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@ -688,4 +688,148 @@ class TDECORE_EXPORT TDENetworkConnectionManager : public TQObject
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TQMap<TQString, TDENetworkConnectionStatus::TDENetworkConnectionStatus> m_prevDeviceStatus;
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};
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class TDECORE_EXPORT TDEGlobalNetworkManager : public TQObject
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{
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Q_OBJECT
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public:
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/**
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* Constructor.
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*/
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TDEGlobalNetworkManager();
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/**
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* Destructor.
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*/
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~TDEGlobalNetworkManager();
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/**
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* @return A TDENetworkGlobalManagerFlags enum value with the current status of the networking backend.
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*/
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virtual TDENetworkGlobalManagerFlags::TDENetworkGlobalManagerFlags backendStatus();
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/**
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* Loads all connection information from the configuration backend
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* Secret information must be loaded separately via a call to
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* loadConnectionSecrets(TQString uuid) after this method has been
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* executed at least once.
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*/
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virtual void loadConnectionInformation();
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/**
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* @param uuid a TQString conntaining the UUID of a connection for which to
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* load secrets from the configuration backend.
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* @return true on success, false on failure.
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*/
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virtual bool loadConnectionSecrets(TQString uuid);
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/**
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* @param connection a pointer to a TDENetworkConnection object containing a
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* connection to save to the configuration backend.
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* @return true on success, false on failure.
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*/
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virtual bool saveConnection(TDENetworkConnection* connection);
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/**
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* @param uuid a TQString conntaining the UUID of a connection to
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* delete from the configuration backend.
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* @return true on success, false on failure.
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*/
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virtual bool deleteConnection(TQString uuid);
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/**
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* Initiates a connection with UUID @param uuid.
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* @return A TDENetworkConnectionStatus enum value with the current connection status
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* The client application should poll for status updates using checkConnectionStatus()
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*/
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virtual TDENetworkConnectionStatus::TDENetworkConnectionStatus initiateConnection(TQString uuid);
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/**
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* Checks the status of a connection with UUID @param uuid.
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* @return A TDENetworkConnectionStatus enum value with the current connection status
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*/
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virtual TDENetworkConnectionStatus::TDENetworkConnectionStatus checkConnectionStatus(TQString uuid);
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/**
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* Disconnects a connection with UUID @param uuid.
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* @return A TDENetworkConnectionStatus enum value with the current connection status
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* The client application should poll for status updates using checkConnectionStatus()
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*/
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virtual TDENetworkConnectionStatus::TDENetworkConnectionStatus deactivateConnection(TQString uuid);
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/**
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* @return a TDENetworkHWNeighborList object containing the result of a site survey;
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* i.e. all nearby access points or devices. This function only returns valid information
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* if the underlying network device supports site surveys.
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*
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* Note that the returned list is internally managed and must not be deleted!
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* Also note that pointers in the list may become invalid on subsequent calls to
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* siteSurvey().
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*/
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virtual TDENetworkHWNeighborList* siteSurvey();
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/**
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* @return true if networking is enabled, false if not.
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*/
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virtual bool networkingEnabled();
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/**
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* @return true if WiFi hardware is enabled, false if not.
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*/
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virtual bool wiFiHardwareEnabled();
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/**
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* @param enable true to enable WiFi, false to disable it.
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* @return true on success, false on failure.
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*/
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virtual bool enableWiFi(bool enable);
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/**
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* @return true if WiFi is enabled, false if not.
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*/
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virtual bool wiFiEnabled();
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signals:
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/**
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* Emitted whenever the state of the system's connection changes
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* If previous state data was unavailable, @param previousState will contain TDENetworkConnectionStatus::Invalid
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*/
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void networkConnectionStateChanged(TDENetworkGlobalManagerFlags::TDENetworkGlobalManagerFlags newState, TDENetworkGlobalManagerFlags::TDENetworkGlobalManagerFlags previousState);
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/**
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* Emitted whenever the state of a device changes
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* If previous state data was unavailable, @param previousState will contain TDENetworkConnectionStatus::Invalid
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* If the global connection state has changed, @param hwAddress will be empty, otherwise it will contain the MAC address
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* of the networking hardware that has changed state.
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*/
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void networkDeviceStateChanged(TDENetworkConnectionStatus::TDENetworkConnectionStatus newState, TDENetworkConnectionStatus::TDENetworkConnectionStatus previousState, TQString hwAddress);
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public:
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/**
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* @return a TDENetworkConnectionList object containing a list of all
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* possible connections this connection manager is aware of, regardless
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* of current state or availability.
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*
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* loadConnectionInformation() should be called at least once before calling
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* this method, in order to update internal connection information from the
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* configuration backend.
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*
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* Note that the returned list is internally managed and must not be deleted!
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* Also note that pointers in the list may become invalid on subsequent calls to
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* loadConnectionInformation(), saveConnection(), deleteConnection(), or connections().
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*/
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virtual TDENetworkConnectionList* connections();
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/**
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* @return a pointer to a TDENetworkConnection object with the specified @param uuid,
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* or a NULL pointer if no such connection exists.
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*
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* Note that the returned object is internally managed and must not be deleted!
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*/
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TDENetworkConnection* findConnectionByUUID(TQString uuid);
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private:
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TDENetworkConnectionManager* m_internalConnectionManager;
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};
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#endif // _TDENETWORKCONNECTIONS_H
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