// XXX Automatically generated. DO NOT EDIT! XXX // public: AgentValue(); AgentValue(const AgentValue&); AgentValue(const TQCString&); AgentValue & operator = (AgentValue&); AgentValue & operator = (const TQCString&); bool operator ==(AgentValue&); bool operator !=(AgentValue& x) {return !(*this==x);} bool operator ==(const TQCString& s) {AgentValue a(s);return(*this==a);} bool operator != (const TQCString& s) {return !(*this == s);} virtual ~AgentValue(); void parse() {if(!parsed_) _parse();parsed_=true;assembled_=false;} void assemble() {if(assembled_) return;parse();_assemble();assembled_=true;} void _parse(); void _assemble(); const char * className() const { return "AgentValue"; } // End of automatically generated code //