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// Copyright (C) 2002 Neil Stevens <neil@qualityassistant.com>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// THE AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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// AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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// Except as contained in this notice, the name(s) of the author(s) shall not be
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// used in advertising or otherwise to promote the sale, use or other dealings
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// in this Software without prior written authorization from the author(s).
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#ifndef KMEDIAPLAYERPLAYER_H
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#define KMEDIAPLAYERPLAYER_H
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#include <tdeparts/part.h>
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#include <tdemediaplayer/playerdcopobject.h>
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#include <tdemediaplayer/view.h>
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/** KMediaPlayer contains an interface to reusable media player components.
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*/
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namespace KMediaPlayer
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{
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/** Player is the center of the KMediaPlayer interface. It provides all of
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* the necessary media player operations, and optionally provides the GUI to
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* control them.
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*
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* There are two servicetypes for Player: KMediaPlayer/Player and
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* KMediaPlayer/Engine. KMediaPlayer/Player provides a widget (accessable
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* through view as well as XML GUI TDEActions. KMediaPlayer/Engine omits
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* the user interface facets, for those who wish to provide their own
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* interface.
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*/
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class TDE_EXPORT Player : public KParts::ReadOnlyPart, public PlayerDCOPObject
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{
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TQ_OBJECT
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public:
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/** This constructor is what to use when no GUI is required, as in the
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* case of a KMediaPlayer/Engine.
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*/
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Player(TQObject *parent, const char *name);
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/** This constructor is what to use when a GUI is required, as in the
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* case of a KMediaPlayer/Player.
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*/
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Player(TQWidget *parentWidget, const char *widgetName, TQObject *parent, const char *name);
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virtual ~Player(void);
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/** A convenience function returning a pointer to the View for this
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* Player, or 0 if this Player has no GUI.
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*/
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virtual View *view(void) = 0;
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public slots:
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/** Pause playback of the media track.*/
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virtual void pause(void) = 0;
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/** Begin playing the media track.*/
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virtual void play(void) = 0;
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/** Stop playback of the media track and return to the beginning.*/
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virtual void stop(void) = 0;
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/** Move the current playback position to the specified time in
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* milliseconds, if the track is seekable. Some streams may not be
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* seeked.
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*/
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virtual void seek(unsigned long msec) = 0;
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public:
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/** Returns whether the current track honors seek requests.*/
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virtual bool isSeekable(void) const = 0;
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/** Returns the current playback position in the track.*/
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virtual unsigned long position(void) const = 0;
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/** Returns whether the current track has a length. Some streams are
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* endless, and do not have one. */
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virtual bool hasLength(void) const = 0;
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/** Returns the length of the current track.*/
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virtual unsigned long length(void) const = 0;
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public slots:
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/** Set whether the Player should continue playing at the beginning of
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* the track when the end of the track is reached.
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*/
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void setLooping(bool);
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public:
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/** Return the current looping state. */
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bool isLooping(void) const;
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signals:
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/** Emitted when the looping state is changed. */
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void loopingChanged(bool);
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public:
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/** The possible states of the Player */
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enum State
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{
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/** No track is loaded. */
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Empty,
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/** Not playing. */
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Stop,
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/** Playing is temporarily suspended. */
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Pause,
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/** The media is currently being output. */
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Play
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};
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/** Return the current state of the player. */
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int state(void) const;
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signals:
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/** Emitted when the state changes. */
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void stateChanged(int);
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protected slots:
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/** Implementers use this to control what users see as the current
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* state.*/
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void setState(int);
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private:
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bool currentLooping;
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State currentState;
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struct Data;
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Data *d;
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};
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}
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#endif
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