You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
tdegraphics/kpovmodeler/pmtokens.h

463 lines
8.2 KiB

/*
**************************************************************************
description
--------------------
copyright : (C) 2000-2003 by Andreas Zehender
email : zehender@kde.org
**************************************************************************
**************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
**************************************************************************/
#ifndef PMTOKENS_H
#define PMTOKENS_H
enum PMToken {
SCANNER_ERROR_TOK=-2,
EOF_TOK=-1,
//single character tokens
//reserved words in povray
AA_LEVEL_TOK=0x100,
AA_THRESHOLD_TOK,
ABS_TOK,
ABSORPTION_TOK,
ACCURACY_TOK,
ACOS_TOK,
ACOSH_TOK,
ADAPTIVE_TOK,
ADC_BAILOUT_TOK,
AGATE_TOK,
AGATE_TURB_TOK,
ALL_TOK,
ALL_INTERSECTIONS_TOK,
ALPHA_TOK,
ALTITUDE_TOK,
ALWAYS_SAMPLE_TOK,
AMBIENT_TOK,
AMBIENT_LIGHT_TOK,
ANGLE_TOK,
APERTURE_TOK,
ARC_ANGLE_TOK,
AREA_LIGHT_TOK,
AREA_CIRCULAR_TOK,
ASC_TOK,
ASIN_TOK,
ASINH_TOK,
ASSUMED_GAMMA_TOK,
ATAN_TOK,
ATAN2_TOK,
ATANH_TOK,
ATMOSPHERE_TOK,
ATMOSPHERIC_ATTENUATION_TOK,
ATTENUATING_TOK,
AUTOSTOP_TOK,
AVERAGE_TOK,
B_SPLINE_TOK,
BACKGROUND_TOK,
BEZIER_SPLINE_TOK,
BICUBIC_PATCH_TOK,
BLACK_HOLE_TOK,
BLOB_TOK,
BLUE_TOK,
BLUR_SAMPLES_TOK,
BOUNDED_BY_TOK,
BOX_TOK,
BOXED_TOK,
BOZO_TOK,
BREAK_TOK,
BRICK_TOK,
BRICK_SIZE_TOK,
BRIGHTNESS_TOK,
BRILLIANCE_TOK,
BUMPS_TOK,
BUMPY1_TOK,
BUMPY2_TOK,
BUMPY3_TOK,
BUMP_MAP_TOK,
BUMP_SIZE_TOK,
CAMERA_TOK,
CASE_TOK,
CAUSTICS_TOK,
CEIL_TOK,
CELLS_TOK,
CHECKER_TOK,
CHR_TOK,
CLIPPED_BY_TOK,
CLOCK_TOK,
CLOCK_DELTA_TOK,
COLLECT_TOK,
COLOR_TOK,
COLOR_MAP_TOK,
COLOUR_TOK,
COLOUR_MAP_TOK,
COMPONENT_TOK,
COMPOSITE_TOK,
CONCAT_TOK,
CONE_TOK,
CONFIDENCE_TOK,
CONIC_SWEEP_TOK,
CONSERVE_ENERGY_TOK,
CONSTANT_TOK,
CONTAINED_BY_TOK,
CONTROL0_TOK,
CONTROL1_TOK,
COS_TOK,
COSH_TOK,
COUNT_TOK,
CRACKLE_TOK,
CRAND_TOK,
CUBE_TOK,
CUBIC_TOK,
CUBIC_SPLINE_TOK,
CUBIC_WAVE_TOK,
CYLINDER_TOK,
CYLINDRICAL_TOK,
DEBUG_TOK,
DECLARE_TOK,
DEFAULT_TOK,
DEGREES_TOK,
DENTS_TOK,
DENSITY_TOK,
DENSITY_FILE_TOK,
DENSITY_MAP_TOK,
DF3_TOK,
DIFFERENCE_TOK,
DIFFUSE_TOK,
DIRECTION_TOK,
DISC_TOK,
DISPERSION_TOK,
DISPERSION_SAMPLES_TOK,
DIST_EXP_TOK,
DISTANCE_TOK,
DISTANCE_MAXIMUM_TOK,
DIV_TOK,
DOUBLE_ILLUMINATE_TOK,
DUST_TOK,
DUST_TYPE_TOK,
ECCENTRICITY_TOK,
ELSE_TOK,
EMISSION_TOK,
EMITTING_TOK,
END_TOK,
ERROR_TOK,
ERROR_BOUND_TOK,
EVALUATE_TOK,
EXP_TOK,
EXPAND_THRESHOLDS_TOK,
EXPONENT_TOK,
EXTERIOR_TOK,
EXTINCTION_TOK,
FADE_DISTANCE_TOK,
FADE_POWER_TOK,
FALLOFF_TOK,
FALLOFF_ANGLE_TOK,
FALSE_TOK,
FILE_EXISTS_TOK,
FILTER_TOK,
FINISH_TOK,
FISHEYE_TOK,
FLATNESS_TOK,
FLIP_TOK,
FLOOR_TOK,
FOCAL_POINT_TOK,
FOG_TOK,
FOG_ALT_TOK,
FOG_OFFSET_TOK,
FOG_TYPE_TOK,
FORM_TOK,
FRESNEL_TOK,
FREQUENCY_TOK,
FUNCTION_TOK,
GATHER_TOK,
GIF_TOK,
GLOBAL_LIGHTS_TOK,
GLOBAL_SETTINGS_TOK,
GLOWING_TOK,
GRADIENT_TOK,
GRANITE_TOK,
GRAY_THRESHOLD_TOK,
GREEN_TOK,
HALO_TOK,
HEIGHT_FIELD_TOK,
HEXAGON_TOK,
HF_GRAY_16_TOK,
HIERARCHY_TOK,
HOLLOW_TOK,
HYPERCOMPLEX_TOK,
IF_TOK,
IFDEF_TOK,
IFF_TOK,
IFNDEF_TOK,
IMAGE_MAP_TOK,
INCIDENCE_TOK,
INCLUDE_TOK,
INSIDE_VECTOR_TOK,
INT_TOK,
INTERIOR_TOK,
INTERIOR_TEXTURE_TOK,
INTERPOLATE_TOK,
INTERSECTION_TOK,
INTERVALS_TOK,
INVERSE_TOK,
ISOSURFACE_TOK,
IOR_TOK,
IRID_TOK,
IRID_WAVELENGTH_TOK,
JITTER_TOK,
JULIA_TOK,
JULIA_FRACTAL_TOK,
LAMBDA_TOK,
LATHE_TOK,
LEOPARD_TOK,
LIGHT_GROUP_TOK,
LIGHT_SOURCE_TOK,
LINEAR_TOK,
LINEAR_SPLINE_TOK,
LINEAR_SWEEP_TOK,
LOCATION_TOK,
LOG_TOK,
LOOKS_LIKE_TOK,
LOOK_AT_TOK,
LOW_ERROR_FACTOR_TOK,
MAGNET_TOK,
MAJOR_RADIUS_TOK,
MANDEL_TOK,
MAP_TYPE_TOK,
MARBLE_TOK,
MATERIAL_TOK,
MATERIAL_MAP_TOK,
MATRIX_TOK,
MAX_TOK,
MAX_GRADIENT_TOK,
MAX_INTERSECTIONS_TOK,
MAX_ITERATION_TOK,
MAX_SAMPLE_TOK,
MAX_TRACE_TOK,
MAX_TRACE_LEVEL_TOK,
MAX_VALUE_TOK,
MEDIA_TOK,
MEDIA_ATTENUATION_TOK,
MEDIA_INTERACTION_TOK,
MERGE_TOK,
MESH_TOK,
METALLIC_TOK,
METHOD_TOK,
METRIC_TOK,
MIN_TOK,
MINIMUM_REUSE_TOK,
MOD_TOK,
MORTAR_TOK,
NEAREST_COUNT_TOK,
NO_TOK,
NOISE_GENERATOR_TOK,
NORMAL_TOK,
NORMAL_MAP_TOK,
NO_IMAGE_TOK,
NO_REFLECTION_TOK,
NO_SHADOW_TOK,
NUMBER_OF_WAVES_TOK,
OBJECT_TOK,
OCTAVES_TOK,
OFF_TOK,
OFFSET_TOK,
OMEGA_TOK,
OMNIMAX_TOK,
ON_TOK,
ONCE_TOK,
ONION_TOK,
OPEN_TOK,
ORIENT_TOK,
ORTHOGRAPHIC_TOK,
PANORAMIC_TOK,
PARALLEL_TOK,
PASS_THROUGH_TOK,
PATTERN1_TOK,
PATTERN2_TOK,
PATTERN3_TOK,
PERSPECTIVE_TOK,
PGM_TOK,
PHASE_TOK,
PHONG_TOK,
PHONG_SIZE_TOK,
PHOTONS_TOK,
PI_TOK,
PIGMENT_TOK,
PIGMENT_MAP_TOK,
PLANAR_TOK,
PLANE_TOK,
PNG_TOK,
POINT_AT_TOK,
POLY_TOK,
POLY_WAVE_TOK,
POLYGON_TOK,
POT_TOK,
POW_TOK,
PPM_TOK,
PRECISION_TOK,
PRETRACE_END_TOK,
PRETRACE_START_TOK,
PRISM_TOK,
PROJECTED_THROUGH_TOK,
PWR_TOK,
QUADRATIC_SPLINE_TOK,
QUADRIC_TOK,
QUARTIC_TOK,
QUATERNION_TOK,
QUICK_COLOR_TOK,
QUICK_COLOUR_TOK,
QUILTED_TOK,
RADIAL_TOK,
RADIANS_TOK,
RADIOSITY_TOK,
RADIUS_TOK,
RAINBOW_TOK,
RAMP_WAVE_TOK,
RAND_TOK,
RANGE_TOK,
RATIO_TOK,
RECIPROCAL_TOK,
RECURSION_LIMIT_TOK,
RED_TOK,
REFLECTION_TOK,
REFLECTION_EXPONENT_TOK,
REFRACTION_TOK,
RENDER_TOK,
REPEAT_TOK,
RGB_TOK,
RGBF_TOK,
RGBFT_TOK,
RGBT_TOK,
RIGHT_TOK,
RIPPLES_TOK,
ROTATE_TOK,
ROUGHNESS_TOK,
SAMPLES_TOK,
SCALE_TOK,
SCALLOP_WAVE_TOK,
SCATTERING_TOK,
SEED_TOK,
SHADOWLESS_TOK,
SIN_TOK,
SINE_WAVE_TOK,
SINH_TOK,
SKY_TOK,
SKY_SPHERE_TOK,
SLICE_TOK,
SLOPE_TOK,
SLOPE_MAP_TOK,
SMOOTH_TOK,
SMOOTH_TRIANGLE_TOK,
SOR_TOK,
SOLID_TOK,
SPACING_TOK,
SPECULAR_TOK,
SPHERE_TOK,
SPHERE_SWEEP_TOK,
SPHERICAL_TOK,
SPIRAL_TOK,
SPIRAL1_TOK,
SPIRAL2_TOK,
SPOTLIGHT_TOK,
SPOTTED_TOK,
STQR_TOK,
SQRT_TOK,
STATISTICS_TOK,
STR_TOK,
STRCMP_TOK,
STRENGTH_TOK,
STRLEN_TOK,
STRLWR_TOK,
STRUPR_TOK,
STURM_TOK,
SUBSTR_TOK,
SUPERELLIPSOID_TOK,
SWITCH_TOK,
SYS_TOK,
T_TOK,
TAN_TOK,
TANH_TOK,
TARGET_TOK,
TEST_CAMERA_1_TOK,
TEST_CAMERA_2_TOK,
TEST_CAMERA_3_TOK,
TEST_CAMERA_4_TOK,
TEXT_TOK,
TEXTURE_TOK,
TEXTURE_MAP_TOK,
TGA_TOK,
THICKNESS_TOK,
THRESHOLD_TOK,
TIGHTNESS_TOK,
TILE2_TOK,
TILES_TOK,
TOLERANCE_TOK,
TOROIDAL_TOK,
TORUS_TOK,
TRACK_TOK,
TRANSFORM_TOK,
TRANSLATE_TOK,
TRANSMIT_TOK,
TRIANGLE_TOK,
TRIANGLE_WAVE_TOK,
TRUE_TOK,
TTF_TOK,
TURBULENCE_TOK,
TURB_DEPTH_TOK,
TYPE_TOK,
U_TOK,
ULTRA_WIDE_ANGLE_TOK,
UNION_TOK,
UP_TOK,
USE_COLOR_TOK,
USE_COLOUR_TOK,
USE_INDEX_TOK,
U_STEPS_TOK,
UV_MAPPING_TOK,
UV_VECTORS_TOK,
V_TOK,
VAL_TOK,
VARIANCE_TOK,
VAXIS_ROTATE_TOK,
VCROSS_TOK,
VDOT_TOK,
VERSION_TOK,
VLENGTH_TOK,
VNORMALIZE_TOK,
VOLUME_OBJECT_TOK,
VOLUME_RENDERED_TOK,
VOL_WITH_LIGHT_TOK,
VROTATE_TOK,
V_STEPS_TOK,
WARNING_TOK,
WARP_TOK,
WATER_LEVEL_TOK,
WAVES_TOK,
WHILE_TOK,
WIDTH_TOK,
WOOD_TOK,
WRINKLES_TOK,
X_TOK,
Y_TOK,
YES_TOK,
Z_TOK,
// extra tokens
ID_TOK,
INTEGER_TOK,
FLOAT_TOK,
COMMENT_TOK,
LINE_COMMENT_TOK,
STRING_TOK,
PMNAME_TOK,
RAW_POVRAY_TOK
};
#endif