 0 : prevCell;
|
|
}
|
|
|
|
RenderTableCell* RenderTable::cellRight(const RenderTableCell* cell) const
|
|
{
|
|
int effCol = colToEffCol(cell->col()+cell->colSpan());
|
|
if (effCol >= numEffCols())
|
|
return 0;
|
|
RenderTableCell* result = cell->section()->cellAt(cell->row(), effCol);
|
|
return (result == (RenderTableCell*)-1) ? 0 : result;
|
|
}
|
|
|
|
#ifdef ENABLE_DUMP
|
|
void RenderTable::dump(TQTextStream &stream, const TQString &ind) const
|
|
{
|
|
RenderBlock::dump(stream, ind);
|
|
|
|
if (tCaption)
|
|
stream << " tCaption";
|
|
if (head)
|
|
stream << " head";
|
|
if (foot)
|
|
stream << " foot";
|
|
|
|
stream << " [cspans:";
|
|
for ( unsigned int i = 0; i < columns.size(); i++ )
|
|
stream << " " << columns[i].span;
|
|
stream << "]";
|
|
}
|
|
|
|
#endif
|
|
|
|
FindSelectionResult RenderTable::checkSelectionPoint( int _x, int _y, int _tx, int _ty, DOM::NodeImpl*& node, int & offset, SelPointState &state )
|
|
{
|
|
int off = offset;
|
|
DOM::NodeImpl* nod = node;
|
|
|
|
FindSelectionResult pos;
|
|
TableSectionIterator it(this);
|
|
for (; *it; ++it) {
|
|
pos = (*it)->checkSelectionPoint(_x, _y, _tx + m_x, _ty + m_y, nod, off, state);
|
|
switch(pos) {
|
|
case SelectionPointBeforeInLine:
|
|
case SelectionPointInside:
|
|
//kdDebug(6030) << "RenderTable::checkSelectionPoint " << this << " returning SelectionPointInside offset=" << offset << endl;
|
|
node = nod;
|
|
offset = off;
|
|
return SelectionPointInside;
|
|
case SelectionPointBefore:
|
|
//x,y is before this element -> stop here
|
|
if ( state.m_lastNode ) {
|
|
node = state.m_lastNode;
|
|
offset = state.m_lastOffset;
|
|
//kdDebug(6030) << "RenderTable::checkSelectionPoint " << this << " before this child "
|
|
// << node << "-> returning SelectionPointInside, offset=" << offset << endl;
|
|
return SelectionPointInside;
|
|
} else {
|
|
node = nod;
|
|
offset = off;
|
|
//kdDebug(6030) << "RenderTable::checkSelectionPoint " << this << " before us -> returning SelectionPointBefore " << node << "/" << offset << endl;
|
|
return SelectionPointBefore;
|
|
}
|
|
break;
|
|
case SelectionPointAfter:
|
|
if (state.m_afterInLine) break;
|
|
// fall through
|
|
case SelectionPointAfterInLine:
|
|
if (pos == SelectionPointAfterInLine) state.m_afterInLine = true;
|
|
//kdDebug(6030) << "RenderTable::checkSelectionPoint: selection after: " << nod << " offset: " << off << " afterInLine: " << state.m_afterInLine << endl;
|
|
state.m_lastNode = nod;
|
|
state.m_lastOffset = off;
|
|
// No "return" here, obviously. We must keep looking into the children.
|
|
break;
|
|
}
|
|
}
|
|
// If we are after the last child, return lastNode/lastOffset
|
|
// But lastNode can be 0L if there is no child, for instance.
|
|
if ( state.m_lastNode )
|
|
{
|
|
node = state.m_lastNode;
|
|
offset = state.m_lastOffset;
|
|
}
|
|
// Fallback
|
|
return SelectionPointAfter;
|
|
}
|
|
|
|
// --------------------------------------------------------------------------
|
|
|
|
RenderTableSection::RenderTableSection(DOM::NodeImpl* node)
|
|
: RenderBox(node)
|
|
{
|
|
// init RenderObject attributes
|
|
setInline(false); // our object is not Inline
|
|
cCol = 0;
|
|
cRow = -1;
|
|
needCellRecalc = false;
|
|
}
|
|
|
|
RenderTableSection::~RenderTableSection()
|
|
{
|
|
clearGrid();
|
|
}
|
|
|
|
void RenderTableSection::detach()
|
|
{
|
|
// recalc cell info because RenderTable has unguarded pointers
|
|
// stored that point to this RenderTableSection.
|
|
if (table())
|
|
table()->setNeedSectionRecalc();
|
|
|
|
RenderBox::detach();
|
|
}
|
|
|
|
void RenderTableSection::setStyle(RenderStyle* _style)
|
|
{
|
|
// we don't allow changing this one
|
|
if (style())
|
|
_style->setDisplay(style()->display());
|
|
else if (_style->display() != TABLE_FOOTER_GROUP && _style->display() != TABLE_HEADER_GROUP)
|
|
_style->setDisplay(TABLE_ROW_GROUP);
|
|
|
|
RenderBox::setStyle(_style);
|
|
}
|
|
|
|
void RenderTableSection::addChild(RenderObject *child, RenderObject *beforeChild)
|
|
{
|
|
#ifdef DEBUG_LAYOUT
|
|
kdDebug( 6040 ) << renderName() << "(TableSection)::addChild( " << child->renderName() << ", beforeChild=" <<
|
|
(beforeChild ? beforeChild->renderName() : "0") << " )" << endl;
|
|
#endif
|
|
if ( !child->isTableRow() ) {
|
|
// TBODY > FORM quirk (???)
|
|
if (child->element() && child->element()->isHTMLElement() && child->element()->id() == ID_FORM &&
|
|
static_cast<HTMLFormElementImpl*>(child->element())->isMalformed())
|
|
{
|
|
RenderContainer::addChild(child, beforeChild);
|
|
return;
|
|
}
|
|
|
|
RenderObject* last = beforeChild;
|
|
if (!last)
|
|
last = lastChild();
|
|
if (last && last->isAnonymous()) {
|
|
last->addChild(child);
|
|
return;
|
|
}
|
|
|
|
// If beforeChild is inside an anonymous cell/row, insert into the cell or into
|
|
// the anonymous row containing it, if there is one.
|
|
RenderObject* lastBox = last;
|
|
while (lastBox && lastBox->parent()->isAnonymous() && !lastBox->isTableRow())
|
|
lastBox = lastBox->parent();
|
|
if (lastBox && lastBox->isAnonymous()) {
|
|
lastBox->addChild(child, beforeChild);
|
|
return;
|
|
}
|
|
|
|
RenderObject* row = new (renderArena()) RenderTableRow(document() /* anonymous table */);
|
|
RenderStyle* newStyle = new RenderStyle();
|
|
newStyle->inheritFrom(style());
|
|
newStyle->setDisplay(TABLE_ROW);
|
|
row->setStyle(newStyle);
|
|
addChild(row, beforeChild);
|
|
row->addChild(child);
|
|
return;
|
|
}
|
|
|
|
if (beforeChild)
|
|
setNeedCellRecalc();
|
|
|
|
cRow++;
|
|
cCol = 0;
|
|
|
|
ensureRows( cRow+1 );
|
|
TDEHTMLAssert( child->isTableRow() );
|
|
grid[cRow].rowRenderer = static_cast<RenderTableRow*>(child);
|
|
|
|
if (!beforeChild) {
|
|
grid[cRow].height = child->style()->height();
|
|
if ( grid[cRow].height.isRelative() )
|
|
grid[cRow].height = Length();
|
|
}
|
|
|
|
|
|
RenderContainer::addChild(child,beforeChild);
|
|
}
|
|
|
|
void RenderTableSection::ensureRows( int numRows )
|
|
{
|
|
int nRows = grid.size();
|
|
int nCols = table()->numEffCols();
|
|
if ( numRows > nRows ) {
|
|
grid.resize( numRows );
|
|
for ( int r = nRows; r < numRows; r++ ) {
|
|
grid[r].row = new Row( nCols );
|
|
grid[r].row->fill( 0 );
|
|
grid[r].rowRenderer = 0;
|
|
grid[r].baseLine = 0;
|
|
grid[r].height = Length();
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void RenderTableSection::addCell( RenderTableCell *cell, RenderTableRow *row )
|
|
{
|
|
int rSpan = cell->rowSpan();
|
|
int cSpan = cell->colSpan();
|
|
TQMemArray<RenderTable::ColumnStruct> &columns = table()->columns;
|
|
int nCols = columns.size();
|
|
|
|
// ### mozilla still seems to do the old HTML way, even for strict DTD
|
|
// (see the annotation on table cell layouting in the CSS specs and the testcase below:
|
|
// <TABLE border>
|
|
// <TR><TD>1 <TD rowspan="2">2 <TD>3 <TD>4
|
|
// <TR><TD colspan="2">5
|
|
// </TABLE>
|
|
while ( cCol < nCols && cellAt( cRow, cCol ) )
|
|
cCol++;
|
|
|
|
// tqDebug("adding cell at %d/%d span=(%d/%d)", cRow, cCol, rSpan, cSpan );
|
|
|
|
if ( rSpan == 1 ) {
|
|
// we ignore height settings on rowspan cells
|
|
Length height = cell->style()->height();
|
|
if ( height.value() > 0 || (height.isRelative() && height.value() >= 0) ) {
|
|
Length cRowHeight = grid[cRow].height;
|
|
switch( height.type() ) {
|
|
case Percent:
|
|
if ( !cRowHeight.isPercent() ||
|
|
(cRowHeight.isPercent() && cRowHeight.value() < height.value() ) )
|
|
grid[cRow].height = height;
|
|
break;
|
|
case Fixed:
|
|
if ( cRowHeight.type() < Percent ||
|
|
( cRowHeight.isFixed() && cRowHeight.value() < height.value() ) )
|
|
grid[cRow].height = height;
|
|
break;
|
|
case Relative:
|
|
#if 0
|
|
// we treat this as variable. This is correct according to HTML4, as it only specifies length for the height.
|
|
if ( cRowHeight.type == Variable ||
|
|
( cRowHeight.type == Relative && cRowHeight.value < height.value ) )
|
|
grid[cRow].height = height;
|
|
break;
|
|
#endif
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// make sure we have enough rows
|
|
ensureRows( cRow + rSpan );
|
|
|
|
grid[cRow].rowRenderer = row;
|
|
|
|
int col = cCol;
|
|
// tell the cell where it is
|
|
RenderTableCell *set = cell;
|
|
while ( cSpan ) {
|
|
int currentSpan;
|
|
if ( cCol >= nCols ) {
|
|
table()->appendColumn( cSpan );
|
|
currentSpan = cSpan;
|
|
} else {
|
|
if ( cSpan < columns[cCol].span )
|
|
table()->splitColumn( cCol, cSpan );
|
|
currentSpan = columns[cCol].span;
|
|
}
|
|
int r = 0;
|
|
while ( r < rSpan ) {
|
|
if ( !cellAt( cRow + r, cCol ) ) {
|
|
// tqDebug(" adding cell at %d, %d", cRow + r, cCol );
|
|
cellAt( cRow + r, cCol ) = set;
|
|
}
|
|
r++;
|
|
}
|
|
cCol++;
|
|
cSpan -= currentSpan;
|
|
set = (RenderTableCell *)-1;
|
|
}
|
|
if ( cell ) {
|
|
cell->setRow( cRow );
|
|
cell->setCol( table()->effColToCol( col ) );
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void RenderTableSection::setCellWidths()
|
|
{
|
|
#ifdef DEBUG_LAYOUT
|
|
kdDebug( 6040 ) << renderName() << "(Table, this=0x" << this << ")::setCellWidths()" << endl;
|
|
#endif
|
|
TQMemArray<int> &columnPos = table()->columnPos;
|
|
|
|
int rows = grid.size();
|
|
for ( int i = 0; i < rows; i++ ) {
|
|
Row &row = *grid[i].row;
|
|
int cols = row.size();
|
|
for ( int j = 0; j < cols; j++ ) {
|
|
RenderTableCell *cell = row[j];
|
|
// tqDebug("cell[%d,%d] = %p", i, j, cell );
|
|
if ( !cell || cell == (RenderTableCell *)-1 )
|
|
continue;
|
|
int endCol = j;
|
|
int cspan = cell->colSpan();
|
|
while ( cspan && endCol < cols ) {
|
|
cspan -= table()->columns[endCol].span;
|
|
endCol++;
|
|
}
|
|
int w = columnPos[endCol] - columnPos[j] - table()->borderHSpacing();
|
|
#ifdef DEBUG_LAYOUT
|
|
kdDebug( 6040 ) << "setting width of cell " << cell << " " << cell->row() << "/" << cell->col() << " to " << w << " colspan=" << cell->colSpan() << " start=" << j << " end=" << endCol << endl;
|
|
#endif
|
|
int oldWidth = cell->width();
|
|
if ( w != oldWidth ) {
|
|
cell->setNeedsLayout(true);
|
|
cell->setWidth( w );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
short RenderTableSection::width() const
|
|
{
|
|
return table()->width();
|
|
}
|
|
|
|
|
|
void RenderTableSection::calcRowHeight()
|
|
{
|
|
int indx;
|
|
RenderTableCell *cell;
|
|
|
|
int totalRows = grid.size();
|
|
int vspacing = table()->borderVSpacing();
|
|
|
|
rowPos.resize( totalRows + 1 );
|
|
rowPos[0] = vspacing + borderTop();
|
|
|
|
for ( int r = 0; r < totalRows; r++ ) {
|
|
rowPos[r+1] = 0;
|
|
|
|
int baseline=0;
|
|
int bdesc = 0;
|
|
// tqDebug("height of row %d is %d/%d", r, grid[r].height.value, grid[r].height.type );
|
|
int ch = grid[r].height.minWidth( 0 );
|
|
int pos = rowPos[r] + ch + (grid[r].rowRenderer ? vspacing : 0);
|
|
|
|
if ( pos > rowPos[r+1] )
|
|
rowPos[r+1] = pos;
|
|
|
|
Row *row = grid[r].row;
|
|
int totalCols = row->size();
|
|
int totalRows = grid.size();
|
|
bool pagedMode = canvas()->pagedMode();
|
|
|
|
grid[r].needFlex = false;
|
|
|
|
for ( int c = 0; c < totalCols; c++ ) {
|
|
cell = cellAt(r, c);
|
|
if ( !cell || cell == (RenderTableCell *)-1 )
|
|
continue;
|
|
if ( r < totalRows - 1 && cellAt(r+1, c) == cell )
|
|
continue;
|
|
|
|
if ( ( indx = r - cell->rowSpan() + 1 ) < 0 )
|
|
indx = 0;
|
|
|
|
if (cell->cellPercentageHeight() != -1) {
|
|
cell->setCellPercentageHeight(-1);
|
|
cell->setChildNeedsLayout(true, false);
|
|
if (cell->hasFlexedAnonymous()) {
|
|
for (RenderObject* o = cell->firstChild(); o ; o = o->nextSibling())
|
|
if (o->isAnonymousBlock())
|
|
o->setChildNeedsLayout(true, false);
|
|
}
|
|
if (pagedMode) cell->setNeedsLayout(true);
|
|
cell->layoutIfNeeded();
|
|
}
|
|
|
|
ch = cell->style()->height().width(0);
|
|
if ( cell->height() > ch)
|
|
ch = cell->height();
|
|
|
|
if (!cell->style()->height().isVariable())
|
|
grid[r].needFlex = true;
|
|
|
|
pos = rowPos[indx] + ch + (grid[r].rowRenderer ? vspacing : 0);
|
|
|
|
if ( pos > rowPos[r+1] )
|
|
rowPos[r+1] = pos;
|
|
|
|
// find out the baseline
|
|
EVerticalAlign va = cell->style()->verticalAlign();
|
|
if (va == BASELINE || va == TEXT_BOTTOM || va == TEXT_TOP
|
|
|| va == SUPER || va == SUB)
|
|
{
|
|
int b=cell->baselinePosition();
|
|
if (b > cell->borderTop() + cell->paddingTop()) {
|
|
if (b>baseline)
|
|
baseline=b;
|
|
|
|
int td = rowPos[ indx ] + ch - b;
|
|
if (td>bdesc)
|
|
bdesc = td;
|
|
}
|
|
}
|
|
}
|
|
|
|
//do we have baseline aligned elements?
|
|
if (baseline) {
|
|
// increase rowheight if baseline requires
|
|
int bRowPos = baseline + bdesc + (grid[r].rowRenderer ? vspacing : 0);
|
|
if (rowPos[r+1]<bRowPos)
|
|
rowPos[r+1]=bRowPos;
|
|
|
|
grid[r].baseLine = baseline;
|
|
}
|
|
|
|
if ( rowPos[r+1] < rowPos[r] )
|
|
rowPos[r+1] = rowPos[r];
|
|
// tqDebug("rowpos(%d)=%d", r, rowPos[r] );
|
|
}
|
|
}
|
|
|
|
int RenderTableSection::layoutRows( int toAdd )
|
|
{
|
|
int rHeight;
|
|
int rindx;
|
|
int totalRows = grid.size();
|
|
int hspacing = table()->borderHSpacing();
|
|
int vspacing = table()->borderVSpacing();
|
|
|
|
// Set the width of our section now. The rows will also be this width.
|
|
m_width = table()->contentWidth();
|
|
|
|
if (markedForRepaint()) {
|
|
repaintDuringLayout();
|
|
setMarkedForRepaint(false);
|
|
}
|
|
|
|
if (toAdd && totalRows && (rowPos[totalRows] || !nextSibling())) {
|
|
|
|
int totalHeight = rowPos[totalRows] + toAdd;
|
|
// tqDebug("layoutRows: totalHeight = %d", totalHeight );
|
|
|
|
int dh = toAdd;
|
|
int totalPercent = 0;
|
|
int numVariable = 0;
|
|
for ( int r = 0; r < totalRows; r++ ) {
|
|
if ( grid[r].height.isVariable() && !emptyRow(r))
|
|
numVariable++;
|
|
else if ( grid[r].height.isPercent() )
|
|
totalPercent += grid[r].height.value();
|
|
}
|
|
if ( totalPercent ) {
|
|
// tqDebug("distributing %d over percent rows totalPercent=%d", dh, totalPercent );
|
|
// try to satisfy percent
|
|
int add = 0;
|
|
if ( totalPercent > 100 )
|
|
totalPercent = 100;
|
|
int rh = rowPos[1]-rowPos[0];
|
|
for ( int r = 0; r < totalRows; r++ ) {
|
|
if ( totalPercent > 0 && grid[r].height.isPercent() ) {
|
|
int toAdd = kMin( dh, (totalHeight * grid[r].height.value() / 100)-rh );
|
|
// If toAdd is negative, then we don't want to shrink the row (this bug
|
|
// affected Outlook Web Access).
|
|
toAdd = kMax(0, toAdd);
|
|
add += toAdd;
|
|
dh -= toAdd;
|
|
totalPercent -= grid[r].height.value();
|
|
// tqDebug( "adding %d to row %d", toAdd, r );
|
|
}
|
|
if ( r < totalRows-1 )
|
|
rh = rowPos[r+2] - rowPos[r+1];
|
|
rowPos[r+1] += add;
|
|
}
|
|
}
|
|
if ( numVariable ) {
|
|
// distribute over non-empty variable rows
|
|
// tqDebug("distributing %d over variable rows numVariable=%d", dh, numVariable );
|
|
int add = 0;
|
|
int toAdd = dh/numVariable;
|
|
for ( int r = 0; r < totalRows; r++ ) {
|
|
if ( grid[r].height.isVariable() && !emptyRow(r)) {
|
|
add += toAdd;
|
|
}
|
|
rowPos[r+1] += add;
|
|
}
|
|
dh -= add;
|
|
}
|
|
if (dh>0 && rowPos[totalRows]) {
|
|
// if some left overs, distribute weighted.
|
|
int tot=rowPos[totalRows];
|
|
int add=0;
|
|
int prev=rowPos[0];
|
|
for ( int r = 0; r < totalRows; r++ ) {
|
|
//weight with the original height
|
|
add+=dh*(rowPos[r+1]-prev)/tot;
|
|
prev=rowPos[r+1];
|
|
rowPos[r+1]+=add;
|
|
}
|
|
dh -= add;
|
|
}
|
|
if (dh > totalRows) {
|
|
// distribute to tables with all empty rows
|
|
int add=0;
|
|
int toAdd = dh/totalRows;
|
|
for ( int r = 0; r < totalRows; r++ ) {
|
|
add += toAdd;
|
|
rowPos[r+1] += add;
|
|
}
|
|
dh -= add;
|
|
}
|
|
// Finally distribute round-off values
|
|
if (dh > 0) {
|
|
// There is not enough for every row
|
|
int add=0;
|
|
for ( int r = 0; r < totalRows; r++ ) {
|
|
if (add < dh) add++;
|
|
rowPos[r+1] += add;
|
|
}
|
|
dh -= add;
|
|
}
|
|
assert (dh == 0);
|
|
}
|
|
|
|
int leftOffset = borderLeft() + hspacing;
|
|
|
|
int nEffCols = table()->numEffCols();
|
|
for ( int r = 0; r < totalRows; r++ )
|
|
{
|
|
Row *row = grid[r].row;
|
|
int totalCols = row->size();
|
|
|
|
#ifdef APPLE_CHANGES
|
|
// in WC, rows and cells share the same coordinate space, so that rows can have
|
|
// dimensions in the layer system. This is of dubious value, and a heavy maintenance burden
|
|
// (RenderObject's coordinates can't be used deterministically anymore) so we'll consider other options.
|
|
|
|
// Set the row's x/y position and width/height.
|
|
if (grid[r].rowRenderer) {
|
|
grid[r].rowRenderer->setPos(0, rowPos[r]);
|
|
grid[r].rowRenderer->setWidth(m_width);
|
|
grid[r].rowRenderer->setHeight(rowPos[r+1] - rowPos[r] - vspacing);
|
|
}
|
|
#endif
|
|
|
|
for ( int c = 0; c < nEffCols; c++ )
|
|
{
|
|
RenderTableCell *cell = cellAt(r, c);
|
|
if (!cell || cell == (RenderTableCell *)-1 )
|
|
continue;
|
|
if ( r < totalRows - 1 && cell == cellAt(r+1, c) )
|
|
continue;
|
|
|
|
if ( ( rindx = r-cell->rowSpan()+1 ) < 0 )
|
|
rindx = 0;
|
|
|
|
rHeight = rowPos[r+1] - rowPos[rindx] - vspacing;
|
|
|
|
// Force percent height children to lay themselves out again.
|
|
// This will cause, e.g., textareas to grow to
|
|
// fill the area. FIXME: <div>s and blocks still don't
|
|
// work right. We'll need to have an efficient way of
|
|
// invalidating all percent height objects in a render subtree.
|
|
// For now, we just handle immediate children. -dwh
|
|
|
|
bool flexAllChildren = grid[r].needFlex || (!table()->style()->height().isVariable() && rHeight != cell->height());
|
|
cell->setHasFlexedAnonymous(false);
|
|
if ( flexAllChildren && flexCellChildren(cell) ) {
|
|
cell->setCellPercentageHeight(kMax(0,
|
|
rHeight - cell->borderTop() - cell->paddingTop() -
|
|
cell->borderBottom() - cell->paddingBottom()));
|
|
cell->layoutIfNeeded();
|
|
|
|
}
|
|
{
|
|
#ifdef DEBUG_LAYOUT
|
|
kdDebug( 6040 ) << "setting position " << r << "/" << c << ": "
|
|
<< table()->columnPos[c] /*+ padding */ << "/" << rowPos[rindx] << " height=" << rHeight<< endl;
|
|
#endif
|
|
|
|
EVerticalAlign va = cell->style()->verticalAlign();
|
|
int te=0;
|
|
switch (va)
|
|
{
|
|
case SUB:
|
|
case SUPER:
|
|
case TEXT_TOP:
|
|
case TEXT_BOTTOM:
|
|
case BASELINE:
|
|
te = getBaseline(r) - cell->baselinePosition() ;
|
|
break;
|
|
case TOP:
|
|
te = 0;
|
|
break;
|
|
case MIDDLE:
|
|
te = (rHeight - cell->height())/2;
|
|
break;
|
|
case BOTTOM:
|
|
te = rHeight - cell->height();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
te = kMax( 0, te );
|
|
#ifdef DEBUG_LAYOUT
|
|
// kdDebug( 6040 ) << "CELL " << cell << " te=" << te << ", be=" << rHeight - cell->height() - te << ", rHeight=" << rHeight << ", valign=" << va << endl;
|
|
#endif
|
|
cell->setCellTopExtra( te );
|
|
cell->setCellBottomExtra( rHeight - cell->height() - te);
|
|
}
|
|
if (style()->direction()==RTL) {
|
|
cell->setPos(
|
|
table()->columnPos[(int)totalCols] -
|
|
table()->columnPos[table()->colToEffCol(cell->col()+cell->colSpan())] +
|
|
leftOffset,
|
|
rowPos[rindx] );
|
|
} else {
|
|
cell->setPos( table()->columnPos[c] + leftOffset, rowPos[rindx] );
|
|
}
|
|
}
|
|
}
|
|
|
|
m_height = rowPos[totalRows];
|
|
return m_height;
|
|
}
|
|
|
|
bool RenderTableSection::flexCellChildren(RenderObject* p) const
|
|
{
|
|
if (!p)
|
|
return false;
|
|
RenderObject* o = p->firstChild();
|
|
bool didFlex = false;
|
|
while (o) {
|
|
if (!o->isText() && o->style()->height().isPercent()) {
|
|
if (o->isWidget()) {
|
|
// cancel resizes from transitory relayouts
|
|
static_cast<RenderWidget *>(o)->cancelPendingResize();
|
|
}
|
|
o->setNeedsLayout(true, false);
|
|
p->setChildNeedsLayout(true, false);
|
|
didFlex = true;
|
|
} else if (o->isAnonymousBlock() && flexCellChildren( o )) {
|
|
p->setChildNeedsLayout(true, false);
|
|
if (p->isTableCell())
|
|
static_cast<RenderTableCell*>(p)->setHasFlexedAnonymous();
|
|
didFlex = true;
|
|
}
|
|
o = o->nextSibling();
|
|
}
|
|
return didFlex;
|
|
}
|
|
|
|
inline static RenderTableRow *firstTableRow(RenderObject *row)
|
|
{
|
|
while (row && !row->isTableRow())
|
|
row = row->nextSibling();
|
|
return static_cast<RenderTableRow *>(row);
|
|
}
|
|
|
|
inline static RenderTableRow *nextTableRow(RenderObject *row)
|
|
{
|
|
row = row ? row->nextSibling() : row;
|
|
while (row && !row->isTableRow())
|
|
row = row->nextSibling();
|
|
return static_cast<RenderTableRow *>(row);
|
|
}
|
|
|
|
int RenderTableSection::lowestPosition(bool includeOverflowInterior, bool includeSelf) const
|
|
{
|
|
int bottom = RenderBox::lowestPosition(includeOverflowInterior, includeSelf);
|
|
if (!includeOverflowInterior && hasOverflowClip())
|
|
return bottom;
|
|
|
|
for (RenderObject *row = firstChild(); row; row = row->nextSibling()) {
|
|
for (RenderObject *cell = row->firstChild(); cell; cell = cell->nextSibling())
|
|
if (cell->isTableCell()) {
|
|
int bp = cell->yPos() + cell->lowestPosition(false);
|
|
bottom = kMax(bottom, bp);
|
|
}
|
|
}
|
|
|
|
return bottom;
|
|
}
|
|
|
|
int RenderTableSection::rightmostPosition(bool includeOverflowInterior, bool includeSelf) const
|
|
{
|
|
int right = RenderBox::rightmostPosition(includeOverflowInterior, includeSelf);
|
|
if (!includeOverflowInterior && hasOverflowClip())
|
|
return right;
|
|
|
|
for (RenderObject *row = firstChild(); row; row = row->nextSibling()) {
|
|
for (RenderObject *cell = row->firstChild(); cell; cell = cell->nextSibling())
|
|
if (cell->isTableCell()) {
|
|
int rp = cell->xPos() + cell->rightmostPosition(false);
|
|
right = kMax(right, rp);
|
|
}
|
|
}
|
|
|
|
return right;
|
|
}
|
|
|
|
int RenderTableSection::leftmostPosition(bool includeOverflowInterior, bool includeSelf) const
|
|
{
|
|
int left = RenderBox::leftmostPosition(includeOverflowInterior, includeSelf);
|
|
if (!includeOverflowInterior && hasOverflowClip())
|
|
return left;
|
|
|
|
for (RenderObject *row = firstChild(); row; row = row->nextSibling()) {
|
|
for (RenderObject *cell = row->firstChild(); cell; cell = cell->nextSibling())
|
|
if (cell->isTableCell()) {
|
|
int lp = cell->xPos() + cell->leftmostPosition(false);
|
|
left = kMin(left, lp);
|
|
}
|
|
}
|
|
|
|
return left;
|
|
}
|
|
|
|
int RenderTableSection::highestPosition(bool includeOverflowInterior, bool includeSelf) const
|
|
{
|
|
int top = RenderBox::highestPosition(includeOverflowInterior, includeSelf);
|
|
if (!includeOverflowInterior && hasOverflowClip())
|
|
return top;
|
|
|
|
for (RenderObject *row = firstChild(); row; row = row->nextSibling()) {
|
|
for (RenderObject *cell = row->firstChild(); cell; cell = cell->nextSibling())
|
|
if (cell->isTableCell()) {
|
|
int hp = cell->yPos() + cell->highestPosition(false);
|
|
top = kMin(top, hp);
|
|
}
|
|
}
|
|
|
|
return top;
|
|
}
|
|
|
|
// Search from first_row to last_row for the row containing y
|
|
static unsigned int findRow(unsigned int first_row, unsigned int last_row,
|
|
const TQMemArray<int> &rowPos, int y)
|
|
{
|
|
unsigned int under = first_row;
|
|
unsigned int over = last_row;
|
|
int offset = (over - under)/2;
|
|
while (over-under > 1) {
|
|
if (rowPos[under+offset] <= y)
|
|
under = under+offset;
|
|
else
|
|
over = under+offset;
|
|
offset = (over - under)/2;
|
|
}
|
|
|
|
assert(under == first_row || rowPos[under] <= y);
|
|
assert(over == last_row || rowPos[over] > y);
|
|
|
|
return under;
|
|
}
|
|
|
|
static void findRowCover(unsigned int &startrow, unsigned int &endrow,
|
|
const TQMemArray<int> &rowPos,
|
|
int min_y, int max_y)
|
|
{
|
|
assert(max_y >= min_y);
|
|
unsigned int totalRows = endrow;
|
|
|
|
unsigned int index = 0;
|
|
// Initial binary search boost:
|
|
if (totalRows >= 8) {
|
|
int offset = (endrow - startrow)/2;
|
|
while (endrow - startrow > 1) {
|
|
index = startrow+offset;
|
|
if (rowPos[index] <= min_y )
|
|
// index is below both min_y and max_y
|
|
startrow = index;
|
|
else
|
|
if (rowPos[index] > max_y)
|
|
// index is above both min_y and max_y
|
|
endrow = index;
|
|
else
|
|
// index is within the selection
|
|
break;
|
|
offset = (endrow - startrow)/2;
|
|
}
|
|
}
|
|
|
|
// Binary search for startrow
|
|
startrow = findRow(startrow, endrow, rowPos, min_y);
|
|
// Binary search for endrow
|
|
endrow = findRow(startrow, endrow, rowPos, max_y) + 1;
|
|
if (endrow > totalRows) endrow = totalRows;
|
|
}
|
|
|
|
void RenderTableSection::paint( PaintInfo& pI, int tx, int ty )
|
|
{
|
|
unsigned int totalRows = grid.size();
|
|
unsigned int totalCols = table()->columns.size();
|
|
|
|
tx += m_x;
|
|
ty += m_y;
|
|
|
|
if (pI.phase == PaintActionOutline)
|
|
paintOutline(pI.p, tx, ty, width(), height(), style());
|
|
|
|
CollapsedBorderValue *cbs = table()->currentBorderStyle();
|
|
int cbsw2 = cbs ? cbs->width()/2 : 0;
|
|
int cbsw21 = cbs ? (cbs->width()+1)/2 : 0;
|
|
|
|
int x = pI.r.x(), y = pI.r.y(), w = pI.r.width(), h = pI.r.height();
|
|
// check which rows and cols are visible and only paint these
|
|
int os = 2*maximalOutlineSize(pI.phase);
|
|
unsigned int startrow = 0;
|
|
unsigned int endrow = totalRows;
|
|
findRowCover(startrow, endrow, rowPos, y - os - ty - kMax(cbsw21, os), y + h + os - ty + kMax(cbsw2, os));
|
|
|
|
// A binary search is probably not worthwhile for coloumns
|
|
unsigned int startcol = 0;
|
|
unsigned int endcol = totalCols;
|
|
if ( style()->direction() == LTR ) {
|
|
for ( ; startcol < totalCols; startcol++ ) {
|
|
if ( tx + table()->columnPos[startcol+1] + kMax(cbsw21, os) > x - os )
|
|
break;
|
|
}
|
|
for ( ; endcol > 0; endcol-- ) {
|
|
if ( tx + table()->columnPos[endcol-1] - kMax(cbsw2, os) < x + w + os )
|
|
break;
|
|
}
|
|
}
|
|
if ( startcol < endcol ) {
|
|
// draw the cells
|
|
for ( unsigned int r = startrow; r < endrow; r++ ) {
|
|
// paint the row
|
|
if (grid[r].rowRenderer) {
|
|
int height = rowPos[r+1] - rowPos[r] - table()->borderVSpacing();
|
|
grid[r].rowRenderer->paintRow(pI, tx, ty + rowPos[r], width(), height);
|
|
}
|
|
|
|
unsigned int c = startcol;
|
|
Row *row = grid[r].row;
|
|
Row *nextrow = (r < endrow - 1) ? grid[r+1].row : 0;
|
|
// since a cell can be -1 (indicating a colspan) we might have to search backwards to include it
|
|
while ( c && (*row)[c] == (RenderTableCell *)-1 )
|
|
c--;
|
|
for ( ; c < endcol; c++ ) {
|
|
RenderTableCell *cell = (*row)[c];
|
|
if ( !cell || cell == (RenderTableCell *)-1 || nextrow && (*nextrow)[c] == cell )
|
|
continue;
|
|
#ifdef TABLE_PRINT
|
|
kdDebug( 6040 ) << "painting cell " << r << "/" << c << endl;
|
|
#endif
|
|
if (pI.phase == PaintActionElementBackground || pI.phase == PaintActionChildBackground) {
|
|
// We need to handle painting a stack of backgrounds. This stack (from bottom to top) consists of
|
|
// the column group, column, row group, row, and then the cell.
|
|
RenderObject* col = table()->colElement(c);
|
|
RenderObject* colGroup = 0;
|
|
if (col) {
|
|
RenderStyle *style = col->parent()->style();
|
|
if (style->display() == TABLE_COLUMN_GROUP)
|
|
colGroup = col->parent();
|
|
}
|
|
RenderObject* row = cell->parent();
|
|
|
|
// ###
|
|
// Column groups and columns first.
|
|
// FIXME: Columns and column groups do not currently support opacity, and they are being painted "too late" in
|
|
// the stack, since we have already opened a transparency layer (potentially) for the table row group.
|
|
// Note that we deliberately ignore whether or not the cell has a layer, since these backgrounds paint "behind" the
|
|
// cell.
|
|
cell->paintBackgroundsBehindCell(pI, tx, ty, colGroup);
|
|
cell->paintBackgroundsBehindCell(pI, tx, ty, col);
|
|
|
|
// Paint the row group next.
|
|
cell->paintBackgroundsBehindCell(pI, tx, ty, this);
|
|
|
|
// Paint the row next, but only if it doesn't have a layer. If a row has a layer, it will be responsible for
|
|
// painting the row background for the cell.
|
|
if (!row->layer())
|
|
cell->paintBackgroundsBehindCell(pI, tx, ty, row);
|
|
}
|
|
|
|
if ((!cell->layer() && !cell->parent()->layer()) || pI.phase == PaintActionCollapsedTableBorders)
|
|
cell->paint(pI, tx, ty);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void RenderTableSection::recalcCells()
|
|
{
|
|
cCol = 0;
|
|
cRow = -1;
|
|
clearGrid();
|
|
grid.resize( 0 );
|
|
|
|
for (RenderObject *row = firstChild(); row; row = row->nextSibling()) {
|
|
if (row->isTableRow()) {
|
|
cRow++;
|
|
cCol = 0;
|
|
ensureRows( cRow+1 );
|
|
grid[cRow].rowRenderer = static_cast<RenderTableRow*>(row);
|
|
|
|
for (RenderObject *cell = row->firstChild(); cell; cell = cell->nextSibling())
|
|
if (cell->isTableCell())
|
|
addCell( static_cast<RenderTableCell *>(cell), static_cast<RenderTableRow *>(row) );
|
|
}
|
|
}
|
|
needCellRecalc = false;
|
|
setNeedsLayout(true);
|
|
}
|
|
|
|
void RenderTableSection::clearGrid()
|
|
{
|
|
int rows = grid.size();
|
|
while ( rows-- ) {
|
|
delete grid[rows].row;
|
|
}
|
|
}
|
|
|
|
bool RenderTableSection::emptyRow(int rowNum) {
|
|
Row &r = *grid[rowNum].row;
|
|
const int s = r.size();
|
|
RenderTableCell *cell;
|
|
for(int i=0; i<s; i++) {
|
|
cell = r[i];
|
|
if (!cell || cell==(RenderTableCell*)-1)
|
|
continue;
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
RenderObject* RenderTableSection::removeChildNode(RenderObject* child)
|
|
{
|
|
setNeedCellRecalc();
|
|
return RenderContainer::removeChildNode( child );
|
|
}
|
|
|
|
bool RenderTableSection::canClear(RenderObject */*child*/, PageBreakLevel level)
|
|
{
|
|
// We cannot clear rows yet.
|
|
return parent()->canClear(this, level);
|
|
}
|
|
|
|
void RenderTableSection::addSpaceAt(int pos, int dy)
|
|
{
|
|
const int nEffCols = table()->numEffCols();
|
|
const int totalRows = numRows();
|
|
for ( int r = 0; r < totalRows; r++ ) {
|
|
if (rowPos[r] >= pos) {
|
|
rowPos[r] += dy;
|
|
int rindx;
|
|
for ( int c = 0; c < nEffCols; c++ )
|
|
{
|
|
RenderTableCell *cell = cellAt(r, c);
|
|
if (!cell || cell == (RenderTableCell *)-1 )
|
|
continue;
|
|
if ( r > 0 && cell == cellAt(r-1, c) )
|
|
continue;
|
|
|
|
if ( ( rindx = r-cell->rowSpan()+1 ) < 0 )
|
|
rindx = 0;
|
|
|
|
cell->setPos(cell->xPos(), rowPos[r]);
|
|
}
|
|
}
|
|
}
|
|
if (rowPos[totalRows] >= pos)
|
|
rowPos[totalRows] += dy;
|
|
m_height = rowPos[totalRows];
|
|
|
|
setContainsPageBreak(true);
|
|
}
|
|
|
|
|
|
#ifdef ENABLE_DUMP
|
|
void RenderTableSection::dump(TQTextStream &stream, const TQString &ind) const
|
|
{
|
|
RenderContainer::dump(stream,ind);
|
|
|
|
stream << " grid=(" << grid.size() << "," << table()->numEffCols() << ")";
|
|
for ( unsigned int r = 0; r < grid.size(); r++ ) {
|
|
for ( int c = 0; c < table()->numEffCols(); c++ ) {
|
|
if ( cellAt( r, c ) && cellAt( r, c ) != (RenderTableCell *)-1 )
|
|
stream << " (" << cellAt( r, c )->row() << "," << cellAt( r, c )->col() << ","
|
|
<< cellAt(r, c)->rowSpan() << "," << cellAt(r, c)->colSpan() << ") ";
|
|
else
|
|
stream << " null cell";
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static RenderTableCell *seekCell(RenderTableSection *section, int row, int col)
|
|
{
|
|
if (row < 0 || col < 0 || row >= section->numRows()) return 0;
|
|
// since a cell can be -1 (indicating a colspan) we might have to search backwards to include it
|
|
while ( col && section->cellAt( row, col ) == (RenderTableCell *)-1 )
|
|
col--;
|
|
|
|
return section->cellAt(row, col);
|
|
}
|
|
|
|
/** Looks for the first element suitable for text selection, beginning from
|
|
* the last.
|
|
* @param base search is restricted within this node. This node must have
|
|
* a renderer.
|
|
* @return the element or @p base if no suitable element found.
|
|
*/
|
|
static NodeImpl *findLastSelectableNode(NodeImpl *base)
|
|
{
|
|
NodeImpl *last = base;
|
|
// Look for last text/cdata node that has a renderer,
|
|
// or last childless replaced element
|
|
while ( last && !(last->renderer()
|
|
&& ((last->nodeType() == Node::TEXT_NODE || last->nodeType() == Node::CDATA_SECTION_NODE)
|
|
|| (last->renderer()->isReplaced() && !last->renderer()->lastChild()))))
|
|
{
|
|
NodeImpl *next = last->lastChild();
|
|
if ( !next ) next = last->previousSibling();
|
|
while ( last && last != base && !next )
|
|
{
|
|
last = last->parentNode();
|
|
if ( last && last != base )
|
|
next = last->previousSibling();
|
|
}
|
|
last = next;
|
|
}
|
|
|
|
return last ? last : base;
|
|
}
|
|
|
|
FindSelectionResult RenderTableSection::checkSelectionPoint( int _x, int _y, int _tx, int _ty, DOM::NodeImpl*& node, int & offset, SelPointState &state )
|
|
{
|
|
// Table sections need extra treatment for selections. The rows are scanned
|
|
// from top to bottom, and within each row, only the cell that matches
|
|
// the given position best is descended into.
|
|
|
|
unsigned int totalRows = grid.size();
|
|
unsigned int totalCols = table()->columns.size();
|
|
|
|
// absolutePosition(_tx, _ty, false);
|
|
|
|
_tx += m_x;
|
|
_ty += m_y;
|
|
|
|
// bool save_last = false; // true to save last investigated cell
|
|
|
|
if (needsLayout() || _y < _ty) return SelectionPointBefore;
|
|
// else if (_y >= _ty + height()) save_last = true;
|
|
|
|
// Find the row containing the pointer
|
|
int row_idx = findRow(0, totalRows, rowPos, _y - _ty);
|
|
|
|
int col_idx;
|
|
if ( style()->direction() == LTR ) {
|
|
for ( col_idx = (int)totalCols - 1; col_idx >= 0; col_idx-- ) {
|
|
if ( _tx + table()->columnPos[col_idx] < _x )
|
|
break;
|
|
}
|
|
if (col_idx < 0) col_idx = 0;
|
|
} else {
|
|
for ( col_idx = 0; col_idx < (int)totalCols; col_idx++ ) {
|
|
if ( _tx + table()->columnPos[col_idx] > _x )
|
|
break;
|
|
}
|
|
if (col_idx >= (int)totalCols) col_idx = (int)totalCols + 1;
|
|
}
|
|
|
|
FindSelectionResult pos = SelectionPointBefore;
|
|
|
|
RenderTableCell *cell = seekCell(this, row_idx, col_idx);
|
|
// ### dunno why cell can be 0, maybe due to weird spans? (LS)
|
|
if (cell) {
|
|
SelPointState localState;
|
|
pos = cell->checkSelectionPoint(_x, _y, _tx, _ty, node, offset, localState);
|
|
}
|
|
|
|
if (pos != SelectionPointBefore) return pos;
|
|
|
|
// store last column of last line
|
|
row_idx--;
|
|
col_idx = totalCols - 1;
|
|
cell = seekCell(this, row_idx, col_idx);
|
|
|
|
// end of section? take previous section
|
|
RenderTableSection *sec = this;
|
|
if (!cell) {
|
|
sec = *--TableSectionIterator(sec);
|
|
if (!sec) return pos;
|
|
|
|
cell = seekCell(sec, sec->grid.size() - 1, col_idx);
|
|
if (!cell) return pos;
|
|
}
|
|
|
|
// take last child of previous cell, and store this one as last node
|
|
NodeImpl *element = cell->element();
|
|
if (!element) return SelectionPointBefore;
|
|
|
|
element = findLastSelectableNode(element);
|
|
|
|
state.m_lastNode = element;
|
|
state.m_lastOffset = element->maxOffset();
|
|
return SelectionPointBefore;
|
|
}
|
|
|
|
// Hit Testing
|
|
bool RenderTableSection::nodeAtPoint(NodeInfo& info, int x, int y, int tx, int ty, HitTestAction action, bool inside)
|
|
{
|
|
// Table sections cannot ever be hit tested. Effectively they do not exist.
|
|
// Just forward to our children always.
|
|
tx += m_x;
|
|
ty += m_y;
|
|
|
|
for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
|
|
// FIXME: We have to skip over inline flows, since they can show up inside table rows
|
|
// at the moment (a demoted inline <form> for example). If we ever implement a
|
|
// table-specific hit-test method (which we should do for performance reasons anyway),
|
|
// then we can remove this check.
|
|
if (!child->layer() && !child->isInlineFlow() && child->nodeAtPoint(info, x, y, tx, ty, action, inside)) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
// -------------------------------------------------------------------------
|
|
|
|
RenderTableRow::RenderTableRow(DOM::NodeImpl* node)
|
|
: RenderContainer(node)
|
|
{
|
|
// init RenderObject attributes
|
|
setInline(false); // our object is not Inline
|
|
}
|
|
|
|
RenderObject* RenderTableRow::removeChildNode(RenderObject* child)
|
|
{
|
|
RenderTableSection *s = section();
|
|
if (s)
|
|
s->setNeedCellRecalc();
|
|
|
|
return RenderContainer::removeChildNode( child );
|
|
}
|
|
|
|
void RenderTableRow::detach()
|
|
{
|
|
RenderTableSection *s = section();
|
|
if (s)
|
|
s->setNeedCellRecalc();
|
|
|
|
RenderContainer::detach();
|
|
}
|
|
|
|
void RenderTableRow::setStyle(RenderStyle* newStyle)
|
|
{
|
|
if (section() && style() && style()->height() != newStyle->height())
|
|
section()->setNeedCellRecalc();
|
|
|
|
newStyle->setDisplay(TABLE_ROW);
|
|
RenderContainer::setStyle(newStyle);
|
|
}
|
|
|
|
void RenderTableRow::addChild(RenderObject *child, RenderObject *beforeChild)
|
|
{
|
|
#ifdef DEBUG_LAYOUT
|
|
kdDebug( 6040 ) << renderName() << "(TableRow)::addChild( " << child->renderName() << " )" << ", " <<
|
|
(beforeChild ? beforeChild->renderName() : "0") << " )" << endl;
|
|
#endif
|
|
|
|
if ( !child->isTableCell() ) {
|
|
// TR > FORM quirk (???)
|
|
if (child->element() && child->element()->isHTMLElement() && child->element()->id() == ID_FORM &&
|
|
static_cast<HTMLFormElementImpl*>(child->element())->isMalformed())
|
|
{
|
|
RenderContainer::addChild(child, beforeChild);
|
|
return;
|
|
}
|
|
|
|
RenderObject* last = beforeChild;
|
|
if (!last)
|
|
last = lastChild();
|
|
if (last && last->isAnonymous() && last->isTableCell()) {
|
|
last->addChild(child);
|
|
return;
|
|
}
|
|
|
|
// If beforeChild is inside an anonymous cell, insert into the cell.
|
|
if (last && !last->isTableCell() && last->parent() && last->parent()->isAnonymous()) {
|
|
last->parent()->addChild(child, beforeChild);
|
|
return;
|
|
}
|
|
|
|
RenderTableCell* cell = new (renderArena()) RenderTableCell(document() /* anonymous object */);
|
|
RenderStyle* newStyle = new RenderStyle();
|
|
newStyle->inheritFrom(style());
|
|
newStyle->setDisplay(TABLE_CELL);
|
|
cell->setStyle(newStyle);
|
|
addChild(cell, beforeChild);
|
|
cell->addChild(child);
|
|
return;
|
|
}
|
|
|
|
RenderTableCell* cell = static_cast<RenderTableCell*>(child);
|
|
|
|
section()->addCell( cell, this );
|
|
|
|
RenderContainer::addChild(cell,beforeChild);
|
|
|
|
if ( beforeChild || nextSibling() )
|
|
section()->setNeedCellRecalc();
|
|
}
|
|
|
|
void RenderTableRow::layout()
|
|
{
|
|
TDEHTMLAssert( needsLayout() );
|
|
TDEHTMLAssert( minMaxKnown() );
|
|
|
|
RenderObject *child = firstChild();
|
|
const bool pagedMode = canvas()->pagedMode();
|
|
while( child ) {
|
|
if ( child->isTableCell() ) {
|
|
RenderTableCell *cell = static_cast<RenderTableCell *>(child);
|
|
if (pagedMode) {
|
|
cell->setNeedsLayout(true);
|
|
int oldHeight = child->height();
|
|
cell->layout();
|
|
if (oldHeight > 0 && child->containsPageBreak() && child->height() != oldHeight)
|
|
section()->addSpaceAt(child->yPos()+1, child->height() - oldHeight);
|
|
} else
|
|
if ( child->needsLayout() ) {
|
|
if (markedForRepaint())
|
|
cell->setMarkedForRepaint( true );
|
|
cell->calcVerticalMargins();
|
|
cell->layout();
|
|
cell->setCellTopExtra(0);
|
|
cell->setCellBottomExtra(0);
|
|
if (child->containsPageBreak()) setContainsPageBreak(true);
|
|
}
|
|
}
|
|
child = child->nextSibling();
|
|
}
|
|
setMarkedForRepaint(false);
|
|
setNeedsLayout(false);
|
|
}
|
|
|
|
int RenderTableRow::offsetLeft() const
|
|
{
|
|
RenderObject *child = firstChild();
|
|
while (child && !child->isTableCell())
|
|
child = child->nextSibling();
|
|
|
|
if (!child)
|
|
return 0;
|
|
|
|
return child->offsetLeft();
|
|
}
|
|
|
|
int RenderTableRow::offsetTop() const
|
|
{
|
|
RenderObject *child = firstChild();
|
|
while (child && !child->isTableCell())
|
|
child = child->nextSibling();
|
|
|
|
if (!child)
|
|
return 0;
|
|
|
|
return child->offsetTop() -
|
|
static_cast<RenderTableCell*>(child)->cellTopExtra();
|
|
}
|
|
|
|
int RenderTableRow::offsetHeight() const
|
|
{
|
|
RenderObject *child = firstChild();
|
|
while (child && !child->isTableCell())
|
|
child = child->nextSibling();
|
|
|
|
if (!child)
|
|
return 0;
|
|
|
|
return child->offsetHeight() +
|
|
static_cast<RenderTableCell*>(child)->cellTopExtra() +
|
|
static_cast<RenderTableCell*>(child)->cellBottomExtra();
|
|
}
|
|
|
|
short RenderTableRow::offsetWidth() const
|
|
{
|
|
RenderObject *fc = firstChild();
|
|
RenderObject *lc = lastChild();
|
|
while (fc && !fc->isTableCell())
|
|
fc = fc->nextSibling();
|
|
while (lc && !lc->isTableCell())
|
|
lc = lc->previousSibling();
|
|
if (!lc || !fc)
|
|
return 0;
|
|
|
|
return lc->xPos()+lc->width()-fc->xPos();
|
|
}
|
|
|
|
void RenderTableRow::paintRow( PaintInfo& pI, int tx, int ty, int w, int h )
|
|
{
|
|
if (pI.phase == PaintActionOutline)
|
|
paintOutline(pI.p, tx, ty, w, h, style());
|
|
}
|
|
|
|
void RenderTableRow::paint(PaintInfo& i, int tx, int ty)
|
|
{
|
|
TDEHTMLAssert(layer());
|
|
if (!layer())
|
|
return;
|
|
|
|
for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
|
|
if (child->isTableCell()) {
|
|
// Paint the row background behind the cell.
|
|
if (i.phase == PaintActionElementBackground || i.phase == PaintActionChildBackground) {
|
|
RenderTableCell* cell = static_cast<RenderTableCell*>(child);
|
|
cell->paintBackgroundsBehindCell(i, tx, ty, this);
|
|
}
|
|
if (!child->layer())
|
|
child->paint(i, tx, ty);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Hit Testing
|
|
bool RenderTableRow::nodeAtPoint(NodeInfo& info, int x, int y, int tx, int ty, HitTestAction action, bool inside)
|
|
{
|
|
// Table rows cannot ever be hit tested. Effectively they do not exist.
|
|
// Just forward to our children always.
|
|
for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
|
|
// FIXME: We have to skip over inline flows, since they can show up inside table rows
|
|
// at the moment (a demoted inline <form> for example). If we ever implement a
|
|
// table-specific hit-test method (which we should do for performance reasons anyway),
|
|
// then we can remove this check.
|
|
if (!child->layer() && !child->isInlineFlow() && child->nodeAtPoint(info, x, y, tx, ty, action, inside)) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
|
|
RenderTableCell::RenderTableCell(DOM::NodeImpl* _node)
|
|
: RenderBlock(_node)
|
|
{
|
|
_col = -1;
|
|
_row = -1;
|
|
updateFromElement();
|
|
setShouldPaintBackgroundOrBorder(true);
|
|
_topExtra = 0;
|
|
_bottomExtra = 0;
|
|
m_percentageHeight = -1;
|
|
m_hasFlexedAnonymous = false;
|
|
m_widthChanged = false;
|
|
}
|
|
|
|
void RenderTableCell::detach()
|
|
{
|
|
if (parent() && section())
|
|
section()->setNeedCellRecalc();
|
|
|
|
RenderBlock::detach();
|
|
}
|
|
|
|
void RenderTableCell::updateFromElement()
|
|
{
|
|
DOM::NodeImpl *node = element();
|
|
if ( node && (node->id() == ID_TD || node->id() == ID_TH) ) {
|
|
DOM::HTMLTableCellElementImpl *tc = static_cast<DOM::HTMLTableCellElementImpl *>(node);
|
|
cSpan = tc->colSpan();
|
|
rSpan = tc->rowSpan();
|
|
} else {
|
|
cSpan = rSpan = 1;
|
|
}
|
|
}
|
|
|
|
Length RenderTableCell::styleOrColWidth()
|
|
{
|
|
Length w = style()->width();
|
|
if (colSpan() > 1 || !w.isVariable())
|
|
return w;
|
|
RenderTableCol* col = table()->colElement(_col);
|
|
if (col)
|
|
w = col->style()->width();
|
|
return w;
|
|
}
|
|
|
|
void RenderTableCell::calcMinMaxWidth()
|
|
{
|
|
TDEHTMLAssert( !minMaxKnown() );
|
|
#ifdef DEBUG_LAYOUT
|
|
kdDebug( 6040 ) << renderName() << "(TableCell)::calcMinMaxWidth() known=" << minMaxKnown() << endl;
|
|
#endif
|
|
|
|
if (section()->needCellRecalc)
|
|
section()->recalcCells();
|
|
|
|
RenderBlock::calcMinMaxWidth();
|
|
if (element() && style()->whiteSpace() == NORMAL) {
|
|
// See if nowrap was set.
|
|
Length w = styleOrColWidth();
|
|
DOMString nowrap = static_cast<ElementImpl*>(element())->getAttribute(ATTR_NOWRAP);
|
|
if (!nowrap.isNull() && w.isFixed() &&
|
|
m_minWidth < w.value() )
|
|
// Nowrap is set, but we didn't actually use it because of the
|
|
// fixed width set on the cell. Even so, it is a WinIE/Moz trait
|
|
// to make the minwidth of the cell into the fixed width. They do this
|
|
// even in strict mode, so do not make this a quirk. Affected the top
|
|
// of hiptop.com.
|
|
m_minWidth = w.value();
|
|
}
|
|
|
|
setMinMaxKnown();
|
|
}
|
|
|
|
void RenderTableCell::calcWidth()
|
|
{
|
|
}
|
|
|
|
void RenderTableCell::setWidth( int width )
|
|
{
|
|
if ( width != m_width ) {
|
|
m_width = width;
|
|
m_widthChanged = true;
|
|
}
|
|
}
|
|
|
|
void RenderTableCell::layout()
|
|
{
|
|
layoutBlock( m_widthChanged );
|
|
m_widthChanged = false;
|
|
}
|
|
|
|
void RenderTableCell::close()
|
|
{
|
|
RenderBlock::close();
|
|
|
|
#ifdef DEBUG_LAYOUT
|
|
kdDebug( 6040 ) << renderName() << "(RenderTableCell)::close() total height =" << m_height << endl;
|
|
#endif
|
|
}
|
|
|
|
bool RenderTableCell::requiresLayer() const {
|
|
// table-cell display is never positioned (css 2.1-9.7), so the only time a layer is needed
|
|
// is when overflow != visible (or when there is opacity when we support it)
|
|
return /* style()->opacity() < 1.0f || */ hasOverflowClip() || isRelPositioned();
|
|
}
|
|
|
|
void RenderTableCell::repaintRectangle(int x, int y, int w, int h, Priority p, bool f)
|
|
{
|
|
RenderBlock::repaintRectangle(x, y, w, h + _topExtra + _bottomExtra, p, f);
|
|
}
|
|
|
|
bool RenderTableCell::absolutePosition(int &xPos, int &yPos, bool f) const
|
|
{
|
|
bool result = RenderBlock::absolutePosition(xPos, yPos, f);
|
|
xPos -= parent()->xPos(); // Rows are in the same coordinate space, so don't add their offset in.
|
|
yPos -= parent()->yPos();
|
|
return result;
|
|
}
|
|
|
|
int RenderTableCell::pageTopAfter(int y) const
|
|
{
|
|
return section()->pageTopAfter(y+m_y + _topExtra) - (m_y + _topExtra);
|
|
}
|
|
|
|
short RenderTableCell::baselinePosition( bool ) const
|
|
{
|
|
RenderObject* o = firstChild();
|
|
int offset = paddingTop() + borderTop();
|
|
if (!o) return offset + contentHeight();
|
|
while (o->firstChild()) {
|
|
if (!o->isInline())
|
|
offset += o->paddingTop() + o->borderTop();
|
|
o = o->firstChild();
|
|
}
|
|
|
|
if (!o->isInline())
|
|
return paddingTop() + borderTop() + contentHeight();
|
|
|
|
offset += o->baselinePosition( true );
|
|
return offset;
|
|
}
|
|
|
|
|
|
void RenderTableCell::setStyle( RenderStyle *newStyle )
|
|
{
|
|
if (parent() && section() && style() && style()->height() != newStyle->height())
|
|
section()->setNeedCellRecalc();
|
|
|
|
newStyle->setDisplay(TABLE_CELL);
|
|
RenderBlock::setStyle( newStyle );
|
|
setShouldPaintBackgroundOrBorder(true);
|
|
|
|
if (newStyle->whiteSpace() == TDEHTML_NOWRAP) {
|
|
// Figure out if we are really nowrapping or if we should just
|
|
// use normal instead. If the width of the cell is fixed, then
|
|
// we don't actually use NOWRAP.
|
|
if (newStyle->width().isFixed())
|
|
newStyle->setWhiteSpace(NORMAL);
|
|
else
|
|
newStyle->setWhiteSpace(NOWRAP);
|
|
}
|
|
}
|
|
|
|
bool RenderTableCell::nodeAtPoint(NodeInfo& info, int _x, int _y, int _tx, int _ty, HitTestAction hitTestAction, bool inside)
|
|
{
|
|
int tx = _tx + m_x;
|
|
int ty = _ty + m_y;
|
|
|
|
// also include the top and bottom extra space
|
|
inside |= style()->visibility() != HIDDEN
|
|
&& (_y >= ty) && (_y < ty + height() + _topExtra + _bottomExtra)
|
|
&& (_x >= tx) && (_x < tx + width());
|
|
|
|
return RenderBlock::nodeAtPoint(info, _x, _y, _tx, _ty, hitTestAction, inside);
|
|
}
|
|
|
|
// The following rules apply for resolving conflicts and figuring out which border
|
|
// to use.
|
|
// (1) Borders with the 'border-style' of 'hidden' take precedence over all other conflicting
|
|
// borders. Any border with this value suppresses all borders at this location.
|
|
// (2) Borders with a style of 'none' have the lowest priority. Only if the border properties of all
|
|
// the elements meeting at this edge are 'none' will the border be omitted (but note that 'none' is
|
|
// the default value for the border style.)
|
|
// (3) If none of the styles are 'hidden' and at least one of them is not 'none', then narrow borders
|
|
// are discarded in favor of wider ones. If several have the same 'border-width' then styles are preferred
|
|
// in this order: 'double', 'solid', 'dashed', 'dotted', 'ridge', 'outset', 'groove', and the lowest: 'inset'.
|
|
// (4) If border styles differ only in color, then a style set on a cell wins over one on a row,
|
|
// which wins over a row group, column, column group and, lastly, table. It is undefined which color
|
|
// is used when two elements of the same type disagree.
|
|
static CollapsedBorderValue compareBorders(const CollapsedBorderValue& border1,
|
|
const CollapsedBorderValue& border2)
|
|
{
|
|
// Sanity check the values passed in. If either is null, return the other.
|
|
if (!border2.exists()) return border1;
|
|
if (!border1.exists()) return border2;
|
|
|
|
// Rule #1 above.
|
|
if (border1.style() == BHIDDEN || border2.style() == BHIDDEN)
|
|
return CollapsedBorderValue(); // No border should exist at this location.
|
|
|
|
// Rule #2 above. A style of 'none' has lowest priority and always loses to any other border.
|
|
if (border2.style() == BNONE) return border1;
|
|
if (border1.style() == BNONE) return border2;
|
|
|
|
// The first part of rule #3 above. Wider borders win.
|
|
if (border1.width() != border2.width())
|
|
return border1.width() > border2.width() ? border1 : border2;
|
|
|
|
// The borders have equal width. Sort by border style.
|
|
if (border1.style() != border2.style())
|
|
return border1.style() > border2.style() ? border1 : border2;
|
|
|
|
// The border have the same width and style. Rely on precedence (cell over row over row group, etc.)
|
|
return border1.precedence >= border2.precedence ? border1 : border2;
|
|
}
|
|
|
|
CollapsedBorderValue RenderTableCell::collapsedLeftBorder() const
|
|
{
|
|
// For border left, we need to check, in order of precedence:
|
|
// (1) Our left border.
|
|
CollapsedBorderValue result(&style()->borderLeft(), BCELL);
|
|
|
|
// (2) The previous cell's right border.
|
|
RenderTableCell* prevCell = table()->cellLeft(this);
|
|
if (prevCell) {
|
|
result = compareBorders(result, CollapsedBorderValue(&prevCell->style()->borderRight(), BCELL));
|
|
if (!result.exists()) return result;
|
|
}
|
|
else if (col() == 0) {
|
|
// (3) Our row's left border.
|
|
result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderLeft(), BROW));
|
|
if (!result.exists()) return result;
|
|
|
|
// (4) Our row group's left border.
|
|
result = compareBorders(result, CollapsedBorderValue(§ion()->style()->borderLeft(), BROWGROUP));
|
|
if (!result.exists()) return result;
|
|
}
|
|
|
|
// (5) Our column's left border.
|
|
RenderTableCol* colElt = table()->colElement(col());
|
|
if (colElt) {
|
|
result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderLeft(), BCOL));
|
|
if (!result.exists()) return result;
|
|
}
|
|
|
|
// (6) The previous column's right border.
|
|
if (col() > 0) {
|
|
colElt = table()->colElement(col()-1);
|
|
if (colElt) {
|
|
result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderRight(), BCOL));
|
|
if (!result.exists()) return result;
|
|
}
|
|
}
|
|
|
|
if (col() == 0) {
|
|
// (7) The table's left border.
|
|
result = compareBorders(result, CollapsedBorderValue(&table()->style()->borderLeft(), BTABLE));
|
|
if (!result.exists()) return result;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
CollapsedBorderValue RenderTableCell::collapsedRightBorder() const
|
|
{
|
|
RenderTable* tableElt = table();
|
|
bool inLastColumn = false;
|
|
int effCol = tableElt->colToEffCol(col()+colSpan()-1);
|
|
if (effCol == tableElt->numEffCols()-1)
|
|
inLastColumn = true;
|
|
|
|
// For border right, we need to check, in order of precedence:
|
|
// (1) Our right border.
|
|
CollapsedBorderValue result = CollapsedBorderValue(&style()->borderRight(), BCELL);
|
|
|
|
// (2) The next cell's left border.
|
|
if (!inLastColumn) {
|
|
RenderTableCell* nextCell = tableElt->cellRight(this);
|
|
if (nextCell) {
|
|
result = compareBorders(result, CollapsedBorderValue(&nextCell->style()->borderLeft(), BCELL));
|
|
if (!result.exists()) return result;
|
|
}
|
|
}
|
|
else {
|
|
// (3) Our row's right border.
|
|
result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderRight(), BROW));
|
|
if (!result.exists()) return result;
|
|
|
|
// (4) Our row group's right border.
|
|
result = compareBorders(result, CollapsedBorderValue(§ion()->style()->borderRight(), BROWGROUP));
|
|
if (!result.exists()) return result;
|
|
}
|
|
|
|
// (5) Our column's right border.
|
|
RenderTableCol* colElt = table()->colElement(col()+colSpan()-1);
|
|
if (colElt) {
|
|
result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderRight(), BCOL));
|
|
if (!result.exists()) return result;
|
|
}
|
|
|
|
// (6) The next column's left border.
|
|
if (!inLastColumn) {
|
|
colElt = tableElt->colElement(col()+colSpan());
|
|
if (colElt) {
|
|
result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderLeft(), BCOL));
|
|
if (!result.exists()) return result;
|
|
}
|
|
}
|
|
else {
|
|
// (7) The table's right border.
|
|
result = compareBorders(result, CollapsedBorderValue(&tableElt->style()->borderRight(), BTABLE));
|
|
if (!result.exists()) return result;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
CollapsedBorderValue RenderTableCell::collapsedTopBorder() const
|
|
{
|
|
// For border top, we need to check, in order of precedence:
|
|
// (1) Our top border.
|
|
CollapsedBorderValue result = CollapsedBorderValue(&style()->borderTop(), BCELL);
|
|
|
|
RenderTableCell* prevCell = table()->cellAbove(this);
|
|
if (prevCell) {
|
|
// (2) A previous cell's bottom border.
|
|
result = compareBorders(result, CollapsedBorderValue(&prevCell->style()->borderBottom(), BCELL));
|
|
if (!result.exists()) return result;
|
|
}
|
|
|
|
// (3) Our row's top border.
|
|
result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderTop(), BROW));
|
|
if (!result.exists()) return result;
|
|
|
|
// (4) The previous row's bottom border.
|
|
if (prevCell) {
|
|
RenderObject* prevRow = 0;
|
|
if (prevCell->section() == section())
|
|
prevRow = parent()->previousSibling();
|
|
else
|
|
prevRow = prevCell->section()->lastChild();
|
|
|
|
if (prevRow) {
|
|
result = compareBorders(result, CollapsedBorderValue(&prevRow->style()->borderBottom(), BROW));
|
|
if (!result.exists()) return result;
|
|
}
|
|
}
|
|
|
|
// Now check row groups.
|
|
RenderTableSection* currSection = section();
|
|
if (row() == 0) {
|
|
// (5) Our row group's top border.
|
|
result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderTop(), BROWGROUP));
|
|
if (!result.exists()) return result;
|
|
|
|
// (6) Previous row group's bottom border.
|
|
currSection = table()->sectionAbove(currSection);
|
|
if (currSection) {
|
|
result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderBottom(), BROWGROUP));
|
|
if (!result.exists())
|
|
return result;
|
|
}
|
|
}
|
|
|
|
if (!currSection) {
|
|
// (8) Our column's top border.
|
|
RenderTableCol* colElt = table()->colElement(col());
|
|
if (colElt) {
|
|
result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderTop(), BCOL));
|
|
if (!result.exists()) return result;
|
|
}
|
|
|
|
// (9) The table's top border.
|
|
result = compareBorders(result, CollapsedBorderValue(&table()->style()->borderTop(), BTABLE));
|
|
if (!result.exists()) return result;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
CollapsedBorderValue RenderTableCell::collapsedBottomBorder() const
|
|
{
|
|
// For border top, we need to check, in order of precedence:
|
|
// (1) Our bottom border.
|
|
CollapsedBorderValue result = CollapsedBorderValue(&style()->borderBottom(), BCELL);
|
|
|
|
RenderTableCell* nextCell = table()->cellBelow(this);
|
|
if (nextCell) {
|
|
// (2) A following cell's top border.
|
|
result = compareBorders(result, CollapsedBorderValue(&nextCell->style()->borderTop(), BCELL));
|
|
if (!result.exists()) return result;
|
|
}
|
|
|
|
// (3) Our row's bottom border. (FIXME: Deal with rowspan!)
|
|
result = compareBorders(result, CollapsedBorderValue(&parent()->style()->borderBottom(), BROW));
|
|
if (!result.exists()) return result;
|
|
|
|
// (4) The next row's top border.
|
|
if (nextCell) {
|
|
result = compareBorders(result, CollapsedBorderValue(&nextCell->parent()->style()->borderTop(), BROW));
|
|
if (!result.exists()) return result;
|
|
}
|
|
|
|
// Now check row groups.
|
|
RenderTableSection* currSection = section();
|
|
if (row()+rowSpan() >= static_cast<RenderTableSection*>(currSection)->numRows()) {
|
|
// (5) Our row group's bottom border.
|
|
result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderBottom(), BROWGROUP));
|
|
if (!result.exists()) return result;
|
|
|
|
// (6) Following row group's top border.
|
|
currSection = table()->sectionBelow(currSection);
|
|
if (currSection) {
|
|
result = compareBorders(result, CollapsedBorderValue(&currSection->style()->borderTop(), BROWGROUP));
|
|
if (!result.exists())
|
|
return result;
|
|
}
|
|
}
|
|
|
|
if (!currSection) {
|
|
// (8) Our column's bottom border.
|
|
RenderTableCol* colElt = table()->colElement(col());
|
|
if (colElt) {
|
|
result = compareBorders(result, CollapsedBorderValue(&colElt->style()->borderBottom(), BCOL));
|
|
if (!result.exists()) return result;
|
|
}
|
|
|
|
// (9) The table's bottom border.
|
|
result = compareBorders(result, CollapsedBorderValue(&table()->style()->borderBottom(), BTABLE));
|
|
if (!result.exists()) return result;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
int RenderTableCell::borderLeft() const
|
|
{
|
|
if (table()->collapseBorders()) {
|
|
CollapsedBorderValue border = collapsedLeftBorder();
|
|
if (border.exists())
|
|
return (border.width()+1)/2; // Give the extra pixel to top and left.
|
|
return 0;
|
|
}
|
|
return RenderBlock::borderLeft();
|
|
}
|
|
|
|
int RenderTableCell::borderRight() const
|
|
{
|
|
if (table()->collapseBorders()) {
|
|
CollapsedBorderValue border = collapsedRightBorder();
|
|
if (border.exists())
|
|
return border.width()/2;
|
|
return 0;
|
|
}
|
|
return RenderBlock::borderRight();
|
|
}
|
|
|
|
int RenderTableCell::borderTop() const
|
|
{
|
|
if (table()->collapseBorders()) {
|
|
CollapsedBorderValue border = collapsedTopBorder();
|
|
if (border.exists())
|
|
return (border.width()+1)/2; // Give the extra pixel to top and left.
|
|
return 0;
|
|
}
|
|
return RenderBlock::borderTop();
|
|
}
|
|
|
|
int RenderTableCell::borderBottom() const
|
|
{
|
|
if (table()->collapseBorders()) {
|
|
CollapsedBorderValue border = collapsedBottomBorder();
|
|
if (border.exists())
|
|
return border.width()/2;
|
|
return 0;
|
|
}
|
|
return RenderBlock::borderBottom();
|
|
}
|
|
|
|
#ifdef BOX_DEBUG
|
|
#include <tqpainter.h>
|
|
|
|
static void outlineBox(TQPainter *p, int _tx, int _ty, int w, int h)
|
|
{
|
|
p->setPen(TQPen(TQColor("yellow"), 3, Qt::DotLine));
|
|
p->setBrush( Qt::NoBrush );
|
|
p->drawRect(_tx, _ty, w, h );
|
|
}
|
|
#endif
|
|
|
|
void RenderTableCell::paint(PaintInfo& pI, int _tx, int _ty)
|
|
{
|
|
|
|
#ifdef TABLE_PRINT
|
|
kdDebug( 6040 ) << renderName() << "(RenderTableCell)::paint() w/h = (" << width() << "/" << height() << ")" << " _y/_h=" << pI.r.y() << "/" << pI.r.height() << endl;
|
|
#endif
|
|
|
|
if (needsLayout()) return;
|
|
|
|
_tx += m_x;
|
|
_ty += m_y/* + _topExtra*/;
|
|
|
|
RenderTable *tbl = table();
|
|
|
|
// check if we need to do anything at all...
|
|
int os = kMax(tbl->currentBorderStyle() ? (tbl->currentBorderStyle()->border->width+1)/2 : 0, 2*maximalOutlineSize(pI.phase));
|
|
if (!overhangingContents() && ((_ty >= pI.r.y() + pI.r.height() + os)
|
|
|| (_ty + _topExtra + m_height + _bottomExtra <= pI.r.y() - os))) return;
|
|
|
|
if (pI.phase == PaintActionOutline) {
|
|
paintOutline( pI.p, _tx, _ty, width(), height() + borderTopExtra() + borderBottomExtra(), style());
|
|
}
|
|
|
|
if (pI.phase == PaintActionCollapsedTableBorders && style()->visibility() == VISIBLE) {
|
|
int w = width();
|
|
int h = height() + borderTopExtra() + borderBottomExtra();
|
|
paintCollapsedBorder(pI.p, _tx, _ty, w, h);
|
|
}
|
|
else
|
|
RenderBlock::paintObject(pI, _tx, _ty + _topExtra, false);
|
|
|
|
#ifdef BOX_DEBUG
|
|
::outlineBox( p, _tx, _ty - _topExtra, width(), height() + borderTopExtra() + borderBottomExtra());
|
|
#endif
|
|
}
|
|
|
|
static EBorderStyle collapsedBorderStyle(EBorderStyle style)
|
|
{
|
|
if (style == OUTSET)
|
|
style = GROOVE;
|
|
else if (style == INSET)
|
|
style = RIDGE;
|
|
return style;
|
|
}
|
|
|
|
struct CollapsedBorder {
|
|
CollapsedBorder(){}
|
|
|
|
CollapsedBorderValue border;
|
|
RenderObject::BorderSide side;
|
|
bool shouldPaint;
|
|
int x1;
|
|
int y1;
|
|
int x2;
|
|
int y2;
|
|
EBorderStyle style;
|
|
};
|
|
|
|
class CollapsedBorders
|
|
{
|
|
public:
|
|
CollapsedBorders() :count(0) {}
|
|
|
|
void addBorder(const CollapsedBorderValue& b, RenderObject::BorderSide s, bool paint,
|
|
int _x1, int _y1, int _x2, int _y2,
|
|
EBorderStyle _style)
|
|
{
|
|
if (b.exists() && paint) {
|
|
borders[count].border = b;
|
|
borders[count].side = s;
|
|
borders[count].shouldPaint = paint;
|
|
borders[count].x1 = _x1;
|
|
borders[count].x2 = _x2;
|
|
borders[count].y1 = _y1;
|
|
borders[count].y2 = _y2;
|
|
borders[count].style = _style;
|
|
count++;
|
|
}
|
|
}
|
|
|
|
CollapsedBorder* nextBorder() {
|
|
for (int i = 0; i < count; i++) {
|
|
if (borders[i].border.exists() && borders[i].shouldPaint) {
|
|
borders[i].shouldPaint = false;
|
|
return &borders[i];
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
CollapsedBorder borders[4];
|
|
int count;
|
|
};
|
|
|
|
static void addBorderStyle(TQValueList<CollapsedBorderValue>& borderStyles, CollapsedBorderValue borderValue)
|
|
{
|
|
if (!borderValue.exists() || borderStyles.contains(borderValue))
|
|
return;
|
|
|
|
TQValueListIterator<CollapsedBorderValue> it = borderStyles.begin();
|
|
TQValueListIterator<CollapsedBorderValue> end = borderStyles.end();
|
|
for (; it != end; ++it) {
|
|
CollapsedBorderValue result = compareBorders(*it, borderValue);
|
|
if (result == *it) {
|
|
borderStyles.insert(it, borderValue);
|
|
return;
|
|
}
|
|
}
|
|
|
|
borderStyles.append(borderValue);
|
|
}
|
|
|
|
void RenderTableCell::collectBorders(TQValueList<CollapsedBorderValue>& borderStyles)
|
|
{
|
|
addBorderStyle(borderStyles, collapsedLeftBorder());
|
|
addBorderStyle(borderStyles, collapsedRightBorder());
|
|
addBorderStyle(borderStyles, collapsedTopBorder());
|
|
addBorderStyle(borderStyles, collapsedBottomBorder());
|
|
}
|
|
|
|
void RenderTableCell::paintCollapsedBorder(TQPainter* p, int _tx, int _ty, int w, int h)
|
|
{
|
|
if (!table()->currentBorderStyle())
|
|
return;
|
|
|
|
CollapsedBorderValue leftVal = collapsedLeftBorder();
|
|
CollapsedBorderValue rightVal = collapsedRightBorder();
|
|
CollapsedBorderValue topVal = collapsedTopBorder();
|
|
CollapsedBorderValue bottomVal = collapsedBottomBorder();
|
|
|
|
// Adjust our x/y/width/height so that we paint the collapsed borders at the correct location.
|
|
int topWidth = topVal.width();
|
|
int bottomWidth = bottomVal.width();
|
|
int leftWidth = leftVal.width();
|
|
int rightWidth = rightVal.width();
|
|
|
|
_tx -= leftWidth/2;
|
|
_ty -= topWidth/2;
|
|
w += leftWidth/2 + (rightWidth+1)/2;
|
|
h += topWidth/2 + (bottomWidth+1)/2;
|
|
|
|
bool tt = topVal.isTransparent();
|
|
bool bt = bottomVal.isTransparent();
|
|
bool rt = rightVal.isTransparent();
|
|
bool lt = leftVal.isTransparent();
|
|
|
|
EBorderStyle ts = collapsedBorderStyle(topVal.style());
|
|
EBorderStyle bs = collapsedBorderStyle(bottomVal.style());
|
|
EBorderStyle ls = collapsedBorderStyle(leftVal.style());
|
|
EBorderStyle rs = collapsedBorderStyle(rightVal.style());
|
|
|
|
bool render_t = ts > BHIDDEN && !tt && (topVal.precedence != BCELL || *topVal.border == style()->borderTop());
|
|
bool render_l = ls > BHIDDEN && !lt && (leftVal.precedence != BCELL || *leftVal.border == style()->borderLeft());
|
|
bool render_r = rs > BHIDDEN && !rt && (rightVal.precedence != BCELL || *rightVal.border == style()->borderRight());
|
|
bool render_b = bs > BHIDDEN && !bt && (bottomVal.precedence != BCELL || *bottomVal.border == style()->borderBottom());
|
|
|
|
// We never paint diagonals at the joins. We simply let the border with the highest
|
|
// precedence paint on top of borders with lower precedence.
|
|
CollapsedBorders borders;
|
|
borders.addBorder(topVal, BSTop, render_t, _tx, _ty, _tx + w, _ty + topWidth, ts);
|
|
borders.addBorder(bottomVal, BSBottom, render_b, _tx, _ty + h - bottomWidth, _tx + w, _ty + h, bs);
|
|
borders.addBorder(leftVal, BSLeft, render_l, _tx, _ty, _tx + leftWidth, _ty + h, ls);
|
|
borders.addBorder(rightVal, BSRight, render_r, _tx + w - rightWidth, _ty, _tx + w, _ty + h, rs);
|
|
|
|
for (CollapsedBorder* border = borders.nextBorder(); border; border = borders.nextBorder()) {
|
|
if (border->border == *table()->currentBorderStyle())
|
|
drawBorder(p, border->x1, border->y1, border->x2, border->y2, border->side,
|
|
border->border.color(), style()->color(), border->style, 0, 0);
|
|
}
|
|
}
|
|
|
|
void RenderTableCell::paintBackgroundsBehindCell(PaintInfo& pI, int _tx, int _ty, RenderObject* backgroundObject)
|
|
{
|
|
if (!backgroundObject)
|
|
return;
|
|
|
|
RenderTable* tableElt = table();
|
|
if (backgroundObject != this) {
|
|
_tx += m_x;
|
|
_ty += m_y + _topExtra;
|
|
}
|
|
|
|
int w = width();
|
|
int h = height() + borderTopExtra() + borderBottomExtra();
|
|
_ty -= borderTopExtra();
|
|
|
|
int my = kMax(_ty,pI.r.y());
|
|
int end = kMin( pI.r.y() + pI.r.height(), _ty + h );
|
|
int mh = end - my;
|
|
|
|
TQColor c = backgroundObject->style()->backgroundColor();
|
|
const BackgroundLayer* bgLayer = backgroundObject->style()->backgroundLayers();
|
|
|
|
if (bgLayer->hasImage() || c.isValid()) {
|
|
// We have to clip here because the background would paint
|
|
// on top of the borders otherwise. This only matters for cells and rows.
|
|
bool hasLayer = backgroundObject->layer() && (backgroundObject == this || backgroundObject == parent());
|
|
if (hasLayer && tableElt->collapseBorders()) {
|
|
pI.p->save();
|
|
TQRect clipRect(_tx + borderLeft(), _ty + borderTop(), w - borderLeft() - borderRight(), h - borderTop() - borderBottom());
|
|
clipRect = pI.p->xForm(clipRect);
|
|
TQRegion creg(clipRect);
|
|
TQRegion old = pI.p->clipRegion();
|
|
if (!old.isNull())
|
|
creg = old.intersect(creg);
|
|
pI.p->setClipRegion(creg);
|
|
}
|
|
paintBackground(pI.p, c, bgLayer, my, mh, _tx, _ty, w, h);
|
|
if (hasLayer && tableElt->collapseBorders())
|
|
pI.p->restore();
|
|
}
|
|
}
|
|
|
|
void RenderTableCell::paintBoxDecorations(PaintInfo& pI, int _tx, int _ty)
|
|
{
|
|
RenderTable* tableElt = table();
|
|
bool drawBorders = true;
|
|
// Moz paints bgcolor/bgimage on <td>s in quirks mode even if
|
|
// empty-cells are on. Fixes regression on #43426, attachment #354
|
|
if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
|
|
drawBorders = false;
|
|
if (!style()->htmlHacks() && !drawBorders) return;
|
|
|
|
// Paint our cell background.
|
|
paintBackgroundsBehindCell(pI, _tx, _ty, this);
|
|
|
|
int w = width();
|
|
int h = height() + borderTopExtra() + borderBottomExtra();
|
|
_ty -= borderTopExtra();
|
|
|
|
if (drawBorders && style()->hasBorder() && !tableElt->collapseBorders())
|
|
paintBorder(pI.p, _tx, _ty, w, h, style());
|
|
}
|
|
|
|
|
|
#ifdef ENABLE_DUMP
|
|
void RenderTableCell::dump(TQTextStream &stream, const TQString &ind) const
|
|
{
|
|
RenderFlow::dump(stream,ind);
|
|
stream << " row=" << _row;
|
|
stream << " col=" << _col;
|
|
stream << " rSpan=" << rSpan;
|
|
stream << " cSpan=" << cSpan;
|
|
// *stream << " nWrap=" << nWrap;
|
|
}
|
|
#endif
|
|
|
|
// -------------------------------------------------------------------------
|
|
|
|
RenderTableCol::RenderTableCol(DOM::NodeImpl* node)
|
|
: RenderContainer(node), m_span(1)
|
|
{
|
|
// init RenderObject attributes
|
|
setInline(true); // our object is not Inline
|
|
updateFromElement();
|
|
}
|
|
|
|
void RenderTableCol::updateFromElement()
|
|
{
|
|
DOM::NodeImpl *node = element();
|
|
if ( node && (node->id() == ID_COL || node->id() == ID_COLGROUP) ) {
|
|
DOM::HTMLTableColElementImpl *tc = static_cast<DOM::HTMLTableColElementImpl *>(node);
|
|
m_span = tc->span();
|
|
} else
|
|
m_span = ! ( style() && style()->display() == TABLE_COLUMN_GROUP );
|
|
}
|
|
|
|
#ifdef ENABLE_DUMP
|
|
void RenderTableCol::dump(TQTextStream &stream, const TQString &ind) const
|
|
{
|
|
RenderContainer::dump(stream,ind);
|
|
stream << " _span=" << m_span;
|
|
}
|
|
#endif
|
|
|
|
// -------------------------------------------------------------------------
|
|
|
|
TableSectionIterator::TableSectionIterator(RenderTable *table, bool fromEnd)
|
|
{
|
|
if (fromEnd) {
|
|
sec = table->foot;
|
|
if (sec) return;
|
|
|
|
sec = static_cast<RenderTableSection *>(table->lastChild());
|
|
while (sec && (!sec->isTableSection()
|
|
|| sec == table->head || sec == table->foot))
|
|
sec = static_cast<RenderTableSection *>(sec->previousSibling());
|
|
if (sec) return;
|
|
|
|
sec = table->head;
|
|
} else {
|
|
sec = table->head;
|
|
if (sec) return;
|
|
|
|
sec = static_cast<RenderTableSection *>(table->firstChild());
|
|
while (sec && (!sec->isTableSection()
|
|
|| sec == table->head || sec == table->foot))
|
|
sec = static_cast<RenderTableSection *>(sec->nextSibling());
|
|
if (sec) return;
|
|
|
|
sec = table->foot;
|
|
}/*end if*/
|
|
|
|
}
|
|
|
|
TableSectionIterator &TableSectionIterator::operator ++()
|
|
{
|
|
RenderTable *table = sec->table();
|
|
if (sec == table->head) {
|
|
|
|
sec = static_cast<RenderTableSection *>(table->firstChild());
|
|
while (sec && (!sec->isTableSection()
|
|
|| sec == table->head || sec == table->foot))
|
|
sec = static_cast<RenderTableSection *>(sec->nextSibling());
|
|
if (sec) return *this;
|
|
|
|
} else if (sec == table->foot) {
|
|
sec = 0;
|
|
return *this;
|
|
|
|
} else {
|
|
|
|
do {
|
|
sec = static_cast<RenderTableSection *>(sec->nextSibling());
|
|
} while (sec && (!sec->isTableSection() || sec == table->head || sec == table->foot));
|
|
if (sec) return *this;
|
|
|
|
}/*end if*/
|
|
|
|
sec = table->foot;
|
|
return *this;
|
|
}
|
|
|
|
TableSectionIterator &TableSectionIterator::operator --()
|
|
{
|
|
RenderTable *table = sec->table();
|
|
if (sec == table->foot) {
|
|
|
|
sec = static_cast<RenderTableSection *>(table->lastChild());
|
|
while (sec && (!sec->isTableSection()
|
|
|| sec == table->head || sec == table->foot))
|
|
sec = static_cast<RenderTableSection *>(sec->previousSibling());
|
|
if (sec) return *this;
|
|
|
|
} else if (sec == table->head) {
|
|
sec = 0;
|
|
return *this;
|
|
|
|
} else {
|
|
|
|
do {
|
|
sec = static_cast<RenderTableSection *>(sec->previousSibling());
|
|
} while (sec && (!sec->isTableSection() || sec == table->head || sec == table->foot));
|
|
if (sec) return *this;
|
|
|
|
}/*end if*/
|
|
|
|
sec = table->foot;
|
|
return *this;
|
|
}
|
|
|
|
#undef TABLE_DEBUG
|
|
#undef DEBUG_LAYOUT
|
|
#undef BOX_DEBUG
|