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443 lines
9.0 KiB
443 lines
9.0 KiB
15 years ago
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/*
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**************************************************************************
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description
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--------------------
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copyright : (C) 2000-2001 by Andreas Zehender
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email : zehender@kde.org
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**************************************************************************
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**************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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**************************************************************************/
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#include <math.h>
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#include "pmmatrix.h"
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#include "pmvector.h"
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#include "pmdebug.h"
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#include <qtextstream.h>
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PMMatrix::PMMatrix( )
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{
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int i;
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for( i = 0; i < 16; i++ )
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m_elements[i] = 0;
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}
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PMMatrix::~PMMatrix( )
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{
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}
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PMMatrix& PMMatrix::operator= ( const PMMatrix& m )
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{
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int i;
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for( i=0; i<16; i++ )
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m_elements[i] = m.m_elements[i];
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return *this;
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}
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PMMatrix PMMatrix::identity( )
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{
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PMMatrix newMatrix;
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int i;
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for( i=0; i<4; i++ )
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newMatrix[i][i] = 1.0;
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return newMatrix;
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}
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PMMatrix PMMatrix::translation( double x, double y, double z )
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{
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PMMatrix newMatrix;
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newMatrix[3][0] = x;
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newMatrix[3][1] = y;
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newMatrix[3][2] = z;
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newMatrix[0][0] = 1;
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newMatrix[1][1] = 1;
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newMatrix[2][2] = 1;
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newMatrix[3][3] = 1;
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return newMatrix;
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}
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PMMatrix PMMatrix::scale( double x, double y, double z )
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{
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PMMatrix newMatrix;
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newMatrix[0][0] = x;
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newMatrix[1][1] = y;
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newMatrix[2][2] = z;
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newMatrix[3][3] = 1;
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return newMatrix;
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}
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PMMatrix PMMatrix::rotation( double x, double y, double z )
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{
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PMMatrix newMatrix;
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double sinx, siny, sinz, cosx, cosy, cosz;
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sinx = sin( x );
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siny = sin( y );
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sinz = sin( z );
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cosx = cos( x );
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cosy = cos( y );
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cosz = cos( z );
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newMatrix[0][0] = cosz*cosy;
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newMatrix[1][0] = -sinz*cosx + cosz*siny*sinx;
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newMatrix[2][0] = sinz*sinx + cosz*siny*cosx;
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newMatrix[0][1] = sinz*cosy;
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newMatrix[1][1] = cosz*cosx + sinz*siny*sinx;
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newMatrix[2][1] = -cosz*sinx + sinz*siny*cosx;
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newMatrix[0][2] = -siny;
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newMatrix[1][2] = cosy*sinx;
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newMatrix[2][2] = cosy*cosx;
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newMatrix[3][3] = 1;
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return newMatrix;
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}
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PMMatrix PMMatrix::rotation( const PMVector& n, double a )
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{
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PMMatrix result( PMMatrix::identity( ) );
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double rx, ry;
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if( n.size( ) == 3 )
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{
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rx = pmatan( n.y( ), n.z( ) );
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ry = - pmatan( n.x( ), sqrt( n.y( ) * n.y( ) + n.z( ) * n.z( ) ) );
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result = rotation( -rx, 0.0, 0.0 ) * rotation( 0.0, -ry, 0.0 )
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* rotation( rx, ry, a );
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}
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else
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kdError( PMArea ) << "Wrong size in PMMatrix::rotation( )\n";
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return result;
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}
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PMMatrix PMMatrix::viewTransformation( const PMVector& eye,
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const PMVector& lookAt,
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const PMVector& up )
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{
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PMMatrix result;
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PMVector x, y, z;
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GLdouble len;
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int i;
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// create rotation matrix
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z = eye - lookAt;
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len = z.abs( );
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if( !approxZero( len ) )
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z /= len;
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y = up;
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x = PMVector::cross( y, z );
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y = PMVector::cross( z, x );
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// normalize vectors
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len = x.abs( );
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if( !approxZero( len ) )
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x /= len;
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len = y.abs( );
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if( !approxZero( len ) )
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y /= len;
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for( i = 0; i < 3; i++ )
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{
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result[i][0] = x[i];
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result[i][1] = y[i];
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result[i][2] = z[i];
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result[3][i] = 0.0;
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result[i][3] = 0.0;
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}
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result[3][3] = 1.0;
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// Translate eye to origin
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return result * translation( -eye[0], -eye[1], -eye[2] );
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}
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void PMMatrix::toRotation( double* x, double* y, double* z )
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{
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PMMatrix& m = *this;
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if( !approx( fabs( m[0][2] ), 1.0 ) )
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{
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double cosy;
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// | m[0][2] | != 1
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// sin(y) != 1.0, cos(y) != 0.0
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*y = asin( - m[0][2] );
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cosy = cos( *y );
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// sign of cosy is important!
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*x = pmatan( m[1][2] / cosy, m[2][2] / cosy );
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*z = pmatan( m[0][1] / cosy, m[0][0] / cosy );
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}
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else if( m[0][2] < 0 )
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{
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// m[0][2] == -1
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// sin(y) == 1, cos(y) == 0
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// z and x are dependent of each other, assume z = 0
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double zminusx = pmatan( m[2][1], m[1][1] );
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*y = M_PI_2;
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*z = 0.0;
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*x = - zminusx;
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}
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else
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{
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// m[0][2] == 1
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// sin(y) == -1, cos(y) == 0
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// z and x are dependent of each other, assume z = 0
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double zplusx = pmatan( -m[2][1], m[1][1] );
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*y = -M_PI_2;
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*z = 0.0;
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*x = zplusx;
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}
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}
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PMMatrix PMMatrix::modelviewMatrix( )
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{
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PMMatrix result;
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glGetDoublev( GL_MODELVIEW_MATRIX, result.m_elements );
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return result;
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}
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double PMMatrix::det( ) const
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{
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PMMatrix tmp( *this );
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double result = 1.0, help;
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int i, k, e, row;
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// make a upper triangular matrix
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for( i=0; i<4; i++ )
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{
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row = tmp.notNullElementRow( i );
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if( row == -1 )
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return 0;
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if( row != i )
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{
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tmp.exchangeRows( i, row );
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result = -result;
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}
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result *= tmp[i][i];
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for( k=i+1; k<4; k++ )
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{
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help = tmp[i][k];
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for( e=0; e<4; e++ )
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tmp[e][k] -= tmp[e][i] * help/tmp[i][i];
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}
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}
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return result;
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}
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PMMatrix PMMatrix::inverse( ) const
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{
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PMMatrix result( identity( ) );
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PMMatrix tmp( *this );
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int i, k, e, row;
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double a;
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// uses the Gauss algorithm
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// row operations to make tmp a identity matrix
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// result matrix is then the inverse
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for( i=0; i<4; i++ )
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{
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row = tmp.notNullElementRow( i );
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if( row == -1 )
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return identity( );
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if( row != i )
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{
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tmp.exchangeRows( i, row );
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result.exchangeRows( i, row );
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}
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// tmp[i][i] != 0
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a = tmp[i][i];
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for( e=0; e<4; e++ )
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{
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result[e][i] /= a;
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tmp[e][i] /= a;
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}
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// tmp[i][i] == 1
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for( k=0; k<4; k++ )
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{
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if( k != i )
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{
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a = tmp[i][k];
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for( e=0; e<4; e++ )
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{
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result[e][k] -= result[e][i] * a;
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tmp[e][k] -= tmp[e][i] * a;
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}
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}
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}
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// tmp[!=i][i] == 0.0
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}
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return result;
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}
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void PMMatrix::exchangeRows( int r1, int r2 )
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{
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GLdouble help;
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int i;
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for( i=0; i<4; i++ )
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{
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help = (*this)[i][r1];
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(*this)[i][r1] = (*this)[i][r2];
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(*this)[i][r2] = help;
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}
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}
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int PMMatrix::notNullElementRow( const int index ) const
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{
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int i, result = -1;
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GLdouble max = 0.0, v;
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// choose the row with abs( ) = max
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for( i=index; i<4; i++ )
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{
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v = fabs((*this)[index][i]);
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if( v > max )
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{
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result = i;
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max = v;
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}
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}
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return result;
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}
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PMMatrix& PMMatrix::operator*= ( const double d )
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{
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int i;
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for( i=0; i<16; i++ )
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m_elements[i] *= d;
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return *this;
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}
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PMMatrix& PMMatrix::operator/= ( const double d )
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{
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int i;
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if( approxZero( 0 ) )
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kdError( PMArea ) << "Division by zero in PMMatrix::operator/=" << "\n";
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else
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for( i=0; i<16; i++ )
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m_elements[i] /= d;
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return *this;
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}
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PMMatrix& PMMatrix::operator*= ( const PMMatrix& m )
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{
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*this = *this * m;
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return *this;
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}
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PMMatrix operator- ( const PMMatrix& m )
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{
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PMMatrix result;
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int r,c;
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for( r=0; r<4; r++ )
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for( c=0; c<4; c++ )
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result[c][r] = -m[c][r];
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return result;
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}
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PMMatrix operator* ( const PMMatrix& m1, const PMMatrix& m2 )
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{
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PMMatrix result;
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int r, c, i;
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for( r=0; r<4; r++ )
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for( c=0; c<4; c++ )
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for( i=0; i<4; i++ )
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result[c][r] += m1[i][r] * m2[c][i];
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return result;
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}
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PMMatrix operator* ( const PMMatrix& m1, const double d )
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{
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PMMatrix result( m1 );
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result *= d;
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return result;
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}
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PMMatrix operator/ ( const PMMatrix& m1, const double d )
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{
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PMMatrix result( m1 );
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result /= d ;
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return result;
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}
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PMMatrix operator* ( const double d, const PMMatrix& m1 )
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{
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PMMatrix result( m1 );
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result *= d;
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return result;
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}
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#include <stdio.h>
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void PMMatrix::testOutput( )
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{
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int r, c;
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printf( "\n" );
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for( r=0; r<4; r++ )
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{
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for( c=0; c<4; c++ )
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printf( "% 20.18f ", (*this)[c][r] );
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printf( "\n" );
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}
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}
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QString PMMatrix::serializeXML( ) const
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{
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QString result;
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QTextStream str( &result, IO_WriteOnly );
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int i;
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for( i = 0; i < 16; i++ )
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{
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if( i > 0 )
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str << ' ';
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str << m_elements[i];
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}
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return result;
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}
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bool PMMatrix::loadXML( const QString& str )
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{
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int i;
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QString tmp( str );
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QTextStream s( &tmp, IO_ReadOnly );
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QString val;
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bool ok;
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for( i = 0; i < 16; i++ )
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{
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s >> val;
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m_elements[i] = val.toDouble( &ok );
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if( !ok )
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return false;
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}
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return true;
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}
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