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tdelibs/kjs/function_object.h

81 lines
2.4 KiB

/*
* This file is part of the KDE libraries
* Copyright (C) 1999-2000 Harri Porten (porten@kde.org)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
#ifndef _FUNCTION_OBJECT_H_
#define _FUNCTION_OBJECT_H_
#include "internal.h"
#include "object_object.h"
#include "function.h"
namespace KJS {
/**
* The initial value of Function.prototype (and thus all objects created
* with the Function constructor)
*/
class FunctionPrototypeImp : public InternalFunctionImp {
public:
FunctionPrototypeImp(ExecState *exec);
virtual ~FunctionPrototypeImp();
virtual bool implementsCall() const;
virtual Value call(ExecState *exec, Object &thisObj, const List &args);
};
/**
* @internal
*
* Class to implement all methods that are properties of the
* Function.prototype object
*/
class FunctionProtoFuncImp : public InternalFunctionImp {
public:
FunctionProtoFuncImp(ExecState *exec,
FunctionPrototypeImp *funcProto, int i, int len, const Identifier &_ident);
virtual bool implementsCall() const;
virtual Value call(ExecState *exec, Object &thisObj, const List &args);
enum { ToString, Apply, Call };
private:
int id;
};
/**
* @internal
*
* The initial value of the the global variable's "Function" property
*/
class FunctionObjectImp : public InternalFunctionImp {
public:
FunctionObjectImp(ExecState *exec, FunctionPrototypeImp *funcProto);
virtual ~FunctionObjectImp();
virtual bool implementsConstruct() const;
virtual Object construct(ExecState *exec, const List &args);
virtual bool implementsCall() const;
virtual Value call(ExecState *exec, Object &thisObj, const List &args);
};
} // namespace
#endif // _FUNCTION_OBJECT_H_