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tdelibs/kate/data/xonotic-console.xml

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234 KiB

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE language SYSTEM "language.dtd">
<language name="Xonotic Script" version="2" kateversion="2.1" section="Scripts" extensions="*.cfg" mimetype="" license="LGPLv2+">
<highlighting>
<list name="Commands">
<item>alias</item>
<item>apropos</item>
<item>begin</item>
<item>bestweapon</item>
<item>bf</item>
<item>bind</item>
<item>bindlist</item>
<item>bottomcolor</item>
<item>cd</item>
<item>centerview</item>
<item>changelevel</item>
<item>changing</item>
<item>cl_areastats</item>
<item>cl_begindownloads</item>
<item>cl_cmd</item>
<item>cl_downloadbegin</item>
<item>cl_downloadfinished</item>
<item>cl_modelindexlist</item>
<item>cl_particles_reloadeffects</item>
<item>cl_soundindexlist</item>
<item>clear</item>
<item>cmd</item>
<item>cmdlist</item>
<item>color</item>
<item>commandmode</item>
<item>condump</item>
<item>connect</item>
<item>cprint</item>
<item>curl</item>
<item>cvar_lockdefaults</item>
<item>cvar_resettodefaults_all</item>
<item>cvar_resettodefaults_nosaveonly</item>
<item>cvar_resettodefaults_saveonly</item>
<item>cvarlist</item>
<item>defer</item>
<item>demos</item>
<item>dir</item>
<item>disconnect</item>
<item>download</item>
<item>echo</item>
<item>entities</item>
<item>envmap</item>
<item>exec</item>
<item>fixtrans</item>
<item>fly</item>
<item>fog</item>
<item>fog_heighttexture</item>
<item>force_centerview</item>
<item>fs_rescan</item>
<item>fullinfo</item>
<item>fullserverinfo</item>
<item>gamedir</item>
<item>give</item>
<item>gl_texturemode</item>
<item>gl_vbostats</item>
<item>god</item>
<item>heartbeat</item>
<item>history</item>
<item>impulse</item>
<item>in_bind</item>
<item>in_bindlist</item>
<item>in_bindmap</item>
<item>in_unbind</item>
<item>infobar</item>
<item>iplog_list</item>
<item>kick</item>
<item>kill</item>
<item>kickban</item>
<item>load</item>
<item>loadconfig</item>
<item>loadfont</item>
<item>loadsky</item>
<item>locs_add</item>
<item>locs_clear</item>
<item>locs_reload</item>
<item>locs_removenearest</item>
<item>locs_save</item>
<item>ls</item>
<item>map</item>
<item>maps</item>
<item>maxplayers</item>
<item>memlist</item>
<item>memstats</item>
<item>menu_cmd</item>
<item>menu_restart</item>
<item>messagemode</item>
<item>messagemode2</item>
<item>mod_generatelightmaps</item>
<item>modeldecompile</item>
<item>modellist</item>
<item>modelprecache</item>
<item>name</item>
<item>net_refresh</item>
<item>net_slist</item>
<item>net_slistqw</item>
<item>net_stats</item>
<item>nextul</item>
<item>noclip</item>
<item>notarget</item>
<item>packet</item>
<item>path</item>
<item>pause</item>
<item>pausedemo</item>
<item>ping</item>
<item>pingplreport</item>
<item>pings</item>
<item>play</item>
<item>play2</item>
<item>playdemo</item>
<item>playermodel</item>
<item>playerskin</item>
<item>playvideo</item>
<item>playvol</item>
<item>pmodel</item>
<item>pointfile</item>
<item>pqrcon</item>
<item>prespawn</item>
<item>prvm_breakpoint</item>
<item>prvm_callprofile</item>
<item>prvm_childprofile</item>
<item>prvm_edict</item>
<item>prvm_edictcount</item>
<item>prvm_edictget</item>
<item>prvm_edicts</item>
<item>prvm_edictset</item>
<item>prvm_edictwatchpoint</item>
<item>prvm_fields</item>
<item>prvm_global</item>
<item>prvm_globalget</item>
<item>prvm_globals</item>
<item>prvm_globalset</item>
<item>prvm_globalwatchpoint</item>
<item>prvm_printfunction</item>
<item>prvm_profile</item>
<item>r_editlights_clear</item>
<item>r_editlights_copyinfo</item>
<item>r_editlights_edit</item>
<item>r_editlights_editall</item>
<item>r_editlights_help</item>
<item>r_editlights_importlightentitiesfrommap</item>
<item>r_editlights_importlightsfile</item>
<item>r_editlights_lock</item>
<item>r_editlights_pasteinfo</item>
<item>r_editlights_reload</item>
<item>r_editlights_remove</item>
<item>r_editlights_save</item>
<item>r_editlights_spawn</item>
<item>r_editlights_togglecorona</item>
<item>r_editlights_toggleshadow</item>
<item>r_glsl_dumpshader</item>
<item>r_glsl_restart</item>
<item>r_listmaptextures</item>
<item>r_replacemaptexture</item>
<item>r_restart</item>
<item>r_texturestats</item>
<item>rate</item>
<item>rcon</item>
<item>reconnect</item>
<item>record</item>
<item>register_bestweapon</item>
<item>restart</item>
<item>save</item>
<item>saveconfig</item>
<item>say</item>
<item>say_team</item>
<item>screenshot</item>
<item>sendcvar</item>
<item>set</item>
<item>seta</item>
<item>setinfo</item>
<item>sizedown</item>
<item>sizeup</item>
<item>skins</item>
<item>snd_restart</item>
<item>snd_unloadallsounds</item>
<item>soundinfo</item>
<item>soundlist</item>
<item>spawn</item>
<item>srcon</item>
<item>startdemos</item>
<item>status</item>
<item>stop</item>
<item>stopdemo</item>
<item>stopdownload</item>
<item>stopsound</item>
<item>stopul</item>
<item>stopvideo</item>
<item>stuffcmds</item>
<item>sv_areastats</item>
<item>sv_cmd</item>
<item>sv_saveentfile</item>
<item>sv_startdownload</item>
<item>tell</item>
<item>timedemo</item>
<item>timerefresh</item>
<item>toggle</item>
<item>toggleconsole</item>
<item>togglemenu</item>
<item>topcolor</item>
<item>unalias</item>
<item>unbind</item>
<item>unbindall</item>
<item>unset</item>
<item>user</item>
<item>users</item>
<item>v_cshift</item>
<item>version</item>
<item>vid_restart</item>
<item>viewframe</item>
<item>viewmodel</item>
<item>viewnext</item>
<item>viewprev</item>
<item>wait</item>
<item>which</item>
</list>
<list name="Variables">
<item>accuracy_color0</item>
<item>accuracy_color1</item>
<item>accuracy_color2</item>
<item>accuracy_color_levels</item>
<item>ambient_fade</item>
<item>ambient_level</item>
<item>bgmvolume</item>
<item>bot_ai_aimskill_blendrate</item>
<item>bot_ai_aimskill_firetolerance_distdegrees</item>
<item>bot_ai_aimskill_firetolerance_maxdegrees</item>
<item>bot_ai_aimskill_firetolerance_mindegrees</item>
<item>bot_ai_aimskill_fixedrate</item>
<item>bot_ai_aimskill_mouse</item>
<item>bot_ai_aimskill_offset</item>
<item>bot_ai_aimskill_order_filter_1st</item>
<item>bot_ai_aimskill_order_filter_2nd</item>
<item>bot_ai_aimskill_order_filter_3th</item>
<item>bot_ai_aimskill_order_filter_4th</item>
<item>bot_ai_aimskill_order_filter_5th</item>
<item>bot_ai_aimskill_order_mix_1st</item>
<item>bot_ai_aimskill_order_mix_2nd</item>
<item>bot_ai_aimskill_order_mix_3th</item>
<item>bot_ai_aimskill_order_mix_4th</item>
<item>bot_ai_aimskill_order_mix_5th</item>
<item>bot_ai_aimskill_think</item>
<item>bot_ai_bunnyhop_firstjumpdelay</item>
<item>bot_ai_bunnyhop_skilloffset</item>
<item>bot_ai_bunnyhop_startdistance</item>
<item>bot_ai_bunnyhop_stopdistance</item>
<item>bot_ai_chooseweaponinterval</item>
<item>bot_ai_custom_weapon_priority_close</item>
<item>bot_ai_custom_weapon_priority_distances</item>
<item>bot_ai_custom_weapon_priority_far</item>
<item>bot_ai_custom_weapon_priority_mid</item>
<item>bot_ai_dangerdetectioninterval</item>
<item>bot_ai_dangerdetectionupdates</item>
<item>bot_ai_dodgeupdateinterval</item>
<item>bot_ai_enemydetectioninterval</item>
<item>bot_ai_enemydetectionradius</item>
<item>bot_ai_friends_aware_pickup_radius</item>
<item>bot_ai_ignoregoal_timeout</item>
<item>bot_ai_keyboard_distance</item>
<item>bot_ai_keyboard_threshold</item>
<item>bot_ai_navigation_jetpack</item>
<item>bot_ai_navigation_jetpack_mindistance</item>
<item>bot_ai_strategyinterval</item>
<item>bot_ai_thinkinterval</item>
<item>bot_ai_weapon_combo</item>
<item>bot_ai_weapon_combo_threshold</item>
<item>bot_config_file</item>
<item>bot_debug_goalstack</item>
<item>bot_debug_tracewalk</item>
<item>bot_god</item>
<item>bot_ignore_bots</item>
<item>bot_join_empty</item>
<item>bot_navigation_ignoreplayers</item>
<item>bot_nofire</item>
<item>bot_number</item>
<item>bot_prefix</item>
<item>bot_sound_monopoly</item>
<item>bot_suffix</item>
<item>bot_usemodelnames</item>
<item>bot_vs_human</item>
<item>bot_wander_enable</item>
<item>camera_chase_smoothly</item>
<item>camera_enable</item>
<item>camera_forward_follows</item>
<item>camera_free</item>
<item>camera_look_attenuation</item>
<item>camera_look_player</item>
<item>camera_mouse_threshold</item>
<item>camera_reset</item>
<item>camera_speed_attenuation</item>
<item>camera_speed_chase</item>
<item>camera_speed_free</item>
<item>camera_speed_roll</item>
<item>captureleadlimit_override</item>
<item>capturelimit_override</item>
<item>cdaudio</item>
<item>cdaudioinitialized</item>
<item>chase_active</item>
<item>chase_back</item>
<item>chase_overhead</item>
<item>chase_pitchangle</item>
<item>chase_stevie</item>
<item>chase_up</item>
<item>cl_accuracy_data_receive</item>
<item>cl_accuracy_data_share</item>
<item>cl_allow_uid2name</item>
<item>cl_allow_uidtracking</item>
<item>cl_anglespeedkey</item>
<item>cl_announcer</item>
<item>cl_announcer_antispam</item>
<item>cl_announcer_maptime</item>
<item>cl_autodemo</item>
<item>cl_autodemo_delete</item>
<item>cl_autodemo_delete_keeprecords</item>
<item>cl_autodemo_nameformat</item>
<item>cl_autoscreenshot</item>
<item>cl_autoswitch</item>
<item>cl_autotaunt</item>
<item>cl_backspeed</item>
<item>cl_beams_instantaimhack</item>
<item>cl_beams_lightatend</item>
<item>cl_beams_polygons</item>
<item>cl_beams_quakepositionhack</item>
<item>cl_bob</item>
<item>cl_bob2</item>
<item>cl_bob2cycle</item>
<item>cl_bob2smooth</item>
<item>cl_bobcycle</item>
<item>cl_bobfall</item>
<item>cl_bobfallcycle</item>
<item>cl_bobfallminspeed</item>
<item>cl_bobmodel</item>
<item>cl_bobmodel_side</item>
<item>cl_bobmodel_speed</item>
<item>cl_bobmodel_up</item>
<item>cl_bobup</item>
<item>cl_capturevideo</item>
<item>cl_capturevideo_demo_stop</item>
<item>cl_capturevideo_fps</item>
<item>cl_capturevideo_framestep</item>
<item>cl_capturevideo_height</item>
<item>cl_capturevideo_nameformat</item>
<item>cl_capturevideo_number</item>
<item>cl_capturevideo_ogg</item>
<item>cl_capturevideo_ogg_theora_bitrate</item>
<item>cl_capturevideo_ogg_theora_keyframe_auto_threshold</item>
<item>cl_capturevideo_ogg_theora_keyframe_bitrate_multiplier</item>
<item>cl_capturevideo_ogg_theora_keyframe_maxinterval</item>
<item>cl_capturevideo_ogg_theora_keyframe_mininterval</item>
<item>cl_capturevideo_ogg_theora_noise_sensitivity</item>
<item>cl_capturevideo_ogg_theora_quality</item>
<item>cl_capturevideo_ogg_theora_vp3compat</item>
<item>cl_capturevideo_ogg_vorbis_quality</item>
<item>cl_capturevideo_printfps</item>
<item>cl_capturevideo_realtime</item>
<item>cl_capturevideo_width</item>
<item>cl_casings</item>
<item>cl_casings_bronze_time</item>
<item>cl_casings_maxcount</item>
<item>cl_casings_shell_time</item>
<item>cl_casings_sloppy</item>
<item>cl_casings_ticrate</item>
<item>cl_clippedspectating</item>
<item>cl_csqc_generatemousemoveevents</item>
<item>cl_curl_enabled</item>
<item>cl_curl_maxdownloads</item>
<item>cl_curl_maxspeed</item>
<item>cl_curl_useragent</item>
<item>cl_curl_useragent_append</item>
<item>cl_damageeffect</item>
<item>cl_damageeffect_bones</item>
<item>cl_damageeffect_distribute</item>
<item>cl_damageeffect_lifetime</item>
<item>cl_damageeffect_lifetime_max</item>
<item>cl_damageeffect_lifetime_min</item>
<item>cl_damageeffect_ticrate</item>
<item>cl_db_saveasdump</item>
<item>cl_deathfade</item>
<item>cl_deathglow</item>
<item>cl_deathnoviewmodel</item>
<item>cl_deathscoreboard</item>
<item>cl_decals</item>
<item>cl_decals_bias</item>
<item>cl_decals_fadetime</item>
<item>cl_decals_max</item>
<item>cl_decals_models</item>
<item>cl_decals_newsystem</item>
<item>cl_decals_newsystem_bloodsmears</item>
<item>cl_decals_newsystem_immediatebloodstain</item>
<item>cl_decals_newsystem_intensitymultiplier</item>
<item>cl_decals_time</item>
<item>cl_decals_visculling</item>
<item>cl_demo_mousegrab</item>
<item>cl_dlights_decaybrightness</item>
<item>cl_dlights_decayradius</item>
<item>cl_dodging_timeout</item>
<item>cl_effects_lightningarc_branchfactor_add</item>
<item>cl_effects_lightningarc_branchfactor_start</item>
<item>cl_effects_lightningarc_drift_end</item>
<item>cl_effects_lightningarc_drift_start</item>
<item>cl_effects_lightningarc_segmentlength</item>
<item>cl_effects_lightningarc_simple</item>
<item>cl_eventchase_death</item>
<item>cl_eventchase_distance</item>
<item>cl_eventchase_maxs</item>
<item>cl_eventchase_mins</item>
<item>cl_eventchase_speed</item>
<item>cl_eventchase_viewoffset</item>
<item>cl_explosions_alpha_end</item>
<item>cl_explosions_alpha_start</item>
<item>cl_explosions_lifetime</item>
<item>cl_explosions_size_end</item>
<item>cl_explosions_size_start</item>
<item>cl_firststart</item>
<item>cl_followmodel</item>
<item>cl_followmodel_side_highpass</item>
<item>cl_followmodel_side_highpass1</item>
<item>cl_followmodel_side_limit</item>
<item>cl_followmodel_side_lowpass</item>
<item>cl_followmodel_side_speed</item>
<item>cl_followmodel_up_highpass</item>
<item>cl_followmodel_up_highpass1</item>
<item>cl_followmodel_up_limit</item>
<item>cl_followmodel_up_lowpass</item>
<item>cl_followmodel_up_speed</item>
<item>cl_forcemyplayercolors</item>
<item>cl_forcemyplayermodel</item>
<item>cl_forcemyplayerskin</item>
<item>cl_forceplayercolors</item>
<item>cl_forceplayermodels</item>
<item>cl_forwardspeed</item>
<item>cl_fullbright_items</item>
<item>cl_gameplayfix_soundsmovewithentities</item>
<item>cl_gentle</item>
<item>cl_gentle_damage</item>
<item>cl_gentle_gibs</item>
<item>cl_gentle_messages</item>
<item>cl_ghost_items</item>
<item>cl_ghost_items_color</item>
<item>cl_gibs_avelocity_scale</item>
<item>cl_gibs_damageforcescale</item>
<item>cl_gibs_lifetime</item>
<item>cl_gibs_maxcount</item>
<item>cl_gibs_sloppy</item>
<item>cl_gibs_ticrate</item>
<item>cl_gibs_velocity_random</item>
<item>cl_gibs_velocity_scale</item>
<item>cl_gibs_velocity_up</item>
<item>cl_gravity</item>
<item>cl_gunalign</item>
<item>cl_handicap</item>
<item>cl_hidewaypoints</item>
<item>cl_hitsound</item>
<item>cl_hitsound_antispam_time</item>
<item>cl_iplog_name</item>
<item>cl_itembobheight</item>
<item>cl_itembobspeed</item>
<item>cl_joinbeforedownloadsfinish</item>
<item>cl_leanmodel</item>
<item>cl_leanmodel_side_highpass</item>
<item>cl_leanmodel_side_highpass1</item>
<item>cl_leanmodel_side_limit</item>
<item>cl_leanmodel_side_lowpass</item>
<item>cl_leanmodel_side_speed</item>
<item>cl_leanmodel_up_highpass</item>
<item>cl_leanmodel_up_highpass1</item>
<item>cl_leanmodel_up_limit</item>
<item>cl_leanmodel_up_lowpass</item>
<item>cl_leanmodel_up_speed</item>
<item>cl_lerpanim_maxdelta_framegroups</item>
<item>cl_lerpanim_maxdelta_server</item>
<item>cl_lerpexcess</item>
<item>cl_lockview</item>
<item>cl_loddistance1</item>
<item>cl_loddistance2</item>
<item>cl_maxfps</item>
<item>cl_maxfps_alwayssleep</item>
<item>cl_maxidlefps</item>
<item>cl_maxphysicsframesperserverframe</item>
<item>cl_minfps</item>
<item>cl_minfps_fade</item>
<item>cl_minfps_force</item>
<item>cl_minfps_qualityhysteresis</item>
<item>cl_minfps_qualitymax</item>
<item>cl_minfps_qualitymin</item>
<item>cl_minfps_qualitymultiply</item>
<item>cl_minfps_qualitystepmax</item>
<item>cl_modeldetailreduction</item>
<item>cl_movecliptokeyboard</item>
<item>cl_movement</item>
<item>cl_movement_accelerate</item>
<item>cl_movement_airaccel_qw</item>
<item>cl_movement_airaccel_sideways_friction</item>
<item>cl_movement_airaccelerate</item>
<item>cl_movement_edgefriction</item>
<item>cl_movement_errorcompensation</item>
<item>cl_movement_friction</item>
<item>cl_movement_jumpvelocity</item>
<item>cl_movement_maxairspeed</item>
<item>cl_movement_maxspeed</item>
<item>cl_movement_minping</item>
<item>cl_movement_nettimeout</item>
<item>cl_movement_replay</item>
<item>cl_movement_stepheight</item>
<item>cl_movement_stopspeed</item>
<item>cl_movement_track_canjump</item>
<item>cl_movement_wallfriction</item>
<item>cl_movement_wateraccelerate</item>
<item>cl_movement_waterfriction</item>
<item>cl_movespeedkey</item>
<item>cl_netfps</item>
<item>cl_netimmediatebuttons</item>
<item>cl_netlocalping</item>
<item>cl_netpacketloss_receive</item>
<item>cl_netpacketloss_send</item>
<item>cl_netrepeatinput</item>
<item>cl_nettimesyncboundmode</item>
<item>cl_nettimesyncboundtolerance</item>
<item>cl_nettimesyncfactor</item>
<item>cl_noantilag</item>
<item>cl_nodelta</item>
<item>cl_nogibs</item>
<item>cl_nolerp</item>
<item>cl_noplayershadow</item>
<item>cl_particlegibs</item>
<item>cl_particles</item>
<item>cl_particles_alpha</item>
<item>cl_particles_blood</item>
<item>cl_particles_blood_alpha</item>
<item>cl_particles_blood_bloodhack</item>
<item>cl_particles_blood_decal_alpha</item>
<item>cl_particles_blood_decal_scalemax</item>
<item>cl_particles_blood_decal_scalemin</item>
<item>cl_particles_bubbles</item>
<item>cl_particles_bulletimpacts</item>
<item>cl_particles_collisions</item>
<item>cl_particles_explosions_shell</item>
<item>cl_particles_explosions_sparks</item>
<item>cl_particles_oldnexbeam</item>
<item>cl_particles_quake</item>
<item>cl_particles_quality</item>
<item>cl_particles_rain</item>
<item>cl_particles_size</item>
<item>cl_particles_smoke</item>
<item>cl_particles_smoke_alpha</item>
<item>cl_particles_smoke_alphafade</item>
<item>cl_particles_snow</item>
<item>cl_particles_sparks</item>
<item>cl_particles_visculling</item>
<item>cl_pitchspeed</item>
<item>cl_playerdetailreduction</item>
<item>cl_port</item>
<item>cl_precacheplayermodels</item>
<item>cl_projectiles_sloppy</item>
<item>cl_prydoncursor</item>
<item>cl_prydoncursor_notrace</item>
<item>cl_readpicture_force</item>
<item>cl_reticle</item>
<item>cl_reticle_item_nex</item>
<item>cl_reticle_item_normal</item>
<item>cl_reticle_stretch</item>
<item>cl_rollangle</item>
<item>cl_rollspeed</item>
<item>cl_sandbox_clipboard</item>
<item>cl_serverextension_download</item>
<item>cl_shownet</item>
<item>cl_sidespeed</item>
<item>cl_simple_items</item>
<item>cl_simpleitems_postfix</item>
<item>cl_smoothviewheight</item>
<item>cl_sound_hknighthit</item>
<item>cl_sound_r_exp3</item>
<item>cl_sound_ric1</item>
<item>cl_sound_ric2</item>
<item>cl_sound_ric3</item>
<item>cl_sound_ric_gunshot</item>
<item>cl_sound_tink1</item>
<item>cl_sound_wizardhit</item>
<item>cl_spawn_event_particles</item>
<item>cl_spawn_event_sound</item>
<item>cl_spawn_point_particles</item>
<item>cl_spawnzoom</item>
<item>cl_spawnzoom_factor</item>
<item>cl_spawnzoom_speed</item>
<item>cl_stainmaps</item>
<item>cl_stainmaps_clearonload</item>
<item>cl_stairsmoothspeed</item>
<item>cl_startcount</item>
<item>cl_stripcolorcodes</item>
<item>cl_unpress_attack_on_weapon_switch</item>
<item>cl_unpress_zoom_on_death</item>
<item>cl_unpress_zoom_on_spawn</item>
<item>cl_unpress_zoom_on_weapon_switch</item>
<item>cl_upspeed</item>
<item>cl_vehicle_spiderbot_cross_alpha</item>
<item>cl_vehicle_spiderbot_cross_size</item>
<item>cl_vehicles_hud_tactical</item>
<item>cl_vehicles_hudalpha</item>
<item>cl_vehicles_hudscale</item>
<item>cl_velocityzoom</item>
<item>cl_velocityzoom_speed</item>
<item>cl_velocityzoom_time</item>
<item>cl_velocityzoom_type</item>
<item>cl_video_brightness</item>
<item>cl_video_fadein</item>
<item>cl_video_fadeout</item>
<item>cl_video_keepaspectratio</item>
<item>cl_video_scale</item>
<item>cl_video_scale_vpos</item>
<item>cl_video_stipple</item>
<item>cl_video_subtitles</item>
<item>cl_video_subtitles_lines</item>
<item>cl_video_subtitles_textsize</item>
<item>cl_viewmodel_scale</item>
<item>cl_voice_directional</item>
<item>cl_voice_directional_taunt_attenuation</item>
<item>cl_warpzone_usetrace</item>
<item>cl_weapon_stay_alpha</item>
<item>cl_weapon_stay_color</item>
<item>cl_weaponimpulsemode</item>
<item>cl_weaponpriority</item>
<item>cl_weaponpriority0</item>
<item>cl_weaponpriority1</item>
<item>cl_weaponpriority2</item>
<item>cl_weaponpriority3</item>
<item>cl_weaponpriority4</item>
<item>cl_weaponpriority5</item>
<item>cl_weaponpriority6</item>
<item>cl_weaponpriority7</item>
<item>cl_weaponpriority8</item>
<item>cl_weaponpriority9</item>
<item>cl_weaponpriority_useforcycling</item>
<item>cl_worldbasename</item>
<item>cl_worldmessage</item>
<item>cl_worldname</item>
<item>cl_worldnamenoextension</item>
<item>cl_yawspeed</item>
<item>cl_zoomfactor</item>
<item>cl_zoomsensitivity</item>
<item>cl_zoomspeed</item>
<item>cmdline</item>
<item>collision_cache</item>
<item>collision_debug_tracelineasbox</item>
<item>collision_endnudge</item>
<item>collision_endposnudge</item>
<item>collision_enternudge</item>
<item>collision_impactnudge</item>
<item>collision_leavenudge</item>
<item>collision_prefernudgedfraction</item>
<item>collision_startnudge</item>
<item>collision_triangle_axialsides</item>
<item>collision_triangle_bevelsides</item>
<item>con_chat</item>
<item>con_chatpos</item>
<item>con_chatrect</item>
<item>con_chatrect_x</item>
<item>con_chatrect_y</item>
<item>con_chatsize</item>
<item>con_chatsound</item>
<item>con_chattime</item>
<item>con_chatwidth</item>
<item>con_closeontoggleconsole</item>
<item>con_completion_chmap</item>
<item>con_completion_devmap</item>
<item>con_completion_exec</item>
<item>con_completion_gotomap</item>
<item>con_completion_playdemo</item>
<item>con_completion_playermodel</item>
<item>con_completion_ply</item>
<item>con_completion_tdem</item>
<item>con_completion_timedemo</item>
<item>con_completion_vdomap</item>
<item>con_completion_vmap</item>
<item>con_completion_vnextmap</item>
<item>con_nickcompletion</item>
<item>con_nickcompletion_flags</item>
<item>con_notify</item>
<item>con_notifyalign</item>
<item>con_notifysize</item>
<item>con_notifytime</item>
<item>con_textsize</item>
<item>coop</item>
<item>crosshair</item>
<item>crosshair_alpha</item>
<item>crosshair_color</item>
<item>crosshair_color_alpha</item>
<item>crosshair_color_blue</item>
<item>crosshair_color_green</item>
<item>crosshair_color_red</item>
<item>crosshair_color_special</item>
<item>crosshair_color_special_rainbow_brightness</item>
<item>crosshair_color_special_rainbow_delay</item>
<item>crosshair_crylink</item>
<item>crosshair_crylink_alpha</item>
<item>crosshair_crylink_color</item>
<item>crosshair_crylink_size</item>
<item>crosshair_dot</item>
<item>crosshair_dot_alpha</item>
<item>crosshair_dot_color</item>
<item>crosshair_dot_color_custom</item>
<item>crosshair_dot_size</item>
<item>crosshair_effect_scalefade</item>
<item>crosshair_effect_time</item>
<item>crosshair_electro</item>
<item>crosshair_electro_alpha</item>
<item>crosshair_electro_color</item>
<item>crosshair_electro_size</item>
<item>crosshair_enabled</item>
<item>crosshair_fireball</item>
<item>crosshair_fireball_alpha</item>
<item>crosshair_fireball_color</item>
<item>crosshair_fireball_size</item>
<item>crosshair_grenadelauncher</item>
<item>crosshair_grenadelauncher_alpha</item>
<item>crosshair_grenadelauncher_color</item>
<item>crosshair_grenadelauncher_size</item>
<item>crosshair_hagar</item>
<item>crosshair_hagar_alpha</item>
<item>crosshair_hagar_color</item>
<item>crosshair_hagar_size</item>
<item>crosshair_hitindication</item>
<item>crosshair_hitindication_color</item>
<item>crosshair_hitindication_per_weapon_color</item>
<item>crosshair_hitindication_speed</item>
<item>crosshair_hittest</item>
<item>crosshair_hittest_blur</item>
<item>crosshair_hittest_showimpact</item>
<item>crosshair_hlac</item>
<item>crosshair_hlac_alpha</item>
<item>crosshair_hlac_color</item>
<item>crosshair_hlac_size</item>
<item>crosshair_hook</item>
<item>crosshair_hook_alpha</item>
<item>crosshair_hook_color</item>
<item>crosshair_hook_size</item>
<item>crosshair_laser</item>
<item>crosshair_laser_alpha</item>
<item>crosshair_laser_color</item>
<item>crosshair_laser_size</item>
<item>crosshair_minelayer</item>
<item>crosshair_minelayer_alpha</item>
<item>crosshair_minelayer_color</item>
<item>crosshair_minelayer_size</item>
<item>crosshair_minstanex</item>
<item>crosshair_minstanex_alpha</item>
<item>crosshair_minstanex_color</item>
<item>crosshair_minstanex_size</item>
<item>crosshair_nex</item>
<item>crosshair_nex_alpha</item>
<item>crosshair_nex_color</item>
<item>crosshair_nex_size</item>
<item>crosshair_per_weapon</item>
<item>crosshair_pickup</item>
<item>crosshair_pickup_speed</item>
<item>crosshair_porto</item>
<item>crosshair_porto_alpha</item>
<item>crosshair_porto_color</item>
<item>crosshair_porto_size</item>
<item>crosshair_rifle</item>
<item>crosshair_rifle_alpha</item>
<item>crosshair_rifle_color</item>
<item>crosshair_rifle_size</item>
<item>crosshair_ring</item>
<item>crosshair_ring_alpha</item>
<item>crosshair_ring_hagar</item>
<item>crosshair_ring_hagar_alpha</item>
<item>crosshair_ring_inner</item>
<item>crosshair_ring_minelayer</item>
<item>crosshair_ring_minelayer_alpha</item>
<item>crosshair_ring_nex</item>
<item>crosshair_ring_nex_alpha</item>
<item>crosshair_ring_nex_currentcharge_movingavg_rate</item>
<item>crosshair_ring_nex_currentcharge_scale</item>
<item>crosshair_ring_nex_inner_alpha</item>
<item>crosshair_ring_nex_inner_color_blue</item>
<item>crosshair_ring_nex_inner_color_green</item>
<item>crosshair_ring_nex_inner_color_red</item>
<item>crosshair_ring_reload</item>
<item>crosshair_ring_reload_alpha</item>
<item>crosshair_ring_reload_size</item>
<item>crosshair_ring_size</item>
<item>crosshair_rocketlauncher</item>
<item>crosshair_rocketlauncher_alpha</item>
<item>crosshair_rocketlauncher_color</item>
<item>crosshair_rocketlauncher_size</item>
<item>crosshair_seeker</item>
<item>crosshair_seeker_alpha</item>
<item>crosshair_seeker_color</item>
<item>crosshair_seeker_size</item>
<item>crosshair_shotgun</item>
<item>crosshair_shotgun_alpha</item>
<item>crosshair_shotgun_color</item>
<item>crosshair_shotgun_size</item>
<item>crosshair_size</item>
<item>crosshair_tuba</item>
<item>crosshair_tuba_alpha</item>
<item>crosshair_tuba_color</item>
<item>crosshair_tuba_size</item>
<item>crosshair_uzi</item>
<item>crosshair_uzi_alpha</item>
<item>crosshair_uzi_color</item>
<item>crosshair_uzi_size</item>
<item>csqc_progcrc</item>
<item>csqc_progname</item>
<item>csqc_progsize</item>
<item>csqc_usedemoprogs</item>
<item>cutscene</item>
<item>deathmatch</item>
<item>developer</item>
<item>developer_csqcentities</item>
<item>developer_entityparsing</item>
<item>developer_extra</item>
<item>developer_font</item>
<item>developer_fteqccbugs</item>
<item>developer_insane</item>
<item>developer_loadfile</item>
<item>developer_loading</item>
<item>developer_memory</item>
<item>developer_memorydebug</item>
<item>developer_networkentities</item>
<item>developer_networking</item>
<item>developer_texturelogging</item>
<item>edgefriction</item>
<item>ekg</item>
<item>forceqmenu</item>
<item>fov</item>
<item>fraglimit</item>
<item>fraglimit_override</item>
<item>freelook</item>
<item>fs_empty_files_in_pack_mark_deletions</item>
<item>fs_gamedir</item>
<item>find</item>
<item>g_allow_oldnexbeam</item>
<item>g_antilag</item>
<item>g_antilag_bullets</item>
<item>g_antilag_nudge</item>
<item>g_arena</item>
<item>g_arena_maxspawned</item>
<item>g_arena_point_leadlimit</item>
<item>g_arena_point_limit</item>
<item>g_arena_respawn_delay</item>
<item>g_arena_respawn_waves</item>
<item>g_arena_round_timelimit</item>
<item>g_arena_roundbased</item>
<item>g_arena_warmup</item>
<item>g_arena_weapon_stay</item>
<item>g_as_respawn_delay</item>
<item>g_as_respawn_waves</item>
<item>g_as_weapon_stay</item>
<item>g_assault</item>
<item>g_balance_armor_blockpercent</item>
<item>g_balance_armor_limit</item>
<item>g_balance_armor_regen</item>
<item>g_balance_armor_regenlinear</item>
<item>g_balance_armor_regenstable</item>
<item>g_balance_armor_rot</item>
<item>g_balance_armor_rotlinear</item>
<item>g_balance_armor_rotstable</item>
<item>g_balance_armor_start</item>
<item>g_balance_cloaked_alpha</item>
<item>g_balance_contents_damagerate</item>
<item>g_balance_contents_drowndelay</item>
<item>g_balance_contents_playerdamage_drowning</item>
<item>g_balance_contents_playerdamage_lava</item>
<item>g_balance_contents_playerdamage_slime</item>
<item>g_balance_contents_projectiledamage</item>
<item>g_balance_crylink_primary_ammo</item>
<item>g_balance_crylink_primary_animtime</item>
<item>g_balance_crylink_primary_bouncedamagefactor</item>
<item>g_balance_crylink_primary_bounces</item>
<item>g_balance_crylink_primary_damage</item>
<item>g_balance_crylink_primary_edgedamage</item>
<item>g_balance_crylink_primary_force</item>
<item>g_balance_crylink_primary_joindelay</item>
<item>g_balance_crylink_primary_joinexplode</item>
<item>g_balance_crylink_primary_joinexplode_damage</item>
<item>g_balance_crylink_primary_joinexplode_edgedamage</item>
<item>g_balance_crylink_primary_joinexplode_force</item>
<item>g_balance_crylink_primary_joinexplode_radius</item>
<item>g_balance_crylink_primary_joinspread</item>
<item>g_balance_crylink_primary_jointime</item>
<item>g_balance_crylink_primary_linkexplode</item>
<item>g_balance_crylink_primary_middle_fadetime</item>
<item>g_balance_crylink_primary_middle_lifetime</item>
<item>g_balance_crylink_primary_other_fadetime</item>
<item>g_balance_crylink_primary_other_lifetime</item>
<item>g_balance_crylink_primary_radius</item>
<item>g_balance_crylink_primary_refire</item>
<item>g_balance_crylink_primary_shots</item>
<item>g_balance_crylink_primary_speed</item>
<item>g_balance_crylink_primary_spread</item>
<item>g_balance_crylink_reload_ammo</item>
<item>g_balance_crylink_reload_time</item>
<item>g_balance_crylink_secondary</item>
<item>g_balance_crylink_secondary_ammo</item>
<item>g_balance_crylink_secondary_animtime</item>
<item>g_balance_crylink_secondary_bouncedamagefactor</item>
<item>g_balance_crylink_secondary_bounces</item>
<item>g_balance_crylink_secondary_damage</item>
<item>g_balance_crylink_secondary_edgedamage</item>
<item>g_balance_crylink_secondary_force</item>
<item>g_balance_crylink_secondary_joindelay</item>
<item>g_balance_crylink_secondary_joinexplode</item>
<item>g_balance_crylink_secondary_joinexplode_damage</item>
<item>g_balance_crylink_secondary_joinexplode_edgedamage</item>
<item>g_balance_crylink_secondary_joinexplode_force</item>
<item>g_balance_crylink_secondary_joinexplode_radius</item>
<item>g_balance_crylink_secondary_joinspread</item>
<item>g_balance_crylink_secondary_jointime</item>
<item>g_balance_crylink_secondary_line_fadetime</item>
<item>g_balance_crylink_secondary_line_lifetime</item>
<item>g_balance_crylink_secondary_linkexplode</item>
<item>g_balance_crylink_secondary_middle_fadetime</item>
<item>g_balance_crylink_secondary_middle_lifetime</item>
<item>g_balance_crylink_secondary_radius</item>
<item>g_balance_crylink_secondary_refire</item>
<item>g_balance_crylink_secondary_shots</item>
<item>g_balance_crylink_secondary_speed</item>
<item>g_balance_crylink_secondary_spread</item>
<item>g_balance_crylink_secondary_spreadtype</item>
<item>g_balance_crylink_switchdelay_drop</item>
<item>g_balance_crylink_switchdelay_raise</item>
<item>g_balance_damagepush_speedfactor</item>
<item>g_balance_electro_combo_comboradius</item>
<item>g_balance_electro_combo_damage</item>
<item>g_balance_electro_combo_edgedamage</item>
<item>g_balance_electro_combo_force</item>
<item>g_balance_electro_combo_radius</item>
<item>g_balance_electro_combo_safeammocheck</item>
<item>g_balance_electro_combo_speed</item>
<item>g_balance_electro_lightning</item>
<item>g_balance_electro_primary_ammo</item>
<item>g_balance_electro_primary_animtime</item>
<item>g_balance_electro_primary_comboradius</item>
<item>g_balance_electro_primary_damage</item>
<item>g_balance_electro_primary_edgedamage</item>
<item>g_balance_electro_primary_falloff_halflifedist</item>
<item>g_balance_electro_primary_falloff_maxdist</item>
<item>g_balance_electro_primary_falloff_mindist</item>
<item>g_balance_electro_primary_force</item>
<item>g_balance_electro_primary_force_up</item>
<item>g_balance_electro_primary_lifetime</item>
<item>g_balance_electro_primary_radius</item>
<item>g_balance_electro_primary_range</item>
<item>g_balance_electro_primary_refire</item>
<item>g_balance_electro_primary_speed</item>
<item>g_balance_electro_primary_spread</item>
<item>g_balance_electro_reload_ammo</item>
<item>g_balance_electro_reload_time</item>
<item>g_balance_electro_secondary_ammo</item>
<item>g_balance_electro_secondary_animtime</item>
<item>g_balance_electro_secondary_bouncefactor</item>
<item>g_balance_electro_secondary_bouncestop</item>
<item>g_balance_electro_secondary_count</item>
<item>g_balance_electro_secondary_damage</item>
<item>g_balance_electro_secondary_damagedbycontents</item>
<item>g_balance_electro_secondary_damageforcescale</item>
<item>g_balance_electro_secondary_edgedamage</item>
<item>g_balance_electro_secondary_force</item>
<item>g_balance_electro_secondary_health</item>
<item>g_balance_electro_secondary_lifetime</item>
<item>g_balance_electro_secondary_radius</item>
<item>g_balance_electro_secondary_refire</item>
<item>g_balance_electro_secondary_refire2</item>
<item>g_balance_electro_secondary_speed</item>
<item>g_balance_electro_secondary_speed_up</item>
<item>g_balance_electro_secondary_speed_z</item>
<item>g_balance_electro_secondary_spread</item>
<item>g_balance_electro_switchdelay_drop</item>
<item>g_balance_electro_switchdelay_raise</item>
<item>g_balance_falldamage_deadminspeed</item>
<item>g_balance_falldamage_factor</item>
<item>g_balance_falldamage_maxdamage</item>
<item>g_balance_falldamage_minspeed</item>
<item>g_balance_fireball_primary_animtime</item>
<item>g_balance_fireball_primary_bfgdamage</item>
<item>g_balance_fireball_primary_bfgforce</item>
<item>g_balance_fireball_primary_bfgradius</item>
<item>g_balance_fireball_primary_damage</item>
<item>g_balance_fireball_primary_damageforcescale</item>
<item>g_balance_fireball_primary_edgedamage</item>
<item>g_balance_fireball_primary_force</item>
<item>g_balance_fireball_primary_health</item>
<item>g_balance_fireball_primary_laserburntime</item>
<item>g_balance_fireball_primary_laserdamage</item>
<item>g_balance_fireball_primary_laseredgedamage</item>
<item>g_balance_fireball_primary_laserradius</item>
<item>g_balance_fireball_primary_lifetime</item>
<item>g_balance_fireball_primary_radius</item>
<item>g_balance_fireball_primary_refire</item>
<item>g_balance_fireball_primary_refire2</item>
<item>g_balance_fireball_primary_speed</item>
<item>g_balance_fireball_primary_spread</item>
<item>g_balance_fireball_secondary_animtime</item>
<item>g_balance_fireball_secondary_damage</item>
<item>g_balance_fireball_secondary_damageforcescale</item>
<item>g_balance_fireball_secondary_damagetime</item>
<item>g_balance_fireball_secondary_force</item>
<item>g_balance_fireball_secondary_laserburntime</item>
<item>g_balance_fireball_secondary_laserdamage</item>
<item>g_balance_fireball_secondary_laseredgedamage</item>
<item>g_balance_fireball_secondary_laserradius</item>
<item>g_balance_fireball_secondary_lifetime</item>
<item>g_balance_fireball_secondary_refire</item>
<item>g_balance_fireball_secondary_speed</item>
<item>g_balance_fireball_secondary_speed_up</item>
<item>g_balance_fireball_secondary_speed_z</item>
<item>g_balance_fireball_secondary_spread</item>
<item>g_balance_fireball_switchdelay_drop</item>
<item>g_balance_fireball_switchdelay_raise</item>
<item>g_balance_firetransfer_damage</item>
<item>g_balance_firetransfer_time</item>
<item>g_balance_fuel_limit</item>
<item>g_balance_fuel_regen</item>
<item>g_balance_fuel_regenlinear</item>
<item>g_balance_fuel_regenstable</item>
<item>g_balance_fuel_rot</item>
<item>g_balance_fuel_rotlinear</item>
<item>g_balance_fuel_rotstable</item>
<item>g_balance_grapplehook_airfriction</item>
<item>g_balance_grapplehook_damagedbycontents</item>
<item>g_balance_grapplehook_force_rubber</item>
<item>g_balance_grapplehook_force_rubber_overstretch</item>
<item>g_balance_grapplehook_health</item>
<item>g_balance_grapplehook_length_min</item>
<item>g_balance_grapplehook_speed_fly</item>
<item>g_balance_grapplehook_speed_pull</item>
<item>g_balance_grapplehook_stretch</item>
<item>g_balance_grenadelauncher_bouncefactor</item>
<item>g_balance_grenadelauncher_bouncestop</item>
<item>g_balance_grenadelauncher_primary_ammo</item>
<item>g_balance_grenadelauncher_primary_animtime</item>
<item>g_balance_grenadelauncher_primary_damage</item>
<item>g_balance_grenadelauncher_primary_damageforcescale</item>
<item>g_balance_grenadelauncher_primary_edgedamage</item>
<item>g_balance_grenadelauncher_primary_force</item>
<item>g_balance_grenadelauncher_primary_health</item>
<item>g_balance_grenadelauncher_primary_lifetime</item>
<item>g_balance_grenadelauncher_primary_lifetime2</item>
<item>g_balance_grenadelauncher_primary_radius</item>
<item>g_balance_grenadelauncher_primary_refire</item>
<item>g_balance_grenadelauncher_primary_remote_minbouncecnt</item>
<item>g_balance_grenadelauncher_primary_speed</item>
<item>g_balance_grenadelauncher_primary_speed_up</item>
<item>g_balance_grenadelauncher_primary_speed_z</item>
<item>g_balance_grenadelauncher_primary_spread</item>
<item>g_balance_grenadelauncher_primary_type</item>
<item>g_balance_grenadelauncher_reload_ammo</item>
<item>g_balance_grenadelauncher_reload_time</item>
<item>g_balance_grenadelauncher_secondary_ammo</item>
<item>g_balance_grenadelauncher_secondary_animtime</item>
<item>g_balance_grenadelauncher_secondary_damage</item>
<item>g_balance_grenadelauncher_secondary_damageforcescale</item>
<item>g_balance_grenadelauncher_secondary_edgedamage</item>
<item>g_balance_grenadelauncher_secondary_force</item>
<item>g_balance_grenadelauncher_secondary_health</item>
<item>g_balance_grenadelauncher_secondary_lifetime</item>
<item>g_balance_grenadelauncher_secondary_lifetime_bounce</item>
<item>g_balance_grenadelauncher_secondary_lifetime_stick</item>
<item>g_balance_grenadelauncher_secondary_radius</item>
<item>g_balance_grenadelauncher_secondary_refire</item>
<item>g_balance_grenadelauncher_secondary_remote_detonateprimary</item>
<item>g_balance_grenadelauncher_secondary_speed</item>
<item>g_balance_grenadelauncher_secondary_speed_up</item>
<item>g_balance_grenadelauncher_secondary_speed_z</item>
<item>g_balance_grenadelauncher_secondary_spread</item>
<item>g_balance_grenadelauncher_secondary_type</item>
<item>g_balance_grenadelauncher_switchdelay_drop</item>
<item>g_balance_grenadelauncher_switchdelay_raise</item>
<item>g_balance_hagar_primary_ammo</item>
<item>g_balance_hagar_primary_damage</item>
<item>g_balance_hagar_primary_damageforcescale</item>
<item>g_balance_hagar_primary_edgedamage</item>
<item>g_balance_hagar_primary_force</item>
<item>g_balance_hagar_primary_health</item>
<item>g_balance_hagar_primary_lifetime</item>
<item>g_balance_hagar_primary_radius</item>
<item>g_balance_hagar_primary_refire</item>
<item>g_balance_hagar_primary_speed</item>
<item>g_balance_hagar_primary_spread</item>
<item>g_balance_hagar_reload_ammo</item>
<item>g_balance_hagar_reload_time</item>
<item>g_balance_hagar_secondary</item>
<item>g_balance_hagar_secondary_ammo</item>
<item>g_balance_hagar_secondary_damage</item>
<item>g_balance_hagar_secondary_damageforcescale</item>
<item>g_balance_hagar_secondary_edgedamage</item>
<item>g_balance_hagar_secondary_force</item>
<item>g_balance_hagar_secondary_health</item>
<item>g_balance_hagar_secondary_lifetime_min</item>
<item>g_balance_hagar_secondary_lifetime_rand</item>
<item>g_balance_hagar_secondary_load</item>
<item>g_balance_hagar_secondary_load_abort</item>
<item>g_balance_hagar_secondary_load_animtime</item>
<item>g_balance_hagar_secondary_load_hold</item>
<item>g_balance_hagar_secondary_load_linkexplode</item>
<item>g_balance_hagar_secondary_load_max</item>
<item>g_balance_hagar_secondary_load_releasedeath</item>
<item>g_balance_hagar_secondary_load_speed</item>
<item>g_balance_hagar_secondary_load_spread</item>
<item>g_balance_hagar_secondary_load_spread_bias</item>
<item>g_balance_hagar_secondary_radius</item>
<item>g_balance_hagar_secondary_refire</item>
<item>g_balance_hagar_secondary_speed</item>
<item>g_balance_hagar_secondary_spread</item>
<item>g_balance_hagar_switchdelay_drop</item>
<item>g_balance_hagar_switchdelay_raise</item>
<item>g_balance_health_limit</item>
<item>g_balance_health_regen</item>
<item>g_balance_health_regenlinear</item>
<item>g_balance_health_regenstable</item>
<item>g_balance_health_rot</item>
<item>g_balance_health_rotlinear</item>
<item>g_balance_health_rotstable</item>
<item>g_balance_health_start</item>
<item>g_balance_hlac_primary_ammo</item>
<item>g_balance_hlac_primary_animtime</item>
<item>g_balance_hlac_primary_damage</item>
<item>g_balance_hlac_primary_edgedamage</item>
<item>g_balance_hlac_primary_force</item>
<item>g_balance_hlac_primary_lifetime</item>
<item>g_balance_hlac_primary_radius</item>
<item>g_balance_hlac_primary_refire</item>
<item>g_balance_hlac_primary_speed</item>
<item>g_balance_hlac_primary_spread_add</item>
<item>g_balance_hlac_primary_spread_crouchmod</item>
<item>g_balance_hlac_primary_spread_max</item>
<item>g_balance_hlac_primary_spread_min</item>
<item>g_balance_hlac_reload_ammo</item>
<item>g_balance_hlac_reload_time</item>
<item>g_balance_hlac_secondary</item>
<item>g_balance_hlac_secondary_ammo</item>
<item>g_balance_hlac_secondary_animtime</item>
<item>g_balance_hlac_secondary_damage</item>
<item>g_balance_hlac_secondary_edgedamage</item>
<item>g_balance_hlac_secondary_force</item>
<item>g_balance_hlac_secondary_lifetime</item>
<item>g_balance_hlac_secondary_radius</item>
<item>g_balance_hlac_secondary_refire</item>
<item>g_balance_hlac_secondary_shots</item>
<item>g_balance_hlac_secondary_speed</item>
<item>g_balance_hlac_secondary_spread</item>
<item>g_balance_hlac_secondary_spread_crouchmod</item>
<item>g_balance_hlac_switchdelay_drop</item>
<item>g_balance_hlac_switchdelay_raise</item>
<item>g_balance_hook_primary_animtime</item>
<item>g_balance_hook_primary_fuel</item>
<item>g_balance_hook_primary_hooked_fuel</item>
<item>g_balance_hook_primary_hooked_time_free</item>
<item>g_balance_hook_primary_hooked_time_max</item>
<item>g_balance_hook_primary_refire</item>
<item>g_balance_hook_secondary_ammo</item>
<item>g_balance_hook_secondary_animtime</item>
<item>g_balance_hook_secondary_damage</item>
<item>g_balance_hook_secondary_damageforcescale</item>
<item>g_balance_hook_secondary_duration</item>
<item>g_balance_hook_secondary_edgedamage</item>
<item>g_balance_hook_secondary_force</item>
<item>g_balance_hook_secondary_gravity</item>
<item>g_balance_hook_secondary_health</item>
<item>g_balance_hook_secondary_lifetime</item>
<item>g_balance_hook_secondary_power</item>
<item>g_balance_hook_secondary_radius</item>
<item>g_balance_hook_secondary_refire</item>
<item>g_balance_hook_secondary_speed</item>
<item>g_balance_hook_switchdelay_drop</item>
<item>g_balance_hook_switchdelay_raise</item>
<item>g_balance_keyhunt_damageforcescale</item>
<item>g_balance_keyhunt_delay_collect</item>
<item>g_balance_keyhunt_delay_fadeout</item>
<item>g_balance_keyhunt_delay_return</item>
<item>g_balance_keyhunt_delay_round</item>
<item>g_balance_keyhunt_delay_tracking</item>
<item>g_balance_keyhunt_dropvelocity</item>
<item>g_balance_keyhunt_maxdist</item>
<item>g_balance_keyhunt_protecttime</item>
<item>g_balance_keyhunt_score_capture</item>
<item>g_balance_keyhunt_score_carrierfrag</item>
<item>g_balance_keyhunt_score_collect</item>
<item>g_balance_keyhunt_score_destroyed</item>
<item>g_balance_keyhunt_score_destroyed_ownfactor</item>
<item>g_balance_keyhunt_score_push</item>
<item>g_balance_keyhunt_throwvelocity</item>
<item>g_balance_kill_antispam</item>
<item>g_balance_kill_delay</item>
<item>g_balance_laser_primary_animtime</item>
<item>g_balance_laser_primary_damage</item>
<item>g_balance_laser_primary_delay</item>
<item>g_balance_laser_primary_edgedamage</item>
<item>g_balance_laser_primary_force</item>
<item>g_balance_laser_primary_force_other_scale</item>
<item>g_balance_laser_primary_force_velocitybias</item>
<item>g_balance_laser_primary_force_zscale</item>
<item>g_balance_laser_primary_gauntlet</item>
<item>g_balance_laser_primary_lifetime</item>
<item>g_balance_laser_primary_radius</item>
<item>g_balance_laser_primary_refire</item>
<item>g_balance_laser_primary_shotangle</item>
<item>g_balance_laser_primary_speed</item>
<item>g_balance_laser_primary_spread</item>
<item>g_balance_laser_reload_ammo</item>
<item>g_balance_laser_reload_time</item>
<item>g_balance_laser_secondary</item>
<item>g_balance_laser_secondary_animtime</item>
<item>g_balance_laser_secondary_damage</item>
<item>g_balance_laser_secondary_delay</item>
<item>g_balance_laser_secondary_edgedamage</item>
<item>g_balance_laser_secondary_force</item>
<item>g_balance_laser_secondary_force_other_scale</item>
<item>g_balance_laser_secondary_force_velocitybias</item>
<item>g_balance_laser_secondary_force_zscale</item>
<item>g_balance_laser_secondary_gauntlet</item>
<item>g_balance_laser_secondary_lifetime</item>
<item>g_balance_laser_secondary_radius</item>
<item>g_balance_laser_secondary_refire</item>
<item>g_balance_laser_secondary_shotangle</item>
<item>g_balance_laser_secondary_speed</item>
<item>g_balance_laser_secondary_spread</item>
<item>g_balance_laser_switchdelay_drop</item>
<item>g_balance_laser_switchdelay_raise</item>
<item>g_balance_minelayer_ammo</item>
<item>g_balance_minelayer_animtime</item>
<item>g_balance_minelayer_damage</item>
<item>g_balance_minelayer_damageforcescale</item>
<item>g_balance_minelayer_detonatedelay</item>
<item>g_balance_minelayer_edgedamage</item>
<item>g_balance_minelayer_force</item>
<item>g_balance_minelayer_health</item>
<item>g_balance_minelayer_lifetime</item>
<item>g_balance_minelayer_lifetime_countdown</item>
<item>g_balance_minelayer_limit</item>
<item>g_balance_minelayer_protection</item>
<item>g_balance_minelayer_proximityradius</item>
<item>g_balance_minelayer_radius</item>
<item>g_balance_minelayer_refire</item>
<item>g_balance_minelayer_reload_ammo</item>
<item>g_balance_minelayer_reload_time</item>
<item>g_balance_minelayer_remote_damage</item>
<item>g_balance_minelayer_remote_edgedamage</item>
<item>g_balance_minelayer_remote_force</item>
<item>g_balance_minelayer_remote_radius</item>
<item>g_balance_minelayer_speed</item>
<item>g_balance_minelayer_switchdelay_drop</item>
<item>g_balance_minelayer_switchdelay_raise</item>
<item>g_balance_minelayer_time</item>
<item>g_balance_minstanex_ammo</item>
<item>g_balance_minstanex_animtime</item>
<item>g_balance_minstanex_laser_ammo</item>
<item>g_balance_minstanex_laser_animtime</item>
<item>g_balance_minstanex_laser_refire</item>
<item>g_balance_minstanex_refire</item>
<item>g_balance_minstanex_reload_ammo</item>
<item>g_balance_minstanex_reload_time</item>
<item>g_balance_minstanex_switchdelay_drop</item>
<item>g_balance_minstanex_switchdelay_raise</item>
<item>g_balance_nex_charge</item>
<item>g_balance_nex_charge_animlimit</item>
<item>g_balance_nex_charge_limit</item>
<item>g_balance_nex_charge_maxspeed</item>
<item>g_balance_nex_charge_mindmg</item>
<item>g_balance_nex_charge_minspeed</item>
<item>g_balance_nex_charge_rate</item>
<item>g_balance_nex_charge_rot_pause</item>
<item>g_balance_nex_charge_rot_rate</item>
<item>g_balance_nex_charge_shot_multiplier</item>
<item>g_balance_nex_charge_start</item>
<item>g_balance_nex_charge_velocity_rate</item>
<item>g_balance_nex_primary_ammo</item>
<item>g_balance_nex_primary_animtime</item>
<item>g_balance_nex_primary_damage</item>
<item>g_balance_nex_primary_damagefalloff_forcehalflife</item>
<item>g_balance_nex_primary_damagefalloff_halflife</item>
<item>g_balance_nex_primary_damagefalloff_maxdist</item>
<item>g_balance_nex_primary_damagefalloff_mindist</item>
<item>g_balance_nex_primary_force</item>
<item>g_balance_nex_primary_refire</item>
<item>g_balance_nex_reload_ammo</item>
<item>g_balance_nex_reload_time</item>
<item>g_balance_nex_secondary</item>
<item>g_balance_nex_secondary_ammo</item>
<item>g_balance_nex_secondary_animtime</item>
<item>g_balance_nex_secondary_charge</item>
<item>g_balance_nex_secondary_charge_rate</item>
<item>g_balance_nex_secondary_chargepool</item>
<item>g_balance_nex_secondary_chargepool_pause_health_regen</item>
<item>g_balance_nex_secondary_chargepool_pause_regen</item>
<item>g_balance_nex_secondary_chargepool_regen</item>
<item>g_balance_nex_secondary_damage</item>
<item>g_balance_nex_secondary_damagefalloff_forcehalflife</item>
<item>g_balance_nex_secondary_damagefalloff_halflife</item>
<item>g_balance_nex_secondary_damagefalloff_maxdist</item>
<item>g_balance_nex_secondary_damagefalloff_mindist</item>
<item>g_balance_nex_secondary_force</item>
<item>g_balance_nex_secondary_refire</item>
<item>g_balance_nex_switchdelay_drop</item>
<item>g_balance_nex_switchdelay_raise</item>
<item>g_balance_nexball_primary_animtime</item>
<item>g_balance_nexball_primary_refire</item>
<item>g_balance_nexball_primary_speed</item>
<item>g_balance_nexball_secondary_animtime</item>
<item>g_balance_nexball_secondary_force</item>
<item>g_balance_nexball_secondary_lifetime</item>
<item>g_balance_nexball_secondary_refire</item>
<item>g_balance_nexball_secondary_speed</item>
<item>g_balance_nix_ammo_cells</item>
<item>g_balance_nix_ammo_fuel</item>
<item>g_balance_nix_ammo_nails</item>
<item>g_balance_nix_ammo_rockets</item>
<item>g_balance_nix_ammo_shells</item>
<item>g_balance_nix_ammoincr_cells</item>
<item>g_balance_nix_ammoincr_fuel</item>
<item>g_balance_nix_ammoincr_nails</item>
<item>g_balance_nix_ammoincr_rockets</item>
<item>g_balance_nix_ammoincr_shells</item>
<item>g_balance_nix_incrtime</item>
<item>g_balance_nix_roundtime</item>
<item>g_balance_pause_armor_rot</item>
<item>g_balance_pause_armor_rot_spawn</item>
<item>g_balance_pause_fuel_regen</item>
<item>g_balance_pause_fuel_rot</item>
<item>g_balance_pause_fuel_rot_spawn</item>
<item>g_balance_pause_health_regen</item>
<item>g_balance_pause_health_regen_spawn</item>
<item>g_balance_pause_health_rot</item>
<item>g_balance_pause_health_rot_spawn</item>
<item>g_balance_portal_health</item>
<item>g_balance_portal_lifetime</item>
<item>g_balance_porto_primary_animtime</item>
<item>g_balance_porto_primary_lifetime</item>
<item>g_balance_porto_primary_refire</item>
<item>g_balance_porto_primary_speed</item>
<item>g_balance_porto_secondary</item>
<item>g_balance_porto_secondary_animtime</item>
<item>g_balance_porto_secondary_lifetime</item>
<item>g_balance_porto_secondary_refire</item>
<item>g_balance_porto_secondary_speed</item>
<item>g_balance_porto_switchdelay_drop</item>
<item>g_balance_porto_switchdelay_raise</item>
<item>g_balance_powerup_invincible_takedamage</item>
<item>g_balance_powerup_invincible_time</item>
<item>g_balance_powerup_strength_damage</item>
<item>g_balance_powerup_strength_force</item>
<item>g_balance_powerup_strength_selfdamage</item>
<item>g_balance_powerup_strength_selfforce</item>
<item>g_balance_powerup_strength_time</item>
<item>g_balance_rifle_bursttime</item>
<item>g_balance_rifle_primary_ammo</item>
<item>g_balance_rifle_primary_animtime</item>
<item>g_balance_rifle_primary_bulletconstant</item>
<item>g_balance_rifle_primary_bullethail</item>
<item>g_balance_rifle_primary_burstcost</item>
<item>g_balance_rifle_primary_damage</item>
<item>g_balance_rifle_primary_force</item>
<item>g_balance_rifle_primary_lifetime</item>
<item>g_balance_rifle_primary_refire</item>
<item>g_balance_rifle_primary_shots</item>
<item>g_balance_rifle_primary_speed</item>
<item>g_balance_rifle_primary_spread</item>
<item>g_balance_rifle_primary_tracer</item>
<item>g_balance_rifle_reload_ammo</item>
<item>g_balance_rifle_reload_time</item>
<item>g_balance_rifle_secondary</item>
<item>g_balance_rifle_secondary_ammo</item>
<item>g_balance_rifle_secondary_animtime</item>
<item>g_balance_rifle_secondary_bulletconstant</item>
<item>g_balance_rifle_secondary_bullethail</item>
<item>g_balance_rifle_secondary_burstcost</item>
<item>g_balance_rifle_secondary_damage</item>
<item>g_balance_rifle_secondary_force</item>
<item>g_balance_rifle_secondary_lifetime</item>
<item>g_balance_rifle_secondary_refire</item>
<item>g_balance_rifle_secondary_reload</item>
<item>g_balance_rifle_secondary_shots</item>
<item>g_balance_rifle_secondary_speed</item>
<item>g_balance_rifle_secondary_spread</item>
<item>g_balance_rifle_secondary_tracer</item>
<item>g_balance_rifle_switchdelay_drop</item>
<item>g_balance_rifle_switchdelay_raise</item>
<item>g_balance_rocketlauncher_ammo</item>
<item>g_balance_rocketlauncher_animtime</item>
<item>g_balance_rocketlauncher_damage</item>
<item>g_balance_rocketlauncher_damageforcescale</item>
<item>g_balance_rocketlauncher_detonatedelay</item>
<item>g_balance_rocketlauncher_edgedamage</item>
<item>g_balance_rocketlauncher_force</item>
<item>g_balance_rocketlauncher_guidedelay</item>
<item>g_balance_rocketlauncher_guidegoal</item>
<item>g_balance_rocketlauncher_guiderate</item>
<item>g_balance_rocketlauncher_guideratedelay</item>
<item>g_balance_rocketlauncher_guidestop</item>
<item>g_balance_rocketlauncher_health</item>
<item>g_balance_rocketlauncher_lifetime</item>
<item>g_balance_rocketlauncher_radius</item>
<item>g_balance_rocketlauncher_refire</item>
<item>g_balance_rocketlauncher_reload_ammo</item>
<item>g_balance_rocketlauncher_reload_time</item>
<item>g_balance_rocketlauncher_remote_damage</item>
<item>g_balance_rocketlauncher_remote_edgedamage</item>
<item>g_balance_rocketlauncher_remote_force</item>
<item>g_balance_rocketlauncher_remote_radius</item>
<item>g_balance_rocketlauncher_speed</item>
<item>g_balance_rocketlauncher_speedaccel</item>
<item>g_balance_rocketlauncher_speedstart</item>
<item>g_balance_rocketlauncher_switchdelay_drop</item>
<item>g_balance_rocketlauncher_switchdelay_raise</item>
<item>g_balance_seeker_flac_ammo</item>
<item>g_balance_seeker_flac_animtime</item>
<item>g_balance_seeker_flac_damage</item>
<item>g_balance_seeker_flac_edgedamage</item>
<item>g_balance_seeker_flac_force</item>
<item>g_balance_seeker_flac_lifetime</item>
<item>g_balance_seeker_flac_lifetime_rand</item>
<item>g_balance_seeker_flac_radius</item>
<item>g_balance_seeker_flac_refire</item>
<item>g_balance_seeker_flac_speed</item>
<item>g_balance_seeker_flac_speed_up</item>
<item>g_balance_seeker_flac_speed_z</item>
<item>g_balance_seeker_flac_spread</item>
<item>g_balance_seeker_missile_accel</item>
<item>g_balance_seeker_missile_ammo</item>
<item>g_balance_seeker_missile_animtime</item>
<item>g_balance_seeker_missile_count</item>
<item>g_balance_seeker_missile_damage</item>
<item>g_balance_seeker_missile_damageforcescale</item>
<item>g_balance_seeker_missile_decel</item>
<item>g_balance_seeker_missile_delay</item>
<item>g_balance_seeker_missile_edgedamage</item>
<item>g_balance_seeker_missile_force</item>
<item>g_balance_seeker_missile_health</item>
<item>g_balance_seeker_missile_lifetime</item>
<item>g_balance_seeker_missile_proxy</item>
<item>g_balance_seeker_missile_proxy_delay</item>
<item>g_balance_seeker_missile_proxy_maxrange</item>
<item>g_balance_seeker_missile_radius</item>
<item>g_balance_seeker_missile_refire</item>
<item>g_balance_seeker_missile_smart</item>
<item>g_balance_seeker_missile_smart_mindist</item>
<item>g_balance_seeker_missile_smart_trace_max</item>
<item>g_balance_seeker_missile_smart_trace_min</item>
<item>g_balance_seeker_missile_speed</item>
<item>g_balance_seeker_missile_speed_max</item>
<item>g_balance_seeker_missile_speed_up</item>
<item>g_balance_seeker_missile_speed_z</item>
<item>g_balance_seeker_missile_spread</item>
<item>g_balance_seeker_missile_turnrate</item>
<item>g_balance_seeker_reload_ammo</item>
<item>g_balance_seeker_reload_time</item>
<item>g_balance_seeker_switchdelay_drop</item>
<item>g_balance_seeker_switchdelay_raise</item>
<item>g_balance_seeker_tag_ammo</item>
<item>g_balance_seeker_tag_animtime</item>
<item>g_balance_seeker_tag_damageforcescale</item>
<item>g_balance_seeker_tag_health</item>
<item>g_balance_seeker_tag_lifetime</item>
<item>g_balance_seeker_tag_refire</item>
<item>g_balance_seeker_tag_speed</item>
<item>g_balance_seeker_tag_spread</item>
<item>g_balance_seeker_tag_tracker_lifetime</item>
<item>g_balance_seeker_type</item>
<item>g_balance_selfdamagepercent</item>
<item>g_balance_shotgun_primary_ammo</item>
<item>g_balance_shotgun_primary_animtime</item>
<item>g_balance_shotgun_primary_bulletconstant</item>
<item>g_balance_shotgun_primary_bullets</item>
<item>g_balance_shotgun_primary_damage</item>
<item>g_balance_shotgun_primary_force</item>
<item>g_balance_shotgun_primary_refire</item>
<item>g_balance_shotgun_primary_speed</item>
<item>g_balance_shotgun_primary_spread</item>
<item>g_balance_shotgun_reload_ammo</item>
<item>g_balance_shotgun_reload_time</item>
<item>g_balance_shotgun_secondary</item>
<item>g_balance_shotgun_secondary_animtime</item>
<item>g_balance_shotgun_secondary_damage</item>
<item>g_balance_shotgun_secondary_force</item>
<item>g_balance_shotgun_secondary_melee_delay</item>
<item>g_balance_shotgun_secondary_melee_multihit</item>
<item>g_balance_shotgun_secondary_melee_no_doubleslap</item>
<item>g_balance_shotgun_secondary_melee_nonplayerdamage</item>
<item>g_balance_shotgun_secondary_melee_range</item>
<item>g_balance_shotgun_secondary_melee_swing_side</item>
<item>g_balance_shotgun_secondary_melee_swing_up</item>
<item>g_balance_shotgun_secondary_melee_time</item>
<item>g_balance_shotgun_secondary_melee_traces</item>
<item>g_balance_shotgun_secondary_refire</item>
<item>g_balance_shotgun_switchdelay_drop</item>
<item>g_balance_shotgun_switchdelay_raise</item>
<item>g_balance_superweapons_time</item>
<item>g_balance_teams</item>
<item>g_balance_teams_prevent_imbalance</item>
<item>g_balance_teams_scorefactor</item>
<item>g_balance_tuba_animtime</item>
<item>g_balance_tuba_attenuation</item>
<item>g_balance_tuba_damage</item>
<item>g_balance_tuba_edgedamage</item>
<item>g_balance_tuba_fadetime</item>
<item>g_balance_tuba_force</item>
<item>g_balance_tuba_pitchstep</item>
<item>g_balance_tuba_radius</item>
<item>g_balance_tuba_refire</item>
<item>g_balance_tuba_switchdelay_drop</item>
<item>g_balance_tuba_switchdelay_raise</item>
<item>g_balance_tuba_volume</item>
<item>g_balance_uzi_bulletconstant</item>
<item>g_balance_uzi_burst</item>
<item>g_balance_uzi_burst_ammo</item>
<item>g_balance_uzi_burst_animtime</item>
<item>g_balance_uzi_burst_damage</item>
<item>g_balance_uzi_burst_force</item>
<item>g_balance_uzi_burst_refire</item>
<item>g_balance_uzi_burst_refire2</item>
<item>g_balance_uzi_burst_spread</item>
<item>g_balance_uzi_first</item>
<item>g_balance_uzi_first_ammo</item>
<item>g_balance_uzi_first_damage</item>
<item>g_balance_uzi_first_force</item>
<item>g_balance_uzi_first_refire</item>
<item>g_balance_uzi_first_spread</item>
<item>g_balance_uzi_mode</item>
<item>g_balance_uzi_reload_ammo</item>
<item>g_balance_uzi_reload_time</item>
<item>g_balance_uzi_speed</item>
<item>g_balance_uzi_spread_add</item>
<item>g_balance_uzi_spread_max</item>
<item>g_balance_uzi_spread_min</item>
<item>g_balance_uzi_sustained_ammo</item>
<item>g_balance_uzi_sustained_damage</item>
<item>g_balance_uzi_sustained_force</item>
<item>g_balance_uzi_sustained_refire</item>
<item>g_balance_uzi_sustained_spread</item>
<item>g_balance_uzi_switchdelay_drop</item>
<item>g_balance_uzi_switchdelay_raise</item>
<item>g_ballistics_density_corpse</item>
<item>g_ballistics_density_player</item>
<item>g_ballistics_materialconstant</item>
<item>g_ballistics_mindistance</item>
<item>g_ban_default_bantime</item>
<item>g_ban_default_masksize</item>
<item>g_ban_sync_interval</item>
<item>g_ban_sync_timeout</item>
<item>g_ban_sync_trusted_servers</item>
<item>g_ban_sync_trusted_servers_verify</item>
<item>g_ban_sync_uri</item>
<item>g_banned_list</item>
<item>g_banned_list_idmode</item>
<item>g_bastet</item>
<item>g_bloodloss</item>
<item>g_botclip_collisions</item>
<item>g_bugrigs</item>
<item>g_bugrigs_accel</item>
<item>g_bugrigs_air_steering</item>
<item>g_bugrigs_angle_smoothing</item>
<item>g_bugrigs_friction_air</item>
<item>g_bugrigs_friction_brake</item>
<item>g_bugrigs_friction_floor</item>
<item>g_bugrigs_planar_movement</item>
<item>g_bugrigs_planar_movement_car_jumping</item>
<item>g_bugrigs_reverse_speeding</item>
<item>g_bugrigs_reverse_spinning</item>
<item>g_bugrigs_reverse_stopping</item>
<item>g_bugrigs_speed_pow</item>
<item>g_bugrigs_speed_ref</item>
<item>g_bugrigs_steer</item>
<item>g_ca</item>
<item>g_ca_damage2score_multiplier</item>
<item>g_ca_point_leadlimit</item>
<item>g_ca_point_limit</item>
<item>g_ca_respawn_delay</item>
<item>g_ca_respawn_waves</item>
<item>g_ca_round_timelimit</item>
<item>g_ca_spectate_enemies</item>
<item>g_ca_teams</item>
<item>g_ca_teams_override</item>
<item>g_ca_warmup</item>
<item>g_ca_weapon_stay</item>
<item>g_campaign</item>
<item>g_campaign_forceteam</item>
<item>g_campaign_name</item>
<item>g_campaign_skill</item>
<item>g_campaignxonoticbeta_index</item>
<item>g_campaignxonoticbeta_won</item>
<item>g_casings</item>
<item>g_cdtracks_dontusebydefault</item>
<item>g_cdtracks_remaplist</item>
<item>g_changeteam_banned</item>
<item>g_changeteam_fragtransfer</item>
<item>g_chat_flood_burst</item>
<item>g_chat_flood_burst_team</item>
<item>g_chat_flood_burst_tell</item>
<item>g_chat_flood_lmax</item>
<item>g_chat_flood_lmax_team</item>
<item>g_chat_flood_lmax_tell</item>
<item>g_chat_flood_notify_flooder</item>
<item>g_chat_flood_spl</item>
<item>g_chat_flood_spl_team</item>
<item>g_chat_flood_spl_tell</item>
<item>g_chat_nospectators</item>
<item>g_chat_teamcolors</item>
<item>g_chat_tellprivacy</item>
<item>g_cloaked</item>
<item>g_configversion</item>
<item>g_ctf</item>
<item>g_ctf_allow_vehicle_carry</item>
<item>g_ctf_allow_vehicle_touch</item>
<item>g_ctf_captimerecord_always</item>
<item>g_ctf_drop_velocity_side</item>
<item>g_ctf_drop_velocity_up</item>
<item>g_ctf_dropped_capture_delay</item>
<item>g_ctf_dropped_capture_radius</item>
<item>g_ctf_dynamiclights</item>
<item>g_ctf_flag_blue_model</item>
<item>g_ctf_flag_blue_skin</item>
<item>g_ctf_flag_collect_delay</item>
<item>g_ctf_flag_damageforcescale</item>
<item>g_ctf_flag_dropped_floatinwater</item>
<item>g_ctf_flag_dropped_waypoint</item>
<item>g_ctf_flag_glowtrails</item>
<item>g_ctf_flag_health</item>
<item>g_ctf_flag_red_model</item>
<item>g_ctf_flag_red_skin</item>
<item>g_ctf_flag_return_damage</item>
<item>g_ctf_flag_return_dropped</item>
<item>g_ctf_flag_return_time</item>
<item>g_ctf_flag_return_when_unreachable</item>
<item>g_ctf_flagcarrier_auto_helpme_damage</item>
<item>g_ctf_flagcarrier_auto_helpme_time</item>
<item>g_ctf_flagcarrier_damagefactor</item>
<item>g_ctf_flagcarrier_forcefactor</item>
<item>g_ctf_flagcarrier_selfdamagefactor</item>
<item>g_ctf_flagcarrier_selfforcefactor</item>
<item>g_ctf_flagcarrier_waypointforenemy_spotting</item>
<item>g_ctf_fullbrightflags</item>
<item>g_ctf_ignore_frags</item>
<item>g_ctf_pass</item>
<item>g_ctf_pass_arc</item>
<item>g_ctf_pass_arc_max</item>
<item>g_ctf_pass_directional_max</item>
<item>g_ctf_pass_directional_min</item>
<item>g_ctf_pass_radius</item>
<item>g_ctf_pass_request</item>
<item>g_ctf_pass_timelimit</item>
<item>g_ctf_pass_turnrate</item>
<item>g_ctf_pass_velocity</item>
<item>g_ctf_pass_wait</item>
<item>g_ctf_portalteleport</item>
<item>g_ctf_respawn_delay</item>
<item>g_ctf_respawn_waves</item>
<item>g_ctf_reverse</item>
<item>g_ctf_score_capture</item>
<item>g_ctf_score_capture_assist</item>
<item>g_ctf_score_kill</item>
<item>g_ctf_score_penalty_drop</item>
<item>g_ctf_score_penalty_returned</item>
<item>g_ctf_score_penalty_suicidedrop</item>
<item>g_ctf_score_pickup_base</item>
<item>g_ctf_score_pickup_dropped_early</item>
<item>g_ctf_score_pickup_dropped_late</item>
<item>g_ctf_score_return</item>
<item>g_ctf_shield_force</item>
<item>g_ctf_shield_max_ratio</item>
<item>g_ctf_shield_min_negscore</item>
<item>g_ctf_stalemate</item>
<item>g_ctf_stalemate_endcondition</item>
<item>g_ctf_stalemate_time</item>
<item>g_ctf_throw</item>
<item>g_ctf_throw_angle_max</item>
<item>g_ctf_throw_angle_min</item>
<item>g_ctf_throw_punish_count</item>
<item>g_ctf_throw_punish_delay</item>
<item>g_ctf_throw_punish_time</item>
<item>g_ctf_throw_strengthmultiplier</item>
<item>g_ctf_throw_velocity_forward</item>
<item>g_ctf_throw_velocity_up</item>
<item>g_ctf_weapon_stay</item>
<item>g_cts</item>
<item>g_cts_finish_kill_delay</item>
<item>g_cts_respawn_delay</item>
<item>g_cts_respawn_waves</item>
<item>g_cts_selfdamage</item>
<item>g_cts_weapon_stay</item>
<item>g_deathglow</item>
<item>g_debug_bot_commands</item>
<item>g_debug_defaultsounds</item>
<item>g_dm</item>
<item>g_dm_respawn_delay</item>
<item>g_dm_respawn_waves</item>
<item>g_dm_weapon_stay</item>
<item>g_dodging</item>
<item>g_dom_respawn_delay</item>
<item>g_dom_respawn_waves</item>
<item>g_dom_weapon_stay</item>
<item>g_domination</item>
<item>g_domination_default_teams</item>
<item>g_domination_disable_frags</item>
<item>g_domination_point_amt</item>
<item>g_domination_point_capturetime</item>
<item>g_domination_point_fullbright</item>
<item>g_domination_point_glow</item>
<item>g_domination_point_leadlimit</item>
<item>g_domination_point_limit</item>
<item>g_domination_point_rate</item>
<item>g_domination_teams_override</item>
<item>g_footsteps</item>
<item>g_forced_respawn</item>
<item>g_forced_team_blue</item>
<item>g_forced_team_otherwise</item>
<item>g_forced_team_pink</item>
<item>g_forced_team_red</item>
<item>g_forced_team_yellow</item>
<item>g_freezetag</item>
<item>g_freezetag_frozen_force</item>
<item>g_freezetag_frozen_maxtime</item>
<item>g_freezetag_point_leadlimit</item>
<item>g_freezetag_point_limit</item>
<item>g_freezetag_revive_clearspeed</item>
<item>g_freezetag_revive_extra_size</item>
<item>g_freezetag_revive_speed</item>
<item>g_freezetag_round_timelimit</item>
<item>g_freezetag_teams</item>
<item>g_freezetag_teams_override</item>
<item>g_freezetag_warmup</item>
<item>g_friendlyfire</item>
<item>g_friendlyfire_virtual</item>
<item>g_friendlyfire_virtual_force</item>
<item>g_ft_respawn_delay</item>
<item>g_ft_respawn_waves</item>
<item>g_ft_weapon_stay</item>
<item>g_full_getstatus_responses</item>
<item>g_fullbrightitems</item>
<item>g_fullbrightplayers</item>
<item>g_grab_range</item>
<item>g_grappling_hook</item>
<item>g_grappling_hook_tarzan</item>
<item>g_hitplots</item>
<item>g_hitplots_individuals</item>
<item>g_invincible_projectiles</item>
<item>g_jetpack</item>
<item>g_jetpack_acceleration_side</item>
<item>g_jetpack_acceleration_up</item>
<item>g_jetpack_antigravity</item>
<item>g_jetpack_attenuation</item>
<item>g_jetpack_fuel</item>
<item>g_jetpack_maxspeed_side</item>
<item>g_jetpack_maxspeed_up</item>
<item>g_jump_grunt</item>
<item>g_ka_respawn_delay</item>
<item>g_ka_respawn_waves</item>
<item>g_ka_weapon_stay</item>
<item>g_keepaway</item>
<item>g_keepaway_ballcarrier_damage</item>
<item>g_keepaway_ballcarrier_effects</item>
<item>g_keepaway_ballcarrier_force</item>
<item>g_keepaway_ballcarrier_highspeed</item>
<item>g_keepaway_ballcarrier_selfdamage</item>
<item>g_keepaway_ballcarrier_selfforce</item>
<item>g_keepaway_noncarrier_damage</item>
<item>g_keepaway_noncarrier_force</item>
<item>g_keepaway_noncarrier_selfdamage</item>
<item>g_keepaway_noncarrier_selfforce</item>
<item>g_keepaway_noncarrier_warn</item>
<item>g_keepaway_score_bckill</item>
<item>g_keepaway_score_killac</item>
<item>g_keepaway_score_timeinterval</item>
<item>g_keepaway_score_timepoints</item>
<item>g_keepaway_teams</item>
<item>g_keepaway_teams_override</item>
<item>g_keepawayball_damageforcescale</item>
<item>g_keepawayball_effects</item>
<item>g_keepawayball_respawntime</item>
<item>g_keepawayball_trail_color</item>
<item>g_keyhunt</item>
<item>g_keyhunt_point_leadlimit</item>
<item>g_keyhunt_point_limit</item>
<item>g_keyhunt_teams</item>
<item>g_keyhunt_teams_override</item>
<item>g_kh_respawn_delay</item>
<item>g_kh_respawn_waves</item>
<item>g_kh_weapon_stay</item>
<item>g_lms</item>
<item>g_lms_campcheck_damage</item>
<item>g_lms_campcheck_distance</item>
<item>g_lms_campcheck_interval</item>
<item>g_lms_extra_lives</item>
<item>g_lms_join_anytime</item>
<item>g_lms_last_join</item>
<item>g_lms_lives_override</item>
<item>g_lms_regenerate</item>
<item>g_lms_respawn_delay</item>
<item>g_lms_respawn_waves</item>
<item>g_lms_start_ammo_cells</item>
<item>g_lms_start_ammo_fuel</item>
<item>g_lms_start_ammo_nails</item>
<item>g_lms_start_ammo_rockets</item>
<item>g_lms_start_ammo_shells</item>
<item>g_lms_start_armor</item>
<item>g_lms_start_health</item>
<item>g_lms_weapon_stay</item>
<item>g_mapinfo_allow_unsupported_modes_and_let_stuff_break</item>
<item>g_mapinfo_settemp_acl</item>
<item>g_maplist</item>
<item>g_maplist_allow_frustrating</item>
<item>g_maplist_allow_hidden</item>
<item>g_maplist_check_waypoints</item>
<item>g_maplist_index</item>
<item>g_maplist_mostrecent</item>
<item>g_maplist_mostrecent_count</item>
<item>g_maplist_selectrandom</item>
<item>g_maplist_shuffle</item>
<item>g_maplist_votable</item>
<item>g_maplist_votable_abstain</item>
<item>g_maplist_votable_keeptwotime</item>
<item>g_maplist_votable_nodetail</item>
<item>g_maplist_votable_screenshot_dir</item>
<item>g_maplist_votable_suggestions</item>
<item>g_maplist_votable_suggestions_override_mostrecent</item>
<item>g_maplist_votable_timeout</item>
<item>g_max_info_autoscreenshot</item>
<item>g_maxplayers</item>
<item>g_maxplayers_spectator_blocktime</item>
<item>g_maxpushtime</item>
<item>g_maxspeed</item>
<item>g_midair</item>
<item>g_midair_shieldtime</item>
<item>g_minstagib</item>
<item>g_minstagib_ammo_drop</item>
<item>g_minstagib_ammo_start</item>
<item>g_minstagib_extralives</item>
<item>g_minstagib_invis_alpha</item>
<item>g_minstagib_speed_highspeed</item>
<item>g_mirrordamage</item>
<item>g_mirrordamage_virtual</item>
<item>g_mod_balance</item>
<item>g_mod_config</item>
<item>g_mod_physics</item>
<item>g_movement_highspeed</item>
<item>g_multijump</item>
<item>g_multijump_add</item>
<item>g_multijump_speed</item>
<item>g_mutatormsg</item>
<item>g_nb_respawn_delay</item>
<item>g_nb_respawn_waves</item>
<item>g_nb_weapon_stay</item>
<item>g_new_toys</item>
<item>g_new_toys_autoreplace</item>
<item>g_nexball</item>
<item>g_nexball_basketball_bouncefactor</item>
<item>g_nexball_basketball_bouncestop</item>
<item>g_nexball_basketball_carrier_highspeed</item>
<item>g_nexball_basketball_delay_hold</item>
<item>g_nexball_basketball_delay_hold_forteam</item>
<item>g_nexball_basketball_effects_default</item>
<item>g_nexball_basketball_meter</item>
<item>g_nexball_basketball_meter_maxpower</item>
<item>g_nexball_basketball_meter_minpower</item>
<item>g_nexball_basketball_teamsteal</item>
<item>g_nexball_basketball_trail</item>
<item>g_nexball_delay_collect</item>
<item>g_nexball_delay_goal</item>
<item>g_nexball_delay_idle</item>
<item>g_nexball_delay_start</item>
<item>g_nexball_football_boost_forward</item>
<item>g_nexball_football_boost_up</item>
<item>g_nexball_football_bouncefactor</item>
<item>g_nexball_football_bouncestop</item>
<item>g_nexball_football_physics</item>
<item>g_nexball_football_trail</item>
<item>g_nexball_goalleadlimit</item>
<item>g_nexball_goallimit</item>
<item>g_nexball_meter_period</item>
<item>g_nexball_radar_showallplayers</item>
<item>g_nexball_safepass_holdtime</item>
<item>g_nexball_safepass_maxdist</item>
<item>g_nexball_safepass_turnrate</item>
<item>g_nexball_sound_bounce</item>
<item>g_nexball_tackling</item>
<item>g_nexball_trail_color</item>
<item>g_nexball_viewmodel_offset</item>
<item>g_nexball_viewmodel_scale</item>
<item>g_nick_flood_penalty</item>
<item>g_nick_flood_penalty_red</item>
<item>g_nick_flood_penalty_yellow</item>
<item>g_nick_flood_timeout</item>
<item>g_nix</item>
<item>g_nix_with_healtharmor</item>
<item>g_nix_with_laser</item>
<item>g_nix_with_powerups</item>
<item>g_nodepthtestitems</item>
<item>g_nodepthtestplayers</item>
<item>g_norecoil</item>
<item>g_ons_respawn_delay</item>
<item>g_ons_respawn_waves</item>
<item>g_ons_weapon_stay</item>
<item>g_onslaught</item>
<item>g_onslaught_cp_buildhealth</item>
<item>g_onslaught_cp_buildtime</item>
<item>g_onslaught_cp_health</item>
<item>g_onslaught_cp_proxydecap</item>
<item>g_onslaught_cp_proxydecap_distance</item>
<item>g_onslaught_cp_proxydecap_dps</item>
<item>g_onslaught_cp_regen</item>
<item>g_onslaught_gen_health</item>
<item>g_onslaught_spawn_at_controlpoints</item>
<item>g_onslaught_spawn_at_generator</item>
<item>g_physical_items</item>
<item>g_physical_items_damageforcescale</item>
<item>g_physical_items_reset</item>
<item>g_pickup_ammo_anyway</item>
<item>g_pickup_armorbig</item>
<item>g_pickup_armorbig_anyway</item>
<item>g_pickup_armorbig_max</item>
<item>g_pickup_armorlarge</item>
<item>g_pickup_armorlarge_anyway</item>
<item>g_pickup_armorlarge_max</item>
<item>g_pickup_armormedium</item>
<item>g_pickup_armormedium_anyway</item>
<item>g_pickup_armormedium_max</item>
<item>g_pickup_armorsmall</item>
<item>g_pickup_armorsmall_anyway</item>
<item>g_pickup_armorsmall_max</item>
<item>g_pickup_cells</item>
<item>g_pickup_cells_max</item>
<item>g_pickup_cells_weapon</item>
<item>g_pickup_fuel</item>
<item>g_pickup_fuel_jetpack</item>
<item>g_pickup_fuel_max</item>
<item>g_pickup_fuel_weapon</item>
<item>g_pickup_healthlarge</item>
<item>g_pickup_healthlarge_anyway</item>
<item>g_pickup_healthlarge_max</item>
<item>g_pickup_healthmedium</item>
<item>g_pickup_healthmedium_anyway</item>
<item>g_pickup_healthmedium_max</item>
<item>g_pickup_healthmega</item>
<item>g_pickup_healthmega_anyway</item>
<item>g_pickup_healthmega_max</item>
<item>g_pickup_healthsmall</item>
<item>g_pickup_healthsmall_anyway</item>
<item>g_pickup_healthsmall_max</item>
<item>g_pickup_items</item>
<item>g_pickup_nails</item>
<item>g_pickup_nails_max</item>
<item>g_pickup_nails_weapon</item>
<item>g_pickup_respawntime_ammo</item>
<item>g_pickup_respawntime_long</item>
<item>g_pickup_respawntime_medium</item>
<item>g_pickup_respawntime_powerup</item>
<item>g_pickup_respawntime_short</item>
<item>g_pickup_respawntime_superweapon</item>
<item>g_pickup_respawntime_weapon</item>
<item>g_pickup_respawntimejitter_ammo</item>
<item>g_pickup_respawntimejitter_long</item>
<item>g_pickup_respawntimejitter_medium</item>
<item>g_pickup_respawntimejitter_powerup</item>
<item>g_pickup_respawntimejitter_short</item>
<item>g_pickup_respawntimejitter_superweapon</item>
<item>g_pickup_respawntimejitter_weapon</item>
<item>g_pickup_rockets</item>
<item>g_pickup_rockets_max</item>
<item>g_pickup_rockets_weapon</item>
<item>g_pickup_shells</item>
<item>g_pickup_shells_max</item>
<item>g_pickup_shells_weapon</item>
<item>g_pickup_weapons_anyway</item>
<item>g_pinata</item>
<item>g_player_alpha</item>
<item>g_player_brightness</item>
<item>g_playerclip_collisions</item>
<item>g_playerstats_uri</item>
<item>g_powerups</item>
<item>g_projectiles_damage</item>
<item>g_projectiles_keep_owner</item>
<item>g_projectiles_newton_style</item>
<item>g_projectiles_newton_style_2_maxfactor</item>
<item>g_projectiles_newton_style_2_minfactor</item>
<item>g_projectiles_spread_style</item>
<item>g_race</item>
<item>g_race_laps_limit</item>
<item>g_race_qualifying_timelimit</item>
<item>g_race_qualifying_timelimit_override</item>
<item>g_race_teams</item>
<item>g_rc_respawn_delay</item>
<item>g_rc_respawn_waves</item>
<item>g_rc_weapon_stay</item>
<item>g_respawn_delay</item>
<item>g_respawn_ghosts</item>
<item>g_respawn_ghosts_maxtime</item>
<item>g_respawn_ghosts_speed</item>
<item>g_respawn_waves</item>
<item>g_rocket_flying</item>
<item>g_running_guns</item>
<item>g_sandbox</item>
<item>g_sandbox_editor_distance_edit</item>
<item>g_sandbox_editor_distance_spawn</item>
<item>g_sandbox_editor_flood</item>
<item>g_sandbox_editor_free</item>
<item>g_sandbox_editor_maxobjects</item>
<item>g_sandbox_info</item>
<item>g_sandbox_object_material_velocity_factor</item>
<item>g_sandbox_object_material_velocity_min</item>
<item>g_sandbox_object_scale_max</item>
<item>g_sandbox_object_scale_min</item>
<item>g_sandbox_readonly</item>
<item>g_sandbox_storage_autoload</item>
<item>g_sandbox_storage_autosave</item>
<item>g_sandbox_storage_name</item>
<item>g_shootfromcenter</item>
<item>g_shootfromclient</item>
<item>g_shootfromeye</item>
<item>g_shootfromfixedorigin</item>
<item>g_showweaponspawns</item>
<item>g_spawn_alloweffects</item>
<item>g_spawn_furthest</item>
<item>g_spawn_near_teammate</item>
<item>g_spawn_near_teammate_distance</item>
<item>g_spawn_useallspawns</item>
<item>g_spawnpoints_auto_move_out_of_solid</item>
<item>g_spawnshieldtime</item>
<item>g_start_ammo_cells</item>
<item>g_start_ammo_fuel</item>
<item>g_start_ammo_nails</item>
<item>g_start_ammo_rockets</item>
<item>g_start_ammo_shells</item>
<item>g_start_delay</item>
<item>g_start_weapon_crylink</item>
<item>g_start_weapon_electro</item>
<item>g_start_weapon_fireball</item>
<item>g_start_weapon_grenadelauncher</item>
<item>g_start_weapon_hagar</item>
<item>g_start_weapon_hlac</item>
<item>g_start_weapon_hook</item>
<item>g_start_weapon_laser</item>
<item>g_start_weapon_minelayer</item>
<item>g_start_weapon_minstanex</item>
<item>g_start_weapon_nex</item>
<item>g_start_weapon_porto</item>
<item>g_start_weapon_rifle</item>
<item>g_start_weapon_rocketlauncher</item>
<item>g_start_weapon_seeker</item>
<item>g_start_weapon_shotgun</item>
<item>g_start_weapon_tuba</item>
<item>g_start_weapon_uzi</item>
<item>g_superspectate</item>
<item>g_tdm</item>
<item>g_tdm_on_dm_maps</item>
<item>g_tdm_respawn_delay</item>
<item>g_tdm_respawn_waves</item>
<item>g_tdm_team_spawns</item>
<item>g_tdm_teams</item>
<item>g_tdm_teams_override</item>
<item>g_tdm_weapon_stay</item>
<item>g_teamdamage_resetspeed</item>
<item>g_teamdamage_threshold</item>
<item>g_telefrags</item>
<item>g_telefrags_avoid</item>
<item>g_telefrags_teamplay</item>
<item>g_teleport_maxspeed</item>
<item>g_throughfloor_damage</item>
<item>g_throughfloor_damage_max_stddev</item>
<item>g_throughfloor_debug</item>
<item>g_throughfloor_force</item>
<item>g_throughfloor_force_max_stddev</item>
<item>g_throughfloor_max_steps_other</item>
<item>g_throughfloor_max_steps_player</item>
<item>g_throughfloor_min_steps_other</item>
<item>g_throughfloor_min_steps_player</item>
<item>g_touchexplode</item>
<item>g_touchexplode_damage</item>
<item>g_touchexplode_edgedamage</item>
<item>g_touchexplode_force</item>
<item>g_touchexplode_radius</item>
<item>g_triggerimpulse_accel_multiplier</item>
<item>g_triggerimpulse_accel_power</item>
<item>g_triggerimpulse_directional_multiplier</item>
<item>g_triggerimpulse_radial_multiplier</item>
<item>g_trueaim_minrange</item>
<item>g_turrets</item>
<item>g_turrets_aimidle_delay</item>
<item>g_turrets_nofire</item>
<item>g_turrets_reloadcvars</item>
<item>g_turrets_targetscan_maxdelay</item>
<item>g_turrets_targetscan_mindelay</item>
<item>g_turrets_unit_ewheel_speed_fast</item>
<item>g_turrets_unit_ewheel_speed_slow</item>
<item>g_turrets_unit_ewheel_speed_slower</item>
<item>g_turrets_unit_ewheel_speed_stop</item>
<item>g_turrets_unit_ewheel_std_aim_firetolerance_dist</item>
<item>g_turrets_unit_ewheel_std_aim_maxpitch</item>
<item>g_turrets_unit_ewheel_std_aim_maxrot</item>
<item>g_turrets_unit_ewheel_std_aim_speed</item>
<item>g_turrets_unit_ewheel_std_ammo</item>
<item>g_turrets_unit_ewheel_std_ammo_max</item>
<item>g_turrets_unit_ewheel_std_ammo_recharge</item>
<item>g_turrets_unit_ewheel_std_health</item>
<item>g_turrets_unit_ewheel_std_respawntime</item>
<item>g_turrets_unit_ewheel_std_shot_dmg</item>
<item>g_turrets_unit_ewheel_std_shot_force</item>
<item>g_turrets_unit_ewheel_std_shot_radius</item>
<item>g_turrets_unit_ewheel_std_shot_refire</item>
<item>g_turrets_unit_ewheel_std_shot_speed</item>
<item>g_turrets_unit_ewheel_std_shot_spread</item>
<item>g_turrets_unit_ewheel_std_shot_volly</item>
<item>g_turrets_unit_ewheel_std_shot_volly_refire</item>
<item>g_turrets_unit_ewheel_std_target_range</item>
<item>g_turrets_unit_ewheel_std_target_range_min</item>
<item>g_turrets_unit_ewheel_std_target_range_optimal</item>
<item>g_turrets_unit_ewheel_std_target_select_anglebias</item>
<item>g_turrets_unit_ewheel_std_target_select_missilebias</item>
<item>g_turrets_unit_ewheel_std_target_select_playerbias</item>
<item>g_turrets_unit_ewheel_std_target_select_rangebias</item>
<item>g_turrets_unit_ewheel_std_target_select_samebias</item>
<item>g_turrets_unit_ewheel_std_track_accel_pitch</item>
<item>g_turrets_unit_ewheel_std_track_accel_rot</item>
<item>g_turrets_unit_ewheel_std_track_type</item>
<item>g_turrets_unit_ewheel_turnrate</item>
<item>g_turrets_unit_flac_std_aim_firetolerance_dist</item>
<item>g_turrets_unit_flac_std_aim_maxpitch</item>
<item>g_turrets_unit_flac_std_aim_maxrot</item>
<item>g_turrets_unit_flac_std_aim_speed</item>
<item>g_turrets_unit_flac_std_ammo</item>
<item>g_turrets_unit_flac_std_ammo_max</item>
<item>g_turrets_unit_flac_std_ammo_recharge</item>
<item>g_turrets_unit_flac_std_health</item>
<item>g_turrets_unit_flac_std_respawntime</item>
<item>g_turrets_unit_flac_std_shot_dmg</item>
<item>g_turrets_unit_flac_std_shot_force</item>
<item>g_turrets_unit_flac_std_shot_radius</item>
<item>g_turrets_unit_flac_std_shot_refire</item>
<item>g_turrets_unit_flac_std_shot_speed</item>
<item>g_turrets_unit_flac_std_shot_spread</item>
<item>g_turrets_unit_flac_std_shot_volly</item>
<item>g_turrets_unit_flac_std_shot_volly_refire</item>
<item>g_turrets_unit_flac_std_target_range</item>
<item>g_turrets_unit_flac_std_target_range_min</item>
<item>g_turrets_unit_flac_std_target_range_optimal</item>
<item>g_turrets_unit_flac_std_target_select_anglebias</item>
<item>g_turrets_unit_flac_std_target_select_missilebias</item>
<item>g_turrets_unit_flac_std_target_select_playerbias</item>
<item>g_turrets_unit_flac_std_target_select_rangebias</item>
<item>g_turrets_unit_flac_std_target_select_samebias</item>
<item>g_turrets_unit_flac_std_track_accel_pitch</item>
<item>g_turrets_unit_flac_std_track_accel_rot</item>
<item>g_turrets_unit_flac_std_track_blendrate</item>
<item>g_turrets_unit_flac_std_track_type</item>
<item>g_turrets_unit_fusreac_std_aim_firetolerance_dist</item>
<item>g_turrets_unit_fusreac_std_aim_maxpitch</item>
<item>g_turrets_unit_fusreac_std_aim_maxrot</item>
<item>g_turrets_unit_fusreac_std_aim_speed</item>
<item>g_turrets_unit_fusreac_std_ammo</item>
<item>g_turrets_unit_fusreac_std_ammo_max</item>
<item>g_turrets_unit_fusreac_std_ammo_recharge</item>
<item>g_turrets_unit_fusreac_std_health</item>
<item>g_turrets_unit_fusreac_std_respawntime</item>
<item>g_turrets_unit_fusreac_std_shot_dmg</item>
<item>g_turrets_unit_fusreac_std_shot_force</item>
<item>g_turrets_unit_fusreac_std_shot_radius</item>
<item>g_turrets_unit_fusreac_std_shot_refire</item>
<item>g_turrets_unit_fusreac_std_shot_speed</item>
<item>g_turrets_unit_fusreac_std_shot_spread</item>
<item>g_turrets_unit_fusreac_std_shot_volly</item>
<item>g_turrets_unit_fusreac_std_shot_volly_refire</item>
<item>g_turrets_unit_fusreac_std_target_range</item>
<item>g_turrets_unit_fusreac_std_target_range_min</item>
<item>g_turrets_unit_fusreac_std_target_range_optimal</item>
<item>g_turrets_unit_fusreac_std_target_select_anglebias</item>
<item>g_turrets_unit_fusreac_std_target_select_playerbias</item>
<item>g_turrets_unit_fusreac_std_target_select_rangebias</item>
<item>g_turrets_unit_fusreac_std_target_select_samebias</item>
<item>g_turrets_unit_fusreac_std_track_accel_pitch</item>
<item>g_turrets_unit_fusreac_std_track_accel_rot</item>
<item>g_turrets_unit_fusreac_std_track_blendrate</item>
<item>g_turrets_unit_fusreac_std_track_type</item>
<item>g_turrets_unit_hellion_std_aim_firetolerance_dist</item>
<item>g_turrets_unit_hellion_std_aim_maxpitch</item>
<item>g_turrets_unit_hellion_std_aim_maxrot</item>
<item>g_turrets_unit_hellion_std_aim_speed</item>
<item>g_turrets_unit_hellion_std_ammo</item>
<item>g_turrets_unit_hellion_std_ammo_max</item>
<item>g_turrets_unit_hellion_std_ammo_recharge</item>
<item>g_turrets_unit_hellion_std_health</item>
<item>g_turrets_unit_hellion_std_respawntime</item>
<item>g_turrets_unit_hellion_std_shot_dmg</item>
<item>g_turrets_unit_hellion_std_shot_force</item>
<item>g_turrets_unit_hellion_std_shot_radius</item>
<item>g_turrets_unit_hellion_std_shot_refire</item>
<item>g_turrets_unit_hellion_std_shot_speed</item>
<item>g_turrets_unit_hellion_std_shot_speed_gain</item>
<item>g_turrets_unit_hellion_std_shot_speed_max</item>
<item>g_turrets_unit_hellion_std_shot_spread</item>
<item>g_turrets_unit_hellion_std_shot_volly</item>
<item>g_turrets_unit_hellion_std_shot_volly_refire</item>
<item>g_turrets_unit_hellion_std_target_range</item>
<item>g_turrets_unit_hellion_std_target_range_min</item>
<item>g_turrets_unit_hellion_std_target_range_optimal</item>
<item>g_turrets_unit_hellion_std_target_select_anglebias</item>
<item>g_turrets_unit_hellion_std_target_select_missilebias</item>
<item>g_turrets_unit_hellion_std_target_select_playerbias</item>
<item>g_turrets_unit_hellion_std_target_select_rangebias</item>
<item>g_turrets_unit_hellion_std_target_select_samebias</item>
<item>g_turrets_unit_hellion_std_track_accel_pitch</item>
<item>g_turrets_unit_hellion_std_track_accel_rot</item>
<item>g_turrets_unit_hellion_std_track_blendrate</item>
<item>g_turrets_unit_hellion_std_track_type</item>
<item>g_turrets_unit_hk_std_aim_firetolerance_dist</item>
<item>g_turrets_unit_hk_std_aim_maxpitch</item>
<item>g_turrets_unit_hk_std_aim_maxrot</item>
<item>g_turrets_unit_hk_std_aim_speed</item>
<item>g_turrets_unit_hk_std_ammo</item>
<item>g_turrets_unit_hk_std_ammo_max</item>
<item>g_turrets_unit_hk_std_ammo_recharge</item>
<item>g_turrets_unit_hk_std_health</item>
<item>g_turrets_unit_hk_std_respawntime</item>
<item>g_turrets_unit_hk_std_shot_dmg</item>
<item>g_turrets_unit_hk_std_shot_force</item>
<item>g_turrets_unit_hk_std_shot_radius</item>
<item>g_turrets_unit_hk_std_shot_refire</item>
<item>g_turrets_unit_hk_std_shot_speed</item>
<item>g_turrets_unit_hk_std_shot_speed_accel</item>
<item>g_turrets_unit_hk_std_shot_speed_accel2</item>
<item>g_turrets_unit_hk_std_shot_speed_decel</item>
<item>g_turrets_unit_hk_std_shot_speed_max</item>
<item>g_turrets_unit_hk_std_shot_speed_turnrate</item>
<item>g_turrets_unit_hk_std_shot_spread</item>
<item>g_turrets_unit_hk_std_shot_volly</item>
<item>g_turrets_unit_hk_std_shot_volly_refire</item>
<item>g_turrets_unit_hk_std_target_range</item>
<item>g_turrets_unit_hk_std_target_range_min</item>
<item>g_turrets_unit_hk_std_target_range_optimal</item>
<item>g_turrets_unit_hk_std_target_select_anglebias</item>
<item>g_turrets_unit_hk_std_target_select_missilebias</item>
<item>g_turrets_unit_hk_std_target_select_playerbias</item>
<item>g_turrets_unit_hk_std_target_select_rangebias</item>
<item>g_turrets_unit_hk_std_target_select_samebias</item>
<item>g_turrets_unit_hk_std_track_accel_pitch</item>
<item>g_turrets_unit_hk_std_track_accel_rot</item>
<item>g_turrets_unit_hk_std_track_blendrate</item>
<item>g_turrets_unit_hk_std_track_type</item>
<item>g_turrets_unit_machinegun_std_aim_firetolerance_dist</item>
<item>g_turrets_unit_machinegun_std_aim_maxpitch</item>
<item>g_turrets_unit_machinegun_std_aim_maxrot</item>
<item>g_turrets_unit_machinegun_std_aim_speed</item>
<item>g_turrets_unit_machinegun_std_ammo</item>
<item>g_turrets_unit_machinegun_std_ammo_max</item>
<item>g_turrets_unit_machinegun_std_ammo_recharge</item>
<item>g_turrets_unit_machinegun_std_health</item>
<item>g_turrets_unit_machinegun_std_respawntime</item>
<item>g_turrets_unit_machinegun_std_shot_dmg</item>
<item>g_turrets_unit_machinegun_std_shot_force</item>
<item>g_turrets_unit_machinegun_std_shot_radius</item>
<item>g_turrets_unit_machinegun_std_shot_refire</item>
<item>g_turrets_unit_machinegun_std_shot_speed</item>
<item>g_turrets_unit_machinegun_std_shot_spread</item>
<item>g_turrets_unit_machinegun_std_shot_volly</item>
<item>g_turrets_unit_machinegun_std_shot_volly_refire</item>
<item>g_turrets_unit_machinegun_std_target_range</item>
<item>g_turrets_unit_machinegun_std_target_range_min</item>
<item>g_turrets_unit_machinegun_std_target_range_optimal</item>
<item>g_turrets_unit_machinegun_std_target_select_anglebias</item>
<item>g_turrets_unit_machinegun_std_target_select_missilebias</item>
<item>g_turrets_unit_machinegun_std_target_select_playerbias</item>
<item>g_turrets_unit_machinegun_std_target_select_rangebias</item>
<item>g_turrets_unit_machinegun_std_target_select_samebias</item>
<item>g_turrets_unit_machinegun_std_track_accel_pitch</item>
<item>g_turrets_unit_machinegun_std_track_accel_rot</item>
<item>g_turrets_unit_machinegun_std_track_blendrate</item>
<item>g_turrets_unit_machinegun_std_track_type</item>
<item>g_turrets_unit_mlrs_std_aim_firetolerance_dist</item>
<item>g_turrets_unit_mlrs_std_aim_maxpitch</item>
<item>g_turrets_unit_mlrs_std_aim_maxrot</item>
<item>g_turrets_unit_mlrs_std_aim_speed</item>
<item>g_turrets_unit_mlrs_std_ammo</item>
<item>g_turrets_unit_mlrs_std_ammo_max</item>
<item>g_turrets_unit_mlrs_std_ammo_recharge</item>
<item>g_turrets_unit_mlrs_std_health</item>
<item>g_turrets_unit_mlrs_std_respawntime</item>
<item>g_turrets_unit_mlrs_std_shot_dmg</item>
<item>g_turrets_unit_mlrs_std_shot_force</item>
<item>g_turrets_unit_mlrs_std_shot_radius</item>
<item>g_turrets_unit_mlrs_std_shot_refire</item>
<item>g_turrets_unit_mlrs_std_shot_speed</item>
<item>g_turrets_unit_mlrs_std_shot_spread</item>
<item>g_turrets_unit_mlrs_std_shot_volly</item>
<item>g_turrets_unit_mlrs_std_shot_volly_refire</item>
<item>g_turrets_unit_mlrs_std_target_range</item>
<item>g_turrets_unit_mlrs_std_target_range_min</item>
<item>g_turrets_unit_mlrs_std_target_range_optimal</item>
<item>g_turrets_unit_mlrs_std_target_select_anglebias</item>
<item>g_turrets_unit_mlrs_std_target_select_missilebias</item>
<item>g_turrets_unit_mlrs_std_target_select_playerbias</item>
<item>g_turrets_unit_mlrs_std_target_select_rangebias</item>
<item>g_turrets_unit_mlrs_std_target_select_samebias</item>
<item>g_turrets_unit_mlrs_std_track_accel_pitch</item>
<item>g_turrets_unit_mlrs_std_track_accel_rot</item>
<item>g_turrets_unit_mlrs_std_track_blendrate</item>
<item>g_turrets_unit_mlrs_std_track_type</item>
<item>g_turrets_unit_phaser_std_aim_firetolerance_dist</item>
<item>g_turrets_unit_phaser_std_aim_maxpitch</item>
<item>g_turrets_unit_phaser_std_aim_maxrot</item>
<item>g_turrets_unit_phaser_std_aim_speed</item>
<item>g_turrets_unit_phaser_std_ammo</item>
<item>g_turrets_unit_phaser_std_ammo_max</item>
<item>g_turrets_unit_phaser_std_ammo_recharge</item>
<item>g_turrets_unit_phaser_std_health</item>
<item>g_turrets_unit_phaser_std_respawntime</item>
<item>g_turrets_unit_phaser_std_shot_dmg</item>
<item>g_turrets_unit_phaser_std_shot_force</item>
<item>g_turrets_unit_phaser_std_shot_radius</item>
<item>g_turrets_unit_phaser_std_shot_refire</item>
<item>g_turrets_unit_phaser_std_shot_speed</item>
<item>g_turrets_unit_phaser_std_shot_spread</item>
<item>g_turrets_unit_phaser_std_shot_volly</item>
<item>g_turrets_unit_phaser_std_shot_volly_refire</item>
<item>g_turrets_unit_phaser_std_target_range</item>
<item>g_turrets_unit_phaser_std_target_range_min</item>
<item>g_turrets_unit_phaser_std_target_range_optimal</item>
<item>g_turrets_unit_phaser_std_target_select_anglebias</item>
<item>g_turrets_unit_phaser_std_target_select_missilebias</item>
<item>g_turrets_unit_phaser_std_target_select_playerbias</item>
<item>g_turrets_unit_phaser_std_target_select_rangebias</item>
<item>g_turrets_unit_phaser_std_target_select_samebias</item>
<item>g_turrets_unit_phaser_std_track_accel_pitch</item>
<item>g_turrets_unit_phaser_std_track_accel_rot</item>
<item>g_turrets_unit_phaser_std_track_blendrate</item>
<item>g_turrets_unit_phaser_std_track_type</item>
<item>g_turrets_unit_plasma_dual_aim_firetolerance_dist</item>
<item>g_turrets_unit_plasma_dual_aim_maxpitch</item>
<item>g_turrets_unit_plasma_dual_aim_maxrot</item>
<item>g_turrets_unit_plasma_dual_aim_speed</item>
<item>g_turrets_unit_plasma_dual_ammo</item>
<item>g_turrets_unit_plasma_dual_ammo_max</item>
<item>g_turrets_unit_plasma_dual_ammo_recharge</item>
<item>g_turrets_unit_plasma_dual_health</item>
<item>g_turrets_unit_plasma_dual_respawntime</item>
<item>g_turrets_unit_plasma_dual_shot_dmg</item>
<item>g_turrets_unit_plasma_dual_shot_force</item>
<item>g_turrets_unit_plasma_dual_shot_radius</item>
<item>g_turrets_unit_plasma_dual_shot_refire</item>
<item>g_turrets_unit_plasma_dual_shot_speed</item>
<item>g_turrets_unit_plasma_dual_shot_spread</item>
<item>g_turrets_unit_plasma_dual_shot_volly</item>
<item>g_turrets_unit_plasma_dual_shot_volly_refire</item>
<item>g_turrets_unit_plasma_dual_target_range</item>
<item>g_turrets_unit_plasma_dual_target_range_min</item>
<item>g_turrets_unit_plasma_dual_target_range_optimal</item>
<item>g_turrets_unit_plasma_dual_target_select_anglebias</item>
<item>g_turrets_unit_plasma_dual_target_select_missilebias</item>
<item>g_turrets_unit_plasma_dual_target_select_playerbias</item>
<item>g_turrets_unit_plasma_dual_target_select_rangebias</item>
<item>g_turrets_unit_plasma_dual_target_select_samebias</item>
<item>g_turrets_unit_plasma_dual_track_accel_pitch</item>
<item>g_turrets_unit_plasma_dual_track_accel_rot</item>
<item>g_turrets_unit_plasma_dual_track_blendrate</item>
<item>g_turrets_unit_plasma_dual_track_type</item>
<item>g_turrets_unit_plasma_std_aim_firetolerance_dist</item>
<item>g_turrets_unit_plasma_std_aim_maxpitch</item>
<item>g_turrets_unit_plasma_std_aim_maxrot</item>
<item>g_turrets_unit_plasma_std_aim_speed</item>
<item>g_turrets_unit_plasma_std_ammo</item>
<item>g_turrets_unit_plasma_std_ammo_max</item>
<item>g_turrets_unit_plasma_std_ammo_recharge</item>
<item>g_turrets_unit_plasma_std_health</item>
<item>g_turrets_unit_plasma_std_respawntime</item>
<item>g_turrets_unit_plasma_std_shot_dmg</item>
<item>g_turrets_unit_plasma_std_shot_force</item>
<item>g_turrets_unit_plasma_std_shot_radius</item>
<item>g_turrets_unit_plasma_std_shot_refire</item>
<item>g_turrets_unit_plasma_std_shot_speed</item>
<item>g_turrets_unit_plasma_std_shot_spread</item>
<item>g_turrets_unit_plasma_std_shot_volly</item>
<item>g_turrets_unit_plasma_std_shot_volly_refire</item>
<item>g_turrets_unit_plasma_std_target_range</item>
<item>g_turrets_unit_plasma_std_target_range_min</item>
<item>g_turrets_unit_plasma_std_target_range_optimal</item>
<item>g_turrets_unit_plasma_std_target_select_anglebias</item>
<item>g_turrets_unit_plasma_std_target_select_missilebias</item>
<item>g_turrets_unit_plasma_std_target_select_playerbias</item>
<item>g_turrets_unit_plasma_std_target_select_rangebias</item>
<item>g_turrets_unit_plasma_std_target_select_samebias</item>
<item>g_turrets_unit_plasma_std_track_accel_pitch</item>
<item>g_turrets_unit_plasma_std_track_accel_rot</item>
<item>g_turrets_unit_plasma_std_track_blendrate</item>
<item>g_turrets_unit_plasma_std_track_type</item>
<item>g_turrets_unit_tesla_std_ammo</item>
<item>g_turrets_unit_tesla_std_ammo_max</item>
<item>g_turrets_unit_tesla_std_ammo_recharge</item>
<item>g_turrets_unit_tesla_std_health</item>
<item>g_turrets_unit_tesla_std_respawntime</item>
<item>g_turrets_unit_tesla_std_shot_dmg</item>
<item>g_turrets_unit_tesla_std_shot_force</item>
<item>g_turrets_unit_tesla_std_shot_refire</item>
<item>g_turrets_unit_tesla_std_shot_volly</item>
<item>g_turrets_unit_tesla_std_shot_volly_refire</item>
<item>g_turrets_unit_tesla_std_target_range</item>
<item>g_turrets_unit_tesla_std_target_range_min</item>
<item>g_turrets_unit_tesla_std_target_select_missilebias</item>
<item>g_turrets_unit_tesla_std_target_select_playerbias</item>
<item>g_turrets_unit_walker_speed_jump</item>
<item>g_turrets_unit_walker_speed_roam</item>
<item>g_turrets_unit_walker_speed_run</item>
<item>g_turrets_unit_walker_speed_stop</item>
<item>g_turrets_unit_walker_speed_swim</item>
<item>g_turrets_unit_walker_speed_walk</item>
<item>g_turrets_unit_walker_std_aim_firetolerance_dist</item>
<item>g_turrets_unit_walker_std_aim_maxpitch</item>
<item>g_turrets_unit_walker_std_aim_maxrot</item>
<item>g_turrets_unit_walker_std_aim_speed</item>
<item>g_turrets_unit_walker_std_ammo</item>
<item>g_turrets_unit_walker_std_ammo_max</item>
<item>g_turrets_unit_walker_std_ammo_recharge</item>
<item>g_turrets_unit_walker_std_health</item>
<item>g_turrets_unit_walker_std_meele_dmg</item>
<item>g_turrets_unit_walker_std_meele_force</item>
<item>g_turrets_unit_walker_std_meele_range</item>
<item>g_turrets_unit_walker_std_respawntime</item>
<item>g_turrets_unit_walker_std_rocket_dmg</item>
<item>g_turrets_unit_walker_std_rocket_force</item>
<item>g_turrets_unit_walker_std_rocket_radius</item>
<item>g_turrets_unit_walker_std_rocket_refire</item>
<item>g_turrets_unit_walker_std_rocket_speed</item>
<item>g_turrets_unit_walker_std_rocket_turnrate</item>
<item>g_turrets_unit_walker_std_rockets_range</item>
<item>g_turrets_unit_walker_std_rockets_range_min</item>
<item>g_turrets_unit_walker_std_shot_dmg</item>
<item>g_turrets_unit_walker_std_shot_force</item>
<item>g_turrets_unit_walker_std_shot_radius</item>
<item>g_turrets_unit_walker_std_shot_refire</item>
<item>g_turrets_unit_walker_std_shot_speed</item>
<item>g_turrets_unit_walker_std_shot_spread</item>
<item>g_turrets_unit_walker_std_shot_volly</item>
<item>g_turrets_unit_walker_std_shot_volly_refire</item>
<item>g_turrets_unit_walker_std_target_range</item>
<item>g_turrets_unit_walker_std_target_range_min</item>
<item>g_turrets_unit_walker_std_target_range_optimal</item>
<item>g_turrets_unit_walker_std_target_select_anglebias</item>
<item>g_turrets_unit_walker_std_target_select_missilebias</item>
<item>g_turrets_unit_walker_std_target_select_playerbias</item>
<item>g_turrets_unit_walker_std_target_select_rangebias</item>
<item>g_turrets_unit_walker_std_target_select_samebias</item>
<item>g_turrets_unit_walker_std_track_accel_pitch</item>
<item>g_turrets_unit_walker_std_track_accel_rot</item>
<item>g_turrets_unit_walker_std_track_blendrate</item>
<item>g_turrets_unit_walker_std_track_type</item>
<item>g_turrets_unit_walker_turn</item>
<item>g_turrets_unit_walker_turn_run</item>
<item>g_turrets_unit_walker_turn_strafe</item>
<item>g_turrets_unit_walker_turn_swim</item>
<item>g_turrets_unit_walker_turn_walk</item>
<item>g_use_ammunition</item>
<item>g_vampire</item>
<item>g_vehicle_bumblebee</item>
<item>g_vehicle_bumblebee_blowup_coredamage</item>
<item>g_vehicle_bumblebee_blowup_edgedamage</item>
<item>g_vehicle_bumblebee_blowup_forceintensity</item>
<item>g_vehicle_bumblebee_blowup_radius</item>
<item>g_vehicle_bumblebee_bouncepain</item>
<item>g_vehicle_bumblebee_cannon_ammo</item>
<item>g_vehicle_bumblebee_cannon_ammo_regen</item>
<item>g_vehicle_bumblebee_cannon_ammo_regen_pause</item>
<item>g_vehicle_bumblebee_cannon_cost</item>
<item>g_vehicle_bumblebee_cannon_damage</item>
<item>g_vehicle_bumblebee_cannon_force</item>
<item>g_vehicle_bumblebee_cannon_lock</item>
<item>g_vehicle_bumblebee_cannon_pitchlimit_down</item>
<item>g_vehicle_bumblebee_cannon_pitchlimit_up</item>
<item>g_vehicle_bumblebee_cannon_radius</item>
<item>g_vehicle_bumblebee_cannon_refire</item>
<item>g_vehicle_bumblebee_cannon_speed</item>
<item>g_vehicle_bumblebee_cannon_spread</item>
<item>g_vehicle_bumblebee_cannon_turnlimit_in</item>
<item>g_vehicle_bumblebee_cannon_turnlimit_out</item>
<item>g_vehicle_bumblebee_cannon_turnspeed</item>
<item>g_vehicle_bumblebee_energy</item>
<item>g_vehicle_bumblebee_energy_regen</item>
<item>g_vehicle_bumblebee_energy_regen_pause</item>
<item>g_vehicle_bumblebee_friction</item>
<item>g_vehicle_bumblebee_healgun_amax</item>
<item>g_vehicle_bumblebee_healgun_aps</item>
<item>g_vehicle_bumblebee_healgun_hmax</item>
<item>g_vehicle_bumblebee_healgun_hps</item>
<item>g_vehicle_bumblebee_healgun_locktime</item>
<item>g_vehicle_bumblebee_healgun_smax</item>
<item>g_vehicle_bumblebee_healgun_sps</item>
<item>g_vehicle_bumblebee_health</item>
<item>g_vehicle_bumblebee_health_regen</item>
<item>g_vehicle_bumblebee_health_regen_pause</item>
<item>g_vehicle_bumblebee_pitchlimit</item>
<item>g_vehicle_bumblebee_pitchspeed</item>
<item>g_vehicle_bumblebee_raygun</item>
<item>g_vehicle_bumblebee_raygun_aps</item>
<item>g_vehicle_bumblebee_raygun_dps</item>
<item>g_vehicle_bumblebee_raygun_fps</item>
<item>g_vehicle_bumblebee_raygun_pitchlimit_down</item>
<item>g_vehicle_bumblebee_raygun_pitchlimit_up</item>
<item>g_vehicle_bumblebee_raygun_range</item>
<item>g_vehicle_bumblebee_raygun_turnlimit_sides</item>
<item>g_vehicle_bumblebee_raygun_turnspeed</item>
<item>g_vehicle_bumblebee_respawntime</item>
<item>g_vehicle_bumblebee_shield</item>
<item>g_vehicle_bumblebee_shield_regen</item>
<item>g_vehicle_bumblebee_shield_regen_pause</item>
<item>g_vehicle_bumblebee_speed_down</item>
<item>g_vehicle_bumblebee_speed_forward</item>
<item>g_vehicle_bumblebee_speed_strafe</item>
<item>g_vehicle_bumblebee_speed_up</item>
<item>g_vehicle_bumblebee_turnspeed</item>
<item>g_vehicle_racer</item>
<item>g_vehicle_racer_afterburn_cost</item>
<item>g_vehicle_racer_anglestabilizer</item>
<item>g_vehicle_racer_blowup_coredamage</item>
<item>g_vehicle_racer_blowup_edgedamage</item>
<item>g_vehicle_racer_blowup_forceintensity</item>
<item>g_vehicle_racer_blowup_radius</item>
<item>g_vehicle_racer_bouncefactor</item>
<item>g_vehicle_racer_bouncepain</item>
<item>g_vehicle_racer_bouncestop</item>
<item>g_vehicle_racer_cannon_cost</item>
<item>g_vehicle_racer_cannon_damage</item>
<item>g_vehicle_racer_cannon_force</item>
<item>g_vehicle_racer_cannon_radius</item>
<item>g_vehicle_racer_cannon_refire</item>
<item>g_vehicle_racer_cannon_speed</item>
<item>g_vehicle_racer_cannon_spread</item>
<item>g_vehicle_racer_collision_multiplier</item>
<item>g_vehicle_racer_downforce</item>
<item>g_vehicle_racer_energy</item>
<item>g_vehicle_racer_energy_regen</item>
<item>g_vehicle_racer_energy_regen_pause</item>
<item>g_vehicle_racer_friction</item>
<item>g_vehicle_racer_health</item>
<item>g_vehicle_racer_health_regen</item>
<item>g_vehicle_racer_health_regen_pause</item>
<item>g_vehicle_racer_hoverpower</item>
<item>g_vehicle_racer_hovertype</item>
<item>g_vehicle_racer_mass</item>
<item>g_vehicle_racer_maxpitch</item>
<item>g_vehicle_racer_pitchspeed</item>
<item>g_vehicle_racer_respawntime</item>
<item>g_vehicle_racer_rocket_accel</item>
<item>g_vehicle_racer_rocket_climbspeed</item>
<item>g_vehicle_racer_rocket_cost</item>
<item>g_vehicle_racer_rocket_damage</item>
<item>g_vehicle_racer_rocket_force</item>
<item>g_vehicle_racer_rocket_locked_maxangle</item>
<item>g_vehicle_racer_rocket_locked_time</item>
<item>g_vehicle_racer_rocket_locking_releasetime</item>
<item>g_vehicle_racer_rocket_locking_time</item>
<item>g_vehicle_racer_rocket_locktarget</item>
<item>g_vehicle_racer_rocket_radius</item>
<item>g_vehicle_racer_rocket_refire</item>
<item>g_vehicle_racer_rocket_speed</item>
<item>g_vehicle_racer_rocket_turnrate</item>
<item>g_vehicle_racer_shield</item>
<item>g_vehicle_racer_shield_regen</item>
<item>g_vehicle_racer_shield_regen_pause</item>
<item>g_vehicle_racer_speed_afterburn</item>
<item>g_vehicle_racer_speed_forward</item>
<item>g_vehicle_racer_speed_stop</item>
<item>g_vehicle_racer_speed_strafe</item>
<item>g_vehicle_racer_springlength</item>
<item>g_vehicle_racer_turnroll</item>
<item>g_vehicle_racer_turnspeed</item>
<item>g_vehicle_racer_upforcedamper</item>
<item>g_vehicle_raptor</item>
<item>g_vehicle_raptor_bomblet_alt</item>
<item>g_vehicle_raptor_bomblet_damage</item>
<item>g_vehicle_raptor_bomblet_edgedamage</item>
<item>g_vehicle_raptor_bomblet_explode_delay</item>
<item>g_vehicle_raptor_bomblet_force</item>
<item>g_vehicle_raptor_bomblet_radius</item>
<item>g_vehicle_raptor_bomblet_spread</item>
<item>g_vehicle_raptor_bomblet_time</item>
<item>g_vehicle_raptor_bomblets</item>
<item>g_vehicle_raptor_bombs_refire</item>
<item>g_vehicle_raptor_bouncefactor</item>
<item>g_vehicle_raptor_bouncepain</item>
<item>g_vehicle_raptor_bouncestop</item>
<item>g_vehicle_raptor_cannon_cost</item>
<item>g_vehicle_raptor_cannon_damage</item>
<item>g_vehicle_raptor_cannon_force</item>
<item>g_vehicle_raptor_cannon_locked_time</item>
<item>g_vehicle_raptor_cannon_locking_releasetime</item>
<item>g_vehicle_raptor_cannon_locking_time</item>
<item>g_vehicle_raptor_cannon_locktarget</item>
<item>g_vehicle_raptor_cannon_pitchlimit_down</item>
<item>g_vehicle_raptor_cannon_pitchlimit_up</item>
<item>g_vehicle_raptor_cannon_predicttarget</item>
<item>g_vehicle_raptor_cannon_radius</item>
<item>g_vehicle_raptor_cannon_refire</item>
<item>g_vehicle_raptor_cannon_speed</item>
<item>g_vehicle_raptor_cannon_spread</item>
<item>g_vehicle_raptor_cannon_turnlimit</item>
<item>g_vehicle_raptor_cannon_turnspeed</item>
<item>g_vehicle_raptor_energy</item>
<item>g_vehicle_raptor_energy_regen</item>
<item>g_vehicle_raptor_energy_regen_pause</item>
<item>g_vehicle_raptor_flare_chase</item>
<item>g_vehicle_raptor_flare_lifetime</item>
<item>g_vehicle_raptor_flare_range</item>
<item>g_vehicle_raptor_flare_refire</item>
<item>g_vehicle_raptor_friction</item>
<item>g_vehicle_raptor_health</item>
<item>g_vehicle_raptor_health_regen</item>
<item>g_vehicle_raptor_health_regen_pause</item>
<item>g_vehicle_raptor_mass</item>
<item>g_vehicle_raptor_movestyle</item>
<item>g_vehicle_raptor_pitchlimit</item>
<item>g_vehicle_raptor_pitchspeed</item>
<item>g_vehicle_raptor_respawntime</item>
<item>g_vehicle_raptor_shield</item>
<item>g_vehicle_raptor_shield_regen</item>
<item>g_vehicle_raptor_shield_regen_pause</item>
<item>g_vehicle_raptor_speed_down</item>
<item>g_vehicle_raptor_speed_forward</item>
<item>g_vehicle_raptor_speed_strafe</item>
<item>g_vehicle_raptor_speed_up</item>
<item>g_vehicle_raptor_takeofftime</item>
<item>g_vehicle_raptor_turnroll</item>
<item>g_vehicle_raptor_turnspeed</item>
<item>g_vehicle_spiderbot</item>
<item>g_vehicle_spiderbot_bouncefactor</item>
<item>g_vehicle_spiderbot_bouncepain</item>
<item>g_vehicle_spiderbot_bouncestop</item>
<item>g_vehicle_spiderbot_energy</item>
<item>g_vehicle_spiderbot_energy_regen</item>
<item>g_vehicle_spiderbot_energy_regen_pause</item>
<item>g_vehicle_spiderbot_head_pitchlimit_down</item>
<item>g_vehicle_spiderbot_head_pitchlimit_up</item>
<item>g_vehicle_spiderbot_head_turnlimit</item>
<item>g_vehicle_spiderbot_head_turnspeed</item>
<item>g_vehicle_spiderbot_health</item>
<item>g_vehicle_spiderbot_health_regen</item>
<item>g_vehicle_spiderbot_health_regen_pause</item>
<item>g_vehicle_spiderbot_minigun_ammo_cost</item>
<item>g_vehicle_spiderbot_minigun_ammo_max</item>
<item>g_vehicle_spiderbot_minigun_ammo_regen</item>
<item>g_vehicle_spiderbot_minigun_ammo_regen_pause</item>
<item>g_vehicle_spiderbot_minigun_bulletconstant</item>
<item>g_vehicle_spiderbot_minigun_damage</item>
<item>g_vehicle_spiderbot_minigun_force</item>
<item>g_vehicle_spiderbot_minigun_refire</item>
<item>g_vehicle_spiderbot_minigun_speed</item>
<item>g_vehicle_spiderbot_minigun_spread</item>
<item>g_vehicle_spiderbot_movement_inertia</item>
<item>g_vehicle_spiderbot_respawntime</item>
<item>g_vehicle_spiderbot_rocket_damage</item>
<item>g_vehicle_spiderbot_rocket_edgedamage</item>
<item>g_vehicle_spiderbot_rocket_force</item>
<item>g_vehicle_spiderbot_rocket_health</item>
<item>g_vehicle_spiderbot_rocket_lifetime</item>
<item>g_vehicle_spiderbot_rocket_noise</item>
<item>g_vehicle_spiderbot_rocket_radius</item>
<item>g_vehicle_spiderbot_rocket_refire</item>
<item>g_vehicle_spiderbot_rocket_refire2</item>
<item>g_vehicle_spiderbot_rocket_reload</item>
<item>g_vehicle_spiderbot_rocket_speed</item>
<item>g_vehicle_spiderbot_rocket_spread</item>
<item>g_vehicle_spiderbot_rocket_turnrate</item>
<item>g_vehicle_spiderbot_shield</item>
<item>g_vehicle_spiderbot_shield_block</item>
<item>g_vehicle_spiderbot_shield_regen</item>
<item>g_vehicle_spiderbot_shield_regen_pause</item>
<item>g_vehicle_spiderbot_speed_stop</item>
<item>g_vehicle_spiderbot_speed_strafe</item>
<item>g_vehicle_spiderbot_speed_walk</item>
<item>g_vehicle_spiderbot_springblend</item>
<item>g_vehicle_spiderbot_springlength</item>
<item>g_vehicle_spiderbot_springup</item>
<item>g_vehicle_spiderbot_tiltlimit</item>
<item>g_vehicle_spiderbot_turnspeed</item>
<item>g_vehicle_spiderbot_turnspeed_strafe</item>
<item>g_vehicles</item>
<item>g_vehicles_crush_dmg</item>
<item>g_vehicles_crush_force</item>
<item>g_vehicles_delayspawn</item>
<item>g_vehicles_delayspawn_jitter</item>
<item>g_vehicles_minstanex_damagerate</item>
<item>g_vehicles_nex_damagerate</item>
<item>g_vehicles_rifle_damagerate</item>
<item>g_vehicles_tag_damagerate</item>
<item>g_vehicles_uzi_damagerate</item>
<item>g_warmup</item>
<item>g_warmup_allguns</item>
<item>g_warmup_allow_timeout</item>
<item>g_warmup_limit</item>
<item>g_warmup_majority_factor</item>
<item>g_warmup_start_ammo_cells</item>
<item>g_warmup_start_ammo_fuel</item>
<item>g_warmup_start_ammo_nails</item>
<item>g_warmup_start_ammo_rockets</item>
<item>g_warmup_start_ammo_shells</item>
<item>g_warmup_start_armor</item>
<item>g_warmup_start_health</item>
<item>g_waypointeditor</item>
<item>g_waypointeditor_auto</item>
<item>g_waypoints_for_items</item>
<item>g_waypointsprite_alpha</item>
<item>g_waypointsprite_crosshairfadealpha</item>
<item>g_waypointsprite_crosshairfadedistance</item>
<item>g_waypointsprite_crosshairfadescale</item>
<item>g_waypointsprite_distancealphaexponent</item>
<item>g_waypointsprite_distancefadealpha</item>
<item>g_waypointsprite_distancefadedistancemultiplier</item>
<item>g_waypointsprite_distancefadescale</item>
<item>g_waypointsprite_edgefadealpha</item>
<item>g_waypointsprite_edgefadedistance</item>
<item>g_waypointsprite_edgefadescale</item>
<item>g_waypointsprite_edgeoffset_bottom</item>
<item>g_waypointsprite_edgeoffset_left</item>
<item>g_waypointsprite_edgeoffset_right</item>
<item>g_waypointsprite_edgeoffset_top</item>
<item>g_waypointsprite_fontsize</item>
<item>g_waypointsprite_minalpha</item>
<item>g_waypointsprite_minscale</item>
<item>g_waypointsprite_normdistance</item>
<item>g_waypointsprite_scale</item>
<item>g_waypointsprite_spam</item>
<item>g_waypointsprite_stuffbinds</item>
<item>g_waypointsprite_tactical</item>
<item>g_waypointsprite_timealphaexponent</item>
<item>g_waypointsprite_turrets</item>
<item>g_waypointsprite_turrets_maxdist</item>
<item>g_waypointsprite_uppercase</item>
<item>g_weapon_charge_colormod_blue_full</item>
<item>g_weapon_charge_colormod_blue_half</item>
<item>g_weapon_charge_colormod_green_full</item>
<item>g_weapon_charge_colormod_green_half</item>
<item>g_weapon_charge_colormod_hdrmultiplier</item>
<item>g_weapon_charge_colormod_red_full</item>
<item>g_weapon_charge_colormod_red_half</item>
<item>g_weapon_stay</item>
<item>g_weapon_throwable</item>
<item>g_weaponarena</item>
<item>g_weaponarena_random</item>
<item>g_weaponarena_random_with_laser</item>
<item>g_weapondamagefactor</item>
<item>g_weaponforcefactor</item>
<item>g_weaponratefactor</item>
<item>g_weaponreplace_crylink</item>
<item>g_weaponreplace_electro</item>
<item>g_weaponreplace_fireball</item>
<item>g_weaponreplace_grenadelauncher</item>
<item>g_weaponreplace_hagar</item>
<item>g_weaponreplace_hlac</item>
<item>g_weaponreplace_hook</item>
<item>g_weaponreplace_laser</item>
<item>g_weaponreplace_minelayer</item>
<item>g_weaponreplace_minstanex</item>
<item>g_weaponreplace_nex</item>
<item>g_weaponreplace_porto</item>
<item>g_weaponreplace_rifle</item>
<item>g_weaponreplace_rocketlauncher</item>
<item>g_weaponreplace_seeker</item>
<item>g_weaponreplace_shotgun</item>
<item>g_weaponreplace_tuba</item>
<item>g_weaponreplace_uzi</item>
<item>g_weaponspeedfactor</item>
<item>g_weaponspreadfactor</item>
<item>g_xonoticversion</item>
<item>gamecfg</item>
<item>gameversion</item>
<item>gameversion_max</item>
<item>gameversion_min</item>
<item>gl_combine</item>
<item>gl_dither</item>
<item>gl_ext_separatestencil</item>
<item>gl_ext_stenciltwoside</item>
<item>gl_finish</item>
<item>gl_flashblend</item>
<item>gl_info_driver</item>
<item>gl_info_extensions</item>
<item>gl_info_platform</item>
<item>gl_info_renderer</item>
<item>gl_info_vendor</item>
<item>gl_info_version</item>
<item>gl_lightmaps</item>
<item>gl_max_lightmapsize</item>
<item>gl_max_size</item>
<item>gl_mesh_drawrangeelements</item>
<item>gl_mesh_prefer_short_elements</item>
<item>gl_mesh_testmanualfeeding</item>
<item>gl_nopartialtextureupdates</item>
<item>gl_paranoid</item>
<item>gl_picmip</item>
<item>gl_picmip_other</item>
<item>gl_picmip_sprites</item>
<item>gl_picmip_world</item>
<item>gl_polyblend</item>
<item>gl_printcheckerror</item>
<item>gl_texture_anisotropy</item>
<item>gl_texturecompression</item>
<item>gl_texturecompression_2d</item>
<item>gl_texturecompression_color</item>
<item>gl_texturecompression_gloss</item>
<item>gl_texturecompression_glow</item>
<item>gl_texturecompression_lightcubemaps</item>
<item>gl_texturecompression_normal</item>
<item>gl_texturecompression_q3bspdeluxemaps</item>
<item>gl_texturecompression_q3bsplightmaps</item>
<item>gl_texturecompression_reflectmask</item>
<item>gl_texturecompression_sky</item>
<item>gl_texturecompression_sprites</item>
<item>gl_vbo</item>
<item>gl_vbo_dynamicindex</item>
<item>gl_vbo_dynamicvertex</item>
<item>halflifebsp</item>
<item>host_framerate</item>
<item>host_maxwait</item>
<item>host_speeds</item>
<item>hostname</item>
<item>hud_colorflash_alpha</item>
<item>hud_colorset_background</item>
<item>hud_colorset_foreground_1</item>
<item>hud_colorset_foreground_2</item>
<item>hud_colorset_foreground_3</item>
<item>hud_colorset_foreground_4</item>
<item>hud_colorset_kill_1</item>
<item>hud_colorset_kill_2</item>
<item>hud_colorset_kill_3</item>
<item>hud_configure_bg_minalpha</item>
<item>hud_configure_checkcollisions</item>
<item>hud_configure_grid</item>
<item>hud_configure_grid_alpha</item>
<item>hud_configure_grid_xsize</item>
<item>hud_configure_grid_ysize</item>
<item>hud_configure_teamcolorforced</item>
<item>hud_contents</item>
<item>hud_contents_blur</item>
<item>hud_contents_blur_alpha</item>
<item>hud_contents_factor</item>
<item>hud_contents_fadeintime</item>
<item>hud_contents_fadeouttime</item>
<item>hud_contents_lava_alpha</item>
<item>hud_contents_lava_color</item>
<item>hud_contents_slime_alpha</item>
<item>hud_contents_slime_color</item>
<item>hud_contents_water_alpha</item>
<item>hud_contents_water_color</item>
<item>hud_cursormode</item>
<item>hud_damage</item>
<item>hud_damage_blur</item>
<item>hud_damage_blur_alpha</item>
<item>hud_damage_color</item>
<item>hud_damage_factor</item>
<item>hud_damage_fade_rate</item>
<item>hud_damage_gentle_alpha_multiplier</item>
<item>hud_damage_gentle_color</item>
<item>hud_damage_maxalpha</item>
<item>hud_damage_pain_threshold</item>
<item>hud_damage_pain_threshold_lower</item>
<item>hud_damage_pain_threshold_lower_health</item>
<item>hud_damage_pain_threshold_pulsating_min</item>
<item>hud_damage_pain_threshold_pulsating_period</item>
<item>hud_dock</item>
<item>hud_dock_alpha</item>
<item>hud_dock_color</item>
<item>hud_dock_color_team</item>
<item>hud_fontsize</item>
<item>hud_panel_ammo</item>
<item>hud_panel_ammo_bg</item>
<item>hud_panel_ammo_bg_alpha</item>
<item>hud_panel_ammo_bg_border</item>
<item>hud_panel_ammo_bg_color</item>
<item>hud_panel_ammo_bg_color_team</item>
<item>hud_panel_ammo_bg_padding</item>
<item>hud_panel_ammo_iconalign</item>
<item>hud_panel_ammo_maxammo</item>
<item>hud_panel_ammo_onlycurrent</item>
<item>hud_panel_ammo_pos</item>
<item>hud_panel_ammo_progressbar</item>
<item>hud_panel_ammo_progressbar_name</item>
<item>hud_panel_ammo_progressbar_xoffset</item>
<item>hud_panel_ammo_size</item>
<item>hud_panel_ammo_text</item>
<item>hud_panel_bg</item>
<item>hud_panel_bg_alpha</item>
<item>hud_panel_bg_border</item>
<item>hud_panel_bg_color</item>
<item>hud_panel_bg_color_team</item>
<item>hud_panel_bg_padding</item>
<item>hud_panel_centerprint</item>
<item>hud_panel_centerprint_align</item>
<item>hud_panel_centerprint_bg</item>
<item>hud_panel_centerprint_bg_alpha</item>
<item>hud_panel_centerprint_bg_border</item>
<item>hud_panel_centerprint_bg_color</item>
<item>hud_panel_centerprint_bg_color_team</item>
<item>hud_panel_centerprint_bg_padding</item>
<item>hud_panel_centerprint_fade_in</item>
<item>hud_panel_centerprint_fade_minfontsize</item>
<item>hud_panel_centerprint_fade_out</item>
<item>hud_panel_centerprint_fade_subsequent</item>
<item>hud_panel_centerprint_fade_subsequent_minfontsize</item>
<item>hud_panel_centerprint_fade_subsequent_passone</item>
<item>hud_panel_centerprint_fade_subsequent_passone_minalpha</item>
<item>hud_panel_centerprint_fade_subsequent_passtwo</item>
<item>hud_panel_centerprint_fade_subsequent_passtwo_minalpha</item>
<item>hud_panel_centerprint_flip</item>
<item>hud_panel_centerprint_fontscale</item>
<item>hud_panel_centerprint_pos</item>
<item>hud_panel_centerprint_size</item>
<item>hud_panel_centerprint_time</item>
<item>hud_panel_chat</item>
<item>hud_panel_chat_bg</item>
<item>hud_panel_chat_bg_alpha</item>
<item>hud_panel_chat_bg_border</item>
<item>hud_panel_chat_bg_color</item>
<item>hud_panel_chat_bg_color_team</item>
<item>hud_panel_chat_bg_padding</item>
<item>hud_panel_chat_pos</item>
<item>hud_panel_chat_size</item>
<item>hud_panel_engineinfo</item>
<item>hud_panel_engineinfo_bg</item>
<item>hud_panel_engineinfo_bg_alpha</item>
<item>hud_panel_engineinfo_bg_border</item>
<item>hud_panel_engineinfo_bg_color</item>
<item>hud_panel_engineinfo_bg_color_team</item>
<item>hud_panel_engineinfo_bg_padding</item>
<item>hud_panel_engineinfo_framecounter_decimals</item>
<item>hud_panel_engineinfo_framecounter_exponentialmovingaverage</item>
<item>hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold</item>
<item>hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight</item>
<item>hud_panel_engineinfo_framecounter_time</item>
<item>hud_panel_engineinfo_pos</item>
<item>hud_panel_engineinfo_size</item>
<item>hud_panel_fg_alpha</item>
<item>hud_panel_healtharmor</item>
<item>hud_panel_healtharmor_baralign</item>
<item>hud_panel_healtharmor_bg</item>
<item>hud_panel_healtharmor_bg_alpha</item>
<item>hud_panel_healtharmor_bg_border</item>
<item>hud_panel_healtharmor_bg_color</item>
<item>hud_panel_healtharmor_bg_color_team</item>
<item>hud_panel_healtharmor_bg_padding</item>
<item>hud_panel_healtharmor_flip</item>
<item>hud_panel_healtharmor_iconalign</item>
<item>hud_panel_healtharmor_maxarmor</item>
<item>hud_panel_healtharmor_maxhealth</item>
<item>hud_panel_healtharmor_pos</item>
<item>hud_panel_healtharmor_progressbar</item>
<item>hud_panel_healtharmor_progressbar_armor</item>
<item>hud_panel_healtharmor_progressbar_gfx</item>
<item>hud_panel_healtharmor_progressbar_gfx_damage</item>
<item>hud_panel_healtharmor_progressbar_gfx_lowhealth</item>
<item>hud_panel_healtharmor_progressbar_gfx_smooth</item>
<item>hud_panel_healtharmor_progressbar_health</item>
<item>hud_panel_healtharmor_size</item>
<item>hud_panel_healtharmor_text</item>
<item>hud_panel_infomessages</item>
<item>hud_panel_infomessages_bg</item>
<item>hud_panel_infomessages_bg_alpha</item>
<item>hud_panel_infomessages_bg_border</item>
<item>hud_panel_infomessages_bg_color</item>
<item>hud_panel_infomessages_bg_color_team</item>
<item>hud_panel_infomessages_bg_padding</item>
<item>hud_panel_infomessages_flip</item>
<item>hud_panel_infomessages_pos</item>
<item>hud_panel_infomessages_size</item>
<item>hud_panel_modicons</item>
<item>hud_panel_modicons_bg</item>
<item>hud_panel_modicons_bg_alpha</item>
<item>hud_panel_modicons_bg_border</item>
<item>hud_panel_modicons_bg_color</item>
<item>hud_panel_modicons_bg_color_team</item>
<item>hud_panel_modicons_bg_padding</item>
<item>hud_panel_modicons_ca_layout</item>
<item>hud_panel_modicons_dom_layout</item>
<item>hud_panel_modicons_freezetag_layout</item>
<item>hud_panel_modicons_pos</item>
<item>hud_panel_modicons_size</item>
<item>hud_panel_notify</item>
<item>hud_panel_notify_bg</item>
<item>hud_panel_notify_bg_alpha</item>
<item>hud_panel_notify_bg_border</item>
<item>hud_panel_notify_bg_color</item>
<item>hud_panel_notify_bg_color_team</item>
<item>hud_panel_notify_bg_padding</item>
<item>hud_panel_notify_fadetime</item>
<item>hud_panel_notify_flip</item>
<item>hud_panel_notify_fontsize</item>
<item>hud_panel_notify_pos</item>
<item>hud_panel_notify_size</item>
<item>hud_panel_notify_time</item>
<item>hud_panel_physics</item>
<item>hud_panel_physics_acceleration_max</item>
<item>hud_panel_physics_acceleration_progressbar_mode</item>
<item>hud_panel_physics_acceleration_progressbar_nonlinear</item>
<item>hud_panel_physics_acceleration_progressbar_scale</item>
<item>hud_panel_physics_acceleration_vertical</item>
<item>hud_panel_physics_baralign</item>
<item>hud_panel_physics_bg</item>
<item>hud_panel_physics_bg_alpha</item>
<item>hud_panel_physics_bg_border</item>
<item>hud_panel_physics_bg_color</item>
<item>hud_panel_physics_bg_color_team</item>
<item>hud_panel_physics_bg_padding</item>
<item>hud_panel_physics_flip</item>
<item>hud_panel_physics_pos</item>
<item>hud_panel_physics_progressbar</item>
<item>hud_panel_physics_size</item>
<item>hud_panel_physics_speed_max</item>
<item>hud_panel_physics_speed_unit</item>
<item>hud_panel_physics_speed_unit_show</item>
<item>hud_panel_physics_speed_vertical</item>
<item>hud_panel_physics_text</item>
<item>hud_panel_physics_text_scale</item>
<item>hud_panel_physics_topspeed</item>
<item>hud_panel_physics_topspeed_time</item>
<item>hud_panel_powerups</item>
<item>hud_panel_powerups_baralign</item>
<item>hud_panel_powerups_bg</item>
<item>hud_panel_powerups_bg_alpha</item>
<item>hud_panel_powerups_bg_border</item>
<item>hud_panel_powerups_bg_color</item>
<item>hud_panel_powerups_bg_color_team</item>
<item>hud_panel_powerups_bg_padding</item>
<item>hud_panel_powerups_flip</item>
<item>hud_panel_powerups_iconalign</item>
<item>hud_panel_powerups_pos</item>
<item>hud_panel_powerups_progressbar</item>
<item>hud_panel_powerups_progressbar_shield</item>
<item>hud_panel_powerups_progressbar_strength</item>
<item>hud_panel_powerups_progressbar_superweapons</item>
<item>hud_panel_powerups_size</item>
<item>hud_panel_powerups_text</item>
<item>hud_panel_pressedkeys</item>
<item>hud_panel_pressedkeys_aspect</item>
<item>hud_panel_pressedkeys_attack</item>
<item>hud_panel_pressedkeys_bg</item>
<item>hud_panel_pressedkeys_bg_alpha</item>
<item>hud_panel_pressedkeys_bg_border</item>
<item>hud_panel_pressedkeys_bg_color</item>
<item>hud_panel_pressedkeys_bg_color_team</item>
<item>hud_panel_pressedkeys_bg_padding</item>
<item>hud_panel_pressedkeys_pos</item>
<item>hud_panel_pressedkeys_size</item>
<item>hud_panel_racetimer</item>
<item>hud_panel_racetimer_bg</item>
<item>hud_panel_racetimer_bg_alpha</item>
<item>hud_panel_racetimer_bg_border</item>
<item>hud_panel_racetimer_bg_color</item>
<item>hud_panel_racetimer_bg_color_team</item>
<item>hud_panel_racetimer_bg_padding</item>
<item>hud_panel_racetimer_pos</item>
<item>hud_panel_racetimer_size</item>
<item>hud_panel_radar</item>
<item>hud_panel_radar_bg</item>
<item>hud_panel_radar_bg_alpha</item>
<item>hud_panel_radar_bg_border</item>
<item>hud_panel_radar_bg_color</item>
<item>hud_panel_radar_bg_color_team</item>
<item>hud_panel_radar_bg_padding</item>
<item>hud_panel_radar_foreground_alpha</item>
<item>hud_panel_radar_maximized_rotation</item>
<item>hud_panel_radar_maximized_scale</item>
<item>hud_panel_radar_maximized_size</item>
<item>hud_panel_radar_maximized_zoommode</item>
<item>hud_panel_radar_pos</item>
<item>hud_panel_radar_rotation</item>
<item>hud_panel_radar_scale</item>
<item>hud_panel_radar_size</item>
<item>hud_panel_radar_zoommode</item>
<item>hud_panel_score</item>
<item>hud_panel_score_bg</item>
<item>hud_panel_score_bg_alpha</item>
<item>hud_panel_score_bg_border</item>
<item>hud_panel_score_bg_color</item>
<item>hud_panel_score_bg_color_team</item>
<item>hud_panel_score_bg_padding</item>
<item>hud_panel_score_pos</item>
<item>hud_panel_score_rankings</item>
<item>hud_panel_score_size</item>
<item>hud_panel_timer</item>
<item>hud_panel_timer_bg</item>
<item>hud_panel_timer_bg_alpha</item>
<item>hud_panel_timer_bg_border</item>
<item>hud_panel_timer_bg_color</item>
<item>hud_panel_timer_bg_color_team</item>
<item>hud_panel_timer_bg_padding</item>
<item>hud_panel_timer_increment</item>
<item>hud_panel_timer_pos</item>
<item>hud_panel_timer_size</item>
<item>hud_panel_update_interval</item>
<item>hud_panel_vote</item>
<item>hud_panel_vote_alreadyvoted_alpha</item>
<item>hud_panel_vote_bg</item>
<item>hud_panel_vote_bg_alpha</item>
<item>hud_panel_vote_bg_border</item>
<item>hud_panel_vote_bg_color</item>
<item>hud_panel_vote_bg_color_team</item>
<item>hud_panel_vote_bg_padding</item>
<item>hud_panel_vote_pos</item>
<item>hud_panel_vote_size</item>
<item>hud_panel_weapons</item>
<item>hud_panel_weapons_accuracy</item>
<item>hud_panel_weapons_ammo</item>
<item>hud_panel_weapons_ammo_alpha</item>
<item>hud_panel_weapons_ammo_color</item>
<item>hud_panel_weapons_ammo_full_cells</item>
<item>hud_panel_weapons_ammo_full_fuel</item>
<item>hud_panel_weapons_ammo_full_nails</item>
<item>hud_panel_weapons_ammo_full_rockets</item>
<item>hud_panel_weapons_ammo_full_shells</item>
<item>hud_panel_weapons_aspect</item>
<item>hud_panel_weapons_bg</item>
<item>hud_panel_weapons_bg_alpha</item>
<item>hud_panel_weapons_bg_border</item>
<item>hud_panel_weapons_bg_color</item>
<item>hud_panel_weapons_bg_color_team</item>
<item>hud_panel_weapons_bg_padding</item>
<item>hud_panel_weapons_complainbubble</item>
<item>hud_panel_weapons_complainbubble_color_donthave</item>
<item>hud_panel_weapons_complainbubble_color_outofammo</item>
<item>hud_panel_weapons_complainbubble_color_unavailable</item>
<item>hud_panel_weapons_complainbubble_fadetime</item>
<item>hud_panel_weapons_complainbubble_padding</item>
<item>hud_panel_weapons_complainbubble_time</item>
<item>hud_panel_weapons_label</item>
<item>hud_panel_weapons_onlyowned</item>
<item>hud_panel_weapons_pos</item>
<item>hud_panel_weapons_size</item>
<item>hud_panel_weapons_timeout</item>
<item>hud_panel_weapons_timeout_effect</item>
<item>hud_panel_weapons_timeout_fadebgmin</item>
<item>hud_panel_weapons_timeout_fadefgmin</item>
<item>hud_panel_weapons_timeout_speed_in</item>
<item>hud_panel_weapons_timeout_speed_out</item>
<item>hud_postprocessing</item>
<item>hud_postprocessing_maxbluralpha</item>
<item>hud_postprocessing_maxblurradius</item>
<item>hud_powerup</item>
<item>hud_progressbar_acceleration_color</item>
<item>hud_progressbar_acceleration_neg_color</item>
<item>hud_progressbar_alpha</item>
<item>hud_progressbar_armor_color</item>
<item>hud_progressbar_fuel_color</item>
<item>hud_progressbar_health_color</item>
<item>hud_progressbar_nexball_color</item>
<item>hud_progressbar_shield_color</item>
<item>hud_progressbar_speed_color</item>
<item>hud_progressbar_strength_color</item>
<item>hud_progressbar_superweapons_color</item>
<item>hud_showbinds</item>
<item>hud_showbinds_limit</item>
<item>hud_shownames</item>
<item>hud_shownames_alpha</item>
<item>hud_shownames_antioverlap</item>
<item>hud_shownames_antioverlap_distance</item>
<item>hud_shownames_aspect</item>
<item>hud_shownames_crosshairdistance</item>
<item>hud_shownames_crosshairdistance_antioverlap</item>
<item>hud_shownames_crosshairdistance_time</item>
<item>hud_shownames_decolorize</item>
<item>hud_shownames_enemies</item>
<item>hud_shownames_fontsize</item>
<item>hud_shownames_maxdistance</item>
<item>hud_shownames_mindistance</item>
<item>hud_shownames_offset</item>
<item>hud_shownames_resize</item>
<item>hud_shownames_self</item>
<item>hud_shownames_status</item>
<item>hud_shownames_statusbar_height</item>
<item>hud_skin</item>
<item>hud_width</item>
<item>in_pitch_max</item>
<item>in_pitch_min</item>
<item>is_dedicated</item>
<item>joy_active</item>
<item>joy_axisforward</item>
<item>joy_axiskeyevents</item>
<item>joy_axiskeyevents_deadzone</item>
<item>joy_axispitch</item>
<item>joy_axisside</item>
<item>joy_axisup</item>
<item>joy_axisyaw</item>
<item>joy_deadzoneforward</item>
<item>joy_deadzonepitch</item>
<item>joy_deadzoneside</item>
<item>joy_deadzoneup</item>
<item>joy_deadzoneyaw</item>
<item>joy_detected</item>
<item>joy_enable</item>
<item>joy_index</item>
<item>joy_sensitivityforward</item>
<item>joy_sensitivitypitch</item>
<item>joy_sensitivityside</item>
<item>joy_sensitivityup</item>
<item>joy_sensitivityyaw</item>
<item>joy_x360_axisforward</item>
<item>joy_x360_axispitch</item>
<item>joy_x360_axisside</item>
<item>joy_x360_axisup</item>
<item>joy_x360_axisyaw</item>
<item>joy_x360_deadzoneforward</item>
<item>joy_x360_deadzonepitch</item>
<item>joy_x360_deadzoneside</item>
<item>joy_x360_deadzoneup</item>
<item>joy_x360_deadzoneyaw</item>
<item>joy_x360_sensitivityforward</item>
<item>joy_x360_sensitivitypitch</item>
<item>joy_x360_sensitivityside</item>
<item>joy_x360_sensitivityup</item>
<item>joy_x360_sensitivityyaw</item>
<item>joyadvanced</item>
<item>joyadvaxisr</item>
<item>joyadvaxisx</item>
<item>joyadvaxisy</item>
<item>joyadvaxisz</item>
<item>joypitchsensitivity</item>
<item>joysidesensitivity</item>
<item>joyyawsensitivity</item>
<item>join</item>
<item>lastlevel</item>
<item>leadlimit</item>
<item>leadlimit_and_fraglimit</item>
<item>leadlimit_override</item>
<item>locksession</item>
<item>locs_enable</item>
<item>locs_show</item>
<item>loddebug</item>
<item>log_dest_udp</item>
<item>log_file</item>
<item>lookspring</item>
<item>lookstrafe</item>
<item>m_accelerate</item>
<item>m_accelerate_filter</item>
<item>m_accelerate_maxspeed</item>
<item>m_accelerate_minspeed</item>
<item>m_filter</item>
<item>m_forward</item>
<item>m_pitch</item>
<item>m_side</item>
<item>m_yaw</item>
<item>mastervolume</item>
<item>menu_cdtrack</item>
<item>menu_cl_gunalign</item>
<item>menu_maxplayers</item>
<item>menu_mouse_absolute</item>
<item>menu_mouse_speed</item>
<item>menu_options_colorcontrol_correctionvalue</item>
<item>menu_picmip_bypass</item>
<item>menu_progs</item>
<item>menu_sandbox_attach_bone</item>
<item>menu_sandbox_edit_alpha</item>
<item>menu_sandbox_edit_color_glow</item>
<item>menu_sandbox_edit_color_main</item>
<item>menu_sandbox_edit_force</item>
<item>menu_sandbox_edit_frame</item>
<item>menu_sandbox_edit_material</item>
<item>menu_sandbox_edit_physics</item>
<item>menu_sandbox_edit_scale</item>
<item>menu_sandbox_edit_skin</item>
<item>menu_sandbox_edit_solidity</item>
<item>menu_sandbox_spawn_model</item>
<item>menu_showboxes</item>
<item>menu_skin</item>
<item>menu_slist_modfilter</item>
<item>menu_slist_showempty</item>
<item>menu_slist_showfull</item>
<item>menu_slowmo</item>
<item>menu_snd_attenuation_method</item>
<item>menu_sounds</item>
<item>menu_tooltips</item>
<item>menu_updatecheck</item>
<item>menu_updatecheck_getpacks</item>
<item>menu_use_default_hostname</item>
<item>menu_vid_scale</item>
<item>menu_video_played</item>
<item>menu_watermark</item>
<item>menu_weaponarena</item>
<item>minplayers</item>
<item>mod_alias_force_animated</item>
<item>mod_alias_supporttagscale</item>
<item>mod_bsp_portalize</item>
<item>mod_collision_bih</item>
<item>mod_generatelightmaps_borderpixels</item>
<item>mod_generatelightmaps_gridradius</item>
<item>mod_generatelightmaps_gridsamples</item>
<item>mod_generatelightmaps_lightmapradius</item>
<item>mod_generatelightmaps_lightmapsamples</item>
<item>mod_generatelightmaps_texturesize</item>
<item>mod_generatelightmaps_unitspersample</item>
<item>mod_generatelightmaps_vertexradius</item>
<item>mod_generatelightmaps_vertexsamples</item>
<item>mod_noshader_default_offsetmapping</item>
<item>mod_obj_orientation</item>
<item>mod_q1bsp_polygoncollisions</item>
<item>mod_q3bsp_curves_collisions</item>
<item>mod_q3bsp_curves_collisions_stride</item>
<item>mod_q3bsp_curves_stride</item>
<item>mod_q3bsp_debugtracebrush</item>
<item>mod_q3bsp_lightmapmergepower</item>
<item>mod_q3bsp_nolightmaps</item>
<item>mod_q3bsp_optimizedtraceline</item>
<item>mod_q3bsp_sRGBlightmaps</item>
<item>mod_q3bsp_tracelineofsight_brushes</item>
<item>mod_q3shader_default_offsetmapping</item>
<item>mod_q3shader_default_offsetmapping_bias</item>
<item>mod_q3shader_default_offsetmapping_scale</item>
<item>mod_q3shader_default_polygonfactor</item>
<item>mod_q3shader_default_polygonoffset</item>
<item>mod_q3shader_force_addalpha</item>
<item>mod_q3shader_force_terrain_alphaflag</item>
<item>mod_recalculatenodeboxes</item>
<item>music_playlist_current0</item>
<item>music_playlist_current1</item>
<item>music_playlist_current2</item>
<item>music_playlist_current3</item>
<item>music_playlist_current4</item>
<item>music_playlist_current5</item>
<item>music_playlist_current6</item>
<item>music_playlist_current7</item>
<item>music_playlist_current8</item>
<item>music_playlist_current9</item>
<item>music_playlist_index</item>
<item>music_playlist_list0</item>
<item>music_playlist_list1</item>
<item>music_playlist_list2</item>
<item>music_playlist_list3</item>
<item>music_playlist_list4</item>
<item>music_playlist_list5</item>
<item>music_playlist_list6</item>
<item>music_playlist_list7</item>
<item>music_playlist_list8</item>
<item>music_playlist_list9</item>
<item>music_playlist_random0</item>
<item>music_playlist_random1</item>
<item>music_playlist_random2</item>
<item>music_playlist_random3</item>
<item>music_playlist_random4</item>
<item>music_playlist_random5</item>
<item>music_playlist_random6</item>
<item>music_playlist_random7</item>
<item>music_playlist_random8</item>
<item>music_playlist_random9</item>
<item>music_playlist_sampleposition0</item>
<item>music_playlist_sampleposition1</item>
<item>music_playlist_sampleposition2</item>
<item>music_playlist_sampleposition3</item>
<item>music_playlist_sampleposition4</item>
<item>music_playlist_sampleposition5</item>
<item>music_playlist_sampleposition6</item>
<item>music_playlist_sampleposition7</item>
<item>music_playlist_sampleposition8</item>
<item>music_playlist_sampleposition9</item>
<item>nehx00</item>
<item>nehx01</item>
<item>nehx02</item>
<item>nehx03</item>
<item>nehx04</item>
<item>nehx05</item>
<item>nehx06</item>
<item>nehx07</item>
<item>nehx08</item>
<item>nehx09</item>
<item>nehx10</item>
<item>nehx11</item>
<item>nehx12</item>
<item>nehx13</item>
<item>nehx14</item>
<item>nehx15</item>
<item>nehx16</item>
<item>nehx17</item>
<item>nehx18</item>
<item>nehx19</item>
<item>net_address</item>
<item>net_address_ipv6</item>
<item>net_challengefloodblockingtimeout</item>
<item>net_connectfloodblockingtimeout</item>
<item>net_connecttimeout</item>
<item>net_getstatusfloodblockingtimeout</item>
<item>net_messagetimeout</item>
<item>net_slist_favorites</item>
<item>net_slist_maxtries</item>
<item>net_slist_pause</item>
<item>net_slist_queriesperframe</item>
<item>net_slist_queriespersecond</item>
<item>net_slist_timeout</item>
<item>net_tos_dscp</item>
<item>nextmap</item>
<item>noaim</item>
<item>noexit</item>
<item>nomonsters</item>
<item>nosound</item>
<item>notification_ANNCE_ACHIEVEMENT_AIRSHOT</item>
<item>notification_ANNCE_ACHIEVEMENT_AMAZING</item>
<item>notification_ANNCE_ACHIEVEMENT_AWESOME</item>
<item>notification_ANNCE_ACHIEVEMENT_BOTLIKE</item>
<item>notification_ANNCE_ACHIEVEMENT_ELECTROBITCH</item>
<item>notification_ANNCE_ACHIEVEMENT_IMPRESSIVE</item>
<item>notification_ANNCE_ACHIEVEMENT_YODA</item>
<item>notification_ANNCE_BEGIN</item>
<item>notification_ANNCE_KILLSTREAK_03</item>
<item>notification_ANNCE_KILLSTREAK_05</item>
<item>notification_ANNCE_KILLSTREAK_10</item>
<item>notification_ANNCE_KILLSTREAK_15</item>
<item>notification_ANNCE_KILLSTREAK_20</item>
<item>notification_ANNCE_KILLSTREAK_25</item>
<item>notification_ANNCE_KILLSTREAK_30</item>
<item>notification_ANNCE_MINSTAGIB_LASTSECOND</item>
<item>notification_ANNCE_MINSTAGIB_NARROWLY</item>
<item>notification_ANNCE_MINSTAGIB_TERMINATED</item>
<item>notification_ANNCE_MULTIFRAG</item>
<item>notification_ANNCE_NUM_1</item>
<item>notification_ANNCE_NUM_10</item>
<item>notification_ANNCE_NUM_2</item>
<item>notification_ANNCE_NUM_3</item>
<item>notification_ANNCE_NUM_4</item>
<item>notification_ANNCE_NUM_5</item>
<item>notification_ANNCE_NUM_6</item>
<item>notification_ANNCE_NUM_7</item>
<item>notification_ANNCE_NUM_8</item>
<item>notification_ANNCE_NUM_9</item>
<item>notification_ANNCE_PREPARE</item>
<item>notification_ANNCE_REMAINING_FRAG_1</item>
<item>notification_ANNCE_REMAINING_FRAG_2</item>
<item>notification_ANNCE_REMAINING_FRAG_3</item>
<item>notification_ANNCE_REMAINING_MIN_1</item>
<item>notification_ANNCE_REMAINING_MIN_5</item>
<item>notification_ANNCE_TIMEOUT</item>
<item>notification_ANNCE_VOTE_ACCEPT</item>
<item>notification_ANNCE_VOTE_CALL</item>
<item>notification_ANNCE_VOTE_FAIL</item>
<item>notification_CENTER_ARENA_BEGIN</item>
<item>notification_CENTER_ARENA_NEEDPLAYER</item>
<item>notification_CENTER_ARENA_ROUNDSTART</item>
<item>notification_CENTER_ASSAULT_ATTACKING</item>
<item>notification_CENTER_ASSAULT_DEFENDING</item>
<item>notification_CENTER_COUNTDOWN_BEGIN</item>
<item>notification_CENTER_COUNTDOWN_GAMESTART</item>
<item>notification_CENTER_CTF_CAPTURESHIELD_FREE</item>
<item>notification_CENTER_CTF_CAPTURESHIELD_SHIELDED</item>
<item>notification_CENTER_CTF_CAPTURE_BLUE</item>
<item>notification_CENTER_CTF_CAPTURE_RED</item>
<item>notification_CENTER_CTF_FLAG_THROW_PUNISH</item>
<item>notification_CENTER_CTF_PASS_OTHER_BLUE</item>
<item>notification_CENTER_CTF_PASS_OTHER_RED</item>
<item>notification_CENTER_CTF_PASS_RECEIVED_BLUE</item>
<item>notification_CENTER_CTF_PASS_RECEIVED_RED</item>
<item>notification_CENTER_CTF_PASS_REQUESTED</item>
<item>notification_CENTER_CTF_PASS_REQUESTING</item>
<item>notification_CENTER_CTF_PASS_SENT_BLUE</item>
<item>notification_CENTER_CTF_PASS_SENT_RED</item>
<item>notification_CENTER_CTF_PICKUP_BLUE</item>
<item>notification_CENTER_CTF_PICKUP_ENEMY</item>
<item>notification_CENTER_CTF_PICKUP_ENEMY_VERBOSE</item>
<item>notification_CENTER_CTF_PICKUP_RED</item>
<item>notification_CENTER_CTF_PICKUP_TEAM</item>
<item>notification_CENTER_CTF_PICKUP_TEAM_VERBOSE</item>
<item>notification_CENTER_CTF_RETURN_BLUE</item>
<item>notification_CENTER_CTF_RETURN_RED</item>
<item>notification_CENTER_CTF_STALEMATE_CARRIER</item>
<item>notification_CENTER_CTF_STALEMATE_OTHER</item>
<item>notification_CENTER_DEATH_MURDER_FRAG</item>
<item>notification_CENTER_DEATH_MURDER_FRAGGED</item>
<item>notification_CENTER_DEATH_MURDER_FRAGGED_VERBOSE</item>
<item>notification_CENTER_DEATH_MURDER_FRAG_VERBOSE</item>
<item>notification_CENTER_DEATH_MURDER_TYPEFRAG</item>
<item>notification_CENTER_DEATH_MURDER_TYPEFRAGGED</item>
<item>notification_CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE</item>
<item>notification_CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE</item>
<item>notification_CENTER_DEATH_SELF_AUTOTEAMCHANGE</item>
<item>notification_CENTER_DEATH_SELF_BETRAYAL</item>
<item>notification_CENTER_DEATH_SELF_CAMP</item>
<item>notification_CENTER_DEATH_SELF_CHEAT</item>
<item>notification_CENTER_DEATH_SELF_CUSTOM</item>
<item>notification_CENTER_DEATH_SELF_DROWN</item>
<item>notification_CENTER_DEATH_SELF_FALL</item>
<item>notification_CENTER_DEATH_SELF_FIRE</item>
<item>notification_CENTER_DEATH_SELF_GENERIC</item>
<item>notification_CENTER_DEATH_SELF_LAVA</item>
<item>notification_CENTER_DEATH_SELF_NOAMMO</item>
<item>notification_CENTER_DEATH_SELF_ROT</item>
<item>notification_CENTER_DEATH_SELF_SHOOTING_STAR</item>
<item>notification_CENTER_DEATH_SELF_SLIME</item>
<item>notification_CENTER_DEATH_SELF_SUICIDE</item>
<item>notification_CENTER_DEATH_SELF_SWAMP</item>
<item>notification_CENTER_DEATH_SELF_TEAMCHANGE</item>
<item>notification_CENTER_DEATH_SELF_TOUCHEXPLODE</item>
<item>notification_CENTER_DEATH_SELF_TURRET</item>
<item>notification_CENTER_DEATH_SELF_TURRET_EWHEEL</item>
<item>notification_CENTER_DEATH_SELF_TURRET_WALK</item>
<item>notification_CENTER_DEATH_SELF_VH_BUMB_DEATH</item>
<item>notification_CENTER_DEATH_SELF_VH_CRUSH</item>
<item>notification_CENTER_DEATH_SELF_VH_RAPT_BOMB</item>
<item>notification_CENTER_DEATH_SELF_VH_RAPT_DEATH</item>
<item>notification_CENTER_DEATH_SELF_VH_SPID_DEATH</item>
<item>notification_CENTER_DEATH_SELF_VH_SPID_ROCKET</item>
<item>notification_CENTER_DEATH_SELF_VH_WAKI_DEATH</item>
<item>notification_CENTER_DEATH_SELF_VH_WAKI_ROCKET</item>
<item>notification_CENTER_DEATH_SELF_VOID</item>
<item>notification_CENTER_DEATH_TEAMKILL_FRAG</item>
<item>notification_CENTER_DEATH_TEAMKILL_FRAGGED</item>
<item>notification_CENTER_DISCONNECT_IDLING</item>
<item>notification_CENTER_FREEZETAG_FREEZE</item>
<item>notification_CENTER_FREEZETAG_FROZEN</item>
<item>notification_CENTER_FREEZETAG_REVIVE</item>
<item>notification_CENTER_FREEZETAG_REVIVED</item>
<item>notification_CENTER_FREEZETAG_ROUND_WIN_BLUE</item>
<item>notification_CENTER_FREEZETAG_ROUND_WIN_PINK</item>
<item>notification_CENTER_FREEZETAG_ROUND_WIN_RED</item>
<item>notification_CENTER_FREEZETAG_ROUND_WIN_YELLOW</item>
<item>notification_CENTER_FREEZETAG_SELF</item>
<item>notification_CENTER_FREEZETAG_SPAWN_LATE</item>
<item>notification_CENTER_ITEM_WEAPON_DONTHAVE</item>
<item>notification_CENTER_ITEM_WEAPON_DROP</item>
<item>notification_CENTER_ITEM_WEAPON_GOT</item>
<item>notification_CENTER_ITEM_WEAPON_NOAMMO</item>
<item>notification_CENTER_ITEM_WEAPON_PRIMORSEC</item>
<item>notification_CENTER_ITEM_WEAPON_UNAVAILABLE</item>
<item>notification_CENTER_JOIN_NOSPAWNS</item>
<item>notification_CENTER_JOIN_PREVENT</item>
<item>notification_CENTER_KEEPAWAY_DROPPED</item>
<item>notification_CENTER_KEEPAWAY_PICKUP</item>
<item>notification_CENTER_KEEPAWAY_WARN</item>
<item>notification_CENTER_KEYHUNT_HELP</item>
<item>notification_CENTER_KEYHUNT_INTERFERE_BLUE</item>
<item>notification_CENTER_KEYHUNT_INTERFERE_PINK</item>
<item>notification_CENTER_KEYHUNT_INTERFERE_RED</item>
<item>notification_CENTER_KEYHUNT_INTERFERE_YELLOW</item>
<item>notification_CENTER_KEYHUNT_MEET</item>
<item>notification_CENTER_KEYHUNT_SCAN</item>
<item>notification_CENTER_KEYHUNT_START_BLUE</item>
<item>notification_CENTER_KEYHUNT_START_PINK</item>
<item>notification_CENTER_KEYHUNT_START_RED</item>
<item>notification_CENTER_KEYHUNT_START_YELLOW</item>
<item>notification_CENTER_KEYHUNT_WAIT</item>
<item>notification_CENTER_LMS_CAMPCHECK</item>
<item>notification_CENTER_MINSTA_FINDAMMO</item>
<item>notification_CENTER_MINSTA_FINDAMMO_FIRST</item>
<item>notification_CENTER_MOTD</item>
<item>notification_CENTER_NIX_COUNTDOWN</item>
<item>notification_CENTER_NIX_NEWWEAPON</item>
<item>notification_CENTER_OVERTIME_FRAG</item>
<item>notification_CENTER_OVERTIME_TIME</item>
<item>notification_CENTER_POWERDOWN_INVISIBILITY</item>
<item>notification_CENTER_POWERDOWN_SHIELD</item>
<item>notification_CENTER_POWERDOWN_SPEED</item>
<item>notification_CENTER_POWERDOWN_STRENGTH</item>
<item>notification_CENTER_POWERUP_INVISIBILITY</item>
<item>notification_CENTER_POWERUP_SHIELD</item>
<item>notification_CENTER_POWERUP_SPEED</item>
<item>notification_CENTER_POWERUP_STRENGTH</item>
<item>notification_CENTER_RACE_FINISHLAP</item>
<item>notification_CENTER_SUPERWEAPON_BROKEN</item>
<item>notification_CENTER_SUPERWEAPON_LOST</item>
<item>notification_CENTER_SUPERWEAPON_PICKUP</item>
<item>notification_CENTER_TEAMCHANGE_AUTO</item>
<item>notification_CENTER_TEAMCHANGE_BLUE</item>
<item>notification_CENTER_TEAMCHANGE_PINK</item>
<item>notification_CENTER_TEAMCHANGE_RED</item>
<item>notification_CENTER_TEAMCHANGE_SPECTATE</item>
<item>notification_CENTER_TEAMCHANGE_SUICIDE</item>
<item>notification_CENTER_TEAMCHANGE_YELLOW</item>
<item>notification_CENTER_TIMEOUT_BEGINNING</item>
<item>notification_CENTER_TIMEOUT_ENDING</item>
<item>notification_DEATH_MURDER_CHEAT</item>
<item>notification_DEATH_MURDER_DROWN</item>
<item>notification_DEATH_MURDER_FALL</item>
<item>notification_DEATH_MURDER_FIRE</item>
<item>notification_DEATH_MURDER_LAVA</item>
<item>notification_DEATH_MURDER_SHOOTING_STAR</item>
<item>notification_DEATH_MURDER_SLIME</item>
<item>notification_DEATH_MURDER_SWAMP</item>
<item>notification_DEATH_MURDER_TELEFRAG</item>
<item>notification_DEATH_MURDER_TOUCHEXPLODE</item>
<item>notification_DEATH_MURDER_VH_BUMB_DEATH</item>
<item>notification_DEATH_MURDER_VH_BUMB_GUN</item>
<item>notification_DEATH_MURDER_VH_CRUSH</item>
<item>notification_DEATH_MURDER_VH_RAPT_BOMB</item>
<item>notification_DEATH_MURDER_VH_RAPT_CANNON</item>
<item>notification_DEATH_MURDER_VH_RAPT_DEATH</item>
<item>notification_DEATH_MURDER_VH_SPID_DEATH</item>
<item>notification_DEATH_MURDER_VH_SPID_MINIGUN</item>
<item>notification_DEATH_MURDER_VH_SPID_ROCKET</item>
<item>notification_DEATH_MURDER_VH_WAKI_DEATH</item>
<item>notification_DEATH_MURDER_VH_WAKI_GUN</item>
<item>notification_DEATH_MURDER_VH_WAKI_ROCKET</item>
<item>notification_DEATH_MURDER_VOID</item>
<item>notification_DEATH_SELF_AUTOTEAMCHANGE</item>
<item>notification_DEATH_SELF_BETRAYAL</item>
<item>notification_DEATH_SELF_CAMP</item>
<item>notification_DEATH_SELF_CHEAT</item>
<item>notification_DEATH_SELF_CUSTOM</item>
<item>notification_DEATH_SELF_DROWN</item>
<item>notification_DEATH_SELF_FALL</item>
<item>notification_DEATH_SELF_FIRE</item>
<item>notification_DEATH_SELF_GENERIC</item>
<item>notification_DEATH_SELF_LAVA</item>
<item>notification_DEATH_SELF_NOAMMO</item>
<item>notification_DEATH_SELF_ROT</item>
<item>notification_DEATH_SELF_SHOOTING_STAR</item>
<item>notification_DEATH_SELF_SLIME</item>
<item>notification_DEATH_SELF_SUICIDE</item>
<item>notification_DEATH_SELF_SWAMP</item>
<item>notification_DEATH_SELF_TEAMCHANGE</item>
<item>notification_DEATH_SELF_TOUCHEXPLODE</item>
<item>notification_DEATH_SELF_TURRET</item>
<item>notification_DEATH_SELF_TURRET_EWHEEL</item>
<item>notification_DEATH_SELF_TURRET_FLAC</item>
<item>notification_DEATH_SELF_TURRET_HELLION</item>
<item>notification_DEATH_SELF_TURRET_HK</item>
<item>notification_DEATH_SELF_TURRET_MACHINEGUN</item>
<item>notification_DEATH_SELF_TURRET_MLRS</item>
<item>notification_DEATH_SELF_TURRET_PHASER</item>
<item>notification_DEATH_SELF_TURRET_PLASMA</item>
<item>notification_DEATH_SELF_TURRET_TESLA</item>
<item>notification_DEATH_SELF_TURRET_WALK_GUN</item>
<item>notification_DEATH_SELF_TURRET_WALK_MEELE</item>
<item>notification_DEATH_SELF_TURRET_WALK_ROCKET</item>
<item>notification_DEATH_SELF_VH_BUMB_DEATH</item>
<item>notification_DEATH_SELF_VH_CRUSH</item>
<item>notification_DEATH_SELF_VH_RAPT_BOMB</item>
<item>notification_DEATH_SELF_VH_RAPT_DEATH</item>
<item>notification_DEATH_SELF_VH_SPID_DEATH</item>
<item>notification_DEATH_SELF_VH_SPID_ROCKET</item>
<item>notification_DEATH_SELF_VH_WAKI_DEATH</item>
<item>notification_DEATH_SELF_VH_WAKI_ROCKET</item>
<item>notification_DEATH_SELF_VOID</item>
<item>notification_INFO_CTF_CAPTURE_BLUE</item>
<item>notification_INFO_CTF_CAPTURE_BROKEN_BLUE</item>
<item>notification_INFO_CTF_CAPTURE_BROKEN_RED</item>
<item>notification_INFO_CTF_CAPTURE_RED</item>
<item>notification_INFO_CTF_CAPTURE_TIME_BLUE</item>
<item>notification_INFO_CTF_CAPTURE_TIME_RED</item>
<item>notification_INFO_CTF_CAPTURE_UNBROKEN_BLUE</item>
<item>notification_INFO_CTF_CAPTURE_UNBROKEN_RED</item>
<item>notification_INFO_CTF_FLAGRETURN_ABORTRUN_BLUE</item>
<item>notification_INFO_CTF_FLAGRETURN_ABORTRUN_RED</item>
<item>notification_INFO_CTF_FLAGRETURN_DAMAGED_BLUE</item>
<item>notification_INFO_CTF_FLAGRETURN_DAMAGED_RED</item>
<item>notification_INFO_CTF_FLAGRETURN_DROPPED_BLUE</item>
<item>notification_INFO_CTF_FLAGRETURN_DROPPED_RED</item>
<item>notification_INFO_CTF_FLAGRETURN_NEEDKILL_BLUE</item>
<item>notification_INFO_CTF_FLAGRETURN_NEEDKILL_RED</item>
<item>notification_INFO_CTF_FLAGRETURN_SPEEDRUN_BLUE</item>
<item>notification_INFO_CTF_FLAGRETURN_SPEEDRUN_RED</item>
<item>notification_INFO_CTF_FLAGRETURN_TIMEOUT_BLUE</item>
<item>notification_INFO_CTF_FLAGRETURN_TIMEOUT_RED</item>
<item>notification_INFO_CTF_LOST_BLUE</item>
<item>notification_INFO_CTF_LOST_RED</item>
<item>notification_INFO_CTF_PICKUP_BLUE</item>
<item>notification_INFO_CTF_PICKUP_RED</item>
<item>notification_INFO_CTF_RETURN_BLUE</item>
<item>notification_INFO_CTF_RETURN_RED</item>
<item>notification_INFO_DEATH_MURDER_CHEAT</item>
<item>notification_INFO_DEATH_MURDER_DROWN</item>
<item>notification_INFO_DEATH_MURDER_FALL</item>
<item>notification_INFO_DEATH_MURDER_FIRE</item>
<item>notification_INFO_DEATH_MURDER_LAVA</item>
<item>notification_INFO_DEATH_MURDER_SHOOTING_STAR</item>
<item>notification_INFO_DEATH_MURDER_SLIME</item>
<item>notification_INFO_DEATH_MURDER_SWAMP</item>
<item>notification_INFO_DEATH_MURDER_TELEFRAG</item>
<item>notification_INFO_DEATH_MURDER_TOUCHEXPLODE</item>
<item>notification_INFO_DEATH_MURDER_VH_BUMB_DEATH</item>
<item>notification_INFO_DEATH_MURDER_VH_BUMB_GUN</item>
<item>notification_INFO_DEATH_MURDER_VH_CRUSH</item>
<item>notification_INFO_DEATH_MURDER_VH_RAPT_BOMB</item>
<item>notification_INFO_DEATH_MURDER_VH_RAPT_CANNON</item>
<item>notification_INFO_DEATH_MURDER_VH_RAPT_DEATH</item>
<item>notification_INFO_DEATH_MURDER_VH_SPID_DEATH</item>
<item>notification_INFO_DEATH_MURDER_VH_SPID_MINIGUN</item>
<item>notification_INFO_DEATH_MURDER_VH_SPID_ROCKET</item>
<item>notification_INFO_DEATH_MURDER_VH_WAKI_DEATH</item>
<item>notification_INFO_DEATH_MURDER_VH_WAKI_GUN</item>
<item>notification_INFO_DEATH_MURDER_VH_WAKI_ROCKET</item>
<item>notification_INFO_DEATH_MURDER_VOID</item>
<item>notification_INFO_DEATH_SELF_AUTOTEAMCHANGE</item>
<item>notification_INFO_DEATH_SELF_BETRAYAL</item>
<item>notification_INFO_DEATH_SELF_CAMP</item>
<item>notification_INFO_DEATH_SELF_CHEAT</item>
<item>notification_INFO_DEATH_SELF_CUSTOM</item>
<item>notification_INFO_DEATH_SELF_DROWN</item>
<item>notification_INFO_DEATH_SELF_FALL</item>
<item>notification_INFO_DEATH_SELF_FIRE</item>
<item>notification_INFO_DEATH_SELF_GENERIC</item>
<item>notification_INFO_DEATH_SELF_LAVA</item>
<item>notification_INFO_DEATH_SELF_NOAMMO</item>
<item>notification_INFO_DEATH_SELF_ROT</item>
<item>notification_INFO_DEATH_SELF_SHOOTING_STAR</item>
<item>notification_INFO_DEATH_SELF_SLIME</item>
<item>notification_INFO_DEATH_SELF_SUICIDE</item>
<item>notification_INFO_DEATH_SELF_SWAMP</item>
<item>notification_INFO_DEATH_SELF_TEAMCHANGE</item>
<item>notification_INFO_DEATH_SELF_TOUCHEXPLODE</item>
<item>notification_INFO_DEATH_SELF_TURRET</item>
<item>notification_INFO_DEATH_SELF_TURRET_EWHEEL</item>
<item>notification_INFO_DEATH_SELF_TURRET_FLAC</item>
<item>notification_INFO_DEATH_SELF_TURRET_HELLION</item>
<item>notification_INFO_DEATH_SELF_TURRET_HK</item>
<item>notification_INFO_DEATH_SELF_TURRET_MACHINEGUN</item>
<item>notification_INFO_DEATH_SELF_TURRET_MLRS</item>
<item>notification_INFO_DEATH_SELF_TURRET_PHASER</item>
<item>notification_INFO_DEATH_SELF_TURRET_PLASMA</item>
<item>notification_INFO_DEATH_SELF_TURRET_TESLA</item>
<item>notification_INFO_DEATH_SELF_TURRET_WALK_GUN</item>
<item>notification_INFO_DEATH_SELF_TURRET_WALK_MEELE</item>
<item>notification_INFO_DEATH_SELF_TURRET_WALK_ROCKET</item>
<item>notification_INFO_DEATH_SELF_VH_BUMB_DEATH</item>
<item>notification_INFO_DEATH_SELF_VH_CRUSH</item>
<item>notification_INFO_DEATH_SELF_VH_RAPT_BOMB</item>
<item>notification_INFO_DEATH_SELF_VH_RAPT_DEATH</item>
<item>notification_INFO_DEATH_SELF_VH_SPID_DEATH</item>
<item>notification_INFO_DEATH_SELF_VH_SPID_ROCKET</item>
<item>notification_INFO_DEATH_SELF_VH_WAKI_DEATH</item>
<item>notification_INFO_DEATH_SELF_VH_WAKI_ROCKET</item>
<item>notification_INFO_DEATH_SELF_VOID</item>
<item>notification_INFO_DEATH_TEAMKILL_BLUE</item>
<item>notification_INFO_DEATH_TEAMKILL_PINK</item>
<item>notification_INFO_DEATH_TEAMKILL_RED</item>
<item>notification_INFO_DEATH_TEAMKILL_YELLOW</item>
<item>notification_INFO_FREEZETAG_FREEZE</item>
<item>notification_INFO_FREEZETAG_REVIVE</item>
<item>notification_INFO_FREEZETAG_ROUND_WIN_BLUE</item>
<item>notification_INFO_FREEZETAG_ROUND_WIN_PINK</item>
<item>notification_INFO_FREEZETAG_ROUND_WIN_RED</item>
<item>notification_INFO_FREEZETAG_ROUND_WIN_YELLOW</item>
<item>notification_INFO_FREEZETAG_SELF</item>
<item>notification_INFO_GODMODE_OFF</item>
<item>notification_INFO_ITEM_WEAPON_DONTHAVE</item>
<item>notification_INFO_ITEM_WEAPON_DROP</item>
<item>notification_INFO_ITEM_WEAPON_GOT</item>
<item>notification_INFO_ITEM_WEAPON_NOAMMO</item>
<item>notification_INFO_ITEM_WEAPON_PRIMORSEC</item>
<item>notification_INFO_ITEM_WEAPON_UNAVAILABLE</item>
<item>notification_INFO_JOIN_CONNECT</item>
<item>notification_INFO_JOIN_CONNECT_TEAM_BLUE</item>
<item>notification_INFO_JOIN_CONNECT_TEAM_PINK</item>
<item>notification_INFO_JOIN_CONNECT_TEAM_RED</item>
<item>notification_INFO_JOIN_CONNECT_TEAM_YELLOW</item>
<item>notification_INFO_JOIN_PLAY</item>
<item>notification_INFO_KEEPAWAY_DROPPED</item>
<item>notification_INFO_KEEPAWAY_PICKUP</item>
<item>notification_INFO_KEYHUNT_CAPTURE_BLUE</item>
<item>notification_INFO_KEYHUNT_CAPTURE_PINK</item>
<item>notification_INFO_KEYHUNT_CAPTURE_RED</item>
<item>notification_INFO_KEYHUNT_CAPTURE_YELLOW</item>
<item>notification_INFO_KEYHUNT_DROP_BLUE</item>
<item>notification_INFO_KEYHUNT_DROP_PINK</item>
<item>notification_INFO_KEYHUNT_DROP_RED</item>
<item>notification_INFO_KEYHUNT_DROP_YELLOW</item>
<item>notification_INFO_KEYHUNT_LOST_BLUE</item>
<item>notification_INFO_KEYHUNT_LOST_PINK</item>
<item>notification_INFO_KEYHUNT_LOST_RED</item>
<item>notification_INFO_KEYHUNT_LOST_YELLOW</item>
<item>notification_INFO_KEYHUNT_PICKUP_BLUE</item>
<item>notification_INFO_KEYHUNT_PICKUP_PINK</item>
<item>notification_INFO_KEYHUNT_PICKUP_RED</item>
<item>notification_INFO_KEYHUNT_PICKUP_YELLOW</item>
<item>notification_INFO_LMS_FORFEIT</item>
<item>notification_INFO_LMS_NOLIVES</item>
<item>notification_INFO_POWERUP_INVISIBILITY</item>
<item>notification_INFO_POWERUP_SHIELD</item>
<item>notification_INFO_POWERUP_SPEED</item>
<item>notification_INFO_POWERUP_STRENGTH</item>
<item>notification_INFO_QUIT_DISCONNECT</item>
<item>notification_INFO_QUIT_KICK_IDLING</item>
<item>notification_INFO_QUIT_KICK_SPECTATING</item>
<item>notification_INFO_QUIT_SPECTATE</item>
<item>notification_INFO_RACE_ABANDONED</item>
<item>notification_INFO_RACE_FAIL_RANKED</item>
<item>notification_INFO_RACE_FAIL_UNRANKED</item>
<item>notification_INFO_RACE_FINISHED</item>
<item>notification_INFO_RACE_NEW_BROKEN</item>
<item>notification_INFO_RACE_NEW_IMPROVED</item>
<item>notification_INFO_RACE_NEW_MISSING_UID</item>
<item>notification_INFO_RACE_NEW_SET</item>
<item>notification_INFO_SCORES_BLUE</item>
<item>notification_INFO_SCORES_PINK</item>
<item>notification_INFO_SCORES_RED</item>
<item>notification_INFO_SCORES_YELLOW</item>
<item>notification_INFO_SPECTATE_WARNING</item>
<item>notification_INFO_SUPERWEAPON_PICKUP</item>
<item>notification_INFO_VERSION_BETA</item>
<item>notification_INFO_VERSION_OLD</item>
<item>notification_INFO_VERSION_OUTDATED</item>
<item>notification_INFO_WATERMARK</item>
<item>notification_INFO_WEAPON_ACCORDEON_MURDER</item>
<item>notification_INFO_WEAPON_ACCORDEON_SUICIDE</item>
<item>notification_INFO_WEAPON_CRYLINK_MURDER</item>
<item>notification_INFO_WEAPON_CRYLINK_SUICIDE</item>
<item>notification_INFO_WEAPON_ELECTRO_MURDER_BOLT</item>
<item>notification_INFO_WEAPON_ELECTRO_MURDER_COMBO</item>
<item>notification_INFO_WEAPON_ELECTRO_MURDER_ORBS</item>
<item>notification_INFO_WEAPON_ELECTRO_SUICIDE_BOLT</item>
<item>notification_INFO_WEAPON_ELECTRO_SUICIDE_ORBS</item>
<item>notification_INFO_WEAPON_FIREBALL_MURDER_BLAST</item>
<item>notification_INFO_WEAPON_FIREBALL_MURDER_FIREMINE</item>
<item>notification_INFO_WEAPON_FIREBALL_SUICIDE_BLAST</item>
<item>notification_INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE</item>
<item>notification_INFO_WEAPON_HAGAR_MURDER_BURST</item>
<item>notification_INFO_WEAPON_HAGAR_MURDER_SPRAY</item>
<item>notification_INFO_WEAPON_HAGAR_SUICIDE</item>
<item>notification_INFO_WEAPON_HLAC_MURDER</item>
<item>notification_INFO_WEAPON_HLAC_SUICIDE</item>
<item>notification_INFO_WEAPON_HOOK_MURDER</item>
<item>notification_INFO_WEAPON_KLEINBOTTLE_MURDER</item>
<item>notification_INFO_WEAPON_KLEINBOTTLE_SUICIDE</item>
<item>notification_INFO_WEAPON_LASER_MURDER</item>
<item>notification_INFO_WEAPON_LASER_SUICIDE</item>
<item>notification_INFO_WEAPON_MINELAYER_MURDER</item>
<item>notification_INFO_WEAPON_MINELAYER_SUICIDE</item>
<item>notification_INFO_WEAPON_MINSTANEX_MURDER</item>
<item>notification_INFO_WEAPON_MORTAR_MURDER_BOUNCE</item>
<item>notification_INFO_WEAPON_MORTAR_MURDER_EXPLODE</item>
<item>notification_INFO_WEAPON_MORTAR_SUICIDE_BOUNCE</item>
<item>notification_INFO_WEAPON_MORTAR_SUICIDE_EXPLODE</item>
<item>notification_INFO_WEAPON_NEX_MURDER</item>
<item>notification_INFO_WEAPON_RIFLE_MURDER</item>
<item>notification_INFO_WEAPON_RIFLE_MURDER_HAIL</item>
<item>notification_INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING</item>
<item>notification_INFO_WEAPON_RIFLE_MURDER_PIERCING</item>
<item>notification_INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT</item>
<item>notification_INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH</item>
<item>notification_INFO_WEAPON_ROCKETLAUNCHER_SUICIDE</item>
<item>notification_INFO_WEAPON_SEEKER_MURDER_SPRAY</item>
<item>notification_INFO_WEAPON_SEEKER_MURDER_TAG</item>
<item>notification_INFO_WEAPON_SEEKER_SUICIDE</item>
<item>notification_INFO_WEAPON_SHOTGUN_MURDER</item>
<item>notification_INFO_WEAPON_SHOTGUN_MURDER_SLAP</item>
<item>notification_INFO_WEAPON_THINKING_WITH_PORTALS</item>
<item>notification_INFO_WEAPON_TUBA_MURDER</item>
<item>notification_INFO_WEAPON_TUBA_SUICIDE</item>
<item>notification_INFO_WEAPON_UZI_MURDER_SNIPE</item>
<item>notification_INFO_WEAPON_UZI_MURDER_SPRAY</item>
<item>notification_ITEM_WEAPON_DONTHAVE</item>
<item>notification_ITEM_WEAPON_DROP</item>
<item>notification_ITEM_WEAPON_GOT</item>
<item>notification_ITEM_WEAPON_NOAMMO</item>
<item>notification_ITEM_WEAPON_PRIMORSEC</item>
<item>notification_ITEM_WEAPON_UNAVAILABLE</item>
<item>notification_MULTI_ARENA_BEGIN</item>
<item>notification_MULTI_COUNTDOWN_BEGIN</item>
<item>notification_MULTI_MINSTA_FINDAMMO</item>
<item>notification_WEAPON_ACCORDEON_MURDER</item>
<item>notification_WEAPON_ACCORDEON_SUICIDE</item>
<item>notification_WEAPON_CRYLINK_MURDER</item>
<item>notification_WEAPON_CRYLINK_SUICIDE</item>
<item>notification_WEAPON_ELECTRO_MURDER_BOLT</item>
<item>notification_WEAPON_ELECTRO_MURDER_COMBO</item>
<item>notification_WEAPON_ELECTRO_MURDER_ORBS</item>
<item>notification_WEAPON_ELECTRO_SUICIDE_BOLT</item>
<item>notification_WEAPON_ELECTRO_SUICIDE_ORBS</item>
<item>notification_WEAPON_FIREBALL_MURDER_BLAST</item>
<item>notification_WEAPON_FIREBALL_MURDER_FIREMINE</item>
<item>notification_WEAPON_FIREBALL_SUICIDE_BLAST</item>
<item>notification_WEAPON_FIREBALL_SUICIDE_FIREMINE</item>
<item>notification_WEAPON_HAGAR_MURDER_BURST</item>
<item>notification_WEAPON_HAGAR_MURDER_SPRAY</item>
<item>notification_WEAPON_HAGAR_SUICIDE</item>
<item>notification_WEAPON_HLAC_MURDER</item>
<item>notification_WEAPON_HLAC_SUICIDE</item>
<item>notification_WEAPON_HOOK_MURDER</item>
<item>notification_WEAPON_KLEINBOTTLE_MURDER</item>
<item>notification_WEAPON_KLEINBOTTLE_SUICIDE</item>
<item>notification_WEAPON_LASER_MURDER</item>
<item>notification_WEAPON_LASER_SUICIDE</item>
<item>notification_WEAPON_MINELAYER_MURDER</item>
<item>notification_WEAPON_MINELAYER_SUICIDE</item>
<item>notification_WEAPON_MINSTANEX_MURDER</item>
<item>notification_WEAPON_MORTAR_MURDER_BOUNCE</item>
<item>notification_WEAPON_MORTAR_MURDER_EXPLODE</item>
<item>notification_WEAPON_MORTAR_SUICIDE_BOUNCE</item>
<item>notification_WEAPON_MORTAR_SUICIDE_EXPLODE</item>
<item>notification_WEAPON_NEX_MURDER</item>
<item>notification_WEAPON_RIFLE_MURDER</item>
<item>notification_WEAPON_RIFLE_MURDER_HAIL</item>
<item>notification_WEAPON_RIFLE_MURDER_HAIL_PIERCING</item>
<item>notification_WEAPON_RIFLE_MURDER_PIERCING</item>
<item>notification_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT</item>
<item>notification_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH</item>
<item>notification_WEAPON_ROCKETLAUNCHER_SUICIDE</item>
<item>notification_WEAPON_SEEKER_MURDER_SPRAY</item>
<item>notification_WEAPON_SEEKER_MURDER_TAG</item>
<item>notification_WEAPON_SEEKER_SUICIDE</item>
<item>notification_WEAPON_SHOTGUN_MURDER</item>
<item>notification_WEAPON_SHOTGUN_MURDER_SLAP</item>
<item>notification_WEAPON_THINKING_WITH_PORTALS</item>
<item>notification_WEAPON_TUBA_MURDER</item>
<item>notification_WEAPON_TUBA_SUICIDE</item>
<item>notification_WEAPON_UZI_MURDER_SNIPE</item>
<item>notification_WEAPON_UZI_MURDER_SPRAY</item>
<item>notification_allow_chatboxprint</item>
<item>notification_ctf_capture_verbose</item>
<item>notification_ctf_pickup_enemy_verbose</item>
<item>notification_ctf_pickup_team_verbose</item>
<item>notification_debug</item>
<item>notification_errors_are_fatal</item>
<item>notification_frag_verbose</item>
<item>notification_item_centerprinttime</item>
<item>notification_lifetime_mapload</item>
<item>notification_lifetime_runtime</item>
<item>notification_server_allows_frag_verbose</item>
<item>notification_server_allows_location</item>
<item>notification_show_location</item>
<item>notification_show_location_string</item>
<item>notification_show_sprees</item>
<item>notification_show_sprees_center</item>
<item>notification_show_sprees_center_specialonly</item>
<item>notification_show_sprees_info</item>
<item>notification_show_sprees_info_newline</item>
<item>notification_show_sprees_info_specialonly</item>
<item>pausable</item>
<item>physics_ode</item>
<item>physics_ode_allowconvex</item>
<item>physics_ode_autodisable</item>
<item>physics_ode_autodisable_steps</item>
<item>physics_ode_autodisable_threshold_angular</item>
<item>physics_ode_autodisable_threshold_linear</item>
<item>physics_ode_autodisable_threshold_samples</item>
<item>physics_ode_autodisable_time</item>
<item>physics_ode_constantstep</item>
<item>physics_ode_contact_cfm</item>
<item>physics_ode_contact_erp</item>
<item>physics_ode_contact_maxpoints</item>
<item>physics_ode_contact_mu</item>
<item>physics_ode_contactsurfacelayer</item>
<item>physics_ode_iterationsperframe</item>
<item>physics_ode_movelimit</item>
<item>physics_ode_printstats</item>
<item>physics_ode_quadtree_depth</item>
<item>physics_ode_spinlimit</item>
<item>physics_ode_trick_fixnan</item>
<item>physics_ode_world_cfm</item>
<item>physics_ode_world_damping</item>
<item>physics_ode_world_damping_angular</item>
<item>physics_ode_world_damping_angular_threshold</item>
<item>physics_ode_world_damping_linear</item>
<item>physics_ode_world_damping_linear_threshold</item>
<item>physics_ode_world_erp</item>
<item>physics_ode_world_gravitymod</item>
<item>physics_ode_worldstep_iterations</item>
<item>port</item>
<item>pr_checkextension</item>
<item>prvm_backtraceforwarnings</item>
<item>prvm_breakpointdump</item>
<item>prvm_errordump</item>
<item>prvm_language</item>
<item>prvm_leaktest</item>
<item>prvm_leaktest_ignore_classnames</item>
<item>prvm_reuseedicts_neverinsameframe</item>
<item>prvm_reuseedicts_startuptime</item>
<item>prvm_statementprofiling</item>
<item>prvm_timeprofiling</item>
<item>prvm_traceqc</item>
<item>qport</item>
<item>quit_and_redirect</item>
<item>quit_and_redirect_timer</item>
<item>quit_when_empty</item>
<item>r_ambient</item>
<item>r_batch_debugdynamicvertexpath</item>
<item>r_batch_dynamicbuffer</item>
<item>r_batch_multidraw</item>
<item>r_batch_multidraw_mintriangles</item>
<item>r_bloom</item>
<item>r_bloom_blur</item>
<item>r_bloom_brighten</item>
<item>r_bloom_colorexponent</item>
<item>r_bloom_colorscale</item>
<item>r_bloom_colorsubtract</item>
<item>r_bloom_resolution</item>
<item>r_bloom_scenebrightness</item>
<item>r_bufferdatasize_index16</item>
<item>r_bufferdatasize_index32</item>
<item>r_bufferdatasize_uniform</item>
<item>r_bufferdatasize_vertex</item>
<item>r_celoutlines</item>
<item>r_celshading</item>
<item>r_colormap_palette</item>
<item>r_coronas</item>
<item>r_coronas_occlusionquery</item>
<item>r_coronas_occlusionsizescale</item>
<item>r_cullentities_trace</item>
<item>r_cullentities_trace_delay</item>
<item>r_cullentities_trace_enlarge</item>
<item>r_cullentities_trace_samples</item>
<item>r_cullentities_trace_tempentitysamples</item>
<item>r_damageblur</item>
<item>r_deformvertexes</item>
<item>r_depthfirst</item>
<item>r_draw2d</item>
<item>r_drawdecals</item>
<item>r_drawdecals_drawdistance</item>
<item>r_draweffects</item>
<item>r_drawentities</item>
<item>r_drawexplosions</item>
<item>r_drawexteriormodel</item>
<item>r_drawfog</item>
<item>r_drawparticles</item>
<item>r_drawparticles_drawdistance</item>
<item>r_drawparticles_nearclip_max</item>
<item>r_drawparticles_nearclip_min</item>
<item>r_drawportals</item>
<item>r_drawviewmodel</item>
<item>r_drawworld</item>
<item>r_dynamic</item>
<item>r_editlights</item>
<item>r_editlights_current_ambient</item>
<item>r_editlights_current_angles</item>
<item>r_editlights_current_color</item>
<item>r_editlights_current_corona</item>
<item>r_editlights_current_coronasize</item>
<item>r_editlights_current_cubemap</item>
<item>r_editlights_current_diffuse</item>
<item>r_editlights_current_normalmode</item>
<item>r_editlights_current_origin</item>
<item>r_editlights_current_radius</item>
<item>r_editlights_current_realtimemode</item>
<item>r_editlights_current_shadows</item>
<item>r_editlights_current_specular</item>
<item>r_editlights_current_style</item>
<item>r_editlights_cursordistance</item>
<item>r_editlights_cursorgrid</item>
<item>r_editlights_cursorpushback</item>
<item>r_editlights_cursorpushoff</item>
<item>r_editlights_drawproperties</item>
<item>r_editlights_quakelightsizescale</item>
<item>r_enableshadowvolumes</item>
<item>r_equalize_entities_by</item>
<item>r_equalize_entities_fullbright</item>
<item>r_equalize_entities_minambient</item>
<item>r_equalize_entities_to</item>
<item>r_explosionclip</item>
<item>r_fakelight</item>
<item>r_fakelight_intensity</item>
<item>r_farclip_base</item>
<item>r_farclip_world</item>
<item>r_fixtrans_auto</item>
<item>r_fog_clear</item>
<item>r_fog_exp2</item>
<item>r_font_antialias</item>
<item>r_font_compress</item>
<item>r_font_disable_freetype</item>
<item>r_font_diskcache</item>
<item>r_font_hinting</item>
<item>r_font_kerning</item>
<item>r_font_nonpoweroftwo</item>
<item>r_font_postprocess_blur</item>
<item>r_font_postprocess_outline</item>
<item>r_font_postprocess_shadow_x</item>
<item>r_font_postprocess_shadow_y</item>
<item>r_font_postprocess_shadow_z</item>
<item>r_font_size_snapping</item>
<item>r_font_use_alpha_textures</item>
<item>r_framedatasize</item>
<item>r_fullbright</item>
<item>r_fullbrights</item>
<item>r_glsl</item>
<item>r_glsl_deluxemapping</item>
<item>r_glsl_offsetmapping</item>
<item>r_glsl_offsetmapping_lod</item>
<item>r_glsl_offsetmapping_lod_distance</item>
<item>r_glsl_offsetmapping_reliefmapping</item>
<item>r_glsl_offsetmapping_reliefmapping_refinesteps</item>
<item>r_glsl_offsetmapping_reliefmapping_steps</item>
<item>r_glsl_offsetmapping_scale</item>
<item>r_glsl_offsetmapping_steps</item>
<item>r_glsl_postprocess</item>
<item>r_glsl_postprocess_uservec1</item>
<item>r_glsl_postprocess_uservec1_enable</item>
<item>r_glsl_postprocess_uservec2</item>
<item>r_glsl_postprocess_uservec2_enable</item>
<item>r_glsl_postprocess_uservec3</item>
<item>r_glsl_postprocess_uservec3_enable</item>
<item>r_glsl_postprocess_uservec4</item>
<item>r_glsl_postprocess_uservec4_enable</item>
<item>r_glsl_saturation</item>
<item>r_glsl_saturation_redcompensate</item>
<item>r_glsl_skeletal</item>
<item>r_glsl_vertextextureblend_usebothalphas</item>
<item>r_hdr_glowintensity</item>
<item>r_hdr_irisadaptation</item>
<item>r_hdr_irisadaptation_fade_down</item>
<item>r_hdr_irisadaptation_fade_up</item>
<item>r_hdr_irisadaptation_maxvalue</item>
<item>r_hdr_irisadaptation_minvalue</item>
<item>r_hdr_irisadaptation_multiplier</item>
<item>r_hdr_irisadaptation_radius</item>
<item>r_hdr_irisadaptation_value</item>
<item>r_hdr_scenebrightness</item>
<item>r_labelsprites_roundtopixels</item>
<item>r_labelsprites_scale</item>
<item>r_lerpimages</item>
<item>r_lerplightstyles</item>
<item>r_lerpmodels</item>
<item>r_lerpsprites</item>
<item>r_letterbox</item>
<item>r_lightningbeam_color_blue</item>
<item>r_lightningbeam_color_green</item>
<item>r_lightningbeam_color_red</item>
<item>r_lightningbeam_qmbtexture</item>
<item>r_lightningbeam_repeatdistance</item>
<item>r_lightningbeam_scroll</item>
<item>r_lightningbeam_thickness</item>
<item>r_lockpvs</item>
<item>r_lockvisibility</item>
<item>r_mipnormalmaps</item>
<item>r_mipskins</item>
<item>r_mipsprites</item>
<item>r_motionblur</item>
<item>r_motionblur_averaging</item>
<item>r_motionblur_maxblur</item>
<item>r_motionblur_minblur</item>
<item>r_motionblur_mousefactor</item>
<item>r_motionblur_mousefactor_maxspeed</item>
<item>r_motionblur_mousefactor_minspeed</item>
<item>r_motionblur_randomize</item>
<item>r_motionblur_velocityfactor</item>
<item>r_motionblur_velocityfactor_maxspeed</item>
<item>r_motionblur_velocityfactor_minspeed</item>
<item>r_nearclip</item>
<item>r_nearest_2d</item>
<item>r_nearest_conchars</item>
<item>r_nosurftextures</item>
<item>r_novis</item>
<item>r_overheadsprites_perspective</item>
<item>r_overheadsprites_pushback</item>
<item>r_overheadsprites_scalex</item>
<item>r_overheadsprites_scaley</item>
<item>r_picmipsprites</item>
<item>r_picmipworld</item>
<item>r_polygonoffset_decals_factor</item>
<item>r_polygonoffset_decals_offset</item>
<item>r_polygonoffset_submodel_factor</item>
<item>r_polygonoffset_submodel_offset</item>
<item>r_q1bsp_skymasking</item>
<item>r_q3bsp_renderskydepth</item>
<item>r_render</item>
<item>r_renderview</item>
<item>r_shadow_bouncegrid</item>
<item>r_shadow_bouncegrid_bounceanglediffuse</item>
<item>r_shadow_bouncegrid_directionalshading</item>
<item>r_shadow_bouncegrid_dlightparticlemultiplier</item>
<item>r_shadow_bouncegrid_hitmodels</item>
<item>r_shadow_bouncegrid_includedirectlighting</item>
<item>r_shadow_bouncegrid_intensity</item>
<item>r_shadow_bouncegrid_lightradiusscale</item>
<item>r_shadow_bouncegrid_maxbounce</item>
<item>r_shadow_bouncegrid_particlebounceintensity</item>
<item>r_shadow_bouncegrid_particleintensity</item>
<item>r_shadow_bouncegrid_photons</item>
<item>r_shadow_bouncegrid_spacing</item>
<item>r_shadow_bouncegrid_stablerandom</item>
<item>r_shadow_bouncegrid_static</item>
<item>r_shadow_bouncegrid_static_directionalshading</item>
<item>r_shadow_bouncegrid_static_lightradiusscale</item>
<item>r_shadow_bouncegrid_static_maxbounce</item>
<item>r_shadow_bouncegrid_static_photons</item>
<item>r_shadow_bouncegrid_updateinterval</item>
<item>r_shadow_bouncegrid_x</item>
<item>r_shadow_bouncegrid_y</item>
<item>r_shadow_bouncegrid_z</item>
<item>r_shadow_bumpscale_basetexture</item>
<item>r_shadow_bumpscale_bumpmap</item>
<item>r_shadow_debuglight</item>
<item>r_shadow_deferred</item>
<item>r_shadow_frontsidecasting</item>
<item>r_shadow_gloss</item>
<item>r_shadow_gloss2exponent</item>
<item>r_shadow_gloss2intensity</item>
<item>r_shadow_glossexact</item>
<item>r_shadow_glossexponent</item>
<item>r_shadow_glossintensity</item>
<item>r_shadow_lightattenuationdividebias</item>
<item>r_shadow_lightattenuationlinearscale</item>
<item>r_shadow_lightintensityscale</item>
<item>r_shadow_lightradiusscale</item>
<item>r_shadow_polygonfactor</item>
<item>r_shadow_polygonoffset</item>
<item>r_shadow_projectdistance</item>
<item>r_shadow_realtime_dlight</item>
<item>r_shadow_realtime_dlight_portalculling</item>
<item>r_shadow_realtime_dlight_shadows</item>
<item>r_shadow_realtime_dlight_svbspculling</item>
<item>r_shadow_realtime_world</item>
<item>r_shadow_realtime_world_compile</item>
<item>r_shadow_realtime_world_compileportalculling</item>
<item>r_shadow_realtime_world_compileshadow</item>
<item>r_shadow_realtime_world_compilesvbsp</item>
<item>r_shadow_realtime_world_lightmaps</item>
<item>r_shadow_realtime_world_shadows</item>
<item>r_shadow_scissor</item>
<item>r_shadow_shadowmapping</item>
<item>r_shadow_shadowmapping_bias</item>
<item>r_shadow_shadowmapping_bordersize</item>
<item>r_shadow_shadowmapping_depthbits</item>
<item>r_shadow_shadowmapping_filterquality</item>
<item>r_shadow_shadowmapping_maxsize</item>
<item>r_shadow_shadowmapping_minsize</item>
<item>r_shadow_shadowmapping_nearclip</item>
<item>r_shadow_shadowmapping_polygonfactor</item>
<item>r_shadow_shadowmapping_polygonoffset</item>
<item>r_shadow_shadowmapping_precision</item>
<item>r_shadow_shadowmapping_useshadowsampler</item>
<item>r_shadow_shadowmapping_vsdct</item>
<item>r_shadow_sortsurfaces</item>
<item>r_shadow_texture3d</item>
<item>r_shadow_usebihculling</item>
<item>r_shadow_usenormalmap</item>
<item>r_shadows</item>
<item>r_shadows_castfrombmodels</item>
<item>r_shadows_darken</item>
<item>r_shadows_drawafterrtlighting</item>
<item>r_shadows_focus</item>
<item>r_shadows_shadowmapbias</item>
<item>r_shadows_shadowmapscale</item>
<item>r_shadows_throwdirection</item>
<item>r_shadows_throwdistance</item>
<item>r_showbboxes</item>
<item>r_showcollisionbrushes</item>
<item>r_showcollisionbrushes_polygonfactor</item>
<item>r_showcollisionbrushes_polygonoffset</item>
<item>r_showdisabledepthtest</item>
<item>r_showlighting</item>
<item>r_shownormals</item>
<item>r_showoverdraw</item>
<item>r_showshadowvolumes</item>
<item>r_showsurfaces</item>
<item>r_showtris</item>
<item>r_skeletal_debugbone</item>
<item>r_skeletal_debugbonecomponent</item>
<item>r_skeletal_debugbonevalue</item>
<item>r_skeletal_debugtranslatex</item>
<item>r_skeletal_debugtranslatey</item>
<item>r_skeletal_debugtranslatez</item>
<item>r_skeletal_use_sse</item>
<item>r_sky</item>
<item>r_skyscroll1</item>
<item>r_skyscroll2</item>
<item>r_smoothnormals_areaweighting</item>
<item>r_sortentities</item>
<item>r_speeds</item>
<item>r_speeds_graph</item>
<item>r_speeds_graph_filter_b</item>
<item>r_speeds_graph_filter_c</item>
<item>r_speeds_graph_filter_g</item>
<item>r_speeds_graph_filter_m</item>
<item>r_speeds_graph_filter_o</item>
<item>r_speeds_graph_filter_r</item>
<item>r_speeds_graph_filter_w</item>
<item>r_speeds_graph_filter_y</item>
<item>r_speeds_graph_height</item>
<item>r_speeds_graph_length</item>
<item>r_speeds_graph_seconds</item>
<item>r_speeds_graph_width</item>
<item>r_speeds_graph_x</item>
<item>r_speeds_graph_y</item>
<item>r_stereo_angle</item>
<item>r_stereo_horizontal</item>
<item>r_stereo_redblue</item>
<item>r_stereo_redcyan</item>
<item>r_stereo_redgreen</item>
<item>r_stereo_separation</item>
<item>r_stereo_sidebyside</item>
<item>r_stereo_vertical</item>
<item>r_subdivisions_collision_maxtess</item>
<item>r_subdivisions_collision_maxvertices</item>
<item>r_subdivisions_collision_mintess</item>
<item>r_subdivisions_collision_tolerance</item>
<item>r_subdivisions_maxtess</item>
<item>r_subdivisions_maxvertices</item>
<item>r_subdivisions_mintess</item>
<item>r_subdivisions_tolerance</item>
<item>r_test</item>
<item>r_textbrightness</item>
<item>r_textcontrast</item>
<item>r_textshadow</item>
<item>r_texture_dds_load</item>
<item>r_texture_dds_load_alphamode</item>
<item>r_texture_dds_load_logfailure</item>
<item>r_texture_dds_save</item>
<item>r_texture_dds_swdecode</item>
<item>r_texture_jpeg_fastpicmip</item>
<item>r_textureunits</item>
<item>r_track_sprites</item>
<item>r_track_sprites_flags</item>
<item>r_track_sprites_scaleh</item>
<item>r_track_sprites_scalew</item>
<item>r_transparent</item>
<item>r_transparent_alphatocoverage</item>
<item>r_transparent_sortarraysize</item>
<item>r_transparent_sortmaxdist</item>
<item>r_transparent_sortmindist</item>
<item>r_transparent_sortsurfacesbynearest</item>
<item>r_transparent_useplanardistance</item>
<item>r_transparentdepthmasking</item>
<item>r_trippy</item>
<item>r_usedepthtextures</item>
<item>r_useinfinitefarclip</item>
<item>r_useportalculling</item>
<item>r_usesurfaceculling</item>
<item>r_viewfbo</item>
<item>r_viewscale</item>
<item>r_viewscale_fpsscaling</item>
<item>r_viewscale_fpsscaling_min</item>
<item>r_viewscale_fpsscaling_multiply</item>
<item>r_viewscale_fpsscaling_stepmax</item>
<item>r_viewscale_fpsscaling_stepsize</item>
<item>r_viewscale_fpsscaling_target</item>
<item>r_water</item>
<item>r_water_clippingplanebias</item>
<item>r_water_fbo</item>
<item>r_water_hideplayer</item>
<item>r_water_lowquality</item>
<item>r_water_reflectdistort</item>
<item>r_water_refractdistort</item>
<item>r_water_resolutionmultiplier</item>
<item>r_water_scissormode</item>
<item>r_wateralpha</item>
<item>r_waterscroll</item>
<item>r_waterwarp</item>
<item>rcon_address</item>
<item>rcon_password</item>
<item>rcon_restricted_commands</item>
<item>rcon_restricted_password</item>
<item>rcon_secure</item>
<item>rcon_secure_challengetimeout</item>
<item>rcon_secure_maxdiff</item>
<item>registered</item>
<item>rescan_pending</item>
<item>samelevel</item>
<item>saved1</item>
<item>saved2</item>
<item>saved3</item>
<item>saved4</item>
<item>savedgamecfg</item>
<item>sbar_alpha_bg</item>
<item>sbar_alpha_fg</item>
<item>sbar_flagstatus_pos</item>
<item>sbar_flagstatus_right</item>
<item>sbar_gametime</item>
<item>sbar_hudselector</item>
<item>sbar_info_pos</item>
<item>sbar_miniscoreboard_size</item>
<item>sbar_scorerank</item>
<item>scoreboard_accuracy</item>
<item>scoreboard_accuracy_border_thickness</item>
<item>scoreboard_accuracy_doublerows</item>
<item>scoreboard_accuracy_nocolors</item>
<item>scoreboard_alpha_bg</item>
<item>scoreboard_alpha_fg</item>
<item>scoreboard_alpha_name</item>
<item>scoreboard_alpha_name_self</item>
<item>scoreboard_bg_scale</item>
<item>scoreboard_border_thickness</item>
<item>scoreboard_color_bg_b</item>
<item>scoreboard_color_bg_g</item>
<item>scoreboard_color_bg_r</item>
<item>scoreboard_color_bg_team</item>
<item>scoreboard_columns</item>
<item>scoreboard_fadeinspeed</item>
<item>scoreboard_fadeoutspeed</item>
<item>scoreboard_highlight</item>
<item>scoreboard_highlight_alpha</item>
<item>scoreboard_highlight_alpha_self</item>
<item>scoreboard_offset_left</item>
<item>scoreboard_offset_right</item>
<item>scoreboard_offset_vertical</item>
<item>scoreboard_respawntime_decimals</item>
<item>scr_centertime</item>
<item>scr_conalpha</item>
<item>scr_conalpha2factor</item>
<item>scr_conalpha3factor</item>
<item>scr_conalphafactor</item>
<item>scr_conbrightness</item>
<item>scr_conforcewhiledisconnected</item>
<item>scr_conscroll2_x</item>
<item>scr_conscroll2_y</item>
<item>scr_conscroll3_x</item>
<item>scr_conscroll3_y</item>
<item>scr_conscroll_x</item>
<item>scr_conscroll_y</item>
<item>scr_infobar_height</item>
<item>scr_loadingscreen_background</item>
<item>scr_loadingscreen_barcolor</item>
<item>scr_loadingscreen_barheight</item>
<item>scr_loadingscreen_count</item>
<item>scr_loadingscreen_firstforstartup</item>
<item>scr_loadingscreen_maxfps</item>
<item>scr_loadingscreen_picture</item>
<item>scr_loadingscreen_scale</item>
<item>scr_loadingscreen_scale_base</item>
<item>scr_loadingscreen_scale_limit</item>
<item>scr_menuforcewhiledisconnected</item>
<item>scr_printspeed</item>
<item>scr_refresh</item>
<item>scr_screenshot_alpha</item>
<item>scr_screenshot_gammaboost</item>
<item>scr_screenshot_hwgamma</item>
<item>scr_screenshot_jpeg</item>
<item>scr_screenshot_jpeg_quality</item>
<item>scr_screenshot_name</item>
<item>scr_screenshot_name_in_mapdir</item>
<item>scr_screenshot_png</item>
<item>scr_screenshot_timestamp</item>
<item>scr_stipple</item>
<item>scratch1</item>
<item>scratch2</item>
<item>scratch3</item>
<item>scratch4</item>
<item>sensitivity</item>
<item>serverconfig</item>
<item>sessionid</item>
<item>showblur</item>
<item>showbrand</item>
<item>showdate</item>
<item>showdate_format</item>
<item>showfps</item>
<item>shownetgraph</item>
<item>showpause</item>
<item>showram</item>
<item>showsound</item>
<item>showspeed</item>
<item>showtex</item>
<item>showtime</item>
<item>showtime_format</item>
<item>showtopspeed</item>
<item>showturtle</item>
<item>skill</item>
<item>skill_auto</item>
<item>skin</item>
<item>slowmo</item>
<item>snd_attenuation_decibel</item>
<item>snd_attenuation_exponent</item>
<item>snd_channel0volume</item>
<item>snd_channel1volume</item>
<item>snd_channel2volume</item>
<item>snd_channel3volume</item>
<item>snd_channel4volume</item>
<item>snd_channel5volume</item>
<item>snd_channel6volume</item>
<item>snd_channel7volume</item>
<item>snd_channel8volume</item>
<item>snd_channel9volume</item>
<item>snd_channellayout</item>
<item>snd_channels</item>
<item>snd_csqcchannel0volume</item>
<item>snd_csqcchannel1volume</item>
<item>snd_csqcchannel2volume</item>
<item>snd_csqcchannel3volume</item>
<item>snd_csqcchannel4volume</item>
<item>snd_csqcchannel5volume</item>
<item>snd_csqcchannel6volume</item>
<item>snd_csqcchannel7volume</item>
<item>snd_entchannel0volume</item>
<item>snd_entchannel1volume</item>
<item>snd_entchannel2volume</item>
<item>snd_entchannel3volume</item>
<item>snd_entchannel4volume</item>
<item>snd_entchannel5volume</item>
<item>snd_entchannel6volume</item>
<item>snd_entchannel7volume</item>
<item>snd_identicalsoundrandomization_tics</item>
<item>snd_identicalsoundrandomization_time</item>
<item>snd_initialized</item>
<item>snd_maxchannelvolume</item>
<item>snd_mutewhenidle</item>
<item>snd_noextraupdate</item>
<item>snd_playerchannel0volume</item>
<item>snd_playerchannel1volume</item>
<item>snd_playerchannel2volume</item>
<item>snd_playerchannel3volume</item>
<item>snd_playerchannel4volume</item>
<item>snd_playerchannel5volume</item>
<item>snd_playerchannel6volume</item>
<item>snd_playerchannel7volume</item>
<item>snd_precache</item>
<item>snd_show</item>
<item>snd_softclip</item>
<item>snd_soundradius</item>
<item>snd_spatialization_control</item>
<item>snd_spatialization_max</item>
<item>snd_spatialization_max_radius</item>
<item>snd_spatialization_min</item>
<item>snd_spatialization_min_radius</item>
<item>snd_spatialization_occlusion</item>
<item>snd_spatialization_power</item>
<item>snd_spatialization_prologic</item>
<item>snd_spatialization_prologic_frontangle</item>
<item>snd_speed</item>
<item>snd_startloopingsounds</item>
<item>snd_startnonloopingsounds</item>
<item>snd_staticvolume</item>
<item>snd_streaming</item>
<item>snd_streaming_length</item>
<item>snd_swapstereo</item>
<item>snd_width</item>
<item>snd_worldchannel0volume</item>
<item>snd_worldchannel1volume</item>
<item>snd_worldchannel2volume</item>
<item>snd_worldchannel3volume</item>
<item>snd_worldchannel4volume</item>
<item>snd_worldchannel5volume</item>
<item>snd_worldchannel6volume</item>
<item>snd_worldchannel7volume</item>
<item>spawn_debug</item>
<item>spawn_debugview</item>
<item>speedmeter</item>
<item>sv_accelerate</item>
<item>sv_accuracy_data_send</item>
<item>sv_accuracy_data_share</item>
<item>sv_adminnick</item>
<item>sv_aim</item>
<item>sv_airaccel_qw</item>
<item>sv_airaccel_qw_stretchfactor</item>
<item>sv_airaccel_sideways_friction</item>
<item>sv_airaccelerate</item>
<item>sv_aircontrol</item>
<item>sv_aircontrol_penalty</item>
<item>sv_aircontrol_power</item>
<item>sv_airspeedlimit_nonqw</item>
<item>sv_airstopaccelerate</item>
<item>sv_airstrafeaccel_qw</item>
<item>sv_airstrafeaccelerate</item>
<item>sv_allow_fullbright</item>
<item>sv_allowdownloads</item>
<item>sv_allowdownloads_archive</item>
<item>sv_allowdownloads_config</item>
<item>sv_allowdownloads_dlcache</item>
<item>sv_allowdownloads_inarchive</item>
<item>sv_areadebug</item>
<item>sv_areagrid_mingridsize</item>
<item>sv_autodemo_perclient</item>
<item>sv_autodemo_perclient_discardable</item>
<item>sv_autodemo_perclient_nameformat</item>
<item>sv_autoscreenshot</item>
<item>sv_autotaunt</item>
<item>sv_cheats</item>
<item>sv_checkforpacketsduringsleep</item>
<item>sv_clientcommand_antispam_count</item>
<item>sv_clientcommand_antispam_time</item>
<item>sv_clmovement_enable</item>
<item>sv_clmovement_inputtimeout</item>
<item>sv_clmovement_minping</item>
<item>sv_clmovement_minping_disabletime</item>
<item>sv_clones</item>
<item>sv_cullentities_nevercullbmodels</item>
<item>sv_cullentities_pvs</item>
<item>sv_cullentities_stats</item>
<item>sv_cullentities_trace</item>
<item>sv_cullentities_trace_delay</item>
<item>sv_cullentities_trace_delay_players</item>
<item>sv_cullentities_trace_enlarge</item>
<item>sv_cullentities_trace_entityocclusion</item>
<item>sv_cullentities_trace_prediction</item>
<item>sv_cullentities_trace_prediction_time</item>
<item>sv_cullentities_trace_samples</item>
<item>sv_cullentities_trace_samples_extra</item>
<item>sv_cullentities_trace_samples_players</item>
<item>sv_curl_defaulturl</item>
<item>sv_curl_maxspeed</item>
<item>sv_curl_serverpackages</item>
<item>sv_curl_serverpackages_auto</item>
<item>sv_db_saveasdump</item>
<item>sv_debugmove</item>
<item>sv_defaultcharacter</item>
<item>sv_defaultplayercolors</item>
<item>sv_defaultplayermodel</item>
<item>sv_defaultplayermodel_blue</item>
<item>sv_defaultplayermodel_pink</item>
<item>sv_defaultplayermodel_red</item>
<item>sv_defaultplayermodel_yellow</item>
<item>sv_defaultplayerskin</item>
<item>sv_defaultplayerskin_blue</item>
<item>sv_defaultplayerskin_pink</item>
<item>sv_defaultplayerskin_red</item>
<item>sv_defaultplayerskin_yellow</item>
<item>sv_disablenotify</item>
<item>sv_dodging_delay</item>
<item>sv_dodging_height_threshold</item>
<item>sv_dodging_horiz_speed</item>
<item>sv_dodging_ramp_time</item>
<item>sv_dodging_sound</item>
<item>sv_dodging_up_speed</item>
<item>sv_dodging_wall_distance_threshold</item>
<item>sv_dodging_wall_dodging</item>
<item>sv_doublejump</item>
<item>sv_echobprint</item>
<item>sv_entpatch</item>
<item>sv_eventlog</item>
<item>sv_eventlog_console</item>
<item>sv_eventlog_files</item>
<item>sv_eventlog_files_counter</item>
<item>sv_eventlog_files_nameprefix</item>
<item>sv_eventlog_files_namesuffix</item>
<item>sv_eventlog_files_timestamps</item>
<item>sv_fixedframeratesingleplayer</item>
<item>sv_foginterval</item>
<item>sv_fraginfo</item>
<item>sv_fraginfo_handicap</item>
<item>sv_fraginfo_ping</item>
<item>sv_fraginfo_stats</item>
<item>sv_freezenonclients</item>
<item>sv_friction</item>
<item>sv_friction_on_land</item>
<item>sv_gameplayfix_blowupfallenzombies</item>
<item>sv_gameplayfix_consistentplayerprethink</item>
<item>sv_gameplayfix_delayprojectiles</item>
<item>sv_gameplayfix_downtracesupportsongroundflag</item>
<item>sv_gameplayfix_droptofloorstartsolid</item>
<item>sv_gameplayfix_droptofloorstartsolid_nudgetocorrect</item>
<item>sv_gameplayfix_easierwaterjump</item>
<item>sv_gameplayfix_findradiusdistancetobox</item>
<item>sv_gameplayfix_fixedcheckwatertransition</item>
<item>sv_gameplayfix_gravityunaffectedbyticrate</item>
<item>sv_gameplayfix_grenadebouncedownslopes</item>
<item>sv_gameplayfix_multiplethinksperframe</item>
<item>sv_gameplayfix_noairborncorpse</item>
<item>sv_gameplayfix_noairborncorpse_allowsuspendeditems</item>
<item>sv_gameplayfix_nogravityonground</item>
<item>sv_gameplayfix_nostepmoveonsteepslopes</item>
<item>sv_gameplayfix_nudgeoutofsolid</item>
<item>sv_gameplayfix_nudgeoutofsolid_separation</item>
<item>sv_gameplayfix_q1bsptracelinereportstexture</item>
<item>sv_gameplayfix_q2airaccelerate</item>
<item>sv_gameplayfix_setmodelrealbox</item>
<item>sv_gameplayfix_slidemoveprojectiles</item>
<item>sv_gameplayfix_stepdown</item>
<item>sv_gameplayfix_stepmultipletimes</item>
<item>sv_gameplayfix_swiminbmodels</item>
<item>sv_gameplayfix_unstickentities</item>
<item>sv_gameplayfix_unstickplayers</item>
<item>sv_gameplayfix_upwardvelocityclearsongroundflag</item>
<item>sv_gentle</item>
<item>sv_gibhealth</item>
<item>sv_gravity</item>
<item>sv_heartbeatperiod</item>
<item>sv_idealpitchscale</item>
<item>sv_intermission_cdtrack</item>
<item>sv_join_notices</item>
<item>sv_join_notices_time</item>
<item>sv_jumpspeedcap_max</item>
<item>sv_jumpspeedcap_max_disable_on_ramps</item>
<item>sv_jumpspeedcap_min</item>
<item>sv_jumpstep</item>
<item>sv_jumpvelocity</item>
<item>sv_logscores_bots</item>
<item>sv_logscores_console</item>
<item>sv_logscores_file</item>
<item>sv_logscores_filename</item>
<item>sv_mapchange_delay</item>
<item>sv_master1</item>
<item>sv_master2</item>
<item>sv_master3</item>
<item>sv_master4</item>
<item>sv_masterextra1</item>
<item>sv_masterextra2</item>
<item>sv_masterextra3</item>
<item>sv_maxairspeed</item>
<item>sv_maxairstrafespeed</item>
<item>sv_maxidle</item>
<item>sv_maxidle_spectatorsareidle</item>
<item>sv_maxrate</item>
<item>sv_maxspeed</item>
<item>sv_maxvelocity</item>
<item>sv_motd</item>
<item>sv_namechangetimer</item>
<item>sv_nostep</item>
<item>sv_onlycsqcnetworking</item>
<item>sv_player_crouch_maxs</item>
<item>sv_player_crouch_mins</item>
<item>sv_player_crouch_viewoffset</item>
<item>sv_player_headsize</item>
<item>sv_player_maxs</item>
<item>sv_player_mins</item>
<item>sv_player_viewoffset</item>
<item>sv_playerphysicsqc</item>
<item>sv_precacheitems</item>
<item>sv_precacheplayermodels</item>
<item>sv_precacheweapons</item>
<item>sv_progs</item>
<item>sv_protocolname</item>
<item>sv_public</item>
<item>sv_public_rejectreason</item>
<item>sv_q3acompat_machineshotgunswap</item>
<item>sv_random_seed</item>
<item>sv_ratelimitlocalplayer</item>
<item>sv_ready_restart</item>
<item>sv_ready_restart_after_countdown</item>
<item>sv_ready_restart_repeatable</item>
<item>sv_servermodelsonly</item>
<item>sv_shownames_cull_distance</item>
<item>sv_simple_items</item>
<item>sv_sound_land</item>
<item>sv_sound_watersplash</item>
<item>sv_spectate</item>
<item>sv_spectator_speed_multiplier</item>
<item>sv_status_privacy</item>
<item>sv_status_show_qcstatus</item>
<item>sv_stepheight</item>
<item>sv_stopspeed</item>
<item>sv_strengthsound_antispam_refire_threshold</item>
<item>sv_strengthsound_antispam_time</item>
<item>sv_taunt</item>
<item>sv_teamnagger</item>
<item>sv_threaded</item>
<item>sv_timeout</item>
<item>sv_timeout_leadtime</item>
<item>sv_timeout_length</item>
<item>sv_timeout_number</item>
<item>sv_timeout_resumetime</item>
<item>sv_vote_call</item>
<item>sv_vote_change</item>
<item>sv_vote_command_restriction_allready</item>
<item>sv_vote_command_restriction_chmap</item>
<item>sv_vote_command_restriction_cointoss</item>
<item>sv_vote_command_restriction_endmatch</item>
<item>sv_vote_command_restriction_extendmatchtime</item>
<item>sv_vote_command_restriction_fraglimit</item>
<item>sv_vote_command_restriction_gotomap</item>
<item>sv_vote_command_restriction_kick</item>
<item>sv_vote_command_restriction_kickban</item>
<item>sv_vote_command_restriction_movetoauto</item>
<item>sv_vote_command_restriction_movetoblue</item>
<item>sv_vote_command_restriction_movetopink</item>
<item>sv_vote_command_restriction_movetored</item>
<item>sv_vote_command_restriction_movetoyellow</item>
<item>sv_vote_command_restriction_nextmap</item>
<item>sv_vote_command_restriction_reducematchtime</item>
<item>sv_vote_command_restriction_restart</item>
<item>sv_vote_commands</item>
<item>sv_vote_gamestart</item>
<item>sv_vote_limit</item>
<item>sv_vote_majority_factor</item>
<item>sv_vote_majority_factor_of_voted</item>
<item>sv_vote_master</item>
<item>sv_vote_master_callable</item>
<item>sv_vote_master_commands</item>
<item>sv_vote_master_password</item>
<item>sv_vote_master_playerlimit</item>
<item>sv_vote_no_stops_vote</item>
<item>sv_vote_nospectators</item>
<item>sv_vote_only_commands</item>
<item>sv_vote_override_mostrecent</item>
<item>sv_vote_singlecount</item>
<item>sv_vote_stop</item>
<item>sv_vote_timeout</item>
<item>sv_vote_wait</item>
<item>sv_wallfriction</item>
<item>sv_warsowbunny_accel</item>
<item>sv_warsowbunny_airforwardaccel</item>
<item>sv_warsowbunny_backtosideratio</item>
<item>sv_warsowbunny_topspeed</item>
<item>sv_warsowbunny_turnaccel</item>
<item>sv_wateraccelerate</item>
<item>sv_waterfriction</item>
<item>sv_waypointsprite_deadlifetime</item>
<item>sv_waypointsprite_deployed_lifetime</item>
<item>sv_waypointsprite_limitedrange</item>
<item>sv_weaponstats_file</item>
<item>sv_worldbasename</item>
<item>sv_worldmessage</item>
<item>sv_worldname</item>
<item>sv_worldnamenoextension</item>
<item>sv_writepicture_quality</item>
<item>sys_colortranslation</item>
<item>sys_debugsleep</item>
<item>sys_memsize_physical</item>
<item>sys_memsize_virtual</item>
<item>sys_specialcharactertranslation</item>
<item>sys_ticrate</item>
<item>sys_useclockgettime</item>
<item>sys_usenoclockbutbenchmark</item>
<item>team</item>
<item>teamplay</item>
<item>teamplay_lockonrestart</item>
<item>teamplay_mode</item>
<item>temp1</item>
<item>the_goggles</item>
<item>timedemo_screenshotframelist</item>
<item>timeformat</item>
<item>timelimit</item>
<item>timelimit_decrement</item>
<item>timelimit_increment</item>
<item>timelimit_max</item>
<item>timelimit_min</item>
<item>timelimit_override</item>
<item>timelimit_overtime</item>
<item>timelimit_overtimes</item>
<item>timelimit_suddendeath</item>
<item>timestamps</item>
<item>userbind10_description</item>
<item>userbind10_press</item>
<item>userbind10_release</item>
<item>userbind11_description</item>
<item>userbind11_press</item>
<item>userbind11_release</item>
<item>userbind12_description</item>
<item>userbind12_press</item>
<item>userbind12_release</item>
<item>userbind13_description</item>
<item>userbind13_press</item>
<item>userbind13_release</item>
<item>userbind14_description</item>
<item>userbind14_press</item>
<item>userbind14_release</item>
<item>userbind15_description</item>
<item>userbind15_press</item>
<item>userbind15_release</item>
<item>userbind16_description</item>
<item>userbind16_press</item>
<item>userbind16_release</item>
<item>userbind17_description</item>
<item>userbind17_press</item>
<item>userbind17_release</item>
<item>userbind18_description</item>
<item>userbind18_press</item>
<item>userbind18_release</item>
<item>userbind19_description</item>
<item>userbind19_press</item>
<item>userbind19_release</item>
<item>userbind1_description</item>
<item>userbind1_press</item>
<item>userbind1_release</item>
<item>userbind20_description</item>
<item>userbind20_press</item>
<item>userbind20_release</item>
<item>userbind21_description</item>
<item>userbind21_press</item>
<item>userbind21_release</item>
<item>userbind22_description</item>
<item>userbind22_press</item>
<item>userbind22_release</item>
<item>userbind23_description</item>
<item>userbind23_press</item>
<item>userbind23_release</item>
<item>userbind24_description</item>
<item>userbind24_press</item>
<item>userbind24_release</item>
<item>userbind25_description</item>
<item>userbind25_press</item>
<item>userbind25_release</item>
<item>userbind26_description</item>
<item>userbind26_press</item>
<item>userbind26_release</item>
<item>userbind27_description</item>
<item>userbind27_press</item>
<item>userbind27_release</item>
<item>userbind28_description</item>
<item>userbind28_press</item>
<item>userbind28_release</item>
<item>userbind29_description</item>
<item>userbind29_press</item>
<item>userbind29_release</item>
<item>userbind2_description</item>
<item>userbind2_press</item>
<item>userbind2_release</item>
<item>userbind30_description</item>
<item>userbind30_press</item>
<item>userbind30_release</item>
<item>userbind31_description</item>
<item>userbind31_press</item>
<item>userbind31_release</item>
<item>userbind32_description</item>
<item>userbind32_press</item>
<item>userbind32_release</item>
<item>userbind3_description</item>
<item>userbind3_press</item>
<item>userbind3_release</item>
<item>userbind4_description</item>
<item>userbind4_press</item>
<item>userbind4_release</item>
<item>userbind5_description</item>
<item>userbind5_press</item>
<item>userbind5_release</item>
<item>userbind6_description</item>
<item>userbind6_press</item>
<item>userbind6_release</item>
<item>userbind7_description</item>
<item>userbind7_press</item>
<item>userbind7_release</item>
<item>userbind8_description</item>
<item>userbind8_press</item>
<item>userbind8_release</item>
<item>userbind9_description</item>
<item>userbind9_press</item>
<item>userbind9_release</item>
<item>utf8_enable</item>
<item>v_brightness</item>
<item>v_centermove</item>
<item>v_centerspeed</item>
<item>v_color_black_b</item>
<item>v_color_black_g</item>
<item>v_color_black_r</item>
<item>v_color_enable</item>
<item>v_color_grey_b</item>
<item>v_color_grey_g</item>
<item>v_color_grey_r</item>
<item>v_color_white_b</item>
<item>v_color_white_g</item>
<item>v_color_white_r</item>
<item>v_contrast</item>
<item>v_contrastboost</item>
<item>v_deathtilt</item>
<item>v_deathtiltangle</item>
<item>v_flipped</item>
<item>v_gamma</item>
<item>v_glslgamma</item>
<item>v_glslgamma_2d</item>
<item>v_glslgamma_video</item>
<item>v_hwgamma</item>
<item>v_idlescale</item>
<item>v_ipitch_cycle</item>
<item>v_ipitch_level</item>
<item>v_iroll_cycle</item>
<item>v_iroll_level</item>
<item>v_iyaw_cycle</item>
<item>v_iyaw_level</item>
<item>v_kickpitch</item>
<item>v_kickroll</item>
<item>v_kicktime</item>
<item>v_psycho</item>
<item>vid_bitsperpixel</item>
<item>vid_conheight</item>
<item>vid_conwidth</item>
<item>vid_fullscreen</item>
<item>vid_gl13</item>
<item>vid_gl20</item>
<item>vid_grabkeyboard</item>
<item>vid_hardwaregammasupported</item>
<item>vid_height</item>
<item>vid_minheight</item>
<item>vid_minwidth</item>
<item>vid_mouse</item>
<item>vid_netwmfullscreen</item>
<item>vid_pixelheight</item>
<item>vid_refreshrate</item>
<item>vid_resizable</item>
<item>vid_sRGB</item>
<item>vid_sRGB_fallback</item>
<item>vid_samples</item>
<item>vid_soft</item>
<item>vid_soft_interlace</item>
<item>vid_soft_threads</item>
<item>vid_stereobuffer</item>
<item>vid_stick_mouse</item>
<item>vid_touchscreen</item>
<item>vid_touchscreen_outlinealpha</item>
<item>vid_touchscreen_overlayalpha</item>
<item>vid_userefreshrate</item>
<item>vid_vsync</item>
<item>vid_width</item>
<item>vid_x11_display</item>
<item>viewsize</item>
<item>volume</item>
<item>waypoint_benchmark</item>
<item>welcome_message_time</item>
<item>_allow_unacceptable_compiler_bugs</item>
<item>_angles</item>
<item>_backup_con_chatvars_set</item>
<item>_campaign_index</item>
<item>_campaign_name</item>
<item>_campaign_testrun</item>
<item>_cl_color</item>
<item>_cl_name</item>
<item>_cl_playermodel</item>
<item>_cl_playerskin</item>
<item>_cl_pmodel</item>
<item>_cl_rate</item>
<item>_con_chat_maximized</item>
<item>_hud_configure</item>
<item>_hud_panelorder</item>
<item>_hud_showbinds_reload</item>
<item>_independent_players</item>
<item>_isalnum</item>
<item>_isalpha</item>
<item>_isascii</item>
<item>_isblank</item>
<item>_iscntrl</item>
<item>_isdigit</item>
<item>_isgraph</item>
<item>_islower</item>
<item>_isprint</item>
<item>_ispunct</item>
<item>_isspace</item>
<item>_isupper</item>
<item>_isxdigit</item>
<item>_menu_alpha</item>
<item>_menu_initialized</item>
<item>_menu_prvm_language</item>
<item>_menu_vid_height</item>
<item>_menu_vid_pixelheight</item>
<item>_menu_vid_width</item>
<item>_notarget</item>
<item>_origin</item>
<item>_snd_mixahead</item>
<item>_sv_init</item>
<item>_togglezoom</item>
<item>_urllib_nextslot</item>
</list>
<list name="Aliases">
<item>+attack2</item>
<item>+con_chat_maximize</item>
<item>+crouch</item>
<item>+fire</item>
<item>+fire2</item>
<item>+hook</item>
<item>+hud_panel_radar_maximized</item>
<item>+show_info</item>
<item>+userbind</item>
<item>+zoom</item>
<item>-attack2</item>
<item>-con_chat_maximize</item>
<item>-crouch</item>
<item>-fire</item>
<item>-fire2</item>
<item>-hook</item>
<item>-hud_panel_radar_maximized</item>
<item>-show_info</item>
<item>-userbind</item>
<item>-zoom</item>
<item>addfav</item>
<item>addtolist</item>
<item>addvote</item>
<item>adminmsg</item>
<item>allready</item>
<item>allspec</item>
<item>anticheat</item>
<item>asay_ctf_flagcarrier</item>
<item>asay_ctf_haveflag</item>
<item>asay_drop</item>
<item>asay_killed</item>
<item>asay_noammo</item>
<item>asay_support</item>
<item>asay_willgo</item>
<item>autoswitch</item>
<item>ban</item>
<item>banlist</item>
<item>bans</item>
<item>bbox</item>
<item>blurtest</item>
<item>bot_cmd</item>
<item>bsp</item>
<item>checkfail</item>
<item>chmap</item>
<item>cl_hook_activeweapon</item>
<item>cl_hook_gameend</item>
<item>cl_hook_gamestart_all</item>
<item>cl_hook_gamestart_arena</item>
<item>cl_hook_gamestart_as</item>
<item>cl_hook_gamestart_ca</item>
<item>cl_hook_gamestart_ctf</item>
<item>cl_hook_gamestart_cts</item>
<item>cl_hook_gamestart_dm</item>
<item>cl_hook_gamestart_dom</item>
<item>cl_hook_gamestart_ft</item>
<item>cl_hook_gamestart_ka</item>
<item>cl_hook_gamestart_kh</item>
<item>cl_hook_gamestart_lms</item>
<item>cl_hook_gamestart_nb</item>
<item>cl_hook_gamestart_nop</item>
<item>cl_hook_gamestart_ons</item>
<item>cl_hook_gamestart_rc</item>
<item>cl_hook_gamestart_tdm</item>
<item>clearmap</item>
<item>clientversion</item>
<item>cointoss</item>
<item>create_scrshot_ent</item>
<item>cvar_changes</item>
<item>cvar_purechanges</item>
<item>database</item>
<item>debugmodel</item>
<item>defer_clear</item>
<item>defer_clear_all</item>
<item>delrec</item>
<item>devmap</item>
<item>dropweapon</item>
<item>dumpcommands</item>
<item>dumpdb</item>
<item>dumpnotifs</item>
<item>effectindexdump</item>
<item>endmatch</item>
<item>extendmatchtime</item>
<item>g_forced_team_matchsetup</item>
<item>g_hitplots_add</item>
<item>g_hitplots_remove</item>
<item>g_maplist_add</item>
<item>g_maplist_cleanup</item>
<item>g_maplist_putfirst</item>
<item>g_maplist_remove</item>
<item>g_maplist_shufflenow</item>
<item>g_tourney</item>
<item>g_tourney_0</item>
<item>g_tourney_1</item>
<item>g_turrets_reload</item>
<item>g_waypointeditor_relinkall</item>
<item>g_waypointeditor_remove</item>
<item>g_waypointeditor_saveall</item>
<item>g_waypointeditor_spawn</item>
<item>g_waypointeditor_unreachable</item>
<item>g_waypointsprite_clear</item>
<item>g_waypointsprite_clear_personal</item>
<item>g_waypointsprite_personal</item>
<item>g_waypointsprite_personal_d</item>
<item>g_waypointsprite_personal_p</item>
<item>g_waypointsprite_team_danger</item>
<item>g_waypointsprite_team_danger_d</item>
<item>g_waypointsprite_team_danger_p</item>
<item>g_waypointsprite_team_helpme</item>
<item>g_waypointsprite_team_here</item>
<item>g_waypointsprite_team_here_d</item>
<item>g_waypointsprite_team_here_p</item>
<item>g_waypointsprite_toggle</item>
<item>gametype</item>
<item>gettaginfo</item>
<item>gl_flashblend_update</item>
<item>gotomap</item>
<item>help</item>
<item>hud</item>
<item>hud_configure</item>
<item>hud_panel_radar_maximized</item>
<item>hud_panel_radar_rotate</item>
<item>hud_save</item>
<item>if_client</item>
<item>if_dedicated</item>
<item>info</item>
<item>ladder</item>
<item>loadconfig</item>
<item>loaddb</item>
<item>localprint</item>
<item>lockteams</item>
<item>lsmaps</item>
<item>lsnewmaps</item>
<item>make_mapinfo</item>
<item>maplist</item>
<item>menu_loadmap_prepare</item>
<item>menu_showhudexit</item>
<item>menu_showhudoptions</item>
<item>menu_showquitdialog</item>
<item>menu_showsandboxtools</item>
<item>menu_showteamselect</item>
<item>menu_sync</item>
<item>moveplayer</item>
<item>movetoauto</item>
<item>movetoblue</item>
<item>movetopink</item>
<item>movetored</item>
<item>movetoyellow</item>
<item>mute</item>
<item>nextframe</item>
<item>nospectators</item>
<item>playerdemo</item>
<item>ply</item>
<item>printmaplist</item>
<item>printstats</item>
<item>qc_cmd_cl</item>
<item>qc_cmd_cmd</item>
<item>qc_cmd_sv</item>
<item>qc_cmd_svcl</item>
<item>qc_cmd_svcmd</item>
<item>qc_cmd_svmenu</item>
<item>qc_curl</item>
<item>radar</item>
<item>radarmap</item>
<item>rankings</item>
<item>ready</item>
<item>rec</item>
<item>records</item>
<item>reducematchtime</item>
<item>reload</item>
<item>removefromlist</item>
<item>reportcvar</item>
<item>restartnotifs</item>
<item>rpn</item>
<item>sandbox</item>
<item>savedb</item>
<item>scoreboard_columns_help</item>
<item>scoreboard_columns_set</item>
<item>search</item>
<item>selectteam</item>
<item>selfstuff</item>
<item>sendcvar</item>
<item>sentcvar</item>
<item>setbots</item>
<item>sethostname</item>
<item>setreport</item>
<item>settemp</item>
<item>settemp_restore</item>
<item>shuffleteams</item>
<item>singleplayer_continue</item>
<item>singleplayer_levellist</item>
<item>singleplayer_start</item>
<item>snd_attenuation_method_0</item>
<item>snd_attenuation_method_1</item>
<item>snd_attenuation_method_2</item>
<item>spec</item>
<item>spectate</item>
<item>startmap_dm</item>
<item>startmap_sp</item>
<item>stuffto</item>
<item>suggestmap</item>
<item>sv_fbskin_green</item>
<item>sv_fbskin_off</item>
<item>sv_fbskin_orange</item>
<item>sv_fbskin_rainbow</item>
<item>sv_fbskin_red</item>
<item>sv_fbskin_unique</item>
<item>sv_hook_gameend</item>
<item>sv_hook_gamerestart</item>
<item>sv_hook_gamestart_all</item>
<item>sv_hook_gamestart_arena</item>
<item>sv_hook_gamestart_as</item>
<item>sv_hook_gamestart_ca</item>
<item>sv_hook_gamestart_ctf</item>
<item>sv_hook_gamestart_cts</item>
<item>sv_hook_gamestart_dm</item>
<item>sv_hook_gamestart_dom</item>
<item>sv_hook_gamestart_ft</item>
<item>sv_hook_gamestart_ka</item>
<item>sv_hook_gamestart_kh</item>
<item>sv_hook_gamestart_lms</item>
<item>sv_hook_gamestart_nb</item>
<item>sv_hook_gamestart_ons</item>
<item>sv_hook_gamestart_rc</item>
<item>sv_hook_gamestart_tdm</item>
<item>sv_loadconfig</item>
<item>sv_restart</item>
<item>tdem</item>
<item>team_auto</item>
<item>team_blue</item>
<item>team_pink</item>
<item>team_red</item>
<item>team_yellow</item>
<item>teamstatus</item>
<item>time</item>
<item>timein</item>
<item>timeout</item>
<item>togglezoom</item>
<item>trace</item>
<item>unban</item>
<item>unlockteams</item>
<item>unmute</item>
<item>use</item>
<item>vabstain</item>
<item>vcall</item>
<item>vdo</item>
<item>vdoend</item>
<item>vdokick</item>
<item>vdokickban</item>
<item>vdomap</item>
<item>vdontcare</item>
<item>vend</item>
<item>vhelp</item>
<item>vkick</item>
<item>vkickban</item>
<item>vlogin</item>
<item>vmap</item>
<item>vmaster</item>
<item>vnextmap</item>
<item>vno</item>
<item>voice</item>
<item>vote</item>
<item>vstatus</item>
<item>vstop</item>
<item>vyes</item>
<item>warp</item>
<item>weapbest</item>
<item>weaplast</item>
<item>weapnext</item>
<item>weapon_crylink</item>
<item>weapon_electro</item>
<item>weapon_fireball</item>
<item>weapon_grenadelauncher</item>
<item>weapon_group_0</item>
<item>weapon_group_1</item>
<item>weapon_group_2</item>
<item>weapon_group_3</item>
<item>weapon_group_4</item>
<item>weapon_group_5</item>
<item>weapon_group_6</item>
<item>weapon_group_7</item>
<item>weapon_group_8</item>
<item>weapon_group_9</item>
<item>weapon_hagar</item>
<item>weapon_hlac</item>
<item>weapon_hook</item>
<item>weapon_laser</item>
<item>weapon_minelayer</item>
<item>weapon_minstanex</item>
<item>weapon_nex</item>
<item>weapon_porto</item>
<item>weapon_rifle</item>
<item>weapon_rocketlauncher</item>
<item>weapon_seeker</item>
<item>weapon_shotgun</item>
<item>weapon_tuba</item>
<item>weapon_uzi</item>
<item>weapprev</item>
<item>who</item>
<item>_backup_con_chatvars</item>
<item>_backup_con_chatvars_0</item>
<item>_backup_con_chatvars_1</item>
<item>_cl_hook_gamestart</item>
<item>_cl_hook_gamestart_stage2</item>
<item>_detect_dedicated_$qport</item>
<item>_detect_dedicated_0</item>
<item>_gl_flashblend_update_00</item>
<item>_gl_flashblend_update_01</item>
<item>_gl_flashblend_update_10</item>
<item>_gl_flashblend_update_11</item>
<item>_gunalign_01</item>
<item>_gunalign_02</item>
<item>_gunalign_03</item>
<item>_gunalign_04</item>
<item>_gunalign_11</item>
<item>_gunalign_12</item>
<item>_gunalign_13</item>
<item>_gunalign_14</item>
<item>_gunalign_update</item>
<item>_if_dedicated</item>
<item>_menu_loadmap_prepare_maxpl</item>
<item>_restore_con_chatvars</item>
<item>_restore_con_chatvars_0</item>
<item>_restore_con_chatvars_1</item>
<item>_sv_hook_gamestart</item>
<item>_sv_hook_gamestart_stage2</item>
<item>_update_configversion_0</item>
<item>_update_configversion_1</item>
<item>_update_configversion_2</item>
<item>_update_configversion_3</item>
<item>_update_configversion_4</item>
<item>_update_configversion_5</item>
<item>_update_configversion_6</item>
<item>_update_configversion_7</item>
<item>_userbind_call</item>
<item>_weapnext_0</item>
<item>_weapnext_1</item>
<item>_weapnext_2</item>
<item>_weapprev_0</item>
<item>_weapprev_1</item>
<item>_weapprev_2</item>
</list>
<list name="Actions">
<item>+attack</item>
<item>+back</item>
<item>+button10</item>
<item>+button11</item>
<item>+button12</item>
<item>+button13</item>
<item>+button14</item>
<item>+button15</item>
<item>+button16</item>
<item>+button3</item>
<item>+button4</item>
<item>+button5</item>
<item>+button6</item>
<item>+button7</item>
<item>+button8</item>
<item>+button9</item>
<item>+forward</item>
<item>+jump</item>
<item>+klook</item>
<item>+left</item>
<item>+lookdown</item>
<item>+lookup</item>
<item>+mlook</item>
<item>+movedown</item>
<item>+moveleft</item>
<item>+moveright</item>
<item>+moveup</item>
<item>+right</item>
<item>+showscores</item>
<item>+speed</item>
<item>+strafe</item>
<item>+use</item>
<item>-attack</item>
<item>-back</item>
<item>-button10</item>
<item>-button11</item>
<item>-button12</item>
<item>-button13</item>
<item>-button14</item>
<item>-button15</item>
<item>-button16</item>
<item>-button3</item>
<item>-button4</item>
<item>-button5</item>
<item>-button6</item>
<item>-button7</item>
<item>-button8</item>
<item>-button9</item>
<item>-forward</item>
<item>-jump</item>
<item>-klook</item>
<item>-left</item>
<item>-lookdown</item>
<item>-lookup</item>
<item>-mlook</item>
<item>-movedown</item>
<item>-moveleft</item>
<item>-moveright</item>
<item>-moveup</item>
<item>-right</item>
<item>-showscores</item>
<item>-speed</item>
<item>-strafe</item>
<item>-use</item>
</list>
<list name="KeyTypes">
<item>*</item>
<item>[</item>
<item>]</item>
<item>\</item>
<item>/</item>
<item>'</item>
<item>=</item>
<item>-</item>
<item>+</item>
<item>,</item>
<item>.</item>
<item>`</item>
<item>~</item>
<item>1</item>
<item>2</item>
<item>3</item>
<item>4</item>
<item>5</item>
<item>6</item>
<item>7</item>
<item>8</item>
<item>9</item>
<item>0</item>
<item>a</item>
<item>b</item>
<item>c</item>
<item>d</item>
<item>e</item>
<item>f</item>
<item>g</item>
<item>h</item>
<item>i</item>
<item>j</item>
<item>k</item>
<item>l</item>
<item>m</item>
<item>n</item>
<item>o</item>
<item>p</item>
<item>q</item>
<item>r</item>
<item>s</item>
<item>t</item>
<item>u</item>
<item>v</item>
<item>x</item>
<item>w</item>
<item>y</item>
<item>z</item>
<item>ALT</item>
<item>AUX1</item>
<item>AUX10</item>
<item>AUX11</item>
<item>AUX12</item>
<item>AUX13</item>
<item>AUX14</item>
<item>AUX15</item>
<item>AUX16</item>
<item>AUX17</item>
<item>AUX18</item>
<item>AUX2</item>
<item>AUX20</item>
<item>AUX21</item>
<item>AUX22</item>
<item>AUX23</item>
<item>AUX24</item>
<item>AUX25</item>
<item>AUX26</item>
<item>AUX27</item>
<item>AUX28</item>
<item>AUX29</item>
<item>AUX3</item>
<item>AUX30</item>
<item>AUX31</item>
<item>AUX32</item>
<item>AUX4</item>
<item>AUX5</item>
<item>AUX6</item>
<item>AUX7</item>
<item>AUX8</item>
<item>AUX9</item>
<item>BACKSPACE</item>
<item>CTRL</item>
<item>DEL</item>
<item>DOWNARROW</item>
<item>END</item>
<item>ENTER</item>
<item>ESCAPE</item>
<item>F1</item>
<item>F10</item>
<item>F11</item>
<item>F12</item>
<item>F2</item>
<item>F3</item>
<item>F4</item>
<item>F5</item>
<item>F6</item>
<item>F7</item>
<item>F8</item>
<item>F9</item>
<item>HOME</item>
<item>INS</item>
<item>JOY1</item>
<item>JOY2</item>
<item>JOY3</item>
<item>JOY4</item>
<item>KP_SLASH</item>
<item>KP_5</item>
<item>KP_UPARROW</item>
<item>KP_LEFTARROW</item>
<item>KP_RIGHTARROW</item>
<item>KP_DOWNARROW</item>
<item>KP_HOME</item>
<item>KP_END</item>
<item>KP_PGUP</item>
<item>KP_PGDN</item>
<item>KP_INS</item>
<item>KP_DEL</item>
<item>LEFTARROW</item>
<item>MOUSE1</item>
<item>MOUSE2</item>
<item>MOUSE3</item>
<item>MWHEELDOWN</item>
<item>MWHEELUP</item>
<item>PAUSE</item>
<item>PGDN</item>
<item>PGUP</item>
<item>RIGHTARROW</item>
<item>SEMICOLON</item>
<item>CAPSLOCK</item>
<item>SHIFT</item>
<item>SPACE</item>
<item>TAB</item>
<item>UPARROW</item>
</list>
<list name="Symbols">
<item>;</item>
<item>$</item>
</list>
<list name="BindFamily">
<item>bind</item>
<item>unbind</item>
</list>
<list name="setFamily">
<item>set</item>
<item>seta</item>
<item>setu</item>
<item>sets</item>
</list>
<list name="PrintsString">
<item>echo</item>
<item>say_team</item>
<item>say</item>
</list>
<contexts>
<context attribute="Normal Text" lineEndContext="#stay" name="Normal Text">
<keyword attribute="Command" context="Arg area" String="Commands"/>
<keyword attribute="Variable" context="Arg area" String="Variables"/>
<keyword attribute="Action" context="#stay" String="Actions"/>
<keyword attribute="Symbol" context="#stay" String="Symbols"/>
<keyword attribute="Command" context="Bind phrase" String="BindFamily"/>
<keyword attribute="Command" context="Alias phrase" String="setFamily"/>
<keyword attribute="Command" context="Echo" String="PrintsString"/>
<StringDetect attribute="Command" context="Alias phrase" String="alias" insensitive="true"/>
<keyword attribute="Command" context="Echo" String="PrintsString"/>
<DetectChar attribute="Symbol" context="#stay" char="$"/>
<Detect2Chars attribute="Comment" context="Comment" char="/" char1="/"/>
</context>
<context attribute="Comment" lineEndContext="Normal Text" name="Comment"/>
<context attribute="String" lineEndContext="Normal Text" name="String">
<DetectChar attribute="String" context="#pop" char="&quot;"/>
</context>
<context attribute="Normal Text" lineEndContext="Normal Text" name="Arg area">
<DetectChar attribute="String" context="String" char="&quot;"/>
<Float attribute="Float" context="#stay"/>
<Int attribute="Int" context="#stay"/>
<DetectChar attribute="Symbol" context="#pop" char=";"/>
<Detect2Chars attribute="Comment" context="Comment" char="/" char1="/"/>
<DetectChar attribute="Symbol" context="Normal Text" char="$"/>
</context>
<context attribute="Normal Text" lineEndContext="Normal Text" name="Arg area in sub phrase">
<Float attribute="Float" context="#stay"/>
<Int attribute="Int" context="#stay"/>
<Detect2Chars attribute="Comment" context="Comment" char="/" char1="/"/>
<DetectChar attribute="Symbol" context="#pop" char=";"/>
</context>
<context attribute="Normal Text" lineEndContext="Normal Text" name="Sub phrase">
<keyword attribute="Command" context="Arg area in sub phrase" String="Commands"/>
<keyword attribute="Variable" context="Arg area in sub phrase" String="Variables"/>
<keyword attribute="Action" context="#stay" String="Actions"/>
<keyword attribute="Symbol" context="#stay" String="Symbols"/>
<keyword attribute="Command" context="Bind phrase" String="BindFamily"/>
<keyword attribute="Command" context="Normal Text" String="setFamily"/>
<keyword attribute="Command" context="Echo" String="PrintsString"/>
<StringDetect attribute="Command" context="Alias phrase" String="alias"/>
<Detect2Chars attribute="Comment" context="Comment" char="/" char1="/"/>
<DetectChar attribute="Symbol" context="#stay" char=";"/>
<Int attribute="Int" context="#stay"/>
<DetectChar attribute="Symbol" context="#pop" char=";"/>
</context>
<context attribute="Normal Text" lineEndContext="Normal Text" name="Bind phrase">
<keyword attribute="Hex" context="Sub phrase" String="KeyTypes"/>
</context>
<context attribute="Identifier" lineEndContext="Normal Text" name="Alias phrase">
<DetectChar attribute="Identifier" context="Sub phrase" char=" "/>
</context>
<context attribute="String" lineEndContext="Normal Text" name="Echo">
<DetectChar attribute="Symbol" context="#pop" char=";"/>
<Detect2Chars attribute="Comment" context="Comment" char="/" char1="/"/>
</context>
</contexts>
<itemDatas>
<itemData name="Command" defStyleNum="dsKeyword" />
<itemData name="Action" defStyleNum="dsNormal" color="#ffcc00" selColor="#00ff00" />
<itemData name="Variable" defStyleNum="dsKeyword" color="#7f0000"/>
<itemData name="Normal Text" defStyleNum="dsNormal" />
<itemData name="Comment" defStyleNum="dsComment" />
<itemData name="Float" defStyleNum="dsFloat" />
<itemData name="Int" defStyleNum="dsFloat" />
<itemData name="String" defStyleNum="dsString" color="#ff0000" selColor="#00ff00" />
<itemData name="Hex" defStyleNum="dsBaseN" />
<itemData name="Symbol" defStyleNum="dsOthers" />
<itemData name="Identifier" defStyleNum="dsDataType" />
</itemDatas>
</highlighting>
<general>
<comments>
<comment name="singleLine" start="//"/>
</comments>
<keywords weakDeliminator=",+~-=/\.[]$" additionalDeliminator="&quot;;$" casesensitive="0"/>
</general>
</language>