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99 lines
3.0 KiB
99 lines
3.0 KiB
/*
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*******************************************************************
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*******************************************************************
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*
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*
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* KREVERSI
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*
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*
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*******************************************************************
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*
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* A Reversi (or sometimes called Othello) game
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*
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*******************************************************************
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*
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* Created 1997 by Mario Weilguni <mweilguni@sime.com>. This file
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* is ported from Mats Luthman's <Mats.Luthman@sylog.se> JAVA applet.
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* Many thanks to Mr. Luthman who has allowed me to put this port
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* under the GNU GPL. Without his wonderful game engine kreversi
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* would be just another of those Reversi programs a five year old
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* child could beat easily. But with it it's a worthy opponent!
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*
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* If you are interested on the JAVA applet of Mr. Luthman take a
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* look at http://www.sylog.se/~mats/
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*
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*******************************************************************
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*
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* This file is part of the KDE project "KREVERSI"
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*
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* KREVERSI is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* KREVERSI is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with KREVERSI; see the file COPYING. If not, write to
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* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*******************************************************************
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*/
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// The class Position is used to represent an Othello position as white and
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// black pieces and empty squares (see class Score) on an 8x8 Othello board.
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#ifndef __POSITION__H__
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#define __POSITION__H__
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#include "Move.h"
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#include "Score.h"
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class Position
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{
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public:
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Position();
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Position(Position &pos, SimpleMove &move);
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Position(Position &pos, Move &move);
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Position &operator=(Position &pos);
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void constrCopy(Position &pos, SimpleMove &move);
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void setupStartPosition();
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// Access methods
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Color toMove() const { return m_toMove; }
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Color color(uint x, uint y) const;
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uint score(Color color) const { return m_score.score(color); }
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// Moves in the current position.
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bool moveIsPossible(Color color) const;
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bool moveIsAtAllPossible() const;
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bool moveIsLegal(SimpleMove &move) const;
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bool doMove(SimpleMove &move, TQValueList<char> *turned = 0);
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bool doMove(Move &move);
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bool undoMove(Move &move);
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MoveList generateMoves(Color color) const;
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TQString asString() const;
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private:
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// The actual position itself. Use the simplest representation possible.
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Color m_board[10][10];
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Color m_toMove;
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// Some extra data
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Score m_score; // The number of pieces for each side.
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};
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#endif
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