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279 lines
11 KiB
279 lines
11 KiB
15 years ago
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/*
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**************************************************************************
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description
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--------------------
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copyright : (C) 2001 by Luis Carvalho
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email : lpassos@mail.telepac.pt
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**************************************************************************
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**************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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**************************************************************************/
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#include "pmrainbowedit.h"
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#include "pmrainbow.h"
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#include "pmlineedits.h"
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#include "pmvectoredit.h"
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#include "pmvector.h"
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#include "pmmath.h"
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#include <qlayout.h>
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#include <qcheckbox.h>
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#include <qlabel.h>
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#include <klocale.h>
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#include <kmessagebox.h>
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PMRainbowEdit::PMRainbowEdit( QWidget* parent, const char* name )
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: Base( parent, name )
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{
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m_pDisplayedObject = 0;
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}
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void PMRainbowEdit::createTopWidgets( )
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{
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QHBoxLayout* hl;
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QGridLayout* gl;
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Base::createTopWidgets( );
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hl = new QHBoxLayout( topLayout( ) );
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m_pEnableDirectionEdit = new QCheckBox( i18n( "Direction:" ), this );
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m_pDirectionEdit = new PMVectorEdit( "x", "y", "z", this );
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hl->addWidget( m_pEnableDirectionEdit );
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hl->addWidget( m_pDirectionEdit );
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hl = new QHBoxLayout( topLayout( ) );
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gl = new QGridLayout( hl, 4, 2 );
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m_pEnableAngleEdit = new QCheckBox( i18n( "Angle:" ), this );
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m_pAngleEdit = new PMFloatEdit( this );
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gl->addWidget( m_pEnableAngleEdit, 0, 0 );
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gl->addWidget( m_pAngleEdit, 0, 1 );
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m_pEnableWidthEdit = new QCheckBox( i18n( "Width:" ), this );
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m_pWidthEdit = new PMFloatEdit( this );
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gl->addWidget( m_pEnableWidthEdit, 1, 0 );
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gl->addWidget( m_pWidthEdit, 1, 1 );
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m_pEnableDistanceEdit = new QCheckBox( i18n( "Distance:" ), this );
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m_pDistanceEdit = new PMFloatEdit( this );
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gl->addWidget( m_pEnableDistanceEdit, 2, 0 );
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gl->addWidget( m_pDistanceEdit, 2, 1 );
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m_pEnableJitterEdit = new QCheckBox( i18n( "Jitter:" ), this );
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m_pJitterEdit = new PMFloatEdit( this );
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gl->addWidget( m_pEnableJitterEdit, 3, 0 );
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gl->addWidget( m_pJitterEdit, 3, 1 );
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hl->addStretch( 1 );
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hl = new QHBoxLayout( topLayout( ) );
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m_pEnableUpEdit = new QCheckBox( i18n( "Up:" ), this );
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m_pUpEdit = new PMVectorEdit( "x", "y", "z", this );
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hl->addWidget( m_pEnableUpEdit );
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hl->addWidget( m_pUpEdit );
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hl = new QHBoxLayout( topLayout( ) );
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gl = new QGridLayout( hl, 2, 2 );
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m_pEnableArcAngleEdit = new QCheckBox( i18n( "Arc angle:" ), this );
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m_pArcAngleEdit = new PMFloatEdit( this );
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m_pArcAngleEdit->setValidation( true, 0, true, 360 );
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gl->addWidget( m_pEnableArcAngleEdit, 0, 0 );
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gl->addWidget( m_pArcAngleEdit, 0, 1 );
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m_pEnableFalloffAngleEdit = new QCheckBox( i18n( "Falloff angle:" ), this );
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m_pFalloffAngleEdit = new PMFloatEdit( this );
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m_pFalloffAngleEdit->setValidation( true, 0, true, 360 );
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gl->addWidget( m_pEnableFalloffAngleEdit, 1, 0 );
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gl->addWidget( m_pFalloffAngleEdit, 1, 1 );
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hl->addStretch( 1 );
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connect( m_pDirectionEdit, SIGNAL( dataChanged( ) ), SIGNAL( dataChanged( ) ) );
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connect( m_pAngleEdit, SIGNAL( dataChanged( ) ), SIGNAL( dataChanged( ) ) );
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connect( m_pWidthEdit, SIGNAL( dataChanged( ) ), SIGNAL( dataChanged( ) ) );
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connect( m_pDistanceEdit, SIGNAL( dataChanged( ) ), SIGNAL( dataChanged( ) ) );
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connect( m_pJitterEdit, SIGNAL( dataChanged( ) ), SIGNAL( dataChanged( ) ) );
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connect( m_pUpEdit, SIGNAL( dataChanged( ) ), SIGNAL( dataChanged( ) ) );
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connect( m_pArcAngleEdit, SIGNAL( dataChanged( ) ), SIGNAL( dataChanged( ) ) );
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connect( m_pFalloffAngleEdit, SIGNAL( dataChanged( ) ), SIGNAL( dataChanged( ) ) );
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connect( m_pEnableDirectionEdit, SIGNAL( clicked( ) ), SLOT( slotDirectionClicked( ) ) );
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connect( m_pEnableAngleEdit, SIGNAL( clicked( ) ), SLOT( slotAngleClicked( ) ) );
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connect( m_pEnableWidthEdit, SIGNAL( clicked( ) ), SLOT( slotWidthClicked( ) ) );
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connect( m_pEnableDistanceEdit, SIGNAL( clicked( ) ), SLOT( slotDistanceClicked( ) ) );
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connect( m_pEnableJitterEdit, SIGNAL( clicked( ) ), SLOT( slotJitterClicked( ) ) );
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connect( m_pEnableUpEdit, SIGNAL( clicked( ) ), SLOT( slotUpClicked( ) ) );
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connect( m_pEnableArcAngleEdit, SIGNAL( clicked( ) ), SLOT( slotArcAngleClicked( ) ) );
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connect( m_pEnableFalloffAngleEdit, SIGNAL( clicked( ) ), SLOT( slotFalloffAngleClicked( ) ) );
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}
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void PMRainbowEdit::displayObject( PMObject* o )
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{
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if( o->isA( "Rainbow" ) )
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{
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bool readOnly = o->isReadOnly( );
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m_pDisplayedObject = ( PMRainbow* ) o;
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m_pDirectionEdit->setVector( m_pDisplayedObject->direction( ) );
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m_pDirectionEdit->setReadOnly( readOnly );
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m_pAngleEdit->setValue( m_pDisplayedObject->angle( ) );
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m_pAngleEdit->setReadOnly( readOnly );
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m_pWidthEdit->setValue( m_pDisplayedObject->width( ) );
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m_pWidthEdit->setReadOnly( readOnly );
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m_pDistanceEdit->setValue( m_pDisplayedObject->distance( ) );
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m_pDistanceEdit->setReadOnly( readOnly );
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m_pJitterEdit->setValue( m_pDisplayedObject->jitter( ) );
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m_pJitterEdit->setReadOnly( readOnly );
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m_pUpEdit->setVector( m_pDisplayedObject->up( ) );
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m_pUpEdit->setReadOnly( readOnly );
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m_pArcAngleEdit->setValue( m_pDisplayedObject->arcAngle( ) );
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m_pArcAngleEdit->setReadOnly( readOnly );
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m_pFalloffAngleEdit->setValue( m_pDisplayedObject->falloffAngle( ) );
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m_pFalloffAngleEdit->setReadOnly( readOnly );
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m_pEnableDirectionEdit->setChecked( m_pDisplayedObject->isDirectionEnabled( ) );
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m_pEnableDirectionEdit->setEnabled( !readOnly );
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m_pEnableAngleEdit->setChecked( m_pDisplayedObject->isAngleEnabled( ) );
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m_pEnableAngleEdit->setEnabled( !readOnly );
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m_pEnableWidthEdit->setChecked( m_pDisplayedObject->isWidthEnabled( ) );
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m_pEnableWidthEdit->setEnabled( !readOnly );
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m_pEnableDistanceEdit->setChecked( m_pDisplayedObject->isDistanceEnabled( ) );
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m_pEnableDistanceEdit->setEnabled( !readOnly );
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m_pEnableJitterEdit->setChecked( m_pDisplayedObject->isJitterEnabled( ) );
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m_pEnableJitterEdit->setEnabled( !readOnly );
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m_pEnableUpEdit->setChecked( m_pDisplayedObject->isUpEnabled( ) );
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m_pEnableUpEdit->setEnabled( !readOnly );
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m_pEnableArcAngleEdit->setChecked( m_pDisplayedObject->isArcAngleEnabled( ) );
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m_pEnableArcAngleEdit->setEnabled( !readOnly );
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m_pEnableFalloffAngleEdit->setChecked( m_pDisplayedObject->isFalloffAngleEnabled( ) );
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m_pEnableFalloffAngleEdit->setEnabled( !readOnly );
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slotDirectionClicked( );
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slotAngleClicked( );
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slotWidthClicked( );
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slotDistanceClicked( );
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slotJitterClicked( );
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slotUpClicked( );
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slotArcAngleClicked( );
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slotFalloffAngleClicked( );
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Base::displayObject( o );
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}
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else
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kdError( PMArea ) << "PMRainbowEdit: Can't display object\n";
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}
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void PMRainbowEdit::saveContents( )
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{
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if( m_pDisplayedObject )
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{
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Base::saveContents( );
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m_pDisplayedObject->setDirection( m_pDirectionEdit->vector( ) );
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m_pDisplayedObject->setAngle( m_pAngleEdit->value( ) );
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m_pDisplayedObject->setWidth( m_pWidthEdit->value( ) );
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m_pDisplayedObject->setDistance( m_pDistanceEdit->value( ) );
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m_pDisplayedObject->setJitter( m_pJitterEdit->value( ) );
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m_pDisplayedObject->setUp( m_pUpEdit->vector( ) );
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m_pDisplayedObject->setArcAngle( m_pArcAngleEdit->value( ) );
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m_pDisplayedObject->setFalloffAngle( m_pFalloffAngleEdit->value( ) );
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m_pDisplayedObject->enableDirection( m_pEnableDirectionEdit->isChecked( ) );
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m_pDisplayedObject->enableAngle( m_pEnableAngleEdit->isChecked( ) );
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m_pDisplayedObject->enableWidth( m_pEnableWidthEdit->isChecked( ) );
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m_pDisplayedObject->enableDistance( m_pEnableDistanceEdit->isChecked( ) );
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m_pDisplayedObject->enableJitter( m_pEnableJitterEdit->isChecked( ) );
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m_pDisplayedObject->enableUp( m_pEnableUpEdit->isChecked( ) );
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m_pDisplayedObject->enableArcAngle( m_pEnableArcAngleEdit->isChecked( ) );
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m_pDisplayedObject->enableFalloffAngle( m_pEnableFalloffAngleEdit->isChecked( ) );
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}
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}
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bool PMRainbowEdit::isDataValid( )
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{
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double f_angle;
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if( !m_pDirectionEdit->isDataValid( ) ) return false;
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if( !m_pAngleEdit->isDataValid( ) ) return false;
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if( !m_pWidthEdit->isDataValid( ) ) return false;
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if( !m_pDistanceEdit->isDataValid( ) ) return false;
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if( !m_pJitterEdit->isDataValid( ) ) return false;
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if( !m_pUpEdit->isDataValid( ) ) return false;
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if( !m_pArcAngleEdit->isDataValid( ) ) return false;
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if( !m_pFalloffAngleEdit->isDataValid( ) ) return false;
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if( m_pFalloffAngleEdit->value( ) > m_pArcAngleEdit->value( ) )
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{
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KMessageBox::error( this, i18n( "Arc angle is smaller than falloff angle in rainbow." ),
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i18n( "Error" ) );
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return false;
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}
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if( approxZero( fabs( PMVector::dot( m_pDirectionEdit->vector( ), m_pDirectionEdit->vector( ) ) ) ) )
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{
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KMessageBox::error( this, i18n( "Direction vector is zero." ),
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i18n( "Error" ) );
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return false;
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}
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if( approxZero( fabs( PMVector::dot( m_pUpEdit->vector( ), m_pUpEdit->vector( ) ) ) ) )
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{
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KMessageBox::error( this, i18n( "Up vector is zero." ),
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i18n( "Error" ) );
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return false;
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}
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f_angle = fabs( rad2Deg( PMVector::angle( m_pDirectionEdit->vector( ), m_pUpEdit->vector( ) ) ) );
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if( f_angle == 0.0 || f_angle == 180.0 )
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{
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KMessageBox::error( this, i18n( "Direction and up vectors are co-linear." ),
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i18n( "Error" ) );
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return false;
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}
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return Base::isDataValid( );
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}
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void PMRainbowEdit::slotDirectionClicked( )
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{
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m_pDirectionEdit->setEnabled( m_pEnableDirectionEdit->isChecked( ) );
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emit dataChanged( );
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}
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void PMRainbowEdit::slotAngleClicked( )
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{
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m_pAngleEdit->setEnabled( m_pEnableAngleEdit->isChecked( ) );
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emit dataChanged( );
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}
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void PMRainbowEdit::slotWidthClicked( )
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{
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m_pWidthEdit->setEnabled( m_pEnableWidthEdit->isChecked( ) );
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emit dataChanged( );
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}
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void PMRainbowEdit::slotDistanceClicked( )
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{
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m_pDistanceEdit->setEnabled( m_pEnableDistanceEdit->isChecked( ) );
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emit dataChanged( );
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}
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void PMRainbowEdit::slotJitterClicked( )
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{
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m_pJitterEdit->setEnabled( m_pEnableJitterEdit->isChecked( ) );
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emit dataChanged( );
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}
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void PMRainbowEdit::slotUpClicked( )
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{
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m_pUpEdit->setEnabled( m_pEnableUpEdit->isChecked( ) );
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emit dataChanged( );
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}
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void PMRainbowEdit::slotArcAngleClicked( )
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{
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m_pArcAngleEdit->setEnabled( m_pEnableArcAngleEdit->isChecked( ) );
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emit dataChanged( );
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}
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void PMRainbowEdit::slotFalloffAngleClicked( )
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{
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m_pFalloffAngleEdit->setEnabled( m_pEnableFalloffAngleEdit->isChecked( ) );
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emit dataChanged( );
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}
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#include "pmrainbowedit.moc"
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