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95 lines
3.2 KiB
95 lines
3.2 KiB
15 years ago
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/*
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* This file is part of the render object implementation for KHTML.
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*
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* Copyright (C) 1999-2003 Lars Knoll (knoll@kde.org)
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* (C) 1999-2003 Antti Koivisto (koivisto@kde.org)
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* (C) 2002-2003 Dirk Mueller (mueller@kde.org)
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* (C) 2003 Apple Computer, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef RENDER_INLINE_H
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#define RENDER_INLINE_H
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#include "render_flow.h"
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namespace khtml {
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class RenderInline : public RenderFlow
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{
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public:
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RenderInline(DOM::NodeImpl* node) : RenderFlow( node ), m_isContinuation( false ) {}
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virtual const char *renderName() const;
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virtual bool isRenderInline() const { return true; }
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virtual bool isInlineFlow() const { return true; }
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virtual bool childrenInline() const { return true; }
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virtual bool isInlineContinuation() const;
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virtual void addChildToFlow(RenderObject* newChild, RenderObject* beforeChild);
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void splitInlines(RenderBlock* fromBlock, RenderBlock* toBlock, RenderBlock* middleBlock,
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RenderObject* beforeChild, RenderFlow* oldCont);
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void splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox,
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RenderObject* newChild, RenderFlow* oldCont);
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virtual void setStyle(RenderStyle* _style);
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virtual void attach();
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virtual void layout() {} // Do nothing for layout()
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virtual void paint(PaintInfo&, int tx, int ty);
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virtual bool nodeAtPoint(NodeInfo& info, int _x, int _y, int _tx, int _ty, HitTestAction hitTestAction, bool inside);
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virtual void calcMinMaxWidth();
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// overrides RenderObject
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virtual bool requiresLayer() const { return isRelPositioned(); }
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virtual short width() const;
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virtual int height() const;
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virtual int inlineXPos() const;
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virtual int inlineYPos() const;
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// used to calculate offsetWidth/Height. Overridden by inlines (render_flow) to return
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// the remaining width on a given line (and the height of a single line).
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virtual int offsetLeft() const;
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virtual int offsetTop() const;
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virtual void caretPos(int offset, int flags, int &_x, int &_y, int &width, int &height);
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void paintOutlines(QPainter *p, int tx, int ty);
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protected:
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static RenderInline* cloneInline(RenderFlow* src);
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void paintOutlinePath(QPainter *p, int tx, int ty, const QPoint *begin, const QPoint *end, BorderSide startingBS, int initialDirection, BorderSide endingBS);
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private:
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bool m_isContinuation : 1; // Whether or not we're a continuation of an inline.
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};
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} // namespace
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#endif // RENDER_BLOCK_H
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