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324 lines
10 KiB
324 lines
10 KiB
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE language SYSTEM "language.dtd">
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<language name="GLSL" section="Sources" extensions="*.glsl;*.vert;*.frag" mimetype="text/x-glslsrc" version="1.02" kateversion="2.4" author="Oliver Richers (o.richers@tu-bs.de)" license="LGPL">
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<highlighting>
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<list name="keywords">
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<item>break</item>
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<item>continue</item>
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<item>do</item>
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<item>for</item>
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<item>while</item>
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<item>if</item>
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<item>else</item>
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<item>true</item>
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<item>false</item>
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<item>discard</item>
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<item>return</item>
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<item>struct</item>
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</list>
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<list name="types">
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<item>float</item>
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<item>int</item>
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<item>void</item>
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<item>bool</item>
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<item>mat2</item>
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<item>mat3</item>
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<item>mat4</item>
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<item>vec2</item>
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<item>vec3</item>
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<item>vec4</item>
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<item>ivec2</item>
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<item>ivec3</item>
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<item>ivec4</item>
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<item>bvec2</item>
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<item>bvec3</item>
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<item>bvec4</item>
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<item>sampler1D</item>
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<item>sampler2D</item>
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<item>sampler3D</item>
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<item>samplerCube</item>
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<item>sampler1DShadow</item>
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<item>sampler2DShadow</item>
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</list>
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<list name="typequal">
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<item>attribute</item>
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<item>const</item>
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<item>uniform</item>
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<item>varying</item>
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<item>in</item>
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<item>out</item>
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<item>inout</item>
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</list>
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<list name="attention">
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<item>FIXME</item>
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<item>TODO</item>
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<item>BUG</item>
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</list>
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<list name="stdlib">
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<!-- Angle and Trigonometry Functions -->
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<item>radians</item>
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<item>degrees</item>
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<item>sin</item>
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<item>cos</item>
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<item>tan</item>
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<item>asin</item>
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<item>acos</item>
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<item>atan</item>
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<!-- Exponential Functions -->
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<item>pow</item>
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<item>exp</item>
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<item>log</item>
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<item>exp2</item>
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<item>log2</item>
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<item>sqrt</item>
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<item>inversesqrt</item>
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<!-- Common Functions -->
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<item>abs</item>
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<item>sign</item>
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<item>floor</item>
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<item>ceil</item>
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<item>fract</item>
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<item>mod</item>
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<item>min</item>
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<item>max</item>
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<item>clamp</item>
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<item>mix</item>
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<item>step</item>
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<item>smoothstep</item>
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<!-- Geometric Functions -->
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<item>length</item>
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<item>distance</item>
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<item>dot</item>
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<item>cross</item>
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<item>normalize</item>
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<item>ftransform</item>
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<item>faceforward</item>
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<item>reflect</item>
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<item>refract</item>
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<!-- Matrix Functions -->
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<item>matrixCompMult</item>
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<!-- Vector Relational Functions -->
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<item>lessThan</item>
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<item>lessThenEqual</item>
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<item>greaterThan</item>
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<item>greaterThanEqual</item>
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<item>equal</item>
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<item>notEqual</item>
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<item>any</item>
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<item>all</item>
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<item>not</item>
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<!-- Texture Lookup Functions -->
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<item>texture1D</item>
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<item>texture1DProj</item>
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<item>texture1DLod</item>
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<item>texture1DProjLod</item>
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<item>texture2D</item>
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<item>texture2DProj</item>
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<item>texture2DLod</item>
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<item>texture2DProjLod</item>
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<item>texture3D</item>
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<item>texture3DProj</item>
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<item>texture3DLod</item>
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<item>texture3DProjLod</item>
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<item>textureCube</item>
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<item>textureCubeLod</item>
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<item>shadow1D</item>
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<item>shadow2D</item>
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<item>shadow1DProj</item>
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<item>shadow2DProj</item>
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<item>shadow1DLod</item>
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<item>shadow2DLod</item>
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<item>shadow1DProjLod</item>
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<item>shadow2DProjLod</item>
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<!-- Fragment Processing Functions -->
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<item>dFdx</item>
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<item>dFdy</item>
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<item>fwidth</item>
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<!-- Noise Functions -->
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<item>noise1</item>
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<item>noise2</item>
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<item>noise3</item>
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<item>noise4</item>
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</list>
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<list name="stdvar">
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<!-- Vertex Shader Special Variables -->
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<item>gl_Position</item>
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<item>gl_PointSize</item>
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<item>gl_ClipVertex</item>
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<!-- Fragment Shader Special Variables -->
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<item>gl_FragCoord</item>
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<item>gl_FragFacing</item>
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<item>gl_FragColor</item>
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<item>gl_FragData</item>
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<item>gl_FragDepth</item>
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<!-- Vertex Shader Built-in Attributes -->
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<item>gl_Color</item>
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<item>gl_SecondaryColor</item>
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<item>gl_Normal</item>
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<item>gl_Vertex</item>
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<item>gl_MultiTexCoord0</item>
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<item>gl_MultiTexCoord1</item>
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<item>gl_MultiTexCoord2</item>
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<item>gl_MultiTexCoord2</item>
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<item>gl_MultiTexCoord3</item>
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<item>gl_MultiTexCoord4</item>
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<item>gl_MultiTexCoord5</item>
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<item>gl_MultiTexCoord6</item>
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<item>gl_MultiTexCoord7</item>
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<item>gl_FogColor</item>
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<!-- Built-in Constants -->
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<item>gl_MaxLights</item>
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<item>gl_MaxClipPlanes</item>
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<item>gl_MaxTextureUnits</item>
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<item>gl_MaxTextureCoords</item>
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<item>gl_MaxVertexAttributes</item>
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<item>gl_MaxVertexUniformComponents</item>
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<item>gl_MaxVaryingFloats</item>
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<item>gl_MaxVertexTextureImageUnits</item>
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<item>gl_MaxCombinedTextureImageUnits</item>
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<item>gl_MaxTextureImageUnits</item>
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<item>gl_MaxFragmentUniformComponents</item>
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<item>gl_MaxDrawBuffers</item>
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<!-- Built-in Uniform State -->
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<item>gl_ModelViewMatrix</item>
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<item>gl_ProjectionMatrix</item>
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<item>gl_ModelViewProjectionMatrix</item>
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<item>gl_TextureMatrix</item>
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<item>gl_NormalMatrix</item>
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<item>gl_ModelViewMatrixInverse</item>
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<item>gl_ProjectionMatrixInverse</item>
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<item>gl_ModelViewProjectionMatrixInverse</item>
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<item>gl_TextureMatrixInverse</item>
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<item>gl_ModelViewMatrixTranspose</item>
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<item>gl_ProjectionMatrixTranspose</item>
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<item>gl_ModelViewProjectionMatrixTranspose</item>
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<item>gl_TextureMatrixTranspose</item>
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<item>gl_ModelViewMatrixInverseTranspose</item>
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<item>gl_ProjectionMatrixInverseTranspose</item>
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<item>gl_ModelViewProjectionMatrixInverseTranspose</item>
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<item>gl_TextureMatrixInverseTranspose</item>
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<item>gl_NormScale</item>
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<item>gl_DepthRangeParameters</item>
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<item>gl_DepthRange</item>
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<item>gl_ClipPlane</item>
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<item>gl_PointParameters</item>
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<item>gl_Point</item>
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<item>gl_MaterialParameters</item>
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<item>gl_FrontMaterial</item>
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<item>gl_BackMaterial</item>
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<item>gl_LightSourceParameters</item>
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<item>gl_LightSource</item>
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<item>gl_LightModelParameters</item>
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<item>gl_LightModel</item>
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<item>gl_LightModelProducts</item>
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<item>gl_FrontLightModelProduct</item>
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<item>gl_BackLightModelProduct</item>
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<item>gl_LightProducts</item>
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<item>gl_FrontLightProduct</item>
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<item>gl_BackLightProduct</item>
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<item>gl_TextureEnvColor</item>
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<item>gl_EyePlaneS</item>
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<item>gl_EyePlaneT</item>
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<item>gl_EyePlaneR</item>
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<item>gl_EyePlaneQ</item>
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<item>gl_ObjectPlaneS</item>
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<item>gl_ObjectPlaneT</item>
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<item>gl_ObjectPlaneR</item>
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<item>gl_ObjectPlaneQ</item>
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<item>gl_FogParameters</item>
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<item>gl_Fog</item>
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<!-- Varying Variables -->
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<item>gl_FrontColor</item>
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<item>gl_BackColor</item>
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<item>gl_FrontSecondaryColor</item>
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<item>gl_BackSecondaryColor</item>
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<item>gl_TexCoord</item>
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<item>gl_FogFragCoord</item>
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<item>gl_Color</item>
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<item>gl_SecondaryColor</item>
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</list>
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<contexts>
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<context attribute="Normal Text" lineEndContext="#stay" name="Normal">
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<keyword attribute="Keyword" String="keywords" context="#stay" />
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<keyword attribute="Data Type" String="types" context="#stay" />
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<keyword attribute="Type Qualifier" String="typequal" context="#stay" />
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<keyword attribute="StdFunction" String="stdlib" context="#stay" />
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<keyword attribute="StdVariable" String="stdvar" context="#stay" />
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<Float attribute="Float" context="#stay" />
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<HlCOct attribute="Octal" context="#stay"/>
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<HlCHex attribute="Hex" context="#stay"/>
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<Int attribute="Decimal" context="#stay" />
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<Detect2Chars attribute="Comment" context="Commentar 1" char="/" char1="/"/>
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<Detect2Chars attribute="Comment" context="Commentar 2" char="/" char1="*" beginRegion="Comment"/>
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<DetectChar attribute="Symbol" context="#stay" char="{" beginRegion="Brace1" />
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<DetectChar attribute="Symbol" context="#stay" char="}" endRegion="Brace1" />
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<DetectChar attribute="Preprocessor" context="Preprocessor" char="#" firstNonSpace="true"/>
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<RegExpr attribute="Function" context="#stay" String="\b[_\w][_\w\d]*(?=[\s]*[(])" />
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<RegExpr attribute="Symbol" context="Member" String="[.]{1,1}" />
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<AnyChar attribute="Symbol" context="#stay" String=".+-/*%<>[]()^|&~=!:;,?;" />
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</context>
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<context name="Member" attribute="Normal Text" lineEndContext="#pop" fallthrough="true" fallthroughContext="#pop">
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<RegExpr attribute="Function" context="#pop" String="\b[_\w][_\w\d]*(?=[\s]*)" />
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</context>
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<context name="Commentar 1" attribute="Comment" lineEndContext="#pop">
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<keyword attribute="Alert" context="#stay" String="attention" />
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</context>
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<context name="Commentar 2" attribute="Comment" lineEndContext="#stay">
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<Detect2Chars attribute="Comment" context="#pop" char="*" char1="/" endRegion="Comment"/>
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<keyword attribute="Alert" context="#stay" String="attention" />
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</context>
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<context name="Preprocessor" attribute="Preprocessor" lineEndContext="#pop">
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</context>
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</contexts>
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<itemDatas>
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<itemData name="Normal Text" defStyleNum="dsNormal"/>
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<itemData name="Keyword" defStyleNum="dsKeyword"/>
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<itemData name="Function" defStyleNum="dsFunction" bold="0"/>
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<itemData name="StdFunction" defStyleNum="dsFunction" bold="1"/>
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<itemData name="StdVariable" defStyleNum="dsFunction" bold="0"/>
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<itemData name="Data Type" defStyleNum="dsDataType"/>
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<itemData name="Type Qualifier" defStyleNum="dsDataType"/>
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<itemData name="Decimal" defStyleNum="dsDecVal"/>
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<itemData name="Octal" defStyleNum="dsBaseN"/>
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<itemData name="Hex" defStyleNum="dsBaseN"/>
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<itemData name="Float" defStyleNum="dsFloat"/>
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<itemData name="Symbol" defStyleNum="dsNormal"/>
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<itemData name="Preprocessor" defStyleNum="dsOthers"/>
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<itemData name="Comment" defStyleNum="dsComment"/>
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<itemData name="Alert" defStyleNum="dsAlert" />
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</itemDatas>
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</highlighting>
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<general>
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<comments>
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<comment name="singleLine" start="//" />
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<comment name="multiLine" start="/*" end="*/" />
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</comments>
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<keywords casesensitive="1" />
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</general>
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</language>
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