/*
Copyright ( C ) 2001 - 2003 KSVG Team
This file is part of the KDE project
This library is free software ; you can redistribute it and / or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation ; either
version 2 of the License , or ( at your option ) any later version .
This library is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
Library General Public License for more details .
You should have received a copy of the GNU Library General Public License
aint with this library ; see the file COPYING . LIB . If not , write to
the Free Software Foundation , Inc . , 51 Franklin Street , Fifth Floor ,
Boston , MA 02110 - 1301 , USA .
*/
# include <cfloat>
# include <tqimage.h>
# include <tqwmatrix.h>
# include "SVGPaint.h"
# include "SVGRectImpl.h"
# include "SVGAngleImpl.h"
# include "SVGPaintImpl.h"
# include "SVGUnitTypes.h"
# include "SVGHelperImpl.h"
# include "SVGDocumentImpl.h"
# include "SVGPointListImpl.h"
# include "SVGMarkerElement.h"
# include "SVGMarkerElementImpl.h"
# include "SVGSVGElementImpl.h"
# include "SVGPathSegListImpl.h"
# include "SVGAnimatedRectImpl.h"
# include "SVGAnimatedStringImpl.h"
# include "SVGImageElementImpl.h"
# include "SVGAnimatedAngleImpl.h"
# include "SVGAnimatedLengthImpl.h"
# include "SVGPolygonElementImpl.h"
# include "SVGClipPathElementImpl.h"
# include "SVGPolylineElementImpl.h"
# include "SVGAnimatedLengthListImpl.h"
# include "SVGAnimatedNumberImpl.h"
# include "SVGAnimatedEnumerationImpl.h"
# include "SVGPreserveAspectRatioImpl.h"
# include "SVGAnimatedPreserveAspectRatioImpl.h"
# include "SVGGradientElementImpl.h"
# include "SVGGradientElement.h"
# include "SVGLinearGradientElementImpl.h"
# include "SVGRadialGradientElementImpl.h"
# include "SVGPatternElementImpl.h"
# include "SVGPatternElement.h"
# include "SVGStopElementImpl.h"
# include "SVGStylableImpl.h"
# include "SVGAnimatedTransformListImpl.h"
# include "SVGTransformListImpl.h"
# include "SVGUnitConverter.h"
# include "SVGTextPathElementImpl.h"
# include "SVGMaskElementImpl.h"
# include "KSVGHelper.h"
# include "LibartCanvasItems.h"
# include "KSVGTextChunk.h"
# include "art_misc.h"
# include "art_render_misc.h"
# include "BezierPathLibart.h"
# include "Point.h"
# include <dom/dom_node.h>
# include <libart_lgpl/art_vpath.h>
# include <libart_lgpl/art_bpath.h>
# include <libart_lgpl/art_affine.h>
# include <libart_lgpl/art_svp_ops.h>
# include <libart_lgpl/art_svp_point.h>
# include <libart_lgpl/art_vpath_svp.h>
# include <libart_lgpl/art_svp_intersect.h>
# include <libart_lgpl/art_svp_vpath.h>
# include <libart_lgpl/art_svp_vpath_stroke.h>
# include <libart_lgpl/art_rect_svp.h>
# include <libart_lgpl/art_vpath_dash.h>
# include <libart_lgpl/art_render.h>
# include <libart_lgpl/art_rect_svp.h>
# include <libart_lgpl/art_render_gradient.h>
# include <libart_lgpl/art_render_svp.h>
# include <libart_lgpl/art_render_mask.h>
using namespace KSVG ;
LibartShape : : LibartShape ( LibartCanvas * c , SVGStylableImpl * style ) : m_canvas ( c ) , m_style ( style )
{
m_fillSVP = 0 ;
m_strokeSVP = 0 ;
m_fillPainter = 0 ;
m_strokePainter = 0 ;
}
LibartShape : : ~ LibartShape ( )
{
freeSVPs ( ) ;
delete m_fillPainter ;
delete m_strokePainter ;
}
TQRect LibartShape : : bbox ( ) const
{
TQRect rect ;
if ( m_strokeSVP | | m_fillSVP )
{
ArtIRect * irect = new ArtIRect ( ) ;
ArtVpath * vpath = art_vpath_from_svp ( m_strokeSVP ? m_strokeSVP : m_fillSVP ) ;
art_vpath_bbox_irect ( vpath , irect ) ;
art_free ( vpath ) ;
rect . setX ( irect - > x0 ) ;
rect . setY ( irect - > y0 ) ;
rect . setWidth ( irect - > x1 - irect - > x0 ) ;
rect . setHeight ( irect - > y1 - irect - > y0 ) ;
delete irect ;
}
return rect ;
}
bool LibartShape : : isVisible ( SVGShapeImpl * shape )
{
return m_referenced | | ( m_style - > getVisible ( ) & & m_style - > getDisplay ( ) & & shape - > directRender ( ) ) ;
}
bool LibartShape : : fillContains ( const TQPoint & p )
{
if ( m_fillSVP )
return art_svp_point_wind ( m_fillSVP , p . x ( ) , p . y ( ) ) ! = 0 ;
else
return false ;
}
bool LibartShape : : strokeContains ( const TQPoint & p )
{
if ( m_strokeSVP )
return art_svp_point_wind ( m_strokeSVP , p . x ( ) , p . y ( ) ) ! = 0 ;
else
return false ;
}
void LibartShape : : update ( CanvasItemUpdate reason , int param1 , int param2 )
{
if ( reason = = UPDATE_STYLE )
{
if ( ! m_fillPainter | | ! m_strokePainter )
LibartShape : : init ( ) ;
if ( m_fillPainter )
m_fillPainter - > update ( m_style ) ;
if ( m_strokePainter )
m_strokePainter - > update ( m_style ) ;
m_canvas - > invalidate ( this , false ) ;
}
else if ( reason = = UPDATE_TRANSFORM )
{
reset ( ) ;
m_canvas - > invalidate ( this , true ) ;
}
else if ( reason = = UPDATE_ZOOM )
reset ( ) ;
else if ( reason = = UPDATE_PAN )
{
if ( m_fillSVP )
ksvg_art_svp_move ( m_fillSVP , param1 , param2 ) ;
if ( m_strokeSVP )
ksvg_art_svp_move ( m_strokeSVP , param1 , param2 ) ;
}
else if ( reason = = UPDATE_LINEWIDTH )
{
if ( m_strokeSVP )
{
art_svp_free ( m_strokeSVP ) ;
m_strokeSVP = 0 ;
}
init ( ) ;
m_canvas - > invalidate ( this , true ) ;
}
}
void LibartShape : : draw ( SVGShapeImpl * shape )
{
if ( ! m_referenced & & ( ! m_style - > getVisible ( ) | | ! m_style - > getDisplay ( ) | | ! shape - > directRender ( ) ) )
return ;
bool fillOk = m_fillSVP & & m_style - > isFilled ( ) ;
bool strokeOk = m_strokeSVP & & m_style - > isStroked ( ) & & m_style - > getStrokeWidth ( ) - > baseVal ( ) - > value ( ) > 0 ; // Spec: A zero value causes no stroke to be painted.
if ( fillOk | | strokeOk )
{
if ( m_fillPainter & & m_fillSVP )
m_fillPainter - > draw ( m_canvas , m_fillSVP , m_style , shape ) ;
if ( m_strokePainter & & m_strokeSVP )
m_strokePainter - > draw ( m_canvas , m_strokeSVP , m_style , shape ) ;
}
}
void LibartShape : : init ( const SVGMatrixImpl * )
{
}
void LibartPainter : : update ( SVGStylableImpl * style )
{
if ( paintType ( style ) ! = SVG_PAINTTYPE_URI )
{
TQColor qcolor ;
if ( paintType ( style ) = = SVG_PAINTTYPE_CURRENTCOLOR )
qcolor = style - > getColor ( ) - > rgbColor ( ) . color ( ) ;
else
qcolor = color ( style ) ;
short _opacity = static_cast < short > ( opacity ( style ) * 255 + 0.5 ) ;
// Spec: clamping
_opacity = _opacity < 0 ? 0 : _opacity ;
_opacity = _opacity > 255 ? 255 : _opacity ;
m_color = KSVGHelper : : toArtColor ( qcolor , _opacity ) ;
}
}
void LibartPainter : : draw ( LibartCanvas * canvas , _ArtSVP * svp , SVGStylableImpl * style , SVGShapeImpl * shape )
{
ArtSVP * clippedSvp = canvas - > clipSingleSVP ( svp , shape ) ;
// Clipping
ArtDRect bbox ;
art_drect_svp ( & bbox , clippedSvp ) ;
// clamp to viewport
int x0 = int ( bbox . x0 ) ;
int y0 = int ( bbox . y0 ) ;
// Use inclusive coords for x1/y1 for clipToBuffer
int x1 = int ( ceil ( bbox . x1 ) ) - 1 ;
int y1 = int ( ceil ( bbox . y1 ) ) - 1 ;
if ( x0 < int ( canvas - > width ( ) ) & & y0 < int ( canvas - > height ( ) ) & & x1 > - 1 & & y1 > - 1 )
{
canvas - > clipToBuffer ( x0 , y0 , x1 , y1 ) ;
TQRect screenBBox ( x0 , y0 , x1 - x0 + 1 , y1 - y0 + 1 ) ;
TQByteArray mask = SVGMaskElementImpl : : maskRectangle ( shape , screenBBox ) ;
if ( paintType ( style ) = = SVG_PAINTTYPE_URI )
{
LibartPaintServer * pserver = static_cast < LibartPaintServer * > ( SVGPaintServerImpl : : paintServer ( shape - > ownerDoc ( ) , paintUri ( style ) ) ) ;
if ( pserver )
{
pserver - > setBBoxTarget ( shape ) ;
if ( ! pserver - > finalized ( ) )
pserver - > finalizePaintServer ( ) ;
pserver - > render ( canvas , clippedSvp , opacity ( style ) , mask , screenBBox ) ;
}
}
else
canvas - > drawSVP ( clippedSvp , m_color , mask , screenBBox ) ;
}
art_svp_free ( clippedSvp ) ;
}
LibartStrokePainter : : LibartStrokePainter ( SVGStylableImpl * style )
{
update ( style ) ;
}
LibartFillPainter : : LibartFillPainter ( SVGStylableImpl * style )
{
update ( style ) ;
}
void LibartShape : : init ( )
{
if ( m_style - > isFilled ( ) )
{
if ( m_fillPainter = = 0 )
m_fillPainter = new LibartFillPainter ( m_style ) ;
}
else
{
delete m_fillPainter ;
m_fillPainter = 0 ;
}
// Spec: A zero value causes no stroke to be painted.
if ( m_style - > isStroked ( ) & & m_style - > getStrokeWidth ( ) - > baseVal ( ) - > value ( ) > 0 )
{
if ( m_strokePainter = = 0 )
m_strokePainter = new LibartStrokePainter ( m_style ) ;
}
else
{
delete m_strokePainter ;
m_strokePainter = 0 ;
}
}
void LibartShape : : initClipItem ( )
{
init ( ) ;
}
ArtSVP * LibartShape : : clipSVP ( )
{
return m_fillSVP ;
}
void LibartShape : : freeSVPs ( )
{
if ( m_fillSVP )
art_svp_free ( m_fillSVP ) ;
if ( m_strokeSVP )
art_svp_free ( m_strokeSVP ) ;
m_fillSVP = 0 ;
m_strokeSVP = 0 ;
}
void LibartShape : : calcClipSVP ( ArtVpath * vec , SVGStylableImpl * style , const SVGMatrixImpl * matrix , _ArtSVP * * clipSVP )
{
double affine [ 6 ] ;
KSVGHelper : : matrixToAffine ( matrix , affine ) ;
if ( ! style )
{
art_free ( vec ) ;
return ;
}
ArtVpath * vtemp = art_vpath_affine_transform ( vec , affine ) ;
art_free ( vec ) ;
vec = vtemp ;
ArtSVP * temp ;
ArtSvpWriter * swr ;
temp = art_svp_from_vpath ( vec ) ;
if ( style - > getClipRule ( ) = = RULE_EVENODD )
swr = art_svp_writer_rewind_new ( ART_WIND_RULE_ODDEVEN ) ;
else
swr = art_svp_writer_rewind_new ( ART_WIND_RULE_NONZERO ) ;
art_svp_intersector ( temp , swr ) ;
* clipSVP = art_svp_writer_rewind_reap ( swr ) ;
art_svp_free ( temp ) ;
art_free ( vec ) ;
}
void LibartShape : : calcSVPs ( ArtVpath * vec , SVGStylableImpl * style , const SVGMatrixImpl * matrix , ArtSVP * * strokeSVP , ArtSVP * * fillSVP )
{
if ( style )
{
double affine [ 6 ] ;
KSVGHelper : : matrixToAffine ( matrix , affine ) ;
ArtVpath * temp = art_vpath_affine_transform ( vec , affine ) ;
art_free ( vec ) ;
vec = temp ;
calcSVPInternal ( vec , style , affine , strokeSVP , fillSVP ) ;
}
else
art_free ( vec ) ;
}
void LibartShape : : calcSVPs ( ArtBpath * bpath , SVGStylableImpl * style , const SVGMatrixImpl * matrix , ArtSVP * * strokeSVP , ArtSVP * * fillSVP )
{
if ( style )
{
double affine [ 6 ] ;
KSVGHelper : : matrixToAffine ( matrix , affine ) ;
ArtBpath * temp = art_bpath_affine_transform ( bpath , affine ) ;
ArtVpath * vec = ksvg_art_bez_path_to_vec ( temp , 0.25 ) ;
art_free ( temp ) ;
calcSVPInternal ( vec , style , affine , strokeSVP , fillSVP ) ;
}
}
void LibartShape : : calcSVPInternal ( ArtVpath * vec , SVGStylableImpl * style , double * affine , ArtSVP * * strokeSVP , ArtSVP * * fillSVP )
{
ArtSVP * svp ;
// Filling
{
ArtSvpWriter * swr ;
ArtSVP * temp ;
temp = art_svp_from_vpath ( vec ) ;
if ( style - > getFillRule ( ) = = RULE_EVENODD )
swr = art_svp_writer_rewind_new ( ART_WIND_RULE_ODDEVEN ) ;
else
swr = art_svp_writer_rewind_new ( ART_WIND_RULE_NONZERO ) ;
art_svp_intersector ( temp , swr ) ;
svp = art_svp_writer_rewind_reap ( swr ) ;
* fillSVP = svp ;
art_svp_free ( temp ) ;
}
// Stroking
if ( style - > isStroked ( ) | | style - > getStrokeColor ( ) - > paintType ( ) = = SVG_PAINTTYPE_URI )
{
double ratio = art_affine_expansion ( affine ) ;
unsigned int dashLength ;
if ( style - > getDashArray ( ) & & ( dashLength = style - > getDashArray ( ) - > baseVal ( ) - > numberOfItems ( ) ) > 0 )
{
// HACK: libart will hang in art_vpath_dash() if passed an array with only zeroes.
bool allZeroes = true ;
// there are dashes to be rendered
ArtVpathDash dash ;
dash . offset = int ( style - > getDashOffset ( ) - > baseVal ( ) - > value ( ) ) * ratio ;
dash . n_dash = dashLength ;
double * dashes = new double [ dashLength ] ;
for ( unsigned int i = 0 ; i < dashLength ; i + + )
{
dashes [ i ] = style - > getDashArray ( ) - > baseVal ( ) - > getItem ( i ) - > value ( ) * ratio ;
if ( dashes [ i ] ! = 0.0 )
allZeroes = false ;
}
dash . dash = dashes ;
if ( ! allZeroes )
{
// get the dashed VPath and use that for the stroke render operation
ArtVpath * vec2 = art_vpath_dash ( vec , & dash ) ;
art_free ( vec ) ;
vec = vec2 ;
}
// reset the dashes
delete [ ] dashes ;
}
double penWidth = style - > getStrokeWidth ( ) - > baseVal ( ) - > value ( ) * ratio ;
svp = art_svp_vpath_stroke ( vec , ( ArtPathStrokeJoinType ) style - > getJoinStyle ( ) , ( ArtPathStrokeCapType ) style - > getCapStyle ( ) , penWidth , style - > getStrokeMiterlimit ( ) , 0.25 ) ;
* strokeSVP = svp ;
}
art_free ( vec ) ;
}
// #####
LibartRectangle : : LibartRectangle ( LibartCanvas * c , SVGRectElementImpl * rect )
: LibartShape ( c , rect ) , m_rect ( rect )
{
init ( ) ;
}
void LibartRectangle : : draw ( )
{
if ( isVisible ( ) )
LibartShape : : draw ( m_rect ) ;
}
bool LibartRectangle : : isVisible ( )
{
// Spec: a value of zero disables rendering
return LibartShape : : isVisible ( m_rect ) & & m_rect - > width ( ) - > baseVal ( ) - > value ( ) > 0 & & m_rect - > height ( ) - > baseVal ( ) - > value ( ) > 0 ;
}
void LibartRectangle : : init ( )
{
init ( m_rect - > screenCTM ( ) ) ;
}
void LibartRectangle : : init ( const SVGMatrixImpl * screenCTM )
{
LibartShape : : init ( ) ;
double x = m_rect - > x ( ) - > baseVal ( ) - > value ( ) ;
double y = m_rect - > y ( ) - > baseVal ( ) - > value ( ) ;
double width = m_rect - > width ( ) - > baseVal ( ) - > value ( ) ;
double height = m_rect - > height ( ) - > baseVal ( ) - > value ( ) ;
double rx = m_rect - > rx ( ) - > baseVal ( ) - > value ( ) ;
double ry = m_rect - > ry ( ) - > baseVal ( ) - > value ( ) ;
// Spec: If there is no rx or ry specified, draw a normal rect
if ( rx = = - 1 & & ry = = - 1 )
{
ArtVpath * vec = allocVPath ( 6 ) ;
vec [ 0 ] . code = ART_MOVETO ;
vec [ 0 ] . x = x ;
vec [ 0 ] . y = y ;
vec [ 1 ] . code = ART_LINETO ;
vec [ 1 ] . x = x ;
vec [ 1 ] . y = y + height ;
vec [ 2 ] . code = ART_LINETO ;
vec [ 2 ] . x = x + width ;
vec [ 2 ] . y = y + height ;
vec [ 3 ] . code = ART_LINETO ;
vec [ 3 ] . x = x + width ;
vec [ 3 ] . y = y ;
vec [ 4 ] . code = ART_LINETO ;
vec [ 4 ] . x = x ;
vec [ 4 ] . y = y ;
vec [ 5 ] . code = ART_END ;
if ( m_context = = NORMAL )
calcSVPs ( vec , m_rect , screenCTM , & m_strokeSVP , & m_fillSVP ) ;
else
calcClipSVP ( vec , m_rect , screenCTM , & m_fillSVP ) ;
}
else
{
ArtVpath * res ;
ArtBpath * vec = allocBPath ( 10 ) ;
int i = 0 ;
// Spec: If rx isn't specified, but ry, set rx to ry
if ( rx = = - 1 )
rx = ry ;
// Spec: If ry isn't specified, but rx, set ry to rx
if ( ry = = - 1 )
ry = rx ;
// Spec: If rx is greater than half of the width of the rectangle
// then set rx to half of the width
if ( rx > width / 2 )
rx = width / 2 ;
// Spec: If ry is greater than half of the height of the rectangle
// then set ry to half of the height
if ( ry > height / 2 )
ry = height / 2 ;
vec [ i ] . code = ART_MOVETO_OPEN ;
vec [ i ] . x3 = x + rx ;
vec [ i ] . y3 = y ;
i + + ;
vec [ i ] . code = ART_CURVETO ;
vec [ i ] . x1 = x + rx * ( 1 - 0.552 ) ;
vec [ i ] . y1 = y ;
vec [ i ] . x2 = x ;
vec [ i ] . y2 = y + ry * ( 1 - 0.552 ) ;
vec [ i ] . x3 = x ;
vec [ i ] . y3 = y + ry ;
i + + ;
if ( ry < height / 2 )
{
vec [ i ] . code = ART_LINETO ;
vec [ i ] . x3 = x ;
vec [ i ] . y3 = y + height - ry ;
i + + ;
}
vec [ i ] . code = ART_CURVETO ;
vec [ i ] . x1 = x ;
vec [ i ] . y1 = y + height - ry * ( 1 - 0.552 ) ;
vec [ i ] . x2 = x + rx * ( 1 - 0.552 ) ;
vec [ i ] . y2 = y + height ;
vec [ i ] . x3 = x + rx ;
vec [ i ] . y3 = y + height ;
i + + ;
if ( rx < width / 2 )
{
vec [ i ] . code = ART_LINETO ;
vec [ i ] . x3 = x + width - rx ;
vec [ i ] . y3 = y + height ;
i + + ;
}
vec [ i ] . code = ART_CURVETO ;
vec [ i ] . x1 = x + width - rx * ( 1 - 0.552 ) ;
vec [ i ] . y1 = y + height ;
vec [ i ] . x2 = x + width ;
vec [ i ] . y2 = y + height - ry * ( 1 - 0.552 ) ;
vec [ i ] . x3 = x + width ;
vec [ i ] . y3 = y + height - ry ;
i + + ;
if ( ry < height / 2 )
{
vec [ i ] . code = ART_LINETO ;
vec [ i ] . x3 = x + width ;
vec [ i ] . y3 = y + ry ;
i + + ;
}
vec [ i ] . code = ART_CURVETO ;
vec [ i ] . x1 = x + width ;
vec [ i ] . y1 = y + ry * ( 1 - 0.552 ) ;
vec [ i ] . x2 = x + width - rx * ( 1 - 0.552 ) ;
vec [ i ] . y2 = y ;
vec [ i ] . x3 = x + width - rx ;
vec [ i ] . y3 = y ;
i + + ;
if ( rx < width / 2 )
{
vec [ i ] . code = ART_LINETO ;
vec [ i ] . x3 = x + rx ;
vec [ i ] . y3 = y ;
i + + ;
}
vec [ i ] . code = ART_END ;
res = ksvg_art_bez_path_to_vec ( vec , 0.25 ) ;
if ( m_context = = NORMAL )
calcSVPs ( res , m_rect , screenCTM , & m_strokeSVP , & m_fillSVP ) ;
else
calcClipSVP ( res , m_rect , screenCTM , & m_fillSVP ) ;
art_free ( vec ) ;
}
}
// #####
LibartEllipse : : LibartEllipse ( LibartCanvas * c , SVGEllipseElementImpl * ellipse )
: LibartShape ( c , ellipse ) , m_ellipse ( ellipse )
{
init ( ) ;
}
void LibartEllipse : : draw ( )
{
if ( isVisible ( ) )
LibartShape : : draw ( m_ellipse ) ;
}
bool LibartEllipse : : isVisible ( )
{
// Spec: dont render when rx and/or ry is zero
return LibartShape : : isVisible ( m_ellipse ) & & m_ellipse - > rx ( ) - > baseVal ( ) - > value ( ) > 0 & & m_ellipse - > ry ( ) - > baseVal ( ) - > value ( ) > 0 ;
}
void LibartEllipse : : init ( )
{
init ( m_ellipse - > screenCTM ( ) ) ;
}
void LibartEllipse : : init ( const SVGMatrixImpl * screenCTM )
{
LibartShape : : init ( ) ;
ArtBpath * temp = allocBPath ( 6 ) ;
double x1 , y1 , x2 , y2 , x3 , y3 ;
double len = 0.55228474983079356 ;
double rx = m_ellipse - > rx ( ) - > baseVal ( ) - > value ( ) ;
double ry = m_ellipse - > ry ( ) - > baseVal ( ) - > value ( ) ;
double cx = m_ellipse - > cx ( ) - > baseVal ( ) - > value ( ) ;
double cy = m_ellipse - > cy ( ) - > baseVal ( ) - > value ( ) ;
double cos4 [ ] = { 1.0 , 0.0 , - 1.0 , 0.0 , 1.0 } ;
double sin4 [ ] = { 0.0 , 1.0 , 0.0 , - 1.0 , 0.0 } ;
int i = 0 ;
temp [ i ] . code = ART_MOVETO ;
temp [ i ] . x3 = cx + rx ;
temp [ i ] . y3 = cy ;
i + + ;
while ( i < 5 )
{
x1 = cos4 [ i - 1 ] + len * cos4 [ i ] ;
y1 = sin4 [ i - 1 ] + len * sin4 [ i ] ;
x2 = cos4 [ i ] + len * cos4 [ i - 1 ] ;
y2 = sin4 [ i ] + len * sin4 [ i - 1 ] ;
x3 = cos4 [ i ] ;
y3 = sin4 [ i ] ;
temp [ i ] . code = ART_CURVETO ;
temp [ i ] . x1 = cx + x1 * rx ;
temp [ i ] . y1 = cy + y1 * ry ;
temp [ i ] . x2 = cx + x2 * rx ;
temp [ i ] . y2 = cy + y2 * ry ;
temp [ i ] . x3 = cx + x3 * rx ;
temp [ i ] . y3 = cy + y3 * ry ;
i + + ;
}
temp [ i ] . code = ART_END ;
if ( m_context = = NORMAL )
calcSVPs ( temp , m_ellipse , screenCTM , & m_strokeSVP , & m_fillSVP ) ;
else
calcClipSVP ( ksvg_art_bez_path_to_vec ( temp , 0.25 ) , m_ellipse , screenCTM , & m_fillSVP ) ;
art_free ( temp ) ;
}
// #####
LibartCircle : : LibartCircle ( LibartCanvas * c , SVGCircleElementImpl * circle )
: LibartShape ( c , circle ) , m_circle ( circle )
{
init ( ) ;
}
void LibartCircle : : draw ( )
{
// Spec: a value of zero disables rendering
if ( isVisible ( ) )
LibartShape : : draw ( m_circle ) ;
}
bool LibartCircle : : isVisible ( )
{
// Spec: dont render when rx and/or ry is zero
return LibartShape : : isVisible ( m_circle ) & & m_circle - > r ( ) - > baseVal ( ) - > value ( ) > 0 ;
}
void LibartCircle : : init ( )
{
init ( m_circle - > screenCTM ( ) ) ;
}
void LibartCircle : : init ( const SVGMatrixImpl * screenCTM )
{
LibartShape : : init ( ) ;
ArtBpath * temp = allocBPath ( 6 ) ;
double x1 , y1 , x2 , y2 , x3 , y3 ;
double len = 0.55228474983079356 ;
double r = m_circle - > r ( ) - > baseVal ( ) - > value ( ) ;
double cx = m_circle - > cx ( ) - > baseVal ( ) - > value ( ) ;
double cy = m_circle - > cy ( ) - > baseVal ( ) - > value ( ) ;
double cos4 [ ] = { 1.0 , 0.0 , - 1.0 , 0.0 , 1.0 } ;
double sin4 [ ] = { 0.0 , 1.0 , 0.0 , - 1.0 , 0.0 } ;
int i = 0 ;
temp [ i ] . code = ART_MOVETO ;
temp [ i ] . x3 = cx + r ;
temp [ i ] . y3 = cy ;
i + + ;
while ( i < 5 )
{
x1 = cos4 [ i - 1 ] + len * cos4 [ i ] ;
y1 = sin4 [ i - 1 ] + len * sin4 [ i ] ;
x2 = cos4 [ i ] + len * cos4 [ i - 1 ] ;
y2 = sin4 [ i ] + len * sin4 [ i - 1 ] ;
x3 = cos4 [ i ] ;
y3 = sin4 [ i ] ;
temp [ i ] . code = ART_CURVETO ;
temp [ i ] . x1 = cx + x1 * r ;
temp [ i ] . y1 = cy + y1 * r ;
temp [ i ] . x2 = cx + x2 * r ;
temp [ i ] . y2 = cy + y2 * r ;
temp [ i ] . x3 = cx + x3 * r ;
temp [ i ] . y3 = cy + y3 * r ;
i + + ;
}
temp [ i ] . code = ART_END ;
if ( m_context = = NORMAL )
calcSVPs ( temp , m_circle , screenCTM , & m_strokeSVP , & m_fillSVP ) ;
else
calcClipSVP ( ksvg_art_bez_path_to_vec ( temp , 0.25 ) , m_circle , screenCTM , & m_fillSVP ) ;
art_free ( temp ) ;
}
// #####
LibartLine : : LibartLine ( LibartCanvas * c , SVGLineElementImpl * line )
: LibartShape ( c , line ) , MarkerHelper ( ) , m_line ( line )
{
init ( ) ;
}
LibartLine : : ~ LibartLine ( )
{
}
void LibartLine : : draw ( )
{
LibartShape : : draw ( m_line ) ;
if ( m_line - > hasMarkers ( ) )
{
double x1 = m_line - > x1 ( ) - > baseVal ( ) - > value ( ) ;
double y1 = m_line - > y1 ( ) - > baseVal ( ) - > value ( ) ;
double x2 = m_line - > x2 ( ) - > baseVal ( ) - > value ( ) ;
double y2 = m_line - > y2 ( ) - > baseVal ( ) - > value ( ) ;
double slope = SVGAngleImpl : : todeg ( atan2 ( y2 - y1 , x2 - x1 ) ) ;
if ( m_line - > hasStartMarker ( ) )
doStartMarker ( m_line , m_line , x1 , y1 , slope ) ;
if ( m_line - > hasEndMarker ( ) )
doEndMarker ( m_line , m_line , x2 , y2 , slope ) ;
}
}
bool LibartLine : : isVisible ( )
{
return LibartShape : : isVisible ( m_line ) ;
}
void LibartLine : : init ( )
{
init ( m_line - > screenCTM ( ) ) ;
}
void LibartLine : : init ( const SVGMatrixImpl * screenCTM )
{
LibartShape : : init ( ) ;
ArtVpath * vec ;
vec = allocVPath ( 3 ) ;
vec [ 0 ] . code = ART_MOVETO_OPEN ;
vec [ 0 ] . x = m_line - > x1 ( ) - > baseVal ( ) - > value ( ) ;
vec [ 0 ] . y = m_line - > y1 ( ) - > baseVal ( ) - > value ( ) ;
vec [ 1 ] . code = ART_LINETO ;
vec [ 1 ] . x = m_line - > x2 ( ) - > baseVal ( ) - > value ( ) ;
vec [ 1 ] . y = m_line - > y2 ( ) - > baseVal ( ) - > value ( ) ;
// A subpath consisting of a moveto and lineto to the same exact location or a subpath consisting of a moveto
// and a closepath will be stroked only if the 'stroke-linecap' property is set to "round", producing a circle
// centered at the given point.
if ( vec [ 1 ] . x = = vec [ 0 ] . x & & vec [ 1 ] . y = = vec [ 0 ] . y & & m_line - > getCapStyle ( ) = = PATH_STROKE_CAP_ROUND )
vec [ 1 ] . x + = .5 ;
vec [ 2 ] . code = ART_END ;
if ( m_context = = NORMAL )
{
calcSVPs ( vec , m_line , screenCTM , & m_strokeSVP , & m_fillSVP ) ;
art_svp_free ( m_fillSVP ) ;
m_fillSVP = 0 ;
}
else
calcClipSVP ( vec , m_line , screenCTM , & m_fillSVP ) ;
}
// #####
LibartPoly : : LibartPoly ( LibartCanvas * c , SVGPolyElementImpl * poly )
: LibartShape ( c , poly ) , MarkerHelper ( ) , m_poly ( poly )
{
}
LibartPoly : : ~ LibartPoly ( )
{
}
void LibartPoly : : init ( )
{
init ( m_poly - > screenCTM ( ) ) ;
}
void LibartPoly : : draw ( )
{
LibartShape : : draw ( m_poly ) ;
if ( m_poly - > hasMarkers ( ) )
m_poly - > drawMarkers ( ) ;
}
bool LibartPoly : : isVisible ( )
{
return LibartShape : : isVisible ( m_poly ) ;
}
// #####
LibartPolyline : : LibartPolyline ( LibartCanvas * c , SVGPolylineElementImpl * poly )
: LibartPoly ( c , poly )
{
LibartPoly : : init ( ) ;
}
LibartPolyline : : ~ LibartPolyline ( )
{
}
void LibartPolyline : : init ( const SVGMatrixImpl * screenCTM )
{
LibartShape : : init ( ) ;
unsigned int numberOfPoints = m_poly - > points ( ) - > numberOfItems ( ) ;
if ( numberOfPoints < 1 )
return ;
ArtVpath * polyline = allocVPath ( 2 + numberOfPoints ) ;
polyline [ 0 ] . code = ART_MOVETO_OPEN ;
polyline [ 0 ] . x = m_poly - > points ( ) - > getItem ( 0 ) - > x ( ) ;
polyline [ 0 ] . y = m_poly - > points ( ) - > getItem ( 0 ) - > y ( ) ;
unsigned int index ;
for ( index = 1 ; index < numberOfPoints ; index + + )
{
polyline [ index ] . code = ART_LINETO ;
polyline [ index ] . x = m_poly - > points ( ) - > getItem ( index ) - > x ( ) ;
polyline [ index ] . y = m_poly - > points ( ) - > getItem ( index ) - > y ( ) ;
}
// A subpath consisting of a moveto and lineto to the same exact location or a subpath consisting of a moveto
// and a closepath will be stroked only if the 'stroke-linecap' property is set to "round", producing a circle
// centered at the given point.
if ( numberOfPoints = = 2 & & polyline [ 1 ] . x = = polyline [ 0 ] . x & & polyline [ 1 ] . y = = polyline [ 0 ] . y & & m_poly - > getCapStyle ( ) = = PATH_STROKE_CAP_ROUND )
polyline [ 1 ] . x + = .5 ;
if ( m_poly - > isFilled ( ) ) // if the polyline must be filled, inform libart that it should not be closed.
{
polyline [ index ] . code = ( ArtPathcode ) ART_END2 ;
polyline [ index ] . x = m_poly - > points ( ) - > getItem ( 0 ) - > x ( ) ;
polyline [ index + + ] . y = m_poly - > points ( ) - > getItem ( 0 ) - > y ( ) ;
}
polyline [ index ] . code = ART_END ;
if ( m_context = = NORMAL )
calcSVPs ( polyline , m_poly , screenCTM , & m_strokeSVP , & m_fillSVP ) ;
else
calcClipSVP ( polyline , m_poly , screenCTM , & m_fillSVP ) ;
}
// #####
LibartPolygon : : LibartPolygon ( LibartCanvas * c , SVGPolygonElementImpl * poly )
: LibartPoly ( c , poly )
{
LibartPoly : : init ( ) ;
}
LibartPolygon : : ~ LibartPolygon ( )
{
}
void LibartPolygon : : init ( const SVGMatrixImpl * screenCTM )
{
LibartShape : : init ( ) ;
unsigned int numberOfPoints = m_poly - > points ( ) - > numberOfItems ( ) ;
if ( numberOfPoints < 1 )
return ;
ArtVpath * polygon = allocVPath ( 2 + numberOfPoints ) ;
polygon [ 0 ] . code = ART_MOVETO ;
polygon [ 0 ] . x = m_poly - > points ( ) - > getItem ( 0 ) - > x ( ) ;
polygon [ 0 ] . y = m_poly - > points ( ) - > getItem ( 0 ) - > y ( ) ;
unsigned int index ;
for ( index = 1 ; index < numberOfPoints ; index + + )
{
polygon [ index ] . code = ART_LINETO ;
polygon [ index ] . x = m_poly - > points ( ) - > getItem ( index ) - > x ( ) ;
polygon [ index ] . y = m_poly - > points ( ) - > getItem ( index ) - > y ( ) ;
}
polygon [ index ] . code = ART_LINETO ;
polygon [ index ] . x = m_poly - > points ( ) - > getItem ( 0 ) - > x ( ) ;
polygon [ index ] . y = m_poly - > points ( ) - > getItem ( 0 ) - > y ( ) ;
index + + ;
polygon [ index ] . code = ART_END ;
if ( m_context = = NORMAL )
calcSVPs ( polygon , m_poly , screenCTM , & m_strokeSVP , & m_fillSVP ) ;
else
calcClipSVP ( polygon , m_poly , screenCTM , & m_fillSVP ) ;
}
// #####
LibartPath : : LibartPath ( LibartCanvas * c , SVGPathElementImpl * path )
: LibartShape ( c , path ) , MarkerHelper ( ) , T2P : : BezierPathLibart ( ) , : : SVGPathParser ( ) , m_path ( path )
{
reset ( ) ;
}
LibartPath : : ~ LibartPath ( )
{
}
void LibartPath : : reset ( )
{
m_array . resize ( 0 ) ;
LibartShape : : reset ( ) ;
}
void LibartPath : : draw ( )
{
LibartShape : : draw ( m_path ) ;
if ( m_path - > hasMarkers ( ) )
{
SVGPathElementImpl : : MarkerData markers = m_path - > markerData ( ) ;
int numMarkers = markers . numMarkers ( ) ;
if ( m_path - > hasStartMarker ( ) )
doStartMarker ( m_path , m_path , markers . marker ( 0 ) . x , markers . marker ( 0 ) . y , markers . marker ( 0 ) . angle ) ;
for ( int i = 1 ; i < numMarkers - 1 ; i + + )
{
if ( m_path - > hasMidMarker ( ) )
doMidMarker ( m_path , m_path , markers . marker ( i ) . x , markers . marker ( i ) . y , markers . marker ( i ) . angle ) ;
}
if ( m_path - > hasEndMarker ( ) )
doEndMarker ( m_path , m_path , markers . marker ( numMarkers - 1 ) . x , markers . marker ( numMarkers - 1 ) . y , markers . marker ( numMarkers - 1 ) . angle ) ;
}
}
bool LibartPath : : isVisible ( )
{
return LibartShape : : isVisible ( m_path ) ;
}
void LibartPath : : init ( )
{
init ( m_path - > screenCTM ( ) ) ;
}
void LibartPath : : init ( const SVGMatrixImpl * screenCTM )
{
LibartShape : : init ( ) ;
if ( m_array . count ( ) > 0 )
{
if ( m_context = = NORMAL )
calcSVPs ( m_array . data ( ) , m_path , screenCTM , & m_strokeSVP , & m_fillSVP ) ;
else
calcClipSVP ( ksvg_art_bez_path_to_vec ( m_array . data ( ) , 0.25 ) , m_path , screenCTM , & m_fillSVP ) ;
}
else if ( ! m_path - > getAttribute ( " d " ) . string ( ) . isEmpty ( ) )
{
parseSVG ( m_path - > getAttribute ( " d " ) . string ( ) , true ) ;
int index = m_array . count ( ) ;
double curx = m_array [ index - 1 ] . x3 ;
double cury = m_array [ index - 1 ] . y3 ;
// Find last subpath
int find = - 1 ;
for ( int i = index - 1 ; i > = 0 ; i - - )
{
if ( m_array [ i ] . code = = ART_MOVETO_OPEN | | m_array [ i ] . code = = ART_MOVETO )
{
find = i ;
break ;
}
}
// Fix a problem where the .svg file used floats as values... (sofico.svg)
if ( curx ! = m_array [ find ] . x3 & & cury ! = m_array [ find ] . y3 )
{
if ( ( int ) curx = = ( int ) m_array [ find ] . x3 & & ( int ) cury = = ( int ) m_array [ find ] . y3 )
{
ensureSpace ( m_array , index )
m_array [ index ] . code = ART_LINETO ;
m_array [ index ] . x3 = m_array [ find ] . x3 ;
m_array [ index ] . y3 = m_array [ find ] . y3 ;
curx = m_array [ find ] . x3 ;
cury = m_array [ find ] . y3 ;
index + + ;
}
}
// handle filled paths that are not closed explicitly
if ( m_path - > getFillColor ( ) - > paintType ( ) ! = SVG_PAINTTYPE_NONE )
{
if ( ( int ) curx ! = ( int ) m_array [ find ] . x3 | | ( int ) cury ! = ( int ) m_array [ find ] . y3 )
{
ensureSpace ( m_array , index )
m_array [ index ] . code = ( ArtPathcode ) ART_END2 ;
m_array [ index ] . x3 = m_array [ find ] . x3 ;
m_array [ index ] . y3 = m_array [ find ] . y3 ;
curx = m_array [ find ] . x3 ;
cury = m_array [ find ] . y3 ;
index + + ;
}
}
// close
ensureSpace ( m_array , index )
m_array [ index ] . code = ART_END ;
// A subpath consisting of a moveto and lineto to the same exact location or a subpath consisting of a moveto
// and a closepath will be stroked only if the 'stroke-linecap' property is set to "round", producing a circle
// centered at the given point.
if ( index = = 2 & & m_array [ 1 ] . code = = ART_LINETO & & m_array [ 1 ] . x3 = = m_array [ 0 ] . x3 & & m_array [ 1 ] . y3 = = m_array [ 0 ] . y3 & & m_path - > getCapStyle ( ) = = PATH_STROKE_CAP_ROUND )
m_array [ 1 ] . x3 + = .5 ;
// There are pure-moveto paths which reference paint servers *bah*
// Do NOT render them
bool render = false ;
for ( int i = index ; i > = 0 ; i - - )
{
if ( m_array [ i ] . code ! = ART_MOVETO_OPEN & & m_array [ i ] . code ! = ART_MOVETO & & ! ( m_array [ i ] . code > = ART_END ) )
{
render = true ;
break ;
}
}
if ( render & & m_context = = NORMAL )
calcSVPs ( m_array . data ( ) , m_path , screenCTM , & m_strokeSVP , & m_fillSVP ) ;
else
calcClipSVP ( ksvg_art_bez_path_to_vec ( m_array . data ( ) , 0.25 ) , m_path , screenCTM , & m_fillSVP ) ;
}
}
void LibartPath : : svgMoveTo ( double x1 , double y1 , bool closed , bool )
{
int index = m_array . count ( ) ;
if ( index > 0 & & ! closed )
{
// Find last subpath
int find = - 1 ;
for ( int i = index - 1 ; i > = 0 ; i - - )
{
if ( m_array [ i ] . code = = ART_MOVETO_OPEN | | m_array [ i ] . code = = ART_MOVETO )
{
find = i ;
break ;
}
}
ensureSpace ( m_array , index )
m_array [ index ] . code = ( ArtPathcode ) ART_END2 ;
m_array [ index ] . x3 = m_array [ find ] . x3 ;
m_array [ index ] . y3 = m_array [ find ] . y3 ;
index + + ;
}
ensureSpace ( m_array , index )
m_array [ index ] . code = ( index = = 0 ) ? ART_MOVETO : ART_MOVETO_OPEN ;
m_array [ index ] . x3 = x1 ;
m_array [ index ] . y3 = y1 ;
}
void LibartPath : : svgLineTo ( double x1 , double y1 , bool )
{
int index = m_array . count ( ) ;
ensureSpace ( m_array , index )
m_array [ index ] . code = ART_LINETO ;
m_array [ index ] . x3 = x1 ;
m_array [ index ] . y3 = y1 ;
}
void LibartPath : : svgCurveToCubic ( double x1 , double y1 , double x2 , double y2 , double x3 , double y3 , bool )
{
int index = m_array . count ( ) ;
ensureSpace ( m_array , index )
m_array [ index ] . code = ART_CURVETO ;
m_array [ index ] . x1 = x1 ;
m_array [ index ] . y1 = y1 ;
m_array [ index ] . x2 = x2 ;
m_array [ index ] . y2 = y2 ;
m_array [ index ] . x3 = x3 ;
m_array [ index ] . y3 = y3 ;
}
void LibartPath : : svgClosePath ( )
{
int index = m_array . count ( ) ;
double curx = m_array [ index - 1 ] . x3 ;
double cury = m_array [ index - 1 ] . y3 ;
int find = - 1 ;
for ( int i = index - 1 ; i > = 0 ; i - - )
{
if ( m_array [ i ] . code = = ART_MOVETO_OPEN | | m_array [ i ] . code = = ART_MOVETO )
{
find = i ;
break ;
}
}
if ( find ! = - 1 )
{
if ( m_array [ find ] . x3 ! = curx | | m_array [ find ] . y3 ! = cury )
{
ensureSpace ( m_array , index )
m_array [ index ] . code = ART_LINETO ;
m_array [ index ] . x3 = m_array [ find ] . x3 ;
m_array [ index ] . y3 = m_array [ find ] . y3 ;
}
}
}
// #####
LibartClipPath : : LibartClipPath ( LibartCanvas * c , SVGClipPathElementImpl * clipPath )
: CanvasClipPath ( clipPath ) , m_canvas ( c )
{
m_clipSVP = 0 ;
m_clipItems . setAutoDelete ( true ) ;
}
LibartClipPath : : ~ LibartClipPath ( )
{
if ( m_clipSVP )
art_svp_free ( m_clipSVP ) ;
}
void LibartClipPath : : update ( CanvasItemUpdate , int , int )
{
if ( m_clipSVP )
art_svp_free ( m_clipSVP ) ;
m_clipSVP = 0 ;
}
void LibartClipPath : : init ( )
{
SVGMatrixImpl * clipMatrix = 0 ;
// Start with referencing element's coordinate system
SVGLocatableImpl * locatableReferrer = dynamic_cast < SVGLocatableImpl * > ( m_clipPath - > getBBoxTarget ( ) ) ;
if ( locatableReferrer )
clipMatrix = locatableReferrer - > getScreenCTM ( ) ;
else
clipMatrix = SVGSVGElementImpl : : createSVGMatrix ( ) ;
if ( m_clipPath - > clipPathUnits ( ) - > baseVal ( ) = = SVGUnitTypes : : SVG_UNIT_TYPE_OBJECTBOUNDINGBOX & & m_clipPath - > getBBoxTarget ( ) )
{
SVGRectImpl * rect = m_clipPath - > getBBoxTarget ( ) - > getBBox ( ) ;
clipMatrix - > translate ( rect - > qrect ( ) . x ( ) , rect - > qrect ( ) . y ( ) ) ;
clipMatrix - > scaleNonUniform ( rect - > qrect ( ) . width ( ) , rect - > qrect ( ) . height ( ) ) ;
rect - > deref ( ) ;
}
// Add transformations on the clipPath element itself
if ( m_clipPath - > localMatrix ( ) )
clipMatrix - > multiply ( m_clipPath - > localMatrix ( ) ) ;
if ( m_clipSVP )
{
art_svp_free ( m_clipSVP ) ;
m_clipSVP = 0 ;
}
DOM : : Node node = m_clipPath - > firstChild ( ) ;
for ( ; ! node . isNull ( ) ; node = node . nextSibling ( ) )
{
SVGElementImpl * element = m_clipPath - > ownerDoc ( ) - > getElementFromHandle ( node . handle ( ) ) ;
SVGShapeImpl * shape = dynamic_cast < SVGShapeImpl * > ( element ) ;
SVGTestsImpl * tests = dynamic_cast < SVGTestsImpl * > ( element ) ;
bool ok = tests ? tests - > ok ( ) : true ;
if ( element & & shape & & ok & & ! shape - > isContainer ( ) )
{
LibartClipItem * clipElement = dynamic_cast < LibartClipItem * > ( shape - > item ( ) ) ;
if ( dynamic_cast < LibartText * > ( shape - > item ( ) ) )
{
// The cast to a clipElement above is failing when it is valid. But only
// in the plugin - svgdisplay works fine. What's going on? (Adrian)
clipElement = dynamic_cast < LibartText * > ( shape - > item ( ) ) ;
}
if ( clipElement )
{
clipElement - > setRenderContext ( CLIPPING ) ;
// Push coordinate system down to children.
SVGLocatableImpl * locatable = dynamic_cast < SVGLocatableImpl * > ( shape ) ;
if ( locatable )
locatable - > updateCachedScreenCTM ( clipMatrix ) ;
clipElement - > initClipItem ( ) ;
ArtSVP * one = clipElement - > clipSVP ( ) ;
if ( ! one )
break ;
if ( m_clipSVP = = 0 )
m_clipSVP = LibartCanvas : : copy_svp ( one ) ;
else
{
ArtSVP * svp_union = art_svp_union ( m_clipSVP , one ) ;
art_svp_free ( m_clipSVP ) ;
m_clipSVP = svp_union ;
}
}
}
}
clipMatrix - > deref ( ) ;
}
void LibartClipPath : : draw ( )
{
}
ArtSVP * LibartClipPath : : clipSVP ( )
{
return m_clipSVP ;
}
// #####
LibartImage : : LibartImage ( LibartCanvas * c , SVGImageElementImpl * image )
: m_canvas ( c ) , m_image ( image )
{
}
LibartImage : : ~ LibartImage ( )
{
}
void LibartImage : : draw ( )
{
if ( isVisible ( ) )
{
SVGMatrixImpl * ctm = m_image - > scaledImageMatrix ( ) ;
TQImage image = m_image - > scaledImage ( ) ;
KSVGPolygon clippingPolygon = m_image - > clippingShape ( ) ;
m_canvas - > drawImage ( image , m_image , ctm , clippingPolygon ) ;
ctm - > deref ( ) ;
}
}
bool LibartImage : : isVisible ( )
{
return ( m_referenced | | ( m_image - > getVisible ( ) & & m_image - > getDisplay ( ) & & m_image - > directRender ( ) ) ) & & m_image - > image ( ) ;
}
void LibartImage : : init ( )
{
}
TQRect LibartImage : : bbox ( ) const
{
TQRect bbox ( static_cast < int > ( m_image - > x ( ) - > baseVal ( ) - > value ( ) ) ,
static_cast < int > ( m_image - > y ( ) - > baseVal ( ) - > value ( ) ) ,
static_cast < int > ( m_image - > width ( ) - > baseVal ( ) - > value ( ) ) ,
static_cast < int > ( m_image - > height ( ) - > baseVal ( ) - > value ( ) ) ) ;
return SVGHelperImpl : : fromUserspace ( m_image , bbox ) ;
}
// #####
LibartMarker : : LibartMarker ( LibartCanvas * c , SVGMarkerElementImpl * marker )
: CanvasMarker ( marker ) , m_canvas ( c )
{
}
LibartMarker : : ~ LibartMarker ( )
{
}
void LibartMarker : : init ( )
{
}
void LibartMarker : : draw ( )
{
}
// #####
LibartText : : LibartText ( LibartCanvas * c , SVGTextElementImpl * text )
: CanvasText ( text ) , m_canvas ( c )
{
m_drawFillItems . setAutoDelete ( true ) ;
m_drawStrokeItems . setAutoDelete ( true ) ;
m_fillPainters . setAutoDelete ( true ) ;
m_strokePainters . setAutoDelete ( true ) ;
init ( ) ;
}
LibartText : : ~ LibartText ( )
{
clearSVPs ( ) ;
}
LibartText : : SVPElement : : ~ SVPElement ( )
{
if ( svp )
art_svp_free ( svp ) ;
}
TQRect LibartText : : bbox ( ) const
{
TQRect result , rect ;
TQPtrListIterator < SVPElement > it1 ( m_drawFillItems ) ;
TQPtrListIterator < SVPElement > it2 ( m_drawStrokeItems ) ;
SVPElement * fill = it1 . current ( ) , * stroke = it2 . current ( ) ;
while ( fill ! = 0 | | stroke ! = 0 )
{
ArtIRect * irect = new ArtIRect ( ) ;
ArtVpath * vpath = art_vpath_from_svp ( ( stroke & & stroke - > svp ) ? stroke - > svp : fill - > svp ) ;
art_vpath_bbox_irect ( vpath , irect ) ;
art_free ( vpath ) ;
rect . setX ( irect - > x0 ) ;
rect . setY ( irect - > y0 ) ;
rect . setWidth ( irect - > x1 - irect - > x0 ) ;
rect . setHeight ( irect - > y1 - irect - > y0 ) ;
delete irect ;
result = result . unite ( rect ) ;
fill = + + it1 ;
stroke = + + it2 ;
}
return result ;
}
bool LibartText : : fillContains ( const TQPoint & p )
{
TQPtrListIterator < SVPElement > it ( m_drawFillItems ) ;
SVPElement * fill = it . current ( ) ;
while ( fill & & fill - > svp )
{
if ( fill - > svp & & art_svp_point_wind ( fill - > svp , p . x ( ) , p . y ( ) ) ! = 0 )
return true ;
fill = + + it ;
}
return false ;
}
bool LibartText : : strokeContains ( const TQPoint & p )
{
TQPtrListIterator < SVPElement > it ( m_drawStrokeItems ) ;
SVPElement * stroke = it . current ( ) ;
while ( stroke & & stroke - > svp )
{
if ( stroke - > svp & & art_svp_point_wind ( stroke - > svp , p . x ( ) , p . y ( ) ) ! = 0 )
return true ;
stroke = + + it ;
}
return false ;
}
void LibartText : : update ( CanvasItemUpdate reason , int param1 , int param2 )
{
if ( reason = = UPDATE_STYLE )
{
TQPtrListIterator < SVPElement > it1 ( m_drawFillItems ) ;
TQPtrListIterator < SVPElement > it2 ( m_drawStrokeItems ) ;
SVPElement * fill = it1 . current ( ) , * stroke = it2 . current ( ) ;
while ( fill ! = 0 | | stroke ! = 0 )
{
SVGTextContentElementImpl * text = fill ? fill - > element : stroke - > element ;
bool fillOk = fill & & fill - > svp & & text - > isFilled ( ) ;
bool strokeOk = stroke & & stroke - > svp & & text - > isStroked ( ) & & text - > getStrokeWidth ( ) - > baseVal ( ) - > value ( ) > 0 ; // Spec: A zero value causes no stroke to be painted.
if ( fillOk | | strokeOk )
{
if ( m_fillPainters . find ( text ) )
m_fillPainters [ text ] - > update ( text ) ;
if ( m_strokePainters . find ( text ) )
m_strokePainters [ text ] - > update ( text ) ;
}
fill = + + it1 ;
stroke = + + it2 ;
}
m_canvas - > invalidate ( this , false ) ;
}
else if ( reason = = UPDATE_TRANSFORM )
{
clearSVPs ( ) ;
init ( ) ;
m_canvas - > invalidate ( this , true ) ;
}
else if ( reason = = UPDATE_ZOOM )
{
clearSVPs ( ) ;
init ( ) ;
}
else if ( reason = = UPDATE_PAN )
{
TQPtrListIterator < SVPElement > it1 ( m_drawFillItems ) ;
TQPtrListIterator < SVPElement > it2 ( m_drawStrokeItems ) ;
double affine [ 6 ] ;
KSVGHelper : : matrixToAffine ( m_text - > screenCTM ( ) , affine ) ;
SVPElement * fill = it1 . current ( ) , * stroke = it2 . current ( ) ;
while ( fill ! = 0 | | stroke ! = 0 )
{
SVGTextContentElementImpl * text = fill ? fill - > element : stroke - > element ;
bool fillOk = fill & & fill - > svp & & text - > isFilled ( ) ;
bool strokeOk = stroke & & stroke - > svp & & text - > isStroked ( ) & & text - > getStrokeWidth ( ) - > baseVal ( ) - > value ( ) > 0 ; // Spec: A zero value causes no stroke to be painted.
if ( fillOk )
ksvg_art_svp_move ( fill - > svp , param1 , param2 ) ;
if ( strokeOk )
ksvg_art_svp_move ( stroke - > svp , param1 , param2 ) ;
fill = + + it1 ;
stroke = + + it2 ;
}
}
/*
else if ( reason = = UPDATE_LINEWIDTH )
{
} */
}
void LibartText : : draw ( )
{
TQPtrListIterator < SVPElement > it1 ( m_drawFillItems ) ;
TQPtrListIterator < SVPElement > it2 ( m_drawStrokeItems ) ;
SVPElement * fill = it1 . current ( ) , * stroke = it2 . current ( ) ;
while ( fill ! = 0 | | stroke ! = 0 )
{
SVGTextContentElementImpl * text = fill ? fill - > element : stroke - > element ;
if ( ! text | | ! text - > getVisible ( ) | | ! text - > getDisplay ( ) | | ! text - > directRender ( ) )
return ;
bool fillOk = fill & & fill - > svp & & text - > isFilled ( ) ;
bool strokeOk = stroke & & stroke - > svp & & text - > isStroked ( ) & & text - > getStrokeWidth ( ) - > baseVal ( ) - > value ( ) > 0 ; // Spec: A zero value causes no stroke to be painted.
if ( fillOk | | strokeOk )
{
if ( fillOk & & m_fillPainters . find ( text ) )
m_fillPainters [ text ] - > draw ( m_canvas , fill - > svp , text , text ) ;
if ( strokeOk & & m_strokePainters . find ( text ) )
m_strokePainters [ text ] - > draw ( m_canvas , stroke - > svp , text , text ) ;
}
fill = + + it1 ;
stroke = + + it2 ;
}
}
bool LibartText : : isVisible ( )
{
bool foundVisible = false ;
TQPtrListIterator < SVPElement > it1 ( m_drawFillItems ) ;
TQPtrListIterator < SVPElement > it2 ( m_drawStrokeItems ) ;
SVPElement * fill = it1 . current ( ) , * stroke = it2 . current ( ) ;
while ( fill ! = 0 | | stroke ! = 0 )
{
SVGTextContentElementImpl * text = fill ? fill - > element : stroke - > element ;
if ( text & & text - > getVisible ( ) & & text - > getDisplay ( ) & & text - > directRender ( ) )
{
foundVisible = true ;
break ;
}
fill = + + it1 ;
stroke = + + it2 ;
}
return foundVisible ;
}
void LibartText : : init ( )
{
init ( m_text - > screenCTM ( ) ) ;
}
void LibartText : : renderCallback ( SVGTextContentElementImpl * element , const SVGMatrixImpl * screenCTM , T2P : : GlyphSet * glyph , T2P : : GlyphLayoutParams * params , double anchor ) const
{
unsigned int glyphCount = glyph - > glyphCount ( ) ; // Don't call it n times in the for loop
for ( unsigned int i = 0 ; i < glyphCount ; i + + )
{
T2P : : GlyphAffinePair * glyphAffine = glyph - > set ( ) [ i ] ;
ArtBpath * bezier = static_cast < const T2P : : BezierPathLibart * > ( glyphAffine - > transformatedPath ( ) ) - > m_array . data ( ) ;
ArtBpath * result = bezier ;
// text-anchor support
if ( anchor ! = 0 )
{
double correct [ 6 ] ;
if ( ! params - > tb ( ) )
art_affine_translate ( correct , - anchor , 0 ) ;
else
art_affine_translate ( correct , 0 , - anchor ) ;
ArtBpath * temp = art_bpath_affine_transform ( result , correct ) ;
//art_free(result);
result = temp ;
}
ArtSVP * fillSVP = 0 , * strokeSVP = 0 ;
if ( m_context = = NORMAL )
LibartShape : : calcSVPs ( result , m_text , screenCTM , & strokeSVP , & fillSVP ) ;
else
LibartShape : : calcClipSVP ( ksvg_art_bez_path_to_vec ( result , 0.25 ) , m_text , screenCTM , & fillSVP ) ;
SVPElement * fillElement = new SVPElement ( ) ;
fillElement - > svp = fillSVP ;
fillElement - > element = element ;
SVPElement * strokeElement = new SVPElement ( ) ;
strokeElement - > svp = strokeSVP ;
strokeElement - > element = element ;
m_drawFillItems . append ( fillElement ) ;
m_drawStrokeItems . append ( strokeElement ) ;
if ( ! m_fillPainters . find ( element ) & & element - > isFilled ( ) )
m_fillPainters . insert ( element , new LibartFillPainter ( element ) ) ;
// Spec: A zero value causes no stroke to be painted.
if ( ! m_strokePainters . find ( element ) & & element - > isStroked ( ) & & element - > getStrokeWidth ( ) - > baseVal ( ) - > value ( ) > 0 )
m_strokePainters . insert ( element , new LibartStrokePainter ( element ) ) ;
}
}
void LibartText : : init ( const SVGMatrixImpl * screenCTM )
{
int curx = 0 , cury = 0 , endx = 0 , endy = 0 ;
KSVGTextChunk * textChunk = CanvasText : : createTextChunk ( m_canvas , screenCTM , curx , cury , endx , endy ) ;
if ( textChunk - > count ( ) > 0 )
CanvasText : : createGlyphs ( textChunk , m_canvas , screenCTM , curx , cury , endx , endy ) ;
delete textChunk ;
}
void LibartText : : clearSVPs ( )
{
m_drawFillItems . clear ( ) ;
m_drawStrokeItems . clear ( ) ;
m_fillPainters . clear ( ) ;
m_strokePainters . clear ( ) ;
}
void LibartText : : addTextDecoration ( SVGTextContentElementImpl * element , double x , double y , double width , double height ) const
{
if ( m_text - > isFilled ( ) | | m_text - > isStroked ( ) )
{
// compute rect svp
ArtVpath * vec = allocVPath ( 6 ) ;
vec [ 0 ] . code = ART_MOVETO ;
vec [ 0 ] . x = x ;
vec [ 0 ] . y = y ;
vec [ 1 ] . code = ART_LINETO ;
vec [ 1 ] . x = x ;
vec [ 1 ] . y = y + height ;
vec [ 2 ] . code = ART_LINETO ;
vec [ 2 ] . x = x + width ;
vec [ 2 ] . y = y + height ;
vec [ 3 ] . code = ART_LINETO ;
vec [ 3 ] . x = x + width ;
vec [ 3 ] . y = y ;
vec [ 4 ] . code = ART_LINETO ;
vec [ 4 ] . x = x ;
vec [ 4 ] . y = y ;
vec [ 5 ] . code = ART_END ;
double affine [ 6 ] ;
KSVGHelper : : matrixToAffine ( m_text - > screenCTM ( ) , affine ) ;
ArtVpath * temp = art_vpath_affine_transform ( vec , affine ) ;
art_free ( vec ) ;
vec = temp ;
if ( m_text - > isFilled ( ) )
{
ArtSvpWriter * swr ;
ArtSVP * temp = art_svp_from_vpath ( vec ) ;
swr = art_svp_writer_rewind_new ( ART_WIND_RULE_ODDEVEN ) ;
art_svp_intersector ( temp , swr ) ;
ArtSVP * fillSVP = art_svp_writer_rewind_reap ( swr ) ;
SVPElement * fillElement = new SVPElement ( ) ;
fillElement - > svp = fillSVP ;
fillElement - > element = element ;
m_drawFillItems . append ( fillElement ) ;
if ( ! m_fillPainters . find ( element ) & & element - > isFilled ( ) )
m_fillPainters . insert ( element , new LibartFillPainter ( element ) ) ;
art_svp_free ( temp ) ;
}
// Stroking
if ( m_text - > isStroked ( ) | | m_text - > getStrokeColor ( ) - > paintType ( ) = = SVG_PAINTTYPE_URI )
{
double ratio = art_affine_expansion ( affine ) ;
ArtSVP * strokeSVP = art_svp_vpath_stroke ( vec , ( ArtPathStrokeJoinType ) m_text - > getJoinStyle ( ) , ( ArtPathStrokeCapType ) m_text - > getCapStyle ( ) , m_text - > getStrokeWidth ( ) - > baseVal ( ) - > value ( ) * ratio , m_text - > getStrokeMiterlimit ( ) , 0.25 ) ;
SVPElement * strokeElement = new SVPElement ( ) ;
strokeElement - > svp = strokeSVP ;
strokeElement - > element = element ;
m_drawStrokeItems . append ( strokeElement ) ;
// Spec: A zero value causes no stroke to be painted.
if ( ! m_strokePainters . find ( element ) & & element - > isStroked ( ) & & element - > getStrokeWidth ( ) - > baseVal ( ) - > value ( ) > 0 )
m_strokePainters . insert ( element , new LibartStrokePainter ( element ) ) ;
}
art_free ( vec ) ;
}
}
void LibartText : : initClipItem ( )
{
init ( ) ;
}
ArtSVP * LibartText : : clipSVP ( )
{
ArtSVP * svp = 0 ;
TQPtrListIterator < SVPElement > it ( m_drawFillItems ) ;
SVPElement * fill = it . current ( ) ;
while ( fill & & fill - > svp )
{
if ( svp = = 0 )
svp = LibartCanvas : : copy_svp ( fill - > svp ) ;
else
{
ArtSVP * svp_union = art_svp_union ( svp , fill - > svp ) ;
art_svp_free ( svp ) ;
svp = svp_union ;
}
fill = + + it ;
}
return svp ;
}
ArtRender * LibartPaintServer : : createRenderer ( TQRect bbox , KSVGCanvas * c )
{
int x0 = bbox . x ( ) ;
int y0 = bbox . y ( ) ;
int x1 = bbox . right ( ) ;
int y1 = bbox . bottom ( ) ;
c - > clipToBuffer ( x0 , y0 , x1 , y1 ) ;
// Note: We always pass 3 for the number of channels since the ART_ALPHA parameter
// adds the alpha channel when present.
ArtRender * render = 0 ;
render = art_render_new ( QMIN ( x0 , x1 ) ,
QMIN ( y0 , y1 ) ,
QMAX ( x0 , x1 ) + 1 ,
QMAX ( y0 , y1 ) + 1 ,
c - > renderingBuffer ( ) + x0 * c - > nrChannels ( ) + y0 * c - > rowStride ( ) ,
c - > rowStride ( ) , 3 , 8 ,
c - > nrChannels ( ) = = 3 ? ART_ALPHA_NONE : ART_ALPHA_PREMUL , 0 ) ;
return render ;
}
void LibartGradient : : parseGradientStops ( SVGGradientElementImpl * gradient )
{
const double epsilon = DBL_EPSILON ;
for ( DOM : : Node node = gradient - > firstChild ( ) ; ! node . isNull ( ) ; node = node . nextSibling ( ) )
{
SVGStopElementImpl * elem = dynamic_cast < SVGStopElementImpl * > ( m_gradient - > ownerDoc ( ) - > getElementFromHandle ( node . handle ( ) ) ) ;
if ( elem )
{
m_stops . resize ( m_stops . size ( ) + 1 ) ;
ArtGradientStop * stop = & ( m_stops [ m_stops . size ( ) - 1 ] ) ;
stop - > offset = elem - > offset ( ) - > baseVal ( ) ;
// Spec: clamp range to 0 to 1
if ( stop - > offset < epsilon )
stop - > offset = 0 ;
else if ( stop - > offset > 1 - epsilon )
stop - > offset = 1 ;
// Spec: if offset is less than previous offset, set it to the previous offset
if ( m_stops . size ( ) > 1 & & stop - > offset < ( stop - 1 ) - > offset + epsilon )
stop - > offset = ( stop - 1 ) - > offset ;
// Get color
TQColor qStopColor ;
if ( elem - > getStopColor ( ) - > colorType ( ) = = SVG_COLORTYPE_CURRENTCOLOR )
qStopColor = elem - > getColor ( ) - > rgbColor ( ) . color ( ) ;
else
qStopColor = elem - > getStopColor ( ) - > rgbColor ( ) . color ( ) ;
// Convert in a libart suitable form
TQString tempName = qStopColor . name ( ) ;
const char * str = tempName . latin1 ( ) ;
int stopColor = 0 ;
for ( int i = 1 ; str [ i ] ; i + + )
{
int hexval ;
if ( str [ i ] > = ' 0 ' & & str [ i ] < = ' 9 ' )
hexval = str [ i ] - ' 0 ' ;
else if ( str [ i ] > = ' A ' & & str [ i ] < = ' F ' )
hexval = str [ i ] - ' A ' + 10 ;
else if ( str [ i ] > = ' a ' & & str [ i ] < = ' f ' )
hexval = str [ i ] - ' a ' + 10 ;
else
break ;
stopColor = ( stopColor < < 4 ) + hexval ;
}
// Apply stop-opacity
float opacity = elem - > stopOpacity ( ) ;
// Get rgba color including stop-opacity
Q_UINT32 rgba = ( stopColor < < 8 ) | int ( opacity * 255.0 + 0.5 ) ;
Q_UINT32 r , g , b , a ;
a = rgba & 0xff ;
r = ( rgba > > 24 ) & 0xff ;
g = ( rgba > > 16 ) & 0xff ;
b = ( rgba > > 8 ) & 0xff ;
stop - > color [ 0 ] = ART_PIX_MAX_FROM_8 ( r ) ;
stop - > color [ 1 ] = ART_PIX_MAX_FROM_8 ( g ) ;
stop - > color [ 2 ] = ART_PIX_MAX_FROM_8 ( b ) ;
stop - > color [ 3 ] = ART_PIX_MAX_FROM_8 ( a ) ;
}
}
}
void LibartGradient : : finalizePaintServer ( )
{
parseGradientStops ( m_gradient - > stopsSource ( ) ) ;
TQString _href = SVGURIReferenceImpl : : getTarget ( m_gradient - > href ( ) - > baseVal ( ) . string ( ) ) ;
if ( ! _href . isEmpty ( ) )
reference ( _href ) ;
setFinalized ( ) ;
}
void LibartGradient : : reference ( const TQString & )
{
}
void LibartLinearGradient : : render ( KSVGCanvas * c , ArtSVP * svp , float opacity , TQByteArray mask , TQRect screenBBox )
{
if ( ! m_stops . isEmpty ( ) )
{
m_linear - > converter ( ) - > finalize ( getBBoxTarget ( ) , m_linear - > ownerSVGElement ( ) , m_linear - > gradientUnits ( ) - > baseVal ( ) ) ;
ArtKSVGGradientLinear * linear = art_new ( ArtKSVGGradientLinear , 1 ) ;
if ( m_linear - > spreadMethod ( ) - > baseVal ( ) = = SVG_SPREADMETHOD_REPEAT )
linear - > spread = ART_GRADIENT_REPEAT ;
else if ( m_linear - > spreadMethod ( ) - > baseVal ( ) = = SVG_SPREADMETHOD_REFLECT )
linear - > spread = ART_GRADIENT_REFLECT ;
else
linear - > spread = ART_GRADIENT_PAD ;
linear - > interpolation = m_linear - > getColorInterpolation ( ) = = CI_SRGB ? ART_KSVG_SRGB_INTERPOLATION : ART_KSVG_LINEARRGB_INTERPOLATION ;
ArtRender * render = createRenderer ( screenBBox , c ) ;
double _x1 = m_linear - > x1 ( ) - > baseVal ( ) - > value ( ) ;
double _y1 = m_linear - > y1 ( ) - > baseVal ( ) - > value ( ) ;
double _x2 = m_linear - > x2 ( ) - > baseVal ( ) - > value ( ) ;
double _y2 = m_linear - > y2 ( ) - > baseVal ( ) - > value ( ) ;
// Respect current transformation matrix (so gradients zoom with...)
SVGTransformableImpl * transformable = dynamic_cast < SVGTransformableImpl * > ( getBBoxTarget ( ) ) ;
SVGMatrixImpl * matrix = 0 ;
if ( transformable )
matrix = transformable - > getScreenCTM ( ) ;
else
matrix = SVGSVGElementImpl : : createSVGMatrix ( ) ;
const double epsilon = DBL_EPSILON ;
if ( m_linear - > gradientUnits ( ) - > baseVal ( ) = = SVGUnitTypes : : SVG_UNIT_TYPE_OBJECTBOUNDINGBOX )
{
// Here we're undoing the unit-converter's work because putting the
// bounding box transform into the matrix here lets the gradient transform
// sit at the right point in the chain to work with bounding box coordinates. It
// also removes the need for code to generate the 'not perpendicular to gradient vector' effect.
SVGRectImpl * userBbox = getBBoxTarget ( ) - > getBBox ( ) ;
double width = userBbox - > width ( ) ;
double height = userBbox - > height ( ) ;
// Catch case of width or height of zero, which can be the case for lines.
if ( width < epsilon )
width = 1 ;
if ( height < epsilon )
height = 1 ;
_x1 / = width ;
_y1 / = height ;
_x2 / = width ;
_y2 / = height ;
matrix - > translate ( userBbox - > x ( ) , userBbox - > y ( ) ) ;
matrix - > scaleNonUniform ( width , height ) ;
userBbox - > deref ( ) ;
}
// Adjust to gradient transform
SVGMatrixImpl * gradTrans = m_linear - > gradientTransform ( ) - > baseVal ( ) - > concatenate ( ) ;
if ( gradTrans )
{
matrix - > multiply ( gradTrans ) ;
gradTrans - > deref ( ) ;
}
double dx = _x2 - _x1 ;
double dy = _y2 - _y1 ;
if ( fabs ( dx ) < epsilon & & fabs ( dy ) < epsilon )
{
// Lines can generate (0, 0) with bbox coords.
dx = 1 ;
dy = 0 ;
}
double angle = atan2 ( dy , dx ) ;
double length = sqrt ( dx * dx + dy * dy ) ;
const double pi = 3.14159265358979323846 ;
matrix - > translate ( _x1 , _y1 ) ;
matrix - > scale ( length ) ;
matrix - > rotate ( angle * 180.0 / pi ) ;
double affine [ 6 ] ;
KSVGHelper : : matrixToAffine ( matrix , affine ) ;
art_affine_invert ( linear - > affine , affine ) ;
matrix - > deref ( ) ;
TQMemArray < ArtGradientStop > stops = m_stops ;
stops . detach ( ) ;
for ( unsigned int i = 0 ; i < stops . size ( ) ; i + + )
stops [ i ] . color [ 3 ] = ArtPixMaxDepth ( stops [ i ] . color [ 3 ] * opacity + 0.5 ) ;
if ( m_linear - > x1 ( ) - > baseVal ( ) - > valueInSpecifiedUnits ( ) = = m_linear - > x2 ( ) - > baseVal ( ) - > valueInSpecifiedUnits ( )
& & m_linear - > y1 ( ) - > baseVal ( ) - > valueInSpecifiedUnits ( ) = = m_linear - > y2 ( ) - > baseVal ( ) - > valueInSpecifiedUnits ( ) )
{
// Spec: If x1 == x2 and y1 == y2, paint the area in a single colour, using the colour
// of the last stop.
//
// Using valueInSpecifiedUnits() so that we are comparing the values before possible
// conversion to bounding box units by the converter.
if ( stops . size ( ) > 1 )
{
stops [ 0 ] = stops [ stops . size ( ) - 1 ] ;
stops . resize ( 1 ) ;
}
}
linear - > stops = & ( stops [ 0 ] ) ;
linear - > n_stops = stops . size ( ) ;
art_render_svp ( render , svp ) ;
art_ksvg_render_gradient_linear ( render , linear , ART_FILTER_HYPER ) ;
if ( mask . data ( ) )
art_render_mask ( render , screenBBox . left ( ) , screenBBox . top ( ) , screenBBox . right ( ) + 1 , screenBBox . bottom ( ) + 1 ,
( const art_u8 * ) mask . data ( ) , screenBBox . width ( ) ) ;
art_render_invoke ( render ) ;
art_free ( linear ) ;
}
}
void LibartRadialGradient : : render ( KSVGCanvas * c , ArtSVP * svp , float opacity , TQByteArray mask , TQRect screenBBox )
{
if ( ! m_stops . isEmpty ( ) )
{
m_radial - > converter ( ) - > finalize ( getBBoxTarget ( ) , m_radial - > ownerSVGElement ( ) , m_radial - > gradientUnits ( ) - > baseVal ( ) ) ;
ArtKSVGGradientRadial * radial = art_new ( ArtKSVGGradientRadial , 1 ) ;
if ( m_radial - > spreadMethod ( ) - > baseVal ( ) = = SVG_SPREADMETHOD_REPEAT )
radial - > spread = ART_GRADIENT_REPEAT ;
else if ( m_radial - > spreadMethod ( ) - > baseVal ( ) = = SVG_SPREADMETHOD_REFLECT )
radial - > spread = ART_GRADIENT_REFLECT ;
else
radial - > spread = ART_GRADIENT_PAD ;
radial - > interpolation = m_radial - > getColorInterpolation ( ) = = CI_SRGB ? ART_KSVG_SRGB_INTERPOLATION : ART_KSVG_LINEARRGB_INTERPOLATION ;
ArtRender * render = createRenderer ( screenBBox , c ) ;
// Respect current transformation matrix (so gradients zoom with...)
SVGTransformableImpl * transformable = dynamic_cast < SVGTransformableImpl * > ( getBBoxTarget ( ) ) ;
SVGMatrixImpl * matrix = 0 ;
if ( transformable )
matrix = transformable - > getScreenCTM ( ) ;
else
matrix = SVGSVGElementImpl : : createSVGMatrix ( ) ;
double _cx = m_radial - > cx ( ) - > baseVal ( ) - > value ( ) ;
double _cy = m_radial - > cy ( ) - > baseVal ( ) - > value ( ) ;
double _r = m_radial - > r ( ) - > baseVal ( ) - > value ( ) ;
double _fx ;
double _fy ;
// Spec: If attribute fx is not specified, fx will coincide with cx.
if ( m_radial - > getAttribute ( " fx " ) . isEmpty ( ) )
_fx = _cx ;
else
_fx = m_radial - > fx ( ) - > baseVal ( ) - > value ( ) ;
// Spec: If attribute fy is not specified, fy will coincide with cy.
if ( m_radial - > getAttribute ( " fy " ) . isEmpty ( ) )
_fy = _cy ;
else
_fy = m_radial - > fy ( ) - > baseVal ( ) - > value ( ) ;
const double epsilon = DBL_EPSILON ;
if ( m_radial - > gradientUnits ( ) - > baseVal ( ) = = SVGUnitTypes : : SVG_UNIT_TYPE_OBJECTBOUNDINGBOX )
{
// Here we're undoing the unit-converter's work because putting the
// bounding box transform into the matrix here lets the gradient transform
// sit at the right point in the chain to work with bounding box coordinates.
// It also produces the elliptical shape due to the non-uniform scaling.
SVGRectImpl * userBBox = getBBoxTarget ( ) - > getBBox ( ) ;
double width = userBBox - > width ( ) ;
double height = userBBox - > height ( ) ;
// Catch case of width or height of zero, which can be the case for lines.
if ( width < epsilon )
width = 1 ;
if ( height < epsilon )
height = 1 ;
_cx / = width ;
_cy / = height ;
_fx / = width ;
_fy / = height ;
_r / = ( sqrt ( width * width + height * height ) / 1.4142135623731 ) ;
matrix - > translate ( userBBox - > x ( ) , userBBox - > y ( ) ) ;
matrix - > scaleNonUniform ( width , height ) ;
userBBox - > deref ( ) ;
}
// Adjust to gradient transforms
SVGMatrixImpl * transform = m_radial - > gradientTransform ( ) - > baseVal ( ) - > concatenate ( ) ;
if ( transform )
{
matrix - > multiply ( transform ) ;
transform - > deref ( ) ;
}
double fx = ( _fx - _cx ) / _r ;
double fy = ( _fy - _cy ) / _r ;
if ( fx * fx + fy * fy > 0.99 )
{
// Spec: If (fx, fy) lies outside the circle defined by (cx, cy) and r, set (fx, fy)
// to the point of intersection of the line through (fx, fy) and the circle.
//
// Note: We need to keep (fx, fy) inside the unit circle in order for
// libart to render the gradient correctly.
double angle = atan2 ( fy , fx ) ;
fx = cos ( angle ) * 0.99 ;
fy = sin ( angle ) * 0.99 ;
}
radial - > fx = fx ;
radial - > fy = fy ;
matrix - > translate ( _cx , _cy ) ;
matrix - > scale ( _r ) ;
double affine [ 6 ] ;
KSVGHelper : : matrixToAffine ( matrix , affine ) ;
art_affine_invert ( radial - > affine , affine ) ;
matrix - > deref ( ) ;
TQMemArray < ArtGradientStop > stops = m_stops ;
stops . detach ( ) ;
for ( unsigned int i = 0 ; i < stops . size ( ) ; i + + )
stops [ i ] . color [ 3 ] = ArtPixMaxDepth ( stops [ i ] . color [ 3 ] * opacity + 0.5 ) ;
radial - > stops = & ( stops [ 0 ] ) ;
radial - > n_stops = stops . size ( ) ;
art_render_svp ( render , svp ) ;
art_ksvg_render_gradient_radial ( render , radial , ART_FILTER_HYPER ) ;
if ( mask . data ( ) )
art_render_mask ( render , screenBBox . left ( ) , screenBBox . top ( ) , screenBBox . right ( ) + 1 , screenBBox . bottom ( ) + 1 ,
( const art_u8 * ) mask . data ( ) , screenBBox . width ( ) ) ;
art_render_invoke ( render ) ;
art_free ( radial ) ;
}
}
LibartPattern : : LibartPattern ( SVGPatternElementImpl * pattern )
: m_pattern ( pattern )
{
}
void LibartPattern : : finalizePaintServer ( )
{
m_pattern - > finalizePaintServer ( ) ;
setFinalized ( ) ;
}
void LibartPattern : : reference ( const TQString & href )
{
m_pattern - > reference ( href ) ;
}
void LibartPattern : : render ( KSVGCanvas * c , ArtSVP * svp , float opacity , TQByteArray mask , TQRect screenBBox )
{
SVGPatternElementImpl : : Tile tile = m_pattern - > createTile ( getBBoxTarget ( ) ) ;
if ( ! tile . image ( ) . isNull ( ) )
{
TQWMatrix m = tile . screenToTile ( ) ;
double affine [ 6 ] ;
affine [ 0 ] = m . m11 ( ) ;
affine [ 1 ] = m . m12 ( ) ;
affine [ 2 ] = m . m21 ( ) ;
affine [ 3 ] = m . m22 ( ) ;
affine [ 4 ] = m . dx ( ) ;
affine [ 5 ] = m . dy ( ) ;
int alpha = int ( opacity * 255 + 0.5 ) ;
ksvg_art_rgb_texture ( svp , c - > renderingBuffer ( ) + screenBBox . x ( ) * c - > nrChannels ( ) + screenBBox . y ( ) * c - > rowStride ( ) , screenBBox . left ( ) , screenBBox . top ( ) , screenBBox . right ( ) + 1 , screenBBox . bottom ( ) + 1 , c - > rowStride ( ) , c - > nrChannels ( ) , tile . image ( ) . bits ( ) , tile . image ( ) . width ( ) , tile . image ( ) . height ( ) , tile . image ( ) . width ( ) * 4 , affine , ART_FILTER_NEAREST , 0L , alpha , ( art_u8 * ) mask . data ( ) ) ;
}
}
// vim:ts=4:noet