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1053 lines
33 KiB
1053 lines
33 KiB
#include "mainview.h"
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#include <math.h>
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#include <tqbitmap.h>
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#include <tqfile.h>
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#include <tqvbox.h>
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#include <tdeapplication.h>
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#include <tdeaction.h>
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#include <tdelocale.h>
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#include <kstandarddirs.h>
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#include <tdeglobalsettings.h>
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#include <tdeconfig.h>
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#include <kiconloader.h>
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#include "ai.h"
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#include "options.h"
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TDEToggleAction *MyMainView::pauseAction = 0;
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MyMainView::MyMainView(TQWidget *parent)
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:TQWidget(parent),
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field(DEF_WIDTH,DEF_HEIGHT),
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view(&field,this)
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{
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int i,p;
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setMinimumSize(600,400);
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random.setSeed(0);
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TQPixmap backgr(locate("appdata", MV_BACKGROUND));
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field.setBackgroundPixmap(backgr);
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view.setResizePolicy(TQScrollView::AutoOne);
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view.setHScrollBarMode(TQScrollView::AlwaysOff);
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view.setVScrollBarMode(TQScrollView::AlwaysOff);
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for(p=0;p<2;p++)
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{
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for(i=0;i<PlayerKeyNum;i++)
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playerKeyPressed[p][i]=false;
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bulletShot[p]=false;
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minePut[p]=false;
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}
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TQString tmp = TDEGlobal::dirs()->findResourceDir("appdata", (TQString)MV_BACKGROUND);
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TQCanvasPixmapArray *sunsequence
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= loadOldPixmapSequence( tmp + MV_SUN_PPM, tmp + MV_SUN_PBM );
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sun=new SunSprite(sunsequence, &field);
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sun->move(width()/2-1,height()/2-1);
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sun->show();
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explosionsequence = loadOldPixmapSequence( tmp + MV_EXPLOSION_PPM,
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tmp + MV_EXPLOSION_PBM, 31 );
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mineexplosionsequence = loadOldPixmapSequence(tmp + MV_MINEEX_PPM,
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tmp + MV_MINEEX_PBM, 18 );
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shipsequence[0] = loadOldPixmapSequence( tmp + MV_SHIP1_PPM,
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tmp + MV_SHIP1_PBM, ROTNUM );
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shipsequence[1] = loadOldPixmapSequence( tmp + MV_SHIP2_PPM,
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tmp + MV_SHIP2_PBM, ROTNUM);
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ship[0]=new ShipSprite(shipsequence[0],&field,0);
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ship[1]=new ShipSprite(shipsequence[1],&field,1);
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bulletsequence[0] = loadOldPixmapSequence( tmp + MV_BULLET1_PPM,
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tmp + MV_BULLET1_PBM );
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bulletsequence[1] = loadOldPixmapSequence( tmp + MV_BULLET2_PPM,
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tmp + MV_BULLET2_PBM );
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minesequence[0] = loadOldPixmapSequence( tmp + MV_MINE1_PPM,
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tmp + MV_MINE1_PBM, 2);
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minesequence[1] = loadOldPixmapSequence( tmp + MV_MINE2_PPM,
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tmp + MV_MINE2_PBM, 2);
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powerupsequence[PowerupSprite::PowerupMine]
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= loadOldPixmapSequence( tmp + MV_POWERMINE_PPM, tmp + MV_POWERMINE_PBM );
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powerupsequence[PowerupSprite::PowerupBullet]
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= loadOldPixmapSequence( tmp + MV_POWERBULLET_PPM, tmp + MV_POWERBULLET_PBM );
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powerupsequence[PowerupSprite::PowerupShield]
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= loadOldPixmapSequence( tmp + MV_POWERSHIELD_PPM, tmp + MV_POWERSHIELD_PBM );
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powerupsequence[PowerupSprite::PowerupEnergy]
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= loadOldPixmapSequence( tmp + MV_POWERENERGY_PPM, tmp + MV_POWERENERGY_PBM );
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for(i=0;i<2;i++)
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{
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// ship[i]->setBoundsAction(QwRealMobileSprite::Wrap);
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ship[i]->hide();
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bullets[i]=new TQPtrList<BulletSprite>;
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bullets[i]->setAutoDelete(true);
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mines[i]=new TQPtrList<MineSprite>;
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mines[i]->setAutoDelete(true);
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}
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explosions.setAutoDelete(true);
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powerups.setAutoDelete(true);
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waitForStart=false;
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textSprite=0;
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readConfig();
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}
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MyMainView::~MyMainView()
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{
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TQT_TQOBJECT(this)->killTimers();
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writeConfig();
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}
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void MyMainView::setActionCollection(TDEActionCollection *a)
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{
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actionCollection = a;
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}
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void MyMainView::readConfig()
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{
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TDEConfig *cfg = kapp->config();
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int i;
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cfg->setGroup("Game");
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customConfig.gamespeed=cfg->readDoubleNumEntry("gamespeed",
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predefinedConfig[0].gamespeed);
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customConfig.gravity=
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cfg->readDoubleNumEntry("gravity",predefinedConfig[0].gravity);
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customConfig.acc=
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cfg->readDoubleNumEntry("acceleration",predefinedConfig[0].acc);
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customConfig.bulletDamage=
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cfg->readUnsignedNumEntry("bulletDamage",predefinedConfig[0].bulletDamage);
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customConfig.bulletLifeTime=
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cfg->readDoubleNumEntry("bulletLifeTime",predefinedConfig[0].bulletLifeTime);
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customConfig.bulletReloadTime=
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cfg->readDoubleNumEntry("bulletReloadTime",predefinedConfig[0].bulletReloadTime);
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customConfig.mineDamage=
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cfg->readUnsignedNumEntry("mineDamage",predefinedConfig[0].mineDamage);
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customConfig.shipDamage=
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cfg->readUnsignedNumEntry("shipDamage",predefinedConfig[0].shipDamage);
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customConfig.maxBullets=
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cfg->readUnsignedNumEntry("maxBullets",predefinedConfig[0].maxBullets);
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customConfig.maxMines=
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cfg->readUnsignedNumEntry("maxMines",predefinedConfig[0].maxMines);
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customConfig.mineReloadTime=
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cfg->readDoubleNumEntry("mineReloadTime",predefinedConfig[0].mineReloadTime);
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customConfig.rotationSpeed=
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cfg->readDoubleNumEntry("rotationSpeed",predefinedConfig[0].rotationSpeed);
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customConfig.shotSpeed=
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cfg->readDoubleNumEntry("shotSpeed",predefinedConfig[0].shotSpeed);
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customConfig.energyNeed=
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cfg->readDoubleNumEntry("accEnergyNeed",predefinedConfig[0].energyNeed);
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customConfig.rotationEnergyNeed=
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cfg->readDoubleNumEntry("rotationEnergyNeed",predefinedConfig[0].rotationEnergyNeed);
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customConfig.sunEnergy=
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cfg->readDoubleNumEntry("sunEnergy",predefinedConfig[0].sunEnergy);
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customConfig.mineActivateTime=
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cfg->readDoubleNumEntry("mineActivateTime",predefinedConfig[0].mineActivateTime);
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customConfig.mineFuel=
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cfg->readDoubleNumEntry("mineFuel",predefinedConfig[0].mineFuel);
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customConfig.shotEnergyNeed=
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cfg->readDoubleNumEntry("shotEnergyNeed",predefinedConfig[0].shotEnergyNeed);
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customConfig.mineEnergyNeed=
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cfg->readDoubleNumEntry("mineEnergyNeed",predefinedConfig[0].mineEnergyNeed);
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customConfig.startPosX=
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cfg->readDoubleNumEntry("startPosX",predefinedConfig[0].startPosX);
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customConfig.startPosY=
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cfg->readDoubleNumEntry("startPosY",predefinedConfig[0].startPosY);
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customConfig.startVelX=
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cfg->readDoubleNumEntry("startVelX",predefinedConfig[0].startVelX);
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customConfig.startVelY=
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cfg->readDoubleNumEntry("startVelY",predefinedConfig[0].startVelY);
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customConfig.powerupLifeTime=
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cfg->readDoubleNumEntry("powerupLifeTime",predefinedConfig[0].powerupLifeTime);
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customConfig.powerupRefreshTime=
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cfg->readDoubleNumEntry("powerupRefreshTime",predefinedConfig[0].powerupRefreshTime);
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customConfig.powerupShieldAmount=
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cfg->readUnsignedNumEntry("powerupShieldAmount",
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predefinedConfig[0].powerupShieldAmount);
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customConfig.powerupEnergyAmount=
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cfg->readDoubleNumEntry("powerupEnergyAmount",
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predefinedConfig[0].powerupEnergyAmount);
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if(Options::lastConfig() < predefinedConfigNum)
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config=modifyConfig(predefinedConfig[Options::lastConfig()]);
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else
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config=modifyConfig(customConfig);
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for(i=0;i<2;i++)
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ai[i]=new Ai(i,ship,bullets,mines,&config);
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}
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void MyMainView::writeConfig()
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{
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TDEConfig *cfg;
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cfg=TDEApplication::kApplication()->config();
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cfg->setGroup("Game");
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cfg->writeEntry("gravity",customConfig.gravity);
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cfg->writeEntry("acceleration",customConfig.acc);
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cfg->writeEntry("bulletDamage",customConfig.bulletDamage);
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cfg->writeEntry("bulletLifeTime",customConfig.bulletLifeTime);
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cfg->writeEntry("bulletReloadTime",customConfig.bulletReloadTime);
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cfg->writeEntry("mineDamage",customConfig.mineDamage);
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cfg->writeEntry("shipDamage",customConfig.shipDamage);
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cfg->writeEntry("maxBullets",customConfig.maxBullets);
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cfg->writeEntry("maxMines",customConfig.maxMines);
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cfg->writeEntry("rotationSpeed",customConfig.rotationSpeed);
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cfg->writeEntry("shotSpeed",customConfig.shotSpeed);
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cfg->writeEntry("accEnergyNeed",customConfig.energyNeed);
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cfg->writeEntry("rotationEnergyNeed",customConfig.rotationEnergyNeed);
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cfg->writeEntry("sunEnergy",customConfig.sunEnergy);
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cfg->writeEntry("mineActivateTime",customConfig.mineActivateTime);
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cfg->writeEntry("mineReloadTime",customConfig.mineReloadTime);
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cfg->writeEntry("mineFuel",customConfig.mineFuel);
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cfg->writeEntry("shotEnergyNeed",customConfig.shotEnergyNeed);
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cfg->writeEntry("mineEnergyNeed",customConfig.mineEnergyNeed);
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cfg->writeEntry("startPosX",customConfig.startPosX);
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cfg->writeEntry("startPosY",customConfig.startPosY);
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cfg->writeEntry("startVelX",customConfig.startVelX);
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cfg->writeEntry("startVelY",customConfig.startVelY);
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cfg->writeEntry("powerupLifeTime",customConfig.powerupLifeTime);
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cfg->writeEntry("powerupRefreshTime",customConfig.powerupRefreshTime);
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cfg->writeEntry("powerupShieldAmount",customConfig.powerupShieldAmount);
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cfg->writeEntry("powerupEnergyAmount",customConfig.powerupEnergyAmount);
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}
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SConfig MyMainView::modifyConfig(SConfig conf)
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{
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SConfig newConfig=conf;
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newConfig.gamespeed*=Options::refreshTime()/33.0;
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newConfig.acc*=newConfig.gamespeed;
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newConfig.rotationSpeed*=newConfig.gamespeed*M_PI/ROTNUM*4;
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newConfig.energyNeed*=newConfig.gamespeed;
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newConfig.rotationEnergyNeed*=newConfig.gamespeed;
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newConfig.mineActivateTime*=newConfig.gamespeed;
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return newConfig;
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}
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void MyMainView::keyPressEvent(TQKeyEvent *ev)
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{
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if((gameEnd<=0.0)&&(gameEnd>-2.0))
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{
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/*
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if(key==options.functionKey[FunctionKeyStart])
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newRound();
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*/
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}
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else if(waitForStart)
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{
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/*
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if((key==options.functionKey[FunctionKeyStart])
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&& (!functionKeyPressed[FunctionKeyStart]))
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{
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functionKeyPressed[FunctionKeyStart]=true;
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resume();
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}
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*/
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}
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else
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{
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KKey key(ev);
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bool accept=true;
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if(actionCollection->action("P1KeyLeft")->shortcut().contains(key))
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playerKeyPressed[0][PlayerKeyLeft]=true;
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else if(actionCollection->action("P2KeyLeft")->shortcut().contains(key))
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playerKeyPressed[1][PlayerKeyLeft]=true;
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else if(actionCollection->action("P1KeyRight")->shortcut().contains(key))
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playerKeyPressed[0][PlayerKeyRight]=true;
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else if(actionCollection->action("P2KeyRight")->shortcut().contains(key))
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playerKeyPressed[1][PlayerKeyRight]=true;
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else if(actionCollection->action("P1KeyAcc")->shortcut().contains(key))
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playerKeyPressed[0][PlayerKeyAcc]=true;
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else if(actionCollection->action("P2KeyAcc")->shortcut().contains(key))
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playerKeyPressed[1][PlayerKeyAcc]=true;
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else if(actionCollection->action("P1Shot")->shortcut().contains(key))
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playerKeyPressed[0][PlayerKeyShot]=true;
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else if(actionCollection->action("P2Shot")->shortcut().contains(key))
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playerKeyPressed[1][PlayerKeyShot]=true;
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else if(actionCollection->action("P1Mine")->shortcut().contains(key))
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playerKeyPressed[0][PlayerKeyMine]=true;
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else if(actionCollection->action("P2Mine")->shortcut().contains(key))
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playerKeyPressed[1][PlayerKeyMine]=true;
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else
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accept = false;
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/*
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if((key==options.functionKey[FunctionKeyStart])
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&& (!functionKeyPressed[FunctionKeyStart]))
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{
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functionKeyPressed[FunctionKeyStart]=true;
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pause();
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}
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*/
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if(!accept)
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ev->ignore();
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}
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}
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void MyMainView::keyReleaseEvent(TQKeyEvent *ev)
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{
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KKey key(ev);
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bool accept=true;
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if(actionCollection->action("P1KeyLeft")->shortcut().contains(key))
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playerKeyPressed[0][PlayerKeyLeft]=false;
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else if(actionCollection->action("P2KeyLeft")->shortcut().contains(key))
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playerKeyPressed[1][PlayerKeyLeft]=false;
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else if(actionCollection->action("P1KeyRight")->shortcut().contains(key))
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playerKeyPressed[0][PlayerKeyRight]=false;
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else if(actionCollection->action("P2KeyRight")->shortcut().contains(key))
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playerKeyPressed[1][PlayerKeyRight]=false;
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else if(actionCollection->action("P1KeyAcc")->shortcut().contains(key))
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playerKeyPressed[0][PlayerKeyAcc]=false;
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else if(actionCollection->action("P2KeyAcc")->shortcut().contains(key))
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playerKeyPressed[1][PlayerKeyAcc]=false;
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else if(actionCollection->action("P1Shot")->shortcut().contains(key))
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playerKeyPressed[0][PlayerKeyShot]=false;
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else if(actionCollection->action("P2Shot")->shortcut().contains(key))
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playerKeyPressed[1][PlayerKeyShot]=false;
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else if(actionCollection->action("P1Mine")->shortcut().contains(key))
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playerKeyPressed[0][PlayerKeyMine]=false;
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else if(actionCollection->action("P2Mine")->shortcut().contains(key))
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playerKeyPressed[1][PlayerKeyMine]=false;
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else
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accept = false;
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if(!accept)
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ev->ignore();
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}
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void MyMainView::pause()
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{
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if( !waitForStart )
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{
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pauseAction->setChecked( true );
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waitForStart=true;
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TQT_TQOBJECT(this)->killTimers();
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emit setStatusText(i18n(" paused "), IDS_PAUSE);
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}
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}
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void MyMainView::resume()
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{
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waitForStart=false;
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timerID=startTimer(Options::refreshTime());
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emit(setStatusText("",IDS_PAUSE));
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emit(setStatusText("",IDS_MAIN));
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}
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void MyMainView::start( )
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{
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if( ( gameEnd <= 0.0 ) && ( gameEnd > -2.0 ) )
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{
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newRound( );
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}
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else if( waitForStart )
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{
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waitForStart = false;
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timerID=startTimer(Options::refreshTime());
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emit(setStatusText("",IDS_PAUSE));
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emit(setStatusText("",IDS_MAIN));
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pauseAction->setEnabled( true );
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pauseAction->setChecked( false );
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}
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}
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void MyMainView::stop()
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{
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pauseAction->setEnabled( false );
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pauseAction->setChecked( false );
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TQT_TQOBJECT(this)->killTimers();
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waitForStart = true;
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}
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void MyMainView::togglePause( )
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{
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if( waitForStart )
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resume( );
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else
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pause( );
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}
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void MyMainView::resizeEvent(TQResizeEvent *event)
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{
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double mx,my;
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MineSprite *mine;
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BulletSprite *bullet;
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PowerupSprite *powerup;
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int i,current;
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mx=(event->size().width()-event->oldSize().width())/2.0;
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my=(event->size().height()-event->oldSize().height())/2.0;
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TQWidget::resizeEvent(event);
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view.resize(width(),height());
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field.resize(width(),height());
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// printf("%d %d\n",field.width(),field.height());
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sun->move(width()/2-1,height()/2-1);
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for(i=0;i<2;i++)
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{
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// ship[i]->adoptSpritefieldBounds();
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ship[i]->moveBy(mx,my);
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current=mines[i]->at();
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for(mine=mines[i]->first();mine;mine=mines[i]->next())
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{
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// mine->adoptSpritefieldBounds();
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mine->moveBy(mx,my);
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}
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if(current>=0)
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mines[i]->at(current);
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current=bullets[i]->at();
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for(bullet=bullets[i]->first();bullet;bullet=bullets[i]->next())
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{
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// bullet->adoptSpritefieldBounds();
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bullet->moveBy(mx,my);
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}
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if(current>=0)
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bullets[i]->at(current);
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}
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if(textSprite)
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textSprite->moveBy((int)mx,(int)my);
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current=powerups.at();
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for(powerup=powerups.first();powerup;powerup=powerups.next())
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powerup->moveBy(mx,my);
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if(current>=0)
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powerups.at(current);
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}
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void MyMainView::newRound()
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{
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double mx,my;
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int i;
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timeToNextPowerup=random.getDouble() * config.powerupRefreshTime;
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powerups.clear();
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TQT_TQOBJECT(this)->killTimers();
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mx=width()/2.0;
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my=height()/2.0;
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ship[0]->move(mx+config.startPosX,my+config.startPosY);
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ship[0]->setRotation(0.0);
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ship[0]->setFrame(0);
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ship[1]->move(mx-config.startPosX,my-config.startPosY);
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ship[1]->setRotation(M_PI);
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ship[1]->setFrame(ROTNUM/2);
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ship[0]->setVelocity(config.startVelX,config.startVelY);
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ship[1]->setVelocity(-config.startVelX,-config.startVelY);
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for(i=0;i<2;i++)
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{
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ship[i]->show();
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ship[i]->setEnergy(99.9);
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ship[i]->setHitPoints(Options::startHitPoints(i));
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ship[i]->stop(false);
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ship[i]->setExplosion(-1);
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emit(energy(i,(int)ship[i]->getEnergy()));
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emit(hitPoints(i,ship[i]->getHitPoints()));
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bulletShot[i]=false;
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|
bullets[i]->clear();
|
|
mines[i]->clear();
|
|
ship[i]->mine(0.0);
|
|
ship[i]->bullet(0.0);
|
|
ship[i]->setBulletPowerups(0);
|
|
ship[i]->setMinePowerups(0);
|
|
|
|
ai[i]->newRound();
|
|
}
|
|
explosions.clear();
|
|
gameEnd=-10.0;
|
|
for(i=0;i<PlayerKeyNum;i++)
|
|
{
|
|
playerKeyPressed[0][i]=false;
|
|
playerKeyPressed[1][i]=false;
|
|
}
|
|
if(textSprite)
|
|
{
|
|
textSprite->hide();
|
|
delete textSprite;
|
|
textSprite=0;
|
|
}
|
|
field.update();
|
|
|
|
TQString str = i18n("Press %1 to start")
|
|
.arg(TDEShortcut(GAME_START_SHORTCUT).toString());
|
|
emit(setStatusText(str,IDS_MAIN));
|
|
emit( setStatusText( "", IDS_PAUSE ) );
|
|
stop( );
|
|
}
|
|
|
|
void MyMainView::newGame()
|
|
{
|
|
int i;
|
|
for(i=0;i<2;i++)
|
|
{
|
|
ship[i]->setWins(0);
|
|
emit(wins(i,0));
|
|
}
|
|
newRound();
|
|
}
|
|
|
|
void MyMainView::timerEvent(TQTimerEvent *event)
|
|
{
|
|
unsigned w;
|
|
int i;
|
|
bool stopped = false;
|
|
|
|
if(event->timerId()==timerID)
|
|
{
|
|
TQT_TQOBJECT(this)->killTimers();
|
|
if(gameEnd>0.0)
|
|
{
|
|
gameEnd-=1.0;
|
|
if(gameEnd<=0.0)
|
|
{
|
|
stopped = true;
|
|
if(textSprite)
|
|
{
|
|
textSprite->hide();
|
|
delete textSprite;
|
|
textSprite=0;
|
|
}
|
|
|
|
textSprite=new TQCanvasText(&field);
|
|
textSprite->move(width()/2,height()/2-90);
|
|
textSprite->setTextFlags(AlignCenter);
|
|
textSprite->setColor(tqRgb(255,160,0));
|
|
textSprite->setFont(TQFont(TDEGlobalSettings::generalFont().family(),14));
|
|
textSprite->show( );
|
|
if(ship[0]->getHitPoints()==0)
|
|
{
|
|
if(ship[1]->getHitPoints()==0)
|
|
textSprite->setText(i18n("draw round"));
|
|
else
|
|
{
|
|
textSprite->setText(i18n("blue player won the round"));
|
|
w=ship[1]->getWins()+1;
|
|
ship[1]->setWins(w);
|
|
emit(wins(1,w));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
textSprite->setText(i18n("red player won the round"));
|
|
w=ship[0]->getWins()+1;
|
|
ship[0]->setWins(w);
|
|
emit(wins(0,w));
|
|
}
|
|
TQString str = i18n("Press %1 for new round")
|
|
.arg(TDEShortcut(GAME_START_SHORTCUT).toString());
|
|
emit(setStatusText(str,IDS_MAIN));
|
|
stop( );
|
|
}
|
|
}
|
|
|
|
if( !stopped )
|
|
{
|
|
for(i=0;i<2;i++)
|
|
if(Options::playerIsAi(i)&&(ship[i]->getHitPoints()>0))
|
|
ai[i]->think();
|
|
|
|
moveMines();
|
|
moveBullets();
|
|
moveExplosions();
|
|
moveShips();
|
|
calculatePowerups();
|
|
collisions();
|
|
timerID=startTimer(Options::refreshTime());
|
|
}
|
|
field.update();
|
|
}
|
|
}
|
|
|
|
void MyMainView::moveShips()
|
|
{
|
|
int i,nf,olde;
|
|
double nx,ny,en,nr;
|
|
BulletSprite *bullet;
|
|
MineSprite *mine;
|
|
|
|
|
|
for(i=0;i<2;i++)
|
|
{
|
|
bool playerIsAi = Options::playerIsAi(i);
|
|
olde=(int)ship[i]->getEnergy();
|
|
if(ship[i]->getHitPoints()==0)
|
|
{
|
|
ship[i]->forward(config.gamespeed);
|
|
ship[i]->calculateGravityAndEnergy(config.gravity,config.sunEnergy,
|
|
config.gamespeed);
|
|
}
|
|
else
|
|
{
|
|
ship[i]->calculateGravityAndEnergy(config.gravity,config.sunEnergy,
|
|
config.gamespeed);
|
|
|
|
|
|
if(!playerIsAi&&playerKeyPressed[i][PlayerKeyRight]
|
|
|| playerIsAi&&ai[i]->rotateRight())
|
|
ship[i]->rotateRight(config.rotationEnergyNeed,
|
|
config.rotationSpeed);
|
|
|
|
if(!playerIsAi&&playerKeyPressed[i][PlayerKeyLeft]
|
|
|| playerIsAi&&ai[i]->rotateLeft())
|
|
ship[i]->rotateLeft(config.rotationEnergyNeed,
|
|
config.rotationSpeed);
|
|
|
|
en=ship[i]->getEnergy();
|
|
nr=ship[i]->getRotation();
|
|
|
|
|
|
nf=ship[i]->frame();
|
|
nx=cos(nr);
|
|
ny=sin(nr);
|
|
if((!playerIsAi&&playerKeyPressed[i][PlayerKeyAcc]
|
|
|| playerIsAi&&ai[i]->accelerate())
|
|
&&(en>config.energyNeed))
|
|
{
|
|
en-=config.energyNeed;
|
|
ship[i]->setVelocity(ship[i]->xVelocity()+nx*config.acc,
|
|
ship[i]->yVelocity()-ny*config.acc);
|
|
}
|
|
if(en>99.9)
|
|
en=99.9;
|
|
|
|
ship[i]->forward(config.gamespeed);
|
|
//Bullets and Mines
|
|
if(!playerIsAi&&playerKeyPressed[i][PlayerKeyShot]
|
|
||playerIsAi&&ai[i]->shootBullet())
|
|
{
|
|
if((en>config.shotEnergyNeed) && (!ship[i]->reloadsBullet()))
|
|
{
|
|
if(bullets[i]->count() <
|
|
(config.maxBullets+ship[i]->getBulletPowerups()))
|
|
{
|
|
ship[i]->bullet(config.bulletReloadTime);
|
|
en-=config.shotEnergyNeed;
|
|
bullet=new BulletSprite(bulletsequence[i],&field,i,
|
|
config.bulletLifeTime);
|
|
bullet->move(ship[i]->x()+nx*SHOTDIST,
|
|
ship[i]->y()-ny*SHOTDIST);
|
|
bullet->setVelocity(ship[i]->xVelocity()+nx*config.shotSpeed,
|
|
ship[i]->yVelocity()-ny*config.shotSpeed);
|
|
// bullet->setBoundsAction(QwRealMobileSprite::Wrap);
|
|
bullet->show();
|
|
|
|
bullets[i]->append(bullet);
|
|
}
|
|
}
|
|
}
|
|
if(!Options::playerIsAi(i)&&playerKeyPressed[i][PlayerKeyMine]
|
|
|| Options::playerIsAi(i)&&ai[i]->layMine())
|
|
{
|
|
if((en>config.mineEnergyNeed) && (!ship[i]->reloadsMine()))
|
|
{
|
|
if(mines[i]->count() <
|
|
(config.maxMines+ship[i]->getMinePowerups()))
|
|
{
|
|
ship[i]->mine(config.mineReloadTime);
|
|
en-=config.mineEnergyNeed;
|
|
mine=new MineSprite(minesequence[i],&field,i,
|
|
config.mineActivateTime,config.mineFuel);
|
|
mine->move(ship[i]->x(),ship[i]->y());
|
|
mine->setVelocity(0,0);
|
|
//mine->setBoundsAction(QwRealMobileSprite::Wrap);
|
|
mine->show();
|
|
mines[i]->append(mine);
|
|
}
|
|
}
|
|
}
|
|
ship[i]->setEnergy(en);
|
|
if(olde!=(int)en)
|
|
emit(energy(i,(int)en));
|
|
}
|
|
}
|
|
}
|
|
|
|
void MyMainView::moveMines()
|
|
{
|
|
MineSprite* mine;
|
|
int p;
|
|
|
|
for(p=0;p<2;p++)
|
|
{
|
|
mine=mines[p]->first();
|
|
while(mine)
|
|
{
|
|
mine->calculateGravity(config.gravity,config.gamespeed);
|
|
mine->forward(config.gamespeed);
|
|
if(mine->over())
|
|
{
|
|
mine->hide();
|
|
mines[p]->remove();
|
|
mine=mines[p]->current();
|
|
}
|
|
else
|
|
mine=mines[p]->next();
|
|
}
|
|
}
|
|
}
|
|
|
|
void MyMainView::moveBullets()
|
|
{
|
|
int i;
|
|
BulletSprite *sp;
|
|
|
|
for(i=0;i<2;i++)
|
|
{
|
|
sp=bullets[i]->first();
|
|
while(sp)
|
|
{
|
|
sp->calculateGravity(config.gravity,config.gamespeed);
|
|
sp->forward(config.gamespeed);
|
|
if(sp->timeOut())
|
|
{
|
|
sp->hide();
|
|
bullets[i]->removeRef(sp);
|
|
sp=bullets[i]->current();
|
|
}
|
|
else
|
|
sp=bullets[i]->next();
|
|
}
|
|
}
|
|
}
|
|
|
|
void MyMainView::moveExplosions()
|
|
{
|
|
ExplosionSprite *ex;
|
|
ex=explosions.first();
|
|
while(ex)
|
|
{
|
|
ex->forward(config.gamespeed);
|
|
if(ex->isOver())
|
|
{
|
|
explosions.removeRef(ex);
|
|
ex=explosions.current();
|
|
}
|
|
else
|
|
ex=explosions.next();
|
|
}
|
|
}
|
|
|
|
void MyMainView::calculatePowerups()
|
|
{
|
|
PowerupSprite *sp;
|
|
int type,x,y;
|
|
|
|
sp=powerups.first();
|
|
while(sp)
|
|
{
|
|
sp->setLifetime(sp->getLifetime()-config.gamespeed);
|
|
if(sp->getLifetime()<0)
|
|
{
|
|
powerups.removeRef(sp);
|
|
sp=powerups.current();
|
|
}
|
|
else
|
|
sp=powerups.next();
|
|
}
|
|
timeToNextPowerup-=config.gamespeed;
|
|
if(timeToNextPowerup<0)
|
|
{
|
|
timeToNextPowerup= random.getDouble() * config.powerupRefreshTime;
|
|
type= random.getLong(PowerupSprite::PowerupNum);
|
|
sp=new PowerupSprite(powerupsequence[type],&field,type,
|
|
config.powerupLifeTime);
|
|
do
|
|
{
|
|
x = random.getLong(width()-40)+20;
|
|
y = random.getLong(height()-40)+20;
|
|
}
|
|
while(((x-width()/2)*(x-width()/2)+(y-height()/2)*(y-height()/2))<(50*50));
|
|
sp->move(x,y);
|
|
powerups.append(sp);
|
|
sp->show();
|
|
}
|
|
}
|
|
|
|
void MyMainView::collisions()
|
|
{
|
|
int pl,hp,op,oldhp[2],ohp;
|
|
TQCanvasItemList unexact;
|
|
TQCanvasItem *sprite;
|
|
BulletSprite *bullet;
|
|
MineSprite *mine;
|
|
ExplosionSprite *expl;
|
|
ShipSprite *s;
|
|
PowerupSprite *power;
|
|
TQCanvasItemList hitlist;
|
|
double ndx[2],ndy[2];
|
|
double en;
|
|
TQCanvasItemList::Iterator it;
|
|
|
|
for(pl=0;pl<2;pl++)
|
|
{
|
|
if(!ship[pl]->isStopped())
|
|
{
|
|
unexact.clear();
|
|
unexact=ship[pl]->collisions(false);
|
|
oldhp[pl]=hp=ship[pl]->getHitPoints();
|
|
hitlist.clear();
|
|
for(it=unexact.begin(); it != unexact.end(); ++it)
|
|
{
|
|
sprite = (*it);
|
|
if((sprite->rtti()!=S_EXPLOSION)
|
|
&& !((sprite->rtti()!=S_SUN)&&(ship[pl]->getHitPoints()==0)))
|
|
if(ship[pl]->collidesWith(sprite))
|
|
if(!hitlist.contains(sprite))
|
|
hitlist.append(sprite);
|
|
}
|
|
|
|
for(it=hitlist.begin(); it != hitlist.end(); ++it)
|
|
{
|
|
sprite = (*it);
|
|
switch(sprite->rtti())
|
|
{
|
|
case S_SUN:
|
|
hp=0;
|
|
ship[pl]->stop();
|
|
break;
|
|
case S_BULLET:
|
|
bullet=(BulletSprite *)sprite;
|
|
bullet->hide();
|
|
bullets[bullet->getPlayerNumber()]->removeRef(bullet);
|
|
hp-=config.bulletDamage;
|
|
break;
|
|
case S_SHIP:
|
|
s=(ShipSprite*)sprite;
|
|
ohp=s->getHitPoints();
|
|
if(ohp>0)
|
|
{
|
|
s->setHitPoints(ohp-hp-config.shipDamage);
|
|
emit(hitPoints(s->getPlayerNumber(),s->getHitPoints()));
|
|
ndx[0]=((1-EPSILON)*ship[0]->xVelocity()+(1+EPSILON)*ship[1]->xVelocity())/2.0;
|
|
ndy[0]=((1-EPSILON)*ship[0]->yVelocity()+(1+EPSILON)*ship[1]->yVelocity())/2.0;
|
|
ndx[1]=((1-EPSILON)*ship[1]->xVelocity()+(1+EPSILON)*ship[0]->xVelocity())/2.0;
|
|
ndy[1]=((1-EPSILON)*ship[1]->yVelocity()+(1+EPSILON)*ship[0]->yVelocity())/2.0;
|
|
ship[0]->setVelocity(ndx[0],ndy[0]);
|
|
ship[1]->setVelocity(ndx[1],ndy[1]);
|
|
hp-=ohp+config.shipDamage;
|
|
}
|
|
break;
|
|
case S_MINE:
|
|
mine=(MineSprite *)sprite;
|
|
if(mine->isActive()&& !mine->explodes())
|
|
{
|
|
mine->explode(mineexplosionsequence);
|
|
ndx[0]=(ship[pl]->xVelocity()+0.3*mine->xVelocity())/1.3;
|
|
ndy[0]=(ship[pl]->yVelocity()+0.3*mine->yVelocity())/1.3;
|
|
ship[pl]->setVelocity(ndx[0],ndy[0]);
|
|
mine->setVelocity(ndx[0],ndy[0]);
|
|
hp-=config.mineDamage;
|
|
}
|
|
break;
|
|
case S_POWERUP:
|
|
power=(PowerupSprite *)sprite;
|
|
switch(power->getType())
|
|
{
|
|
case PowerupSprite::PowerupShield:
|
|
hp+=config.powerupShieldAmount;
|
|
break;
|
|
case PowerupSprite::PowerupEnergy:
|
|
en=ship[pl]->getEnergy()+config.powerupEnergyAmount;
|
|
if(en>99)
|
|
en=99;
|
|
ship[pl]->setEnergy(en);
|
|
break;
|
|
case PowerupSprite::PowerupMine:
|
|
ship[pl]->setMinePowerups(
|
|
ship[pl]->getMinePowerups()+1);
|
|
break;
|
|
case PowerupSprite::PowerupBullet:
|
|
ship[pl]->setBulletPowerups(
|
|
ship[pl]->getMinePowerups()+1);
|
|
break;
|
|
}
|
|
power->hide();
|
|
powerups.removeRef(power);
|
|
break;
|
|
}
|
|
}
|
|
if(hp>99)
|
|
hp=99;
|
|
ship[pl]->setHitPoints(hp);
|
|
}
|
|
|
|
for(mine=mines[pl]->first();mine;mine=mines[pl]->next())
|
|
{
|
|
if(!mine->explodes())
|
|
{
|
|
unexact.clear();
|
|
unexact=mine->collisions(false);
|
|
hitlist.clear();
|
|
for( it=unexact.begin(); it != unexact.end(); ++it )
|
|
{
|
|
sprite = (*it);
|
|
if(sprite->rtti()==S_BULLET)
|
|
if(mine->collidesWith(sprite))
|
|
if(!hitlist.contains(sprite))
|
|
hitlist.append(sprite);
|
|
}
|
|
if(hitlist.count()>0)
|
|
{
|
|
mine->explode(mineexplosionsequence);
|
|
for(it=hitlist.begin(); it != hitlist.end(); ++it)
|
|
{
|
|
bullet=(BulletSprite*)(*it);
|
|
bullets[bullet->getPlayerNumber()]->removeRef(bullet);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
hitlist.clear();
|
|
unexact.clear();
|
|
unexact=sun->collisions(false);
|
|
for( it = unexact.begin(); it != unexact.end(); ++it)
|
|
{
|
|
sprite=(*it);
|
|
switch(sprite->rtti())
|
|
{
|
|
case S_BULLET:
|
|
if(sun->collidesWith(sprite))
|
|
if(!hitlist.contains(sprite))
|
|
hitlist.append(sprite);
|
|
break;
|
|
case S_MINE:
|
|
if(!((MobileSprite*)sprite)->isStopped())
|
|
if(sun->collidesWith(sprite))
|
|
if(!hitlist.contains(sprite))
|
|
hitlist.append(sprite);
|
|
break;
|
|
}
|
|
}
|
|
|
|
for(it=hitlist.begin(); it != hitlist.end(); ++it)
|
|
{
|
|
sprite=(*it);
|
|
switch(sprite->rtti())
|
|
{
|
|
case S_BULLET:
|
|
bullet=(BulletSprite *)sprite;
|
|
bullet->hide();
|
|
bullets[bullet->getPlayerNumber()]->removeRef(bullet);
|
|
break;
|
|
case S_MINE:
|
|
mine=(MineSprite*)sprite;
|
|
mine->stop();
|
|
if(!mine->explodes())
|
|
mine->explode(mineexplosionsequence);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
for(pl=0;pl<2;pl++)
|
|
{
|
|
hp=ship[pl]->getHitPoints();
|
|
if(hp!=oldhp[pl])
|
|
emit(hitPoints(pl,hp));
|
|
if((hp==0)&&(ship[pl]->getExplosion()<0))
|
|
{
|
|
op=(pl+1)%2;
|
|
ship[pl]->setExplosion((int)(EXPLOSION_TIME/config.gamespeed));
|
|
expl=new ExplosionSprite(explosionsequence,&field,ship[pl]);
|
|
expl->show();
|
|
explosions.append(expl);
|
|
gameEnd=Options::timeAfterKill()/config.gamespeed;
|
|
}
|
|
}
|
|
}
|
|
|
|
void MyMainView::gameSetup()
|
|
{
|
|
if(!waitForStart)
|
|
pause();
|
|
|
|
if (TDEConfigDialog::showDialog("settings"))
|
|
return;
|
|
|
|
SettingsDialog *settings=new SettingsDialog(&customConfig,this,"settings");
|
|
connect(settings, TQT_SIGNAL(settingsUpdated()),this,TQT_SLOT(closeSettings()));
|
|
settings->show();
|
|
}
|
|
|
|
void MyMainView::closeSettings(){
|
|
if(Options::lastConfig()<predefinedConfigNum)
|
|
config=modifyConfig(predefinedConfig[Options::lastConfig()]);
|
|
else
|
|
config=modifyConfig(customConfig);
|
|
}
|
|
|
|
TQCanvasPixmapArray* MyMainView::loadOldPixmapSequence(const TQString& datapattern,
|
|
const TQString& maskpattern, int framecount)
|
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{
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int image;
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TQPtrList<TQPixmap> pixmaplist;
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TQPtrList<TQPoint> pointlist;
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TQString dataname, maskname;
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TQPixmap *pix;
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TQBitmap *bitmap;
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int hotx=0, hoty=0;
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TQPoint *point;
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for( image=0; image < framecount; image++ )
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{
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// #### Why is this a TQString??
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dataname.sprintf( datapattern.ascii(), image );
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maskname.sprintf( maskpattern.ascii(), image );
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TQFile file(dataname);
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if( file.open( IO_ReadOnly ) )
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{
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char line[128];
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file.readLine( line, 128 ); // Skip "P6"/"P3" line
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file.readLine( line, 128 );
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while ( line[0] == '#' )
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{
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// Comment line - see if it has additional parameters
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if ( 0 == strncmp( line,"# HOTSPOT ", 10 ) )
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sscanf( line+10, "%d %d", &hotx, &hoty);
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|
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file.readLine( line, 128 );
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|
}
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point = new TQPoint( hotx, hoty );
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pointlist.append( point );
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}
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|
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pix = new TQPixmap( dataname );
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|
bitmap = new TQBitmap( maskname );
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|
pix->setMask( *bitmap );
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|
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pixmaplist.append( pix );
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|
}
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|
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|
TQCanvasPixmapArray* newarray = new TQCanvasPixmapArray( pixmaplist, pointlist );
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return newarray;
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|
}
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#include "mainview.moc"
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