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437 lines
11 KiB
437 lines
11 KiB
//-*-C++-*-
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/*
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**************************************************************************
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description
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--------------------
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copyright : (C) 2000-2001 by Andreas Zehender
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email : zehender@kde.org
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**************************************************************************
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**************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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**************************************************************************/
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#ifndef PMRENDERMANAGER_H
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#define PMRENDERMANAGER_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "pmcontrolpoint.h"
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#include "pmmatrix.h"
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#include "pmobject.h"
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#include "pmviewstructure.h"
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#include <tqobject.h>
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#include <tqptrlist.h>
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#include <tqcolor.h>
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#include <tqptrstack.h>
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#include <tqvaluestack.h>
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#include <kstaticdeleter.h>
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#include <GL/gl.h>
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class PMGLView;
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class PMCamera;
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class PMPoint;
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class TDEConfig;
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class TQString;
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/**
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* Used internally by PMRenderManager.
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*
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* This class stores informations for one render task.
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*/
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class PMRenderTask
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{
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public:
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PMRenderTask( PMGLView* view, PMObject* active, PMObject* top,
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PMControlPointList* controlPoints, double aspectRatio,
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int visibilityLevel )
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{
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m_pView = view;
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m_pActiveObject = active;
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m_pTopLevelObject = top;
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m_pControlPoints = controlPoints;
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m_aspectRatio = aspectRatio;
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m_visibilityLevel = visibilityLevel;
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}
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~PMRenderTask( ) { };
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PMGLView* view( ) const { return m_pView; }
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PMObject* activeObject( ) const { return m_pActiveObject; }
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PMObject* topLevelObject( ) const { return m_pTopLevelObject; }
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PMControlPointList* controlPoints( ) const { return m_pControlPoints; }
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double aspectRatio( ) const { return m_aspectRatio; }
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int visibilityLevel( ) const { return m_visibilityLevel; }
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void setView( PMGLView* view ) { m_pView = view; }
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void setActiveObject( PMObject* obj ) { m_pActiveObject = obj; }
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void setTopLevelObject( PMObject* obj ) { m_pTopLevelObject = obj; }
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void setControlPoints( PMControlPointList* list ) { m_pControlPoints = list; }
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void setAspectRatio( double ar ) { m_aspectRatio = ar; }
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void setVisibilityLevel( int l ) { m_visibilityLevel = l; }
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private:
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PMGLView* m_pView;
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PMObject* m_pActiveObject;
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PMObject* m_pTopLevelObject;
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PMControlPointList* m_pControlPoints;
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double m_aspectRatio;
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int m_visibilityLevel;
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};
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typedef TQPtrList<PMRenderTask> PMRenderTaskList;
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typedef TQPtrListIterator<PMRenderTask> PMRenderTaskListIterator;
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/**
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* Class that controls the background rendering
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*/
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class PMRenderManager : public TQObject
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{
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Q_OBJECT
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public:
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/**
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* Returns a pointer to the render manager
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*/
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static PMRenderManager* theManager( );
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/**
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* destructor
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*/
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~PMRenderManager( );
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/**
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* Adds the @ref PMGLView to the list of views that have to be rendered.
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*
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* @param view The view
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* @param active The active object
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* @param top The top level object (normally the scene)
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* @param controlPoints A pointer to the list of control points for the
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* active object
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* @param graphicalChange If true the view will be rendered with higher
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* priority
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*/
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void addView( PMGLView* view, PMObject* active, PMObject* top,
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PMControlPointList* controlPoints, double aspectRatio,
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int visibilityLevel, bool graphicalChange );
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/**
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* Removes the view from the list of views that have to be rendered
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*/
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void removeView( PMGLView* view );
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/**
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* Call this method if a PMGLView was created
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*/
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void viewCreated( ) { m_nViews++; }
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/**
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* Call this method if a PMGLView was deleted
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*/
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void viewDeleted( ) { m_nViews--; }
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/**
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* Returns true if the render manager holds a task for the view
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*/
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bool containsTask( PMGLView* view ) const;
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/**
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* Returns the color for the control points
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*/
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TQColor controlPointColor( int i ) const;
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/**
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* Sets the control point color
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*/
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void setControlPointColor( int i, const TQColor& c );
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/**
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* Returns the color for graphical objects
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*/
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TQColor graphicalObjectColor( int i ) const;
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/**
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* Sets the graphical object color
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*/
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void setGraphicalObjectColor( int i, const TQColor& c );
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/**
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* Returns the color for the coordinate axes
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*/
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TQColor axesColor( int i ) const;
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/**
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* Sets the axes color
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*/
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void setAxesColor( int i, const TQColor& c );
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/**
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* Returns the background color
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*/
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TQColor backgroundColor( ) const { return m_backgroundColor; }
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/**
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* Sets the background color
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*/
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void setBackgroundColor( const TQColor& c ) { m_backgroundColor = c; }
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/**
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* Returns the field of view color.
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*/
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TQColor fieldOfViewColor( ) const { return m_fieldOfViewColor; }
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/**
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* Sets the field of view color
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*/
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void setFieldOfViewColor( const TQColor& c ) { m_fieldOfViewColor = c; }
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/**
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* Sets the grid color
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*/
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void setGridColor( const TQColor& c ) { m_gridColor = c; }
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/**
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* Returns the grid color
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*/
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TQColor gridColor( ) { return m_gridColor; }
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/**
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* Sets the grid distance
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*/
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void setGridDistance( int d );
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/**
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* Returns the grid distance
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*/
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int gridDistance( ) { return m_gridDistance; }
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/**
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* Returns true if the camera views with complex projections
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* are rendered with high detail
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*/
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bool highDetailCameraViews( ) const { return m_highDetailCameraView; }
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/**
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* Sets the highDetailCameraView flag
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*/
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void setHighDetailCameraViews( bool yes ) { m_highDetailCameraView = yes; }
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/**
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* Sets the gl drawing color
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*/
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static void setGLColor( const TQColor& c );
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/**
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* Saves the configuration
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*/
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void saveConfig( TDEConfig* cfg );
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/**
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* Restores the configuration
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*/
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void restoreConfig( TDEConfig* cfg );
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/**
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* Returns true if the glx extension is available
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*/
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static bool hasOpenGL( );
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/**
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* Disables OpenGL rendering
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*/
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static void disableOpenGL( );
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public slots:
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/**
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* Stops rendering
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*/
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void slotStopRendering( );
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/**
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* Call this when rendering settings have been changed
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*/
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void slotRenderingSettingsChanged( );
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signals:
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/**
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* Emitted when rendering starts for the view v
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*/
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void renderingStarted( PMGLView* v );
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/**
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* Emitted just before the view is updated
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*/
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void aboutToUpdate( PMGLView* v );
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/**
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* Emitted when rendering has been finished for the view v
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*/
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void renderingFinished( PMGLView* v );
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/**
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* Emitted when rendering settings (colors ...) have been changed
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*/
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void renderingSettingsChanged( );
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/**
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* Emitted when rendering has started
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*/
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void renderingStarted( );
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/**
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* Emitted when rendering has finished
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*/
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void renderingFinished( );
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protected:
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virtual void timerEvent( TQTimerEvent* );
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private:
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/**
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* constructor
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*/
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PMRenderManager( );
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/**
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* Restarts rendering
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*/
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void restartRendering( );
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/**
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* The background task for rendering
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*/
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void renderTask( );
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/**
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* Renders one object
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*/
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void renderObject( PMObject* obj );
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/**
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* Renders the view structure, subdivides the lines in high
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detail camera views */
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void renderViewStructure( PMViewStructure& vs );
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/**
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* Renders the view structure without subdivisions
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*/
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void renderViewStructureSimple( PMPointArray& points, PMLineArray& lines,
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int numberOfLines = -1 );
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/**
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* Renders the control points
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*/
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void renderControlPoints( );
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/**
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* Draws the grid
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*/
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void renderGrid( );
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/**
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* Draws the coordinate axis
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*/
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void renderAxes( );
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/**
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* Draws the field of view for camera views
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*/
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void renderFieldOfView( );
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/**
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* Draws the view descriptions
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*/
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void renderDescription( );
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/**
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* Renders the string
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*/
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void renderString( const TQString& str, double x, double y );
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/**
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* Transforms and renders the view structure for special
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* camera projection types.
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*/
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void transformProjection( PMPoint* points, int size, PMCamera* camera );
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/**
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* Sets the projection for the current view
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*/
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void setProjection( );
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/**
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* Sets the projection for a camera view
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*/
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void setCameraProjection( );
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/**
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* Calculates the view transformation for the camera c
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*/
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PMMatrix viewTransformation( PMCamera* c ) const;
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/**
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* List of render tasks. The first has the highest priority
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*/
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TQPtrList<PMRenderTask> m_renderTasks;
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/**
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* Flag for background rendering
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*/
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bool m_bStopTask, m_bStartTask, m_bTaskIsRunning;
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/**
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* The color for view structures of graphical objects.
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*
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* index 0: normal color, 1: selected
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*/
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TQColor m_graphicalObjectColor[2];
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/**
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* The color for view structures of textures
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*/
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TQColor m_textureColor[2];
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/**
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* The color for the coordinate axes
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*/
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TQColor m_axesColor[3];
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/**
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* The background color
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*/
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TQColor m_backgroundColor;
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/**
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* color for control points
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*
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* index 0: normal color, 1: selected
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*/
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TQColor m_controlPointColor[2];
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/**
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* Color for the field of view box
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*/
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TQColor m_fieldOfViewColor;
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/**
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* Grid distance and color
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*/
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int m_gridDistance;
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TQColor m_gridColor;
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/**
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* If true, lines are subdivided in camera views with complex
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* projections
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*/
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bool m_highDetailCameraView;
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/**
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* Number of rendered lines between calls of processEvents( )
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*/
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unsigned int m_nMaxRenderedLines;
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/**
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* Number of gl views
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*/
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unsigned int m_nViews;
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/**
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* The render manager (singleton pattern)
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*/
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static PMRenderManager* s_pManager;
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static KStaticDeleter<PMRenderManager> s_staticDeleter;
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// Member variables to save stack space during rendering
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PMRenderTask* m_pCurrentTask;
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PMGLView* m_pCurrentGlView;
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TQPtrStack<PMMatrix> m_matrixStack; // I don't know if the build in gl matrix stack is deep enough
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bool m_selected;
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PMObject* m_pDeselectObject;
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PMObjectList m_objectToRenderStack;
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TQPtrStack<PMObject> m_quickColorObjects;
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TQPtrStack<TQColor> m_quickColors;
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TQColor m_currentColor;
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TQValueStack<int> m_visibilityStack;
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int m_currentVisibility;
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unsigned int m_renderedLines;
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PMMatrix m_controlPointTransformation;
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// for transformProjection
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bool m_specialCameraMode;
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PMMatrix m_viewTransformation;
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double m_upLength, m_rightLength, m_directionLength;
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double m_anglex, m_angley;
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PMViewStructure m_subdivisionViewStructure;
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PMViewStructure m_axesViewStructure[3];
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bool m_axesViewStructureCreated;
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static bool s_hasOpenGL;
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static bool s_hasOpenGLChecked;
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};
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#endif
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