You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
157 lines
3.6 KiB
157 lines
3.6 KiB
#include "simon.h"
|
|
#include <tdelocale.h>
|
|
#include <kdebug.h>
|
|
#include "deck.h"
|
|
#include <assert.h>
|
|
#include "cardmaps.h"
|
|
|
|
Simon::Simon( TDEMainWindow* parent, const char *name )
|
|
: Dealer( parent, name )
|
|
{
|
|
deck = Deck::new_deck(this);
|
|
deck->move(10, 10);
|
|
deck->hide();
|
|
|
|
const int dist_x = cardMap::CARDX() * 11 / 10 + 1;
|
|
|
|
for (int i=0; i<4; i++) {
|
|
target[i] = new Pile(i+1, this);
|
|
target[i]->move(10+(i+3)*dist_x, 10);
|
|
target[i]->setRemoveFlags(Pile::disallow);
|
|
target[i]->setAddFlags(Pile::several);
|
|
target[i]->setCheckIndex(0);
|
|
target[i]->setTarget(true);
|
|
}
|
|
|
|
for (int i=0; i<10; i++) {
|
|
store[i] = new Pile(5+i, this);
|
|
store[i]->move(15+dist_x*i, 10 + cardMap::CARDY() * 73 / 50);
|
|
store[i]->setAddFlags(Pile::addSpread | Pile::several);
|
|
store[i]->setRemoveFlags(Pile::several);
|
|
store[i]->setCheckIndex(1);
|
|
}
|
|
|
|
setActions(Dealer::Hint | Dealer::Demo);
|
|
}
|
|
|
|
void Simon::restart() {
|
|
deck->collectAndShuffle();
|
|
deal();
|
|
}
|
|
|
|
void Simon::deal() {
|
|
int piles = 3;
|
|
|
|
for (int round = 0; round < 8; round++)
|
|
{
|
|
for (int j = 0; j < piles; j++)
|
|
{
|
|
store[j]->add(deck->nextCard(), false, true);
|
|
}
|
|
piles++;
|
|
}
|
|
assert(deck->isEmpty());
|
|
}
|
|
|
|
bool Simon::checkPrefering( int checkIndex, const Pile *c1, const CardList& c2) const
|
|
{
|
|
if (checkIndex == 1) {
|
|
if (c1->isEmpty())
|
|
return false;
|
|
|
|
return (c1->top()->suit() == c2.first()->suit());
|
|
} else return false; // it's just important to keep this unique
|
|
}
|
|
|
|
bool Simon::checkAdd( int checkIndex, const Pile *c1, const CardList& c2) const
|
|
{
|
|
if (checkIndex == 1) {
|
|
if (c1->isEmpty())
|
|
return true;
|
|
|
|
return (c1->top()->rank() == c2.first()->rank() + 1);
|
|
} else {
|
|
if (!c1->isEmpty())
|
|
return false;
|
|
return (c2.first()->rank() == Card::King && c2.last()->rank() == Card::Ace);
|
|
}
|
|
}
|
|
|
|
bool Simon::checkRemove(int checkIndex, const Pile *p, const Card *c) const
|
|
{
|
|
if (checkIndex != 1)
|
|
return false;
|
|
|
|
// ok if just one card
|
|
if (c == p->top())
|
|
return true;
|
|
|
|
// Now we're trying to move two or more cards.
|
|
|
|
// First, let's check if the column is in valid
|
|
// (that is, in sequence, alternated colors).
|
|
int index = p->indexOf(c) + 1;
|
|
const Card *before = c;
|
|
while (true)
|
|
{
|
|
c = p->at(index++);
|
|
|
|
if (!((c->rank() == (before->rank()-1))
|
|
&& (c->suit() == before->suit())))
|
|
{
|
|
return false;
|
|
}
|
|
if (c == p->top())
|
|
return true;
|
|
before = c;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Simon::isGameLost() const
|
|
{
|
|
kdDebug(11111) <<"isGameLost" << endl;
|
|
for (int i=0; i<10; i++) {
|
|
if(store[i]->isEmpty())
|
|
return false;
|
|
kdDebug(11111) <<"store["<<i<<"]" << endl;
|
|
|
|
Card *c;
|
|
Card *top=store[i]->top();
|
|
int indexi=store[i]->indexOf(top);
|
|
while(--indexi >=0){
|
|
kdDebug(11111) <<top->name() << endl;
|
|
c=store[i]->at(indexi);
|
|
if(c->suit() == top->suit() &&
|
|
(top->rank()+1) == c->rank())
|
|
top=c;
|
|
else
|
|
break;
|
|
}
|
|
|
|
kdDebug(11111) <<"selected: " << top->name() << endl;
|
|
for(int j=1; j <10; j++){
|
|
int k=(i+j) % 10;
|
|
|
|
if(store[k]->isEmpty())
|
|
return false;
|
|
|
|
kdDebug(11111) <<"vs "<<store[k]->top()->name() << endl;
|
|
if((top->rank() +1) == store[k]->top()->rank())
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static class LocalDealerInfo9 : public DealerInfo
|
|
{
|
|
public:
|
|
LocalDealerInfo9() : DealerInfo(I18N_NOOP("&Simple Simon"), 9) {}
|
|
virtual Dealer *createGame(TDEMainWindow *parent) { return new Simon(parent); }
|
|
} gfi9;
|
|
|
|
#include "simon.moc"
|