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tdelibs/tdehtml/rendering/render_inline.h

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/*
* This file is part of the render object implementation for TDEHTML.
*
* Copyright (C) 1999-2003 Lars Knoll (knoll@kde.org)
* (C) 1999-2003 Antti Koivisto (koivisto@kde.org)
* (C) 2002-2003 Dirk Mueller (mueller@kde.org)
* (C) 2003 Apple Computer, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef RENDER_INLINE_H
#define RENDER_INLINE_H
#include "render_flow.h"
namespace tdehtml {
class RenderInline : public RenderFlow
{
public:
RenderInline(DOM::NodeImpl* node) : RenderFlow( node ), m_isContinuation( false ) {}
virtual const char *renderName() const;
virtual bool isRenderInline() const { return true; }
virtual bool isInlineFlow() const { return true; }
virtual bool childrenInline() const { return true; }
virtual bool isInlineContinuation() const;
virtual void addChildToFlow(RenderObject* newChild, RenderObject* beforeChild);
void splitInlines(RenderBlock* fromBlock, RenderBlock* toBlock, RenderBlock* middleBlock,
RenderObject* beforeChild, RenderFlow* oldCont);
void splitFlow(RenderObject* beforeChild, RenderBlock* newBlockBox,
RenderObject* newChild, RenderFlow* oldCont);
virtual void setStyle(RenderStyle* _style);
virtual void attach();
virtual void layout() {} // Do nothing for layout()
virtual void paint(PaintInfo&, int tx, int ty);
virtual bool nodeAtPoint(NodeInfo& info, int _x, int _y, int _tx, int _ty, HitTestAction hitTestAction, bool inside);
virtual void calcMinMaxWidth();
// overrides RenderObject
virtual bool requiresLayer() const { return isRelPositioned(); }
virtual short width() const;
virtual int height() const;
virtual int inlineXPos() const;
virtual int inlineYPos() const;
// used to calculate offsetWidth/Height. Overridden by inlines (render_flow) to return
// the remaining width on a given line (and the height of a single line).
virtual int offsetLeft() const;
virtual int offsetTop() const;
virtual void caretPos(int offset, int flags, int &_x, int &_y, int &width, int &height);
void paintOutlines(TQPainter *p, int tx, int ty);
protected:
static RenderInline* cloneInline(RenderFlow* src);
void paintOutlinePath(TQPainter *p, int tx, int ty, const TQPoint *begin, const TQPoint *end, BorderSide startingBS, int initialDirection, BorderSide endingBS);
private:
bool m_isContinuation : 1; // Whether or not we're a continuation of an inline.
};
} // namespace
#endif // RENDER_BLOCK_H