//-*-C++-*- /* ************************************************************************** description -------------------- copyright : (C) 2001 by Andreas Zehender email : zehender@kde.org ************************************************************************** ************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * **************************************************************************/ #ifndef PMTRIANGLE_H #define PMTRIANGLE_H #ifdef HAVE_CONFIG_H #include #endif #include "pmgraphicalobject.h" #include "pmvector.h" class PMViewStructure; /** * Class for povray triangles. */ class PMTriangle : public PMGraphicalObject { typedef PMGraphicalObject Base; public: /** * Creates an empty PMTriangle */ PMTriangle( PMPart* part ); /** * Copy constructor */ PMTriangle( const PMTriangle& t ); /** * deletes the PMTriangle */ virtual ~PMTriangle( ); /** */ virtual PMObject* copy( ) const { return new PMTriangle( *this ); } /** */ virtual QString description( ) const; /** */ virtual PMMetaObject* metaObject( ) const; /** */ virtual void serialize( QDomElement& e, QDomDocument& doc ) const; /** */ virtual void readAttributes( const PMXMLHelper& h ); /** * Returns a new @ref PMTriangleEdit */ virtual PMDialogEditBase* editWidget( QWidget* parent ) const; /** * Returns the name of the pixmap that is displayed in the tree view * and dialog view */ virtual QString pixmap( ) const { return QString( "pmtriangle" ); } /** * Returns true if the triangle is a smooth triangle */ bool isSmoothTriangle( ) const { return m_smooth; } /** * Enables/disables the normal vectors */ void setSmoothTriangle( bool on ); /** * Returns the point with index i */ PMVector point( int i ) const; /** * Sets the point with index i */ void setPoint( int i, const PMVector& p ); /** * Returns the normal vector with index i */ PMVector normal( int i ) const; /** * Sets the mormal vector with index i */ void setNormal( int i, const PMVector& n ); /** * Returns the uv vector with index i */ PMVector uvVector( int i ) const; /** * Sets the uv vector with index i */ void setUVVector( int i, const PMVector& v ); /** * Return true if triangle has uv vectors */ bool isUVEnabled( ) const { return m_uvEnabled; } /** * Enables/disable the uv vectors */ void enableUV( bool yes ); /** */ virtual void restoreMemento( PMMemento* s ); /** */ virtual void controlPoints( PMControlPointList& list ); /** */ virtual void controlPointsChanged( PMControlPointList& list ); /** */ virtual void cleanUp( ) const; protected: /** */ virtual bool isDefault( ); /** */ virtual void createViewStructure( ); /** */ virtual PMViewStructure* defaultViewStructure( ) const; protected: /** * IDs for @ref PMMementoData */ enum PMTriangleMementoID { PMPoint0ID, PMPoint1ID, PMPoint2ID, PMNormal0ID, PMNormal1ID, PMNormal2ID, PMSmoothID, PMUVVector0ID, PMUVVector1ID, PMUVVector2ID, PMUVEnabledID }; PMVector m_point[3]; PMVector m_normal[3]; PMVector m_uvVector[3]; bool m_smooth; bool m_uvEnabled; /** * The default view structure. It can be shared between triangles */ static PMViewStructure* s_pDefaultViewStructure; static PMMetaObject* s_pMetaObject; }; #endif