/* * This file is part of the CSS implementation for KDE. * * Copyright (C) 1999-2003 Lars Knoll (knoll@kde.org) * (C) David Carson * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "helper.h" #include "tdehtmllayout.h" #include #include #include #include #include #include #include #include #include #include using namespace DOM; using namespace tdehtml; namespace tdehtml { TQPainter *printpainter; } void tdehtml::setPrintPainter( TQPainter *printer ) { printpainter = printer; } double calcHue(double temp1, double temp2, double hueVal) { if (hueVal < 0) hueVal++; else if (hueVal > 1) hueVal--; if (hueVal * 6 < 1) return temp1 + (temp2 - temp1) * hueVal * 6; if (hueVal * 2 < 1) return temp2; if (hueVal * 3 < 2) return temp1 + (temp2 - temp1) * (2.0 / 3.0 - hueVal) * 6; return temp1; } // Explanation of this algorithm can be found in the CSS3 Color Module // specification at http://www.w3.org/TR/css3-color/#hsl-color with further // explanation available at http://en.wikipedia.org/wiki/HSL_color_space // all values are in the range of 0 to 1.0 TQRgb tdehtml::tqRgbaFromHsla(double h, double s, double l, double a) { double temp2 = l < 0.5 ? l * (1.0 + s) : l + s - l * s; double temp1 = 2.0 * l - temp2; return tqRgba(calcHue(temp1, temp2, h + 1.0 / 3.0) * 255, calcHue(temp1, temp2, h) * 255, calcHue(temp1, temp2, h - 1.0 / 3.0) * 255, a * 255); } /** finds out the background color of an element * @param obj render object * @return the background color. It is guaranteed that a valid color is returned. */ TQColor tdehtml::retrieveBackgroundColor(const RenderObject *obj) { TQColor result; while (!obj->isCanvas()) { result = obj->style()->backgroundColor(); if (result.isValid()) return result; obj = obj->container(); }/*wend*/ // everything transparent? Use base then. return obj->style()->palette().active().base(); } /** checks whether the given colors have enough contrast * @returns @p true if contrast is ok. */ bool tdehtml::hasSufficientContrast(const TQColor &c1, const TQColor &c2) { // New version from Germain Garand, better suited for contrast measurement #if 1 #define HUE_DISTANCE 40 #define CONTRAST_DISTANCE 10 int h1, s1, v1, h2, s2, v2; int hdist = -CONTRAST_DISTANCE; c1.hsv(&h1,&s1,&v1); c2.hsv(&h2,&s2,&v2); if(h1!=-1 && h2!=-1) { // grey values have no hue hdist = kAbs(h1-h2); if (hdist > 180) hdist = 360-hdist; if (hdist < HUE_DISTANCE) { hdist -= HUE_DISTANCE; // see if they are high key or low key colours bool hk1 = h1>=45 && h1<=225; bool hk2 = h2>=45 && h2<=225; if (hk1 && hk2) hdist = (5*hdist)/3; else if (!hk1 && !hk2) hdist = (7*hdist)/4; } hdist = kMin(hdist, HUE_DISTANCE*2); } return hdist + (kAbs(s1-s2)*128)/(160+kMin(s1,s2)) + kAbs(v1-v2) > CONTRAST_DISTANCE; #undef CONTRAST_DISTANCE #undef HUE_DISTANCE #else // orginal fast but primitive version by me (LS) // ### arbitrary value, to be adapted if necessary (LS) #define CONTRAST_DISTANCE 32 if (kAbs(c1.red() - c2.red()) > CONTRAST_DISTANCE) return true; if (kAbs(c1.green() - c2.green()) > CONTRAST_DISTANCE) return true; if (kAbs(c1.blue() - c2.blue()) > CONTRAST_DISTANCE) return true; return false; #undef CONTRAST_DISTANCE #endif }