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/* -*- C++ -*-
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* Copyright (C) 2003 Thiago Macieira <thiago.macieira@kdemail.net>
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef KSOCKETDEVICE_H
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#define KSOCKETDEVICE_H
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#include <tqsocketnotifier.h>
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#include "ksocketbase.h"
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namespace KNetwork {
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class KSocketDevice;
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class KSocketDeviceFactoryBase;
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class KSocketDevicePrivate;
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/** @class KSocketDevice ksocketdevice.h ksocketdevice.h
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* @brief Low-level socket functionality.
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*
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* This class provides low-level socket functionality.
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*
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* Most users will prefer "cooked" interfaces like those of @ref KStreamSocket or
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* @ref KServerSocket.
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*
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* Descended classes from this one provide some other kinds of socket functionality,
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* like proxying or specific socket types.
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*
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* @author Thiago Macieira <thiago.macieira@kdemail.net>
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*/
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class KDECORE_EXPORT KSocketDevice: public KActiveSocketBase, public KPassiveSocketBase
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{
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public:
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/**
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* Capabilities for the socket implementation.
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*
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* KSocketDevice-derived classes can implement certain capabilities that are not
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* available in the default class. These capabilities are described by these flags.
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* The default KSocketDevice class has none of these capabilities.
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*
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* For the negative capabilities (inabilities, the CanNot* forms), when a capability
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* is not present, the implementation will default to the original behaviour.
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*/
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enum Capabilities
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{
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/** Can connect to hostnames.
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* If this flag is present, the string form of @ref connect can be used. */
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CanConnectString = 0x01,
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/** Can bind to hostnames.
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* If this flag is present, the string form of @ref bind can be used */
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CanBindString = 0x02,
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/** Can not bind.
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* If this flag is present, this implementation cannot bind */
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CanNotBind = 0x04,
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/** Can not listen.
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* If this flag is present, this implementation cannot listen */
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CanNotListen = 0x08,
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/**
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* Can send multicast as well as join/leave multicast groups.
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*/
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CanMulticast = 0x10,
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/**
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* Can not use datagrams.
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* Note that this implies multicast capability not being available either.
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*/
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CanNotUseDatagrams = 0x20
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};
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protected:
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/// The socket file descriptor. It is used throughout the implementation
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/// and subclasses.
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int m_sockfd;
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public:
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/**
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* Default constructor.
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*
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* The parameter is used to specify which socket this object is used as
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* a device for.
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*/
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explicit KSocketDevice(const KSocketBase* = 0L);
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/**
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* Constructs a new object around an already-open socket.
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*
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* Note: you should write programs that create sockets through
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* the classes whenever possible.
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*/
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explicit KSocketDevice(int fd);
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/**
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* Destructor. This closes the socket if it's open.
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*/
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virtual ~KSocketDevice();
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/**
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* Returns the file descriptor for this socket.
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*/
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inline int socket() const
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{ return m_sockfd; }
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/**
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* Returns the set of capabilities this socket class implements.
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* The set of capabilities is defined as an OR-ed mask of
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* @ref Capabilities bits.
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*
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* The default implementation is guaranteed to always return 0. That
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* is, derived implementations always return bits where they differ
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* from the system standard sockets.
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*/
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virtual int capabilities() const
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{ return 0; }
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/**
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* This implementation sets the options on the socket.
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*/
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virtual bool setSocketOptions(int opts);
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/**
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* Reimplementation from TQIODevice. You should not call this function in sockets.
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*/
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virtual bool open(int mode);
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/**
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* Closes the socket. Reimplemented from TQIODevice.
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*
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* Use this function to close the socket this object is holding open.
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*/
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virtual void close();
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/**
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* This call is not supported on sockets. Reimplemented from TQIODevice.
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*/
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virtual void flush()
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{ }
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/**
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* Creates a socket but don't connect or bind anywhere.
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* This function is the equivalent of the system call socket(2).
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*/
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virtual bool create(int family, int type, int protocol);
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/**
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* @overload
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* Creates a socket but don't connect or bind anywhere.
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*/
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bool create(const KResolverEntry& address);
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/**
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* Binds this socket to the given address.
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*/
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virtual bool bind(const KResolverEntry& address);
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/**
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* Puts this socket into listening mode.
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*/
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virtual bool listen(int backlog = 5); // 5 is arbitrary
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/**
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* Connect to a remote host.
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*/
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virtual bool connect(const KResolverEntry& address);
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/**
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* Accepts a new incoming connection.
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* Note: this function returns a socket of type KSocketDevice.
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*/
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virtual KSocketDevice* accept();
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/**
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* Disconnects this socket.
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*/
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virtual bool disconnect();
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/**
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* Returns the number of bytes available for reading without blocking.
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*/
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#ifdef USE_QT3
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virtual Q_LONG bytesAvailable() const;
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#endif
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#ifdef USE_QT4
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virtual qint64 bytesAvailable() const;
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#endif
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/**
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* Waits up to @p msecs for more data to be available on this socket.
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*
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* This function is a wrapper against @ref poll. This function will wait
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* for any read events.
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*/
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virtual Q_LONG waitForMore(int msecs, bool *timeout = 0L);
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/**
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* Reads data from this socket.
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*/
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virtual Q_LONG readBlock(char *data, Q_ULONG maxlen);
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/**
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* Reads data and the source address from this socket.
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*/
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virtual Q_LONG readBlock(char *data, Q_ULONG maxlen, KSocketAddress& from);
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/**
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* Peeks data in the socket.
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*/
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virtual Q_LONG peekBlock(char *data, Q_ULONG maxlen);
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/**
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* Peeks the data in the socket and the source address.
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*/
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virtual Q_LONG peekBlock(char *data, Q_ULONG maxlen, KSocketAddress& from);
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/**
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* Writes data to the socket.
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*/
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virtual Q_LONG writeBlock(const char *data, Q_ULONG len);
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/**
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* Writes the given data to the given destination address.
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*/
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virtual Q_LONG writeBlock(const char *data, Q_ULONG len, const KSocketAddress& to);
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/**
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* Returns this socket's local address.
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*/
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virtual KSocketAddress localAddress() const;
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/**
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* Returns this socket's peer address. If this implementation does proxying
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* of some sort, this is the real external address, not the proxy's address.
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*/
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virtual KSocketAddress peerAddress() const;
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/**
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* Returns this socket's externally visible local address.
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*
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* If this socket has a local address visible externally different
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* from the normal local address (as returned by @ref localAddress), then
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* return it.
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*
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* Certain implementations will use proxies and thus have externally visible
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* addresses different from the local socket values. The default implementation
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* returns the same value as @ref localAddress.
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*
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* @note This function may return an empty KSocketAddress. In that case, the
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* externally visible address could/can not be determined.
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*/
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virtual KSocketAddress externalAddress() const;
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/**
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* Returns a socket notifier for input on this socket.
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* The notifier is created only when requested. Whether
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* it is enabled or not depends on the implementation.
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*
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* This function might return NULL.
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*/
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TQSocketNotifier* readNotifier() const;
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/**
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* Returns a socket notifier for output on this socket.
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* The is created only when requested.
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*
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* This function might return NULL.
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*/
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TQSocketNotifier* writeNotifier() const;
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/**
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* Returns a socket notifier for exceptional events on this socket.
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* The is created only when requested.
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*
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* This function might return NULL.
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*/
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TQSocketNotifier* exceptionNotifier() const;
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/**
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* Executes a poll in the socket, via select(2) or poll(2).
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* The events polled are returned in the parameters pointers.
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* Set any of them to NULL to disable polling of that event.
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*
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* On exit, @p input, @p output and @p exception will contain
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* true if an event of that kind is waiting on the socket or false
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* if not. If a timeout occurred, set @p timedout to true (all other
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* parameters are necessarily set to false).
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*
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* @param input if set, turns on polling for input events
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* @param output if set, turns on polling for output events
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* @param exception if set, turns on polling for exceptional events
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* @param timeout the time in milliseconds to wait for an event;
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* 0 for no wait and any negative value to wait forever
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* @param timedout on exit, will contain true if the polling timed out
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* @return true if the poll call succeeded and false if an error occurred
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*/
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virtual bool poll(bool* input, bool* output, bool* exception = 0L,
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int timeout = -1, bool* timedout = 0L);
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/**
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* Shorter version to poll for any events in a socket. This call
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* polls for input, output and exceptional events in a socket but
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* does not return their states. This is useful if you need to wait for
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* any event, but don't need to know which; or for timeouts.
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*
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* @param timeout the time in milliseconds to wait for an event;
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* 0 for no wait and any negative value to wait forever
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* @param timedout on exit, will contain true if the polling timed out
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* @return true if the poll call succeeded and false if an error occurred
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*/
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bool poll(int timeout = -1, bool* timedout = 0L);
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protected:
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/**
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* Special constructor. This constructor will cause the internal
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* socket device NOT to be set. Use this if your socket device class
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* takes another underlying socket device.
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*
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* @param parent the parent, if any
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*/
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KSocketDevice(bool, const KSocketBase* parent = 0L);
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/**
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* Creates a socket notifier of the given type.
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*
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* This function is called by @ref readNotifier, @ref writeNotifier and
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* @ref exceptionNotifier when they need to create a socket notifier
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* (i.e., the first call to those functions after the socket is open).
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* After that call, those functions cache the socket notifier and will
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* not need to call this function again.
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*
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* Reimplement this function in your derived class if your socket type
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* requires a different kind of TQSocketNotifier. The return value should
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* be deleteable with delete. (@ref close deletes them).
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*
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* @param type the socket notifier type
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*/
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|
virtual TQSocketNotifier* createNotifier(TQSocketNotifier::Type type) const;
|
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|
public:
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|
/**
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|
|
* Creates a new default KSocketDevice object given
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* the parent object.
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*
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* The capabilities flag indicates the desired capabilities the object being
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* created should possess. Those capabilities are not guaranteed: if no factory
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* can provide such an object, a default object will be created.
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*
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* @param parent the KSocketBase parent
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*/
|
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|
static KSocketDevice* createDefault(KSocketBase* parent);
|
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|
/**
|
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|
|
* @overload
|
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|
*
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|
|
* This will create an object only if the requested capabilities match.
|
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|
*
|
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|
* @param parent the parent
|
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|
* @param capabilities the requested capabilities
|
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|
*/
|
|
|
|
static KSocketDevice* createDefault(KSocketBase* parent, int capabilities);
|
|
|
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|
|
/**
|
|
|
|
* Sets the default KSocketDevice implementation to use and
|
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|
* return the old factory.
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|
*
|
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|
|
* @param factory the factory object for the implementation
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|
*/
|
|
|
|
static KSocketDeviceFactoryBase* setDefaultImpl(KSocketDeviceFactoryBase* factory);
|
|
|
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|
|
/**
|
|
|
|
* Adds a factory of KSocketDevice objects to the list, along with its
|
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|
|
* capabilities flag.
|
|
|
|
*/
|
|
|
|
static void addNewImpl(KSocketDeviceFactoryBase* factory, int capabilities);
|
|
|
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|
|
|
private:
|
|
|
|
KSocketDevice(const KSocketDevice&);
|
|
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KSocketDevice& operator=(const KSocketDevice&);
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KSocketDevicePrivate *d;
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};
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/** @internal
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* This class provides functionality for creating and registering
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* socket implementations.
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*/
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class KSocketDeviceFactoryBase
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{
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public:
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KSocketDeviceFactoryBase() {}
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virtual ~KSocketDeviceFactoryBase() {}
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virtual KSocketDevice* create(KSocketBase*) const = 0;
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};
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/**
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* This class provides functionality for creating and registering
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* socket implementations.
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*/
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template<class Impl>
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class KSocketDeviceFactory: public KSocketDeviceFactoryBase
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{
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public:
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KSocketDeviceFactory() {}
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virtual ~KSocketDeviceFactory() {}
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virtual KSocketDevice* create(KSocketBase* parent) const
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{ return new Impl(parent); }
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};
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} // namespaces
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#endif
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