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tdegraphics/kpovmodeler/pmrainbowedit.cpp

279 lines
11 KiB

/*
**************************************************************************
description
--------------------
copyright : (C) 2001 by Luis Carvalho
email : lpassos@mail.telepac.pt
**************************************************************************
**************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
**************************************************************************/
#include "pmrainbowedit.h"
#include "pmrainbow.h"
#include "pmlineedits.h"
#include "pmvectoredit.h"
#include "pmvector.h"
#include "pmmath.h"
#include <tqlayout.h>
#include <tqcheckbox.h>
#include <tqlabel.h>
#include <tdelocale.h>
#include <tdemessagebox.h>
PMRainbowEdit::PMRainbowEdit( TQWidget* parent, const char* name )
: Base( parent, name )
{
m_pDisplayedObject = 0;
}
void PMRainbowEdit::createTopWidgets( )
{
TQHBoxLayout* hl;
TQGridLayout* gl;
Base::createTopWidgets( );
hl = new TQHBoxLayout( topLayout( ) );
m_pEnableDirectionEdit = new TQCheckBox( i18n( "Direction:" ), this );
m_pDirectionEdit = new PMVectorEdit( "x", "y", "z", this );
hl->addWidget( m_pEnableDirectionEdit );
hl->addWidget( m_pDirectionEdit );
hl = new TQHBoxLayout( topLayout( ) );
gl = new TQGridLayout( hl, 4, 2 );
m_pEnableAngleEdit = new TQCheckBox( i18n( "Angle:" ), this );
m_pAngleEdit = new PMFloatEdit( this );
gl->addWidget( m_pEnableAngleEdit, 0, 0 );
gl->addWidget( m_pAngleEdit, 0, 1 );
m_pEnableWidthEdit = new TQCheckBox( i18n( "Width:" ), this );
m_pWidthEdit = new PMFloatEdit( this );
gl->addWidget( m_pEnableWidthEdit, 1, 0 );
gl->addWidget( m_pWidthEdit, 1, 1 );
m_pEnableDistanceEdit = new TQCheckBox( i18n( "Distance:" ), this );
m_pDistanceEdit = new PMFloatEdit( this );
gl->addWidget( m_pEnableDistanceEdit, 2, 0 );
gl->addWidget( m_pDistanceEdit, 2, 1 );
m_pEnableJitterEdit = new TQCheckBox( i18n( "Jitter:" ), this );
m_pJitterEdit = new PMFloatEdit( this );
gl->addWidget( m_pEnableJitterEdit, 3, 0 );
gl->addWidget( m_pJitterEdit, 3, 1 );
hl->addStretch( 1 );
hl = new TQHBoxLayout( topLayout( ) );
m_pEnableUpEdit = new TQCheckBox( i18n( "Up:" ), this );
m_pUpEdit = new PMVectorEdit( "x", "y", "z", this );
hl->addWidget( m_pEnableUpEdit );
hl->addWidget( m_pUpEdit );
hl = new TQHBoxLayout( topLayout( ) );
gl = new TQGridLayout( hl, 2, 2 );
m_pEnableArcAngleEdit = new TQCheckBox( i18n( "Arc angle:" ), this );
m_pArcAngleEdit = new PMFloatEdit( this );
m_pArcAngleEdit->setValidation( true, 0, true, 360 );
gl->addWidget( m_pEnableArcAngleEdit, 0, 0 );
gl->addWidget( m_pArcAngleEdit, 0, 1 );
m_pEnableFalloffAngleEdit = new TQCheckBox( i18n( "Falloff angle:" ), this );
m_pFalloffAngleEdit = new PMFloatEdit( this );
m_pFalloffAngleEdit->setValidation( true, 0, true, 360 );
gl->addWidget( m_pEnableFalloffAngleEdit, 1, 0 );
gl->addWidget( m_pFalloffAngleEdit, 1, 1 );
hl->addStretch( 1 );
connect( m_pDirectionEdit, TQ_SIGNAL( dataChanged( ) ), TQ_SIGNAL( dataChanged( ) ) );
connect( m_pAngleEdit, TQ_SIGNAL( dataChanged( ) ), TQ_SIGNAL( dataChanged( ) ) );
connect( m_pWidthEdit, TQ_SIGNAL( dataChanged( ) ), TQ_SIGNAL( dataChanged( ) ) );
connect( m_pDistanceEdit, TQ_SIGNAL( dataChanged( ) ), TQ_SIGNAL( dataChanged( ) ) );
connect( m_pJitterEdit, TQ_SIGNAL( dataChanged( ) ), TQ_SIGNAL( dataChanged( ) ) );
connect( m_pUpEdit, TQ_SIGNAL( dataChanged( ) ), TQ_SIGNAL( dataChanged( ) ) );
connect( m_pArcAngleEdit, TQ_SIGNAL( dataChanged( ) ), TQ_SIGNAL( dataChanged( ) ) );
connect( m_pFalloffAngleEdit, TQ_SIGNAL( dataChanged( ) ), TQ_SIGNAL( dataChanged( ) ) );
connect( m_pEnableDirectionEdit, TQ_SIGNAL( clicked( ) ), TQ_SLOT( slotDirectionClicked( ) ) );
connect( m_pEnableAngleEdit, TQ_SIGNAL( clicked( ) ), TQ_SLOT( slotAngleClicked( ) ) );
connect( m_pEnableWidthEdit, TQ_SIGNAL( clicked( ) ), TQ_SLOT( slotWidthClicked( ) ) );
connect( m_pEnableDistanceEdit, TQ_SIGNAL( clicked( ) ), TQ_SLOT( slotDistanceClicked( ) ) );
connect( m_pEnableJitterEdit, TQ_SIGNAL( clicked( ) ), TQ_SLOT( slotJitterClicked( ) ) );
connect( m_pEnableUpEdit, TQ_SIGNAL( clicked( ) ), TQ_SLOT( slotUpClicked( ) ) );
connect( m_pEnableArcAngleEdit, TQ_SIGNAL( clicked( ) ), TQ_SLOT( slotArcAngleClicked( ) ) );
connect( m_pEnableFalloffAngleEdit, TQ_SIGNAL( clicked( ) ), TQ_SLOT( slotFalloffAngleClicked( ) ) );
}
void PMRainbowEdit::displayObject( PMObject* o )
{
if( o->isA( "Rainbow" ) )
{
bool readOnly = o->isReadOnly( );
m_pDisplayedObject = ( PMRainbow* ) o;
m_pDirectionEdit->setVector( m_pDisplayedObject->direction( ) );
m_pDirectionEdit->setReadOnly( readOnly );
m_pAngleEdit->setValue( m_pDisplayedObject->angle( ) );
m_pAngleEdit->setReadOnly( readOnly );
m_pWidthEdit->setValue( m_pDisplayedObject->width( ) );
m_pWidthEdit->setReadOnly( readOnly );
m_pDistanceEdit->setValue( m_pDisplayedObject->distance( ) );
m_pDistanceEdit->setReadOnly( readOnly );
m_pJitterEdit->setValue( m_pDisplayedObject->jitter( ) );
m_pJitterEdit->setReadOnly( readOnly );
m_pUpEdit->setVector( m_pDisplayedObject->up( ) );
m_pUpEdit->setReadOnly( readOnly );
m_pArcAngleEdit->setValue( m_pDisplayedObject->arcAngle( ) );
m_pArcAngleEdit->setReadOnly( readOnly );
m_pFalloffAngleEdit->setValue( m_pDisplayedObject->falloffAngle( ) );
m_pFalloffAngleEdit->setReadOnly( readOnly );
m_pEnableDirectionEdit->setChecked( m_pDisplayedObject->isDirectionEnabled( ) );
m_pEnableDirectionEdit->setEnabled( !readOnly );
m_pEnableAngleEdit->setChecked( m_pDisplayedObject->isAngleEnabled( ) );
m_pEnableAngleEdit->setEnabled( !readOnly );
m_pEnableWidthEdit->setChecked( m_pDisplayedObject->isWidthEnabled( ) );
m_pEnableWidthEdit->setEnabled( !readOnly );
m_pEnableDistanceEdit->setChecked( m_pDisplayedObject->isDistanceEnabled( ) );
m_pEnableDistanceEdit->setEnabled( !readOnly );
m_pEnableJitterEdit->setChecked( m_pDisplayedObject->isJitterEnabled( ) );
m_pEnableJitterEdit->setEnabled( !readOnly );
m_pEnableUpEdit->setChecked( m_pDisplayedObject->isUpEnabled( ) );
m_pEnableUpEdit->setEnabled( !readOnly );
m_pEnableArcAngleEdit->setChecked( m_pDisplayedObject->isArcAngleEnabled( ) );
m_pEnableArcAngleEdit->setEnabled( !readOnly );
m_pEnableFalloffAngleEdit->setChecked( m_pDisplayedObject->isFalloffAngleEnabled( ) );
m_pEnableFalloffAngleEdit->setEnabled( !readOnly );
slotDirectionClicked( );
slotAngleClicked( );
slotWidthClicked( );
slotDistanceClicked( );
slotJitterClicked( );
slotUpClicked( );
slotArcAngleClicked( );
slotFalloffAngleClicked( );
Base::displayObject( o );
}
else
kdError( PMArea ) << "PMRainbowEdit: Can't display object\n";
}
void PMRainbowEdit::saveContents( )
{
if( m_pDisplayedObject )
{
Base::saveContents( );
m_pDisplayedObject->setDirection( m_pDirectionEdit->vector( ) );
m_pDisplayedObject->setAngle( m_pAngleEdit->value( ) );
m_pDisplayedObject->setWidth( m_pWidthEdit->value( ) );
m_pDisplayedObject->setDistance( m_pDistanceEdit->value( ) );
m_pDisplayedObject->setJitter( m_pJitterEdit->value( ) );
m_pDisplayedObject->setUp( m_pUpEdit->vector( ) );
m_pDisplayedObject->setArcAngle( m_pArcAngleEdit->value( ) );
m_pDisplayedObject->setFalloffAngle( m_pFalloffAngleEdit->value( ) );
m_pDisplayedObject->enableDirection( m_pEnableDirectionEdit->isChecked( ) );
m_pDisplayedObject->enableAngle( m_pEnableAngleEdit->isChecked( ) );
m_pDisplayedObject->enableWidth( m_pEnableWidthEdit->isChecked( ) );
m_pDisplayedObject->enableDistance( m_pEnableDistanceEdit->isChecked( ) );
m_pDisplayedObject->enableJitter( m_pEnableJitterEdit->isChecked( ) );
m_pDisplayedObject->enableUp( m_pEnableUpEdit->isChecked( ) );
m_pDisplayedObject->enableArcAngle( m_pEnableArcAngleEdit->isChecked( ) );
m_pDisplayedObject->enableFalloffAngle( m_pEnableFalloffAngleEdit->isChecked( ) );
}
}
bool PMRainbowEdit::isDataValid( )
{
double f_angle;
if( !m_pDirectionEdit->isDataValid( ) ) return false;
if( !m_pAngleEdit->isDataValid( ) ) return false;
if( !m_pWidthEdit->isDataValid( ) ) return false;
if( !m_pDistanceEdit->isDataValid( ) ) return false;
if( !m_pJitterEdit->isDataValid( ) ) return false;
if( !m_pUpEdit->isDataValid( ) ) return false;
if( !m_pArcAngleEdit->isDataValid( ) ) return false;
if( !m_pFalloffAngleEdit->isDataValid( ) ) return false;
if( m_pFalloffAngleEdit->value( ) > m_pArcAngleEdit->value( ) )
{
KMessageBox::error( this, i18n( "Arc angle is smaller than falloff angle in rainbow." ),
i18n( "Error" ) );
return false;
}
if( approxZero( fabs( PMVector::dot( m_pDirectionEdit->vector( ), m_pDirectionEdit->vector( ) ) ) ) )
{
KMessageBox::error( this, i18n( "Direction vector is zero." ),
i18n( "Error" ) );
return false;
}
if( approxZero( fabs( PMVector::dot( m_pUpEdit->vector( ), m_pUpEdit->vector( ) ) ) ) )
{
KMessageBox::error( this, i18n( "Up vector is zero." ),
i18n( "Error" ) );
return false;
}
f_angle = fabs( rad2Deg( PMVector::angle( m_pDirectionEdit->vector( ), m_pUpEdit->vector( ) ) ) );
if( f_angle == 0.0 || f_angle == 180.0 )
{
KMessageBox::error( this, i18n( "Direction and up vectors are co-linear." ),
i18n( "Error" ) );
return false;
}
return Base::isDataValid( );
}
void PMRainbowEdit::slotDirectionClicked( )
{
m_pDirectionEdit->setEnabled( m_pEnableDirectionEdit->isChecked( ) );
emit dataChanged( );
}
void PMRainbowEdit::slotAngleClicked( )
{
m_pAngleEdit->setEnabled( m_pEnableAngleEdit->isChecked( ) );
emit dataChanged( );
}
void PMRainbowEdit::slotWidthClicked( )
{
m_pWidthEdit->setEnabled( m_pEnableWidthEdit->isChecked( ) );
emit dataChanged( );
}
void PMRainbowEdit::slotDistanceClicked( )
{
m_pDistanceEdit->setEnabled( m_pEnableDistanceEdit->isChecked( ) );
emit dataChanged( );
}
void PMRainbowEdit::slotJitterClicked( )
{
m_pJitterEdit->setEnabled( m_pEnableJitterEdit->isChecked( ) );
emit dataChanged( );
}
void PMRainbowEdit::slotUpClicked( )
{
m_pUpEdit->setEnabled( m_pEnableUpEdit->isChecked( ) );
emit dataChanged( );
}
void PMRainbowEdit::slotArcAngleClicked( )
{
m_pArcAngleEdit->setEnabled( m_pEnableArcAngleEdit->isChecked( ) );
emit dataChanged( );
}
void PMRainbowEdit::slotFalloffAngleClicked( )
{
m_pFalloffAngleEdit->setEnabled( m_pEnableFalloffAngleEdit->isChecked( ) );
emit dataChanged( );
}
#include "pmrainbowedit.moc"