You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
tdegraphics/ksvg/impl/libs/art_support/art_rgba_svp.c

660 lines
16 KiB

/* Libart_LGPL - library of basic graphic primitives
* Copyright (C) 1998 Raph Levien
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/* Render a sorted vector path into an RGB buffer. */
#include <X11/Xos.h>
#include "art_rgba_svp.h"
#include <libart_lgpl/art_svp.h>
#include <libart_lgpl/art_svp_render_aa.h>
#include <libart_lgpl/art_rgba.h>
#include <libart_lgpl/art_rgb.h>
/* RGBA renderers */
typedef struct _ArtKSVGRgbaSVPAlphaData ArtKSVGRgbaSVPAlphaData;
struct _ArtKSVGRgbaSVPAlphaData {
int alphatab[256];
art_u8 r, g, b, alpha;
art_u32 rgba;
art_u8 *buf;
art_u8 *mask;
int rowstride;
int x0, x1;
int y0;
};
/**
* art_rgba_fill_run: fill an RGBA buffer a solid RGB color.
* @buf: Buffer to fill.
* @r: Red, range 0..255.
* @g: Green, range 0..255.
* @b: Blue, range 0..255.
* @n: Number of RGB triples to fill.
*
* Fills a buffer with @n copies of the (@r, @g, @b) triple, solid
* alpha. Thus, locations @buf (inclusive) through @buf + 4 * @n
* (exclusive) are written.
**/
static void
art_ksvg_rgba_fill_run (art_u8 *buf, art_u8 r, art_u8 g, art_u8 b, int n)
{
int i;
#if X_BYTE_ORDER == X_BIG_ENDIAN
art_u32 src_rgba;
#else
art_u32 src_abgr;
#endif
#if X_BYTE_ORDER == X_BIG_ENDIAN
src_rgba = (r << 24) | (g << 16) | (b << 8) | 255;
#else
src_abgr = (255 << 24) | (b << 16) | (g << 8) | r;
#endif
for(i = 0; i < n; i++)
{
#if X_BYTE_ORDER == X_BIG_ENDIAN
((art_u32 *)buf)[i] = src_rgba;
#else
((art_u32 *)buf)[i] = src_abgr;
#endif
}
}
/**
* art_rgba_run_alpha: Render semitransparent color over RGBA buffer.
* @buf: Buffer for rendering.
* @r: Red, range 0..255.
* @g: Green, range 0..255.
* @b: Blue, range 0..255.
* @alpha: Alpha, range 0..255.
* @n: Number of RGB triples to render.
*
* Renders a sequential run of solid (@r, @g, @b) color over @buf with
* opacity @alpha. Note that the range of @alpha is 0..255, in contrast
* to art_rgb_run_alpha, which has a range of 0..256.
**/
static void
art_ksvg_rgba_run_alpha (art_u8 *buf, art_u8 r, art_u8 g, art_u8 b, int alpha, int n)
{
int i;
int v;
int tmp;
if(alpha > 255)
alpha = 255;
for(i = 0; i < n; i++)
{
v = *buf;
tmp = (r - v) * alpha + 0x80;
*buf++ = v + ((tmp + (tmp >> 8)) >> 8);
v = *buf;
tmp = (g - v) * alpha + 0x80;
*buf++ = v + ((tmp + (tmp >> 8)) >> 8);
v = *buf;
tmp = (b - v) * alpha + 0x80;
*buf++ = v + ((tmp + (tmp >> 8)) >> 8);
v = *buf;
tmp = (255 - alpha) * v + 0x80;
*buf++ = alpha + ((tmp + (tmp >> 8)) >> 8);
}
}
static void
art_ksvg_rgba_mask_run_alpha (art_u8 *buf, art_u8 *mask, art_u8 r, art_u8 g, art_u8 b, int alpha, int n)
{
int i;
int v;
int am;
int tmp;
if(alpha > 255)
alpha = 255;
for(i = 0; i < n; i++)
{
am = (alpha * *mask++) + 0x80;
am = (am + (am >> 8)) >> 8;
v = *buf;
tmp = (r - v) * am + 0x80;
*buf++ = v + ((tmp + (tmp >> 8)) >> 8);
v = *buf;
tmp = (g - v) * am + 0x80;
*buf++ = v + ((tmp + (tmp >> 8)) >> 8);
v = *buf;
tmp = (b - v) * am + 0x80;
*buf++ = v + ((tmp + (tmp >> 8)) >> 8);
v = *buf;
tmp = (255 - am) * v + 0x80;
*buf++ = am + ((tmp + (tmp >> 8)) >> 8);
}
}
static void
art_ksvg_rgba_svp_alpha_callback(void *callback_data, int y,
int start, ArtSVPRenderAAStep *steps, int n_steps)
{
ArtKSVGRgbaSVPAlphaData *data = (ArtKSVGRgbaSVPAlphaData *)callback_data;
art_u8 *linebuf;
int run_x0, run_x1;
art_u32 running_sum = start;
int x0, x1;
int k;
art_u8 r, g, b;
int *alphatab;
int alpha;
linebuf = data->buf;
x0 = data->x0;
x1 = data->x1;
r = data->r;
g = data->g;
b = data->b;
alphatab = data->alphatab;
if (n_steps > 0)
{
run_x1 = steps[0].x;
if (run_x1 > x0)
{
alpha = (running_sum >> 16) & 0xff;
if (alpha)
art_ksvg_rgba_run_alpha (linebuf,
r, g, b, alphatab[alpha],
run_x1 - x0);
}
for (k = 0; k < n_steps - 1; k++)
{
running_sum += steps[k].delta;
run_x0 = run_x1;
run_x1 = steps[k + 1].x;
if (run_x1 > run_x0)
{
alpha = (running_sum >> 16) & 0xff;
if (alpha)
art_ksvg_rgba_run_alpha (linebuf + (run_x0 - x0) * 4,
r, g, b, alphatab[alpha],
run_x1 - run_x0);
}
}
running_sum += steps[k].delta;
if (x1 > run_x1)
{
alpha = (running_sum >> 16) & 0xff;
if (alpha)
art_ksvg_rgba_run_alpha (linebuf + (run_x1 - x0) * 4,
r, g, b, alphatab[alpha],
x1 - run_x1);
}
}
else
{
alpha = (running_sum >> 16) & 0xff;
if (alpha)
art_ksvg_rgba_run_alpha (linebuf,
r, g, b, alphatab[alpha],
x1 - x0);
}
data->buf += data->rowstride;
}
static void
art_ksvg_rgba_svp_alpha_opaque_callback(void *callback_data, int y,
int start,
ArtSVPRenderAAStep *steps, int n_steps)
{
ArtKSVGRgbaSVPAlphaData *data = (ArtKSVGRgbaSVPAlphaData *)callback_data;
art_u8 *linebuf;
int run_x0, run_x1;
art_u32 running_sum = start;
int x0, x1;
int k;
art_u8 r, g, b;
art_u32 rgba;
int *alphatab;
int alpha;
linebuf = data->buf;
x0 = data->x0;
x1 = data->x1;
r = data->r;
g = data->g;
b = data->b;
rgba = data->rgba;
alphatab = data->alphatab;
if (n_steps > 0)
{
run_x1 = steps[0].x;
if (run_x1 > x0)
{
alpha = running_sum >> 16;
if (alpha)
{
if (alpha >= 255)
art_ksvg_rgba_fill_run (linebuf,
r, g, b,
run_x1 - x0);
else
art_ksvg_rgba_run_alpha (linebuf,
r, g, b, alphatab[alpha],
run_x1 - x0);
}
}
for (k = 0; k < n_steps - 1; k++)
{
running_sum += steps[k].delta;
run_x0 = run_x1;
run_x1 = steps[k + 1].x;
if (run_x1 > run_x0)
{
alpha = running_sum >> 16;
if (alpha)
{
if (alpha >= 255)
art_ksvg_rgba_fill_run (linebuf + (run_x0 - x0) * 4,
r, g, b,
run_x1 - run_x0);
else
art_ksvg_rgba_run_alpha (linebuf + (run_x0 - x0) * 4,
r, g, b, alphatab[alpha],
run_x1 - run_x0);
}
}
}
running_sum += steps[k].delta;
if (x1 > run_x1)
{
alpha = running_sum >> 16;
if (alpha)
{
if (alpha >= 255)
art_ksvg_rgba_fill_run (linebuf + (run_x1 - x0) * 4,
r, g, b,
x1 - run_x1);
else
art_ksvg_rgba_run_alpha (linebuf + (run_x1 - x0) * 4,
r, g, b, alphatab[alpha],
x1 - run_x1);
}
}
}
else
{
alpha = running_sum >> 16;
if (alpha)
{
if (alpha >= 255)
art_ksvg_rgba_fill_run (linebuf,
r, g, b,
x1 - x0);
else
art_ksvg_rgba_run_alpha (linebuf,
r, g, b, alphatab[alpha],
x1 - x0);
}
}
data->buf += data->rowstride;
}
static void
art_ksvg_rgba_svp_alpha_mask_callback(void *callback_data, int y,
int start, ArtSVPRenderAAStep *steps, int n_steps)
{
ArtKSVGRgbaSVPAlphaData *data = (ArtKSVGRgbaSVPAlphaData *)callback_data;
art_u8 *linebuf;
int run_x0, run_x1;
art_u32 running_sum = start;
int x0, x1;
int k;
art_u8 r, g, b;
int *alphatab;
int alpha;
art_u8 *maskbuf;
linebuf = data->buf;
x0 = data->x0;
x1 = data->x1;
r = data->r;
g = data->g;
b = data->b;
alphatab = data->alphatab;
maskbuf = data->mask + (y - data->y0) * (data->x1 - data->x0);
if(n_steps > 0)
{
run_x1 = steps[0].x;
if(run_x1 > x0)
{
alpha = (running_sum >> 16) & 0xff;
if(alpha)
art_ksvg_rgba_mask_run_alpha (linebuf, maskbuf,
r, g, b, alphatab[alpha],
run_x1 - x0);
}
for(k = 0; k < n_steps - 1; k++)
{
running_sum += steps[k].delta;
run_x0 = run_x1;
run_x1 = steps[k + 1].x;
if(run_x1 > run_x0)
{
alpha = (running_sum >> 16) & 0xff;
if(alpha)
art_ksvg_rgba_mask_run_alpha (linebuf + (run_x0 - x0) * 4, maskbuf + (run_x0 - x0),
r, g, b, alphatab[alpha],
run_x1 - run_x0);
}
}
running_sum += steps[k].delta;
if(x1 > run_x1)
{
alpha = (running_sum >> 16) & 0xff;
if(alpha)
art_ksvg_rgba_mask_run_alpha (linebuf + (run_x1 - x0) * 4, maskbuf + (run_x1 - x0) ,
r, g, b, alphatab[alpha],
x1 - run_x1);
}
}
else
{
alpha = (running_sum >> 16) & 0xff;
if(alpha)
art_ksvg_rgba_mask_run_alpha (linebuf, maskbuf,
r, g, b, alphatab[alpha],
x1 - x0);
}
data->buf += data->rowstride;
}
/**
* art_rgb_svp_alpha: Alpha-composite sorted vector path over RGB buffer.
* @svp: The source sorted vector path.
* @x0: Left coordinate of destination rectangle.
* @y0: Top coordinate of destination rectangle.
* @x1: Right coordinate of destination rectangle.
* @y1: Bottom coordinate of destination rectangle.
* @rgba: Color in 0xRRGGBBAA format.
* @buf: Destination RGB buffer.
* @rowstride: Rowstride of @buf buffer.
* @alphagamma: #ArtAlphaGamma for gamma-correcting the compositing.
*
* Renders the shape specified with @svp over the @buf RGB buffer.
* @x1 - @x0 specifies the width, and @y1 - @y0 specifies the height,
* of the rectangle rendered. The new pixels are stored starting at
* the first byte of @buf. Thus, the @x0 and @y0 parameters specify
* an offset within @svp, and may be tweaked as a way of doing
* integer-pixel translations without fiddling with @svp itself.
*
* The @rgba argument specifies the color for the rendering. Pixels of
* entirely 0 winding number are left untouched. Pixels of entirely
* 1 winding number have the color @rgba composited over them (ie,
* are replaced by the red, green, blue components of @rgba if the alpha
* component is 0xff). Pixels of intermediate coverage are interpolated
* according to the rule in @alphagamma, or default to linear if
* @alphagamma is NULL.
**/
void
art_ksvg_rgba_svp_alpha(const ArtSVP *svp,
int x0, int y0, int x1, int y1,
art_u32 rgba,
art_u8 *buf, int rowstride,
ArtAlphaGamma *alphagamma,
art_u8 *mask)
{
ArtKSVGRgbaSVPAlphaData data;
int r, g, b;
int i;
int a, da;
int alpha;
r = (rgba >> 24) & 0xff;
g = (rgba >> 16) & 0xff;
b = (rgba >> 8) & 0xff;
alpha = rgba & 0xff;
data.r = r;
data.g = g;
data.b = b;
data.alpha = alpha;
data.rgba = rgba;
data.mask = mask;
a = 0x8000;
da = (alpha * 66051 + 0x80) >> 8; /* 66051 equals 2 ^ 32 / (255 * 255) */
for (i = 0; i < 256; i++)
{
data.alphatab[i] = a >> 16;
a += da;
}
data.buf = buf;
data.rowstride = rowstride;
data.x0 = x0;
data.x1 = x1;
data.y0 = y0;
if(mask)
art_svp_render_aa (svp, x0, y0, x1, y1, art_ksvg_rgba_svp_alpha_mask_callback, &data);
else
{
if (alpha == 255)
art_svp_render_aa (svp, x0, y0, x1, y1, art_ksvg_rgba_svp_alpha_opaque_callback, &data);
else
art_svp_render_aa (svp, x0, y0, x1, y1, art_ksvg_rgba_svp_alpha_callback, &data);
}
}
/* RGB renderers */
static void
art_ksvg_rgb_mask_run_alpha(art_u8 *buf, art_u8 *mask, art_u8 r, art_u8 g, art_u8 b, int alpha, int n)
{
int i;
int v;
int am;
int tmp;
if(alpha > 255)
alpha = 255;
for(i = 0; i < n; i++)
{
am = (alpha * *mask++) + 0x80;
am = (am + (am >> 8)) >> 8;
v = *buf;
tmp = (r - v) * am + 0x80;
*buf++ = v + ((tmp + (tmp >> 8)) >> 8);
v = *buf;
tmp = (g - v) * am + 0x80;
*buf++ = v + ((tmp + (tmp >> 8)) >> 8);
v = *buf;
tmp = (b - v) * am + 0x80;
*buf++ = v + ((tmp + (tmp >> 8)) >> 8);
}
}
static void
art_ksvg_rgb_svp_alpha_mask_callback(void *callback_data, int y,
int start, ArtSVPRenderAAStep *steps, int n_steps)
{
ArtKSVGRgbaSVPAlphaData *data = (ArtKSVGRgbaSVPAlphaData *)callback_data;
art_u8 *linebuf;
int run_x0, run_x1;
art_u32 running_sum = start;
int x0, x1;
int k;
art_u8 r, g, b;
int *alphatab;
int alpha;
art_u8 *maskbuf;
linebuf = data->buf;
x0 = data->x0;
x1 = data->x1;
r = data->r;
g = data->g;
b = data->b;
alphatab = data->alphatab;
maskbuf = data->mask + (y - data->y0) * (data->x1 - data->x0);
if(n_steps > 0)
{
run_x1 = steps[0].x;
if(run_x1 > x0)
{
alpha = (running_sum >> 16) & 0xff;
if(alpha)
art_ksvg_rgb_mask_run_alpha (linebuf, maskbuf,
r, g, b, alphatab[alpha],
run_x1 - x0);
}
for(k = 0; k < n_steps - 1; k++)
{
running_sum += steps[k].delta;
run_x0 = run_x1;
run_x1 = steps[k + 1].x;
if(run_x1 > run_x0)
{
alpha = (running_sum >> 16) & 0xff;
if(alpha)
art_ksvg_rgb_mask_run_alpha (linebuf + (run_x0 - x0) * 3, maskbuf + (run_x0 - x0),
r, g, b, alphatab[alpha],
run_x1 - run_x0);
}
}
running_sum += steps[k].delta;
if(x1 > run_x1)
{
alpha = (running_sum >> 16) & 0xff;
if(alpha)
art_ksvg_rgb_mask_run_alpha (linebuf + (run_x1 - x0) * 3, maskbuf + (run_x1 - x0) ,
r, g, b, alphatab[alpha],
x1 - run_x1);
}
}
else
{
alpha = (running_sum >> 16) & 0xff;
if(alpha)
art_ksvg_rgb_mask_run_alpha (linebuf, maskbuf,
r, g, b, alphatab[alpha],
x1 - x0);
}
data->buf += data->rowstride;
}
/**
* art_rgb_svp_alpha: Alpha-composite sorted vector path over RGB buffer.
* @svp: The source sorted vector path.
* @x0: Left coordinate of destination rectangle.
* @y0: Top coordinate of destination rectangle.
* @x1: Right coordinate of destination rectangle.
* @y1: Bottom coordinate of destination rectangle.
* @rgba: Color in 0xRRGGBBAA format.
* @buf: Destination RGB buffer.
* @rowstride: Rowstride of @buf buffer.
* @alphagamma: #ArtAlphaGamma for gamma-correcting the compositing.
*
* Renders the shape specified with @svp over the @buf RGB buffer.
* @x1 - @x0 specifies the width, and @y1 - @y0 specifies the height,
* of the rectangle rendered. The new pixels are stored starting at
* the first byte of @buf. Thus, the @x0 and @y0 parameters specify
* an offset within @svp, and may be tweaked as a way of doing
* integer-pixel translations without fiddling with @svp itself.
*
* The @rgba argument specifies the color for the rendering. Pixels of
* entirely 0 winding number are left untouched. Pixels of entirely
* 1 winding number have the color @rgba composited over them (ie,
* are replaced by the red, green, blue components of @rgba if the alpha
* component is 0xff). Pixels of intermediate coverage are interpolated
* according to the rule in @alphagamma, or default to linear if
* @alphagamma is NULL.
**/
void
art_ksvg_rgb_svp_alpha_mask(const ArtSVP *svp,
int x0, int y0, int x1, int y1,
art_u32 rgba,
art_u8 *buf, int rowstride,
ArtAlphaGamma *alphagamma,
art_u8 *mask)
{
ArtKSVGRgbaSVPAlphaData data;
int r, g, b, alpha;
int i;
int a, da;
r = rgba >> 24;
g = (rgba >> 16) & 0xff;
b = (rgba >> 8) & 0xff;
alpha = rgba & 0xff;
data.r = r;
data.g = g;
data.b = b;
data.alpha = alpha;
data.mask = mask;
a = 0x8000;
da = (alpha * 66051 + 0x80) >> 8; /* 66051 equals 2 ^ 32 / (255 * 255) */
for(i = 0; i < 256; i++)
{
data.alphatab[i] = a >> 16;
a += da;
}
data.buf = buf;
data.rowstride = rowstride;
data.x0 = x0;
data.x1 = x1;
data.y0 = y0;
art_svp_render_aa(svp, x0, y0, x1, y1, art_ksvg_rgb_svp_alpha_mask_callback, &data);
}