//-*-C++-*- /* ************************************************************************** description -------------------- copyright : (C) 2001 by Luis Carvalho email : lpassos@mail.telepac.pt ************************************************************************** ************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * **************************************************************************/ #ifndef PMINTERIOR_H #define PMINTERIOR_H #ifdef HAVE_CONFIG_H #include #endif #include "pmtexturebase.h" #include "pmcolor.h" /** * Class for povray interiors */ class PMInterior : public PMTextureBase { typedef PMTextureBase Base; public: /** * Creates an PMInterior */ PMInterior( PMPart* part ); /** * Copy constructor */ PMInterior( const PMInterior& i ); /** * Deletes the object */ virtual ~PMInterior( ); /** */ virtual PMObject* copy( ) const { return new PMInterior( *this ); } /** */ virtual QString description( ) const; /** */ virtual PMMetaObject* metaObject( ) const; /** */ virtual void cleanUp( ) const; /** */ virtual void serialize( QDomElement& e, QDomDocument& doc ) const; /** */ virtual void readAttributes( const PMXMLHelper& h ); /** * Returns a new @ref PMInteriorEdit */ virtual PMDialogEditBase* editWidget( QWidget* parent ) const; /** */ virtual QString pixmap( ) const { return QString( "pminterior" ); } /** */ virtual void restoreMemento( PMMemento* s ); double ior( ) const { return m_ior; } double caustics( ) const { return m_caustics; } double dispersion( ) const { return m_dispersion; } int dispSamples( ) const { return m_dispSamples; } double fadeDistance( ) const { return m_fadeDistance; } double fadePower( ) const { return m_fadePower; } bool isIorEnabled( ) const { return m_enableIor; } bool isCausticsEnabled( ) const { return m_enableCaustics; } bool isDispersionEnabled( ) const { return m_enableDispersion; } bool isDispSamplesEnabled( ) const { return m_enableDispSamples; } bool isFadeDistanceEnabled( ) const { return m_enableFadeDistance; } bool isFadePowerEnabled( ) const { return m_enableFadePower; } void setIor( double c ); void setCaustics( double c ); void setDispersion ( double c ); void setDispSamples ( int c ); void setFadeDistance( double c ); void setFadePower( double c ); void enableIor( bool c ); void enableCaustics( bool c ); void enableDispersion( bool c ); void enableDispSamples( bool c ); void enableFadeDistance( bool c ); void enableFadePower( bool c ); private: /** * IDs for @ref PMMementoData */ enum PMInteriorMementoID { PMIorID, PMCausticsID, PMDispersionID, PMDispSamplesID, PMFadeDistanceID, PMFadePowerID, PMEnableIorID, PMEnableCausticsID, PMEnableDispersionID, PMEnableDispSamplesID, PMEnableFadeDistanceID, PMEnableFadePowerID }; double m_ior; double m_caustics; double m_dispersion; int m_dispSamples; double m_fadeDistance; double m_fadePower; bool m_enableIor; bool m_enableCaustics; bool m_enableDispersion; bool m_enableDispSamples; bool m_enableFadeDistance; bool m_enableFadePower; static PMMetaObject* s_pMetaObject; }; #endif