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79 lines
2.5 KiB
79 lines
2.5 KiB
/*
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*******************************************************************
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*******************************************************************
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*
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*
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* KREVERSI
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*
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*
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*******************************************************************
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*
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* A Reversi (or sometimes called Othello) game
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*
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*******************************************************************
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*
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* Created 1997 by Mario Weilguni <mweilguni@sime.com>. This file
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* is ported from Mats Luthman's <Mats.Luthman@sylog.se> JAVA applet.
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* Many thanks to Mr. Luthman who has allowed me to put this port
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* under the GNU GPL. Without his wonderful game engine kreversi
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* would be just another of those Reversi programs a five year old
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* child could beat easily. But with it it's a worthy opponent!
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*
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* If you are interested on the JAVA applet of Mr. Luthman take a
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* look at http://www.sylog.se/~mats/
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*
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*******************************************************************
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*
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* This file is part of the KDE project "KREVERSI"
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*
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* KREVERSI is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* KREVERSI is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with KREVERSI; see the file COPYING. If not, write to
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* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*******************************************************************
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*/
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#ifndef __SCORE__H__
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#define __SCORE__H__
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#include <tqglobal.h>
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enum Color { White = 0, Black = 1, NbColors = 2, Nobody = NbColors };
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Color opponent(Color color);
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/* This class keeps track of the score for both colors. Such a score
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* could be either the number of pieces, the score from the evaluation
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* function or anything similar.
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*/
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class Score {
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public:
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Score();
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uint score(Color color) const { return m_score[color]; }
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void set(Color color, uint score) { m_score[color] = score; }
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void inc(Color color) { m_score[color]++; }
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void dec(Color color) { m_score[color]--; }
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void add(Color color, uint s) { m_score[color] += s; }
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void sub(Color color, uint s) { m_score[color] -= s; }
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private:
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uint m_score[NbColors];
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};
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#endif
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